mirror of
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135 lines
3.7 KiB
C
135 lines
3.7 KiB
C
// This file was generated by credits.pl. Do not edit by hand!
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static const char *credits[] = {
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"C1""ResidualVM",
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"",
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"C1""Project Leaders",
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"C0""Pawel Kolodziejski",
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"A0""Einar Johan T. Somaen",
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"C0""Einar Johan T. S\370m\345en",
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"",
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"C1""Teams",
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"C1""Grim Team",
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"C0""James Brown",
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"C2""Core developer (retired)",
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"C0""Giulio Camuffo",
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"C2""Core developer",
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"C0""Dries Harnie",
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"C2""EMI support, various code fixes and improvements",
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"C0""Pawel Kolodziejski",
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"C2""Core developer (suspended)",
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"C0""Christian Krause",
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"C2""EMI support, various code fixes and improvements",
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"A0""Einar Johan T. Somaen",
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"C0""Einar Johan T. S\370m\345en",
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"C2""EMI support, various code fixes and improvements",
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"C0""Joel Teichroeb ",
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"C2""EMI support, various engine fixes and improvements",
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"",
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"C1""Myst 3 Team",
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"C0""Bastien Bouclet",
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"C2""Core developer",
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"",
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"",
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"C1""Contributors",
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"C0""If you have contributed to this engine then you deserve to be on this list. Contact us and we'll add you.",
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"C0""",
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"C1""Grim",
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"C0""Thomas Allen",
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"C2""Various engine code fixes and improvements",
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"A0""Torbjorn Andersson",
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"C0""Torbj\366rn Andersson",
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"C2""Various code fixes",
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"C0""Ori Avtalion",
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"C2""Lipsync, LAF support, various code fixes",
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"C0""Robert Biro",
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"C2""Antialiasing support",
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"C0""Bastien Bouclet",
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"C2""Various fixes to engine",
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"C0""Marcus Comstedt",
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"C2""Initial Dreamcast port",
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"C0""Andrea Corna",
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"C2""Patcher module, various engine improvements",
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"C0""Jonathan Gray",
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"C2""Various code fixes",
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"C0""Tobias Gunkel",
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"C2""Initial Android port, few engines fixes",
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"C0""Azamat H. Hackimov",
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"C2""Configure fix",
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"C0""Vincent Hamm",
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"C2""Various engine code fixes and improvements",
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"C0""Sven Hesse",
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"C2""Various compilation fixes",
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"C0""Matthew Hoops",
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"C2""Some engine improvements, some work on EMI support",
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"C0""Erich Hoover",
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"C2""x86-64 fixes, various code fixes and improvements",
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"C0""Max Horn",
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"C2""Minor code fixes",
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"C0""Travis Howell",
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"C2""Various code fixes, Windows port",
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"C0""Guillem Jover",
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"C2""Few code improvements",
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"C0""Filippos Karapetis",
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"C2""Compilation fixes",
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"C0""Ingo van Lil",
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"C2""Various fixes and improvements for EMI",
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"C0""Joost Peters",
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"C2""Various code fixes",
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"C0""George Macon",
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"C2""Few fixes",
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"C0""Josh Matthews",
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"C2""Few fixes to engine",
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"C0""Matthieu Milan",
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"C2""Various engine improvements",
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"C0""Christian Neumair",
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"C2""Various optimisation patches",
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"C0""Vincent Pelletier",
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"C2""Various engine improvements and code fixes",
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"C0""Daniel Schepler",
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"C2""Initial engine codebase, LUA support",
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"C0""Dmitry Smirnov",
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"C2""Minor spelling corrections",
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"C0""Yaron Tausky",
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"C2""Fixes to subtitles",
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"C0""Julien Templier",
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"C2""create_project tool",
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"C0""Pino Toscano",
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"C2""Debian GNU/Linux package files",
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"C0""Lionel Ulmer",
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"C2""OpenGL optimisations",
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"A0""Joni Vahamaki",
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"C0""Joni V\344h\344m\344ki",
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"C2""A lot of engine improvements and fixes",
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"C0""JenniBee",
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"C2""Compilation fixes",
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"C0""karjonas",
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"C2""Various engine code fixes",
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"",
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"C1""Myst 3",
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"C0""Matthew Hoops",
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"C2""Various engine improvements and code fixes",
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"",
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"",
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"",
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"C1""ScummVM code",
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"",
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"C0""ResidualVM uses a lot of ScummVM code. For a list of authors look into COPYRIGHT file. ",
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"C0""",
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"",
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"C1""Website code",
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"",
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"C0""Fredrik Wendel",
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"",
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"C1""Special thanks to",
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"",
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"C0""The LUA developers, for creating a nice compact script interpreter. ",
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"C0""",
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"C0""Tim Schafer, for obvious reasons, and everybody else who helped make Grim Fandango a brilliant game; and the EMI team for giving it their best try.",
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"C0""",
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"C0""Bret Mogilefsky, for managing to create a SPUTM-style 3D LUA engine, and avoiding the horrible hack it could have been.",
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"C0""",
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"C0""Benjamin Haisch, for emimeshviewer, which our EMI code borrows heavily from. ",
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"C0""",
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"",
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};
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