105 lines
3.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/base/base_scriptable.h"
#include "engines/wintermute/base/scriptables/script_value.h"
#include "engines/wintermute/base/scriptables/script_stack.h"
#ifndef WINTERMUTE_PLUGINS_H
#define WINTERMUTE_PLUGINS_H
namespace Wintermute {
// Implemented in their respective .cpp-files
bool EmulateGetURLExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *);
bool EmulateToolsExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *);
bool EmulateImgExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *);
bool EmulateShell32ExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *);
bool EmulateInstallUtilExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *);
bool EmulateDLLTestExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *);
bool EmulateKernel32ExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *);
bool EmulateHTTPConnectExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *);
bool EmulateExternalCall(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function) {
if (strcmp(function->dll_name, "geturl.dll") == 0) {
if (!DID_FAIL(EmulateGetURLExternalCalls(inGame, stack, thisStack, function))) {
return STATUS_OK;
}
}
if (strcmp(function->dll_name, "tools.dll") == 0) {
if (!DID_FAIL(EmulateToolsExternalCalls(inGame, stack, thisStack, function))) {
return STATUS_OK;
}
}
if (strcmp(function->dll_name, "img.dll") == 0) {
if (!DID_FAIL(EmulateImgExternalCalls(inGame, stack, thisStack, function))) {
return STATUS_OK;
}
}
if (strcmp(function->dll_name, "shell32.dll") == 0) {
if (!DID_FAIL(EmulateShell32ExternalCalls(inGame, stack, thisStack, function))) {
return STATUS_OK;
}
}
if (strcmp(function->dll_name, "installutil.dll") == 0) {
if (!DID_FAIL(EmulateInstallUtilExternalCalls(inGame, stack, thisStack, function))) {
return STATUS_OK;
}
}
if (strcmp(function->dll_name, "dlltest.dll") == 0) {
if (!DID_FAIL(EmulateDLLTestExternalCalls(inGame, stack, thisStack, function))) {
return STATUS_OK;
}
}
if (strcmp(function->dll_name, "kernel32.dll") == 0) {
if (!DID_FAIL(EmulateKernel32ExternalCalls(inGame, stack, thisStack, function))) {
return STATUS_OK;
}
}
if (strcmp(function->dll_name, "httpconnect.dll") == 0) {
if (!DID_FAIL(EmulateHTTPConnectExternalCalls(inGame, stack, thisStack, function))) {
return STATUS_OK;
}
}
warning("External function %s from %s library is not known by ScummVM", function->name, function->dll_name);
return STATUS_FAILED;
}
} // End of namespace Wintermute
#endif