.. |
actors.cpp
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DRASCULA: Simplify the drawing code in BJ's room
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2017-11-11 17:14:36 +02:00 |
animation.cpp
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DRASCULA: Document several updateVisible() calls
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2017-11-19 20:50:12 +02:00 |
configure.engine
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BUILD: Split configure.engines down to a single file per engine.
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2013-11-24 00:45:38 +00:00 |
console.cpp
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ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.
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2014-05-27 02:04:08 +02:00 |
console.h
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DRASCULA: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
converse.cpp
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DRASCULA: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
detection.cpp
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DRASCULA: Use Advanced Detector LISTEND Macro in Detection Entries
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2019-12-04 04:30:23 +00:00 |
drascula.cpp
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BACKENDS: Remove the Windows CE port
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2019-11-17 22:33:56 +01:00 |
drascula.h
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DRASCULA: Added support for Russian fan translation
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2018-02-21 22:39:09 +01:00 |
graphics.cpp
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DRASCULA: Fix Missing Default Switch Cases
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2019-10-18 15:46:02 +01:00 |
interface.cpp
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Revert "DRASCULA: Revert range 4dbed774..1f1d8607"
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2017-11-15 01:49:50 +02:00 |
module.mk
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Drascula: Added debug console. Implemented a (buggy) room comand.
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2010-06-15 10:18:34 +00:00 |
objects.cpp
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Revert "DRASCULA: Revert range 4dbed774..1f1d8607"
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2017-11-15 01:49:50 +02:00 |
palette.cpp
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DRASCULA: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
POTFILES
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ALL: Unify 'missing engine data' message
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2016-12-05 21:04:50 +01:00 |
resource.cpp
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DRASCULA: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
rooms.cpp
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DRASCULA: Clean up logic in enterRoom()
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2017-11-19 20:50:13 +02:00 |
saveload.cpp
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DRASCULA: Remove superfluous variable
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2017-11-11 17:14:36 +02:00 |
sound.cpp
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DRASCULA: Fix sound volume synchronization
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2017-02-11 14:38:58 +00:00 |
talk.cpp
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DRASCULA: Add option to pause speech using space or pause key
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2018-11-04 21:42:50 +00:00 |