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https://github.com/libretro/scummvm.git
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101 lines
2.9 KiB
C++
101 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "common/translation.h"
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#include "xeen/detection.h"
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#include "xeen/xeen.h"
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static const PlainGameDescriptor XeenGames[] = {
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{ "cloudsofxeen", "Might and Magic IV: Clouds of Xeen" },
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{ "darksideofxeen", "Might and Magic V: Darkside of Xeen" },
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{ "worldofxeen", "Might and Magic: World of Xeen" },
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{ "swordsofxeen", "Might and Magic: Swords of Xeen" },
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{0, 0}
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};
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static const DebugChannelDef debugFlagList[] = {
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{Xeen::kDebugPath, "Path", "Pathfinding debug level"},
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{Xeen::kDebugScripts, "scripts", "Game scripts"},
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{Xeen::kDebugGraphics, "graphics", "Graphics handling"},
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{Xeen::kDebugSound, "sound", "Sound processing"},
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DEBUG_CHANNEL_END
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};
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#define GAMEOPTION_SHOW_ITEM_COSTS GUIO_GAMEOPTIONS1
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#define GAMEOPTION_DURABLE_ARMOR GUIO_GAMEOPTIONS2
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#include "xeen/detection_tables.h"
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_SHOW_ITEM_COSTS,
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{
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_s("Show item costs in standard inventory mode"),
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_s("Shows item costs in standard inventory mode, allowing the value of items to be compared"),
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"ShowItemCosts",
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false
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}
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},
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{
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GAMEOPTION_DURABLE_ARMOR,
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{
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_s("More durable armor"),
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_s("Armor won't break until character is at -80HP, rather than merely -10HP"),
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"DurableArmor",
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false
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}
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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class XeenMetaEngineDetection : public AdvancedMetaEngineDetection {
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public:
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XeenMetaEngineDetection() : AdvancedMetaEngineDetection(Xeen::gameDescriptions, sizeof(Xeen::XeenGameDescription),
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XeenGames, optionsList) {
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_maxScanDepth = 3;
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}
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const char *getEngineId() const override {
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return "xeen";
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}
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const char *getName() const override {
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return "Xeen";
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}
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const char *getOriginalCopyright() const override {
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return "Xeen (C) 1992-1993 New World Computing, Inc.";
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}
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const DebugChannelDef *getDebugChannels() const override {
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return debugFlagList;
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}
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};
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REGISTER_PLUGIN_STATIC(XEEN_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, XeenMetaEngineDetection);
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