mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
e5e94d4511
svn-id: r51094
218 lines
5.6 KiB
C++
218 lines
5.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifdef WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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// winnt.h defines ARRAYSIZE, but we want our own one... - this is needed before including util.h
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#undef ARRAYSIZE
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#endif
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#include "translation.h"
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DECLARE_SINGLETON(Common::TranslationManager)
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#ifdef USE_DETECTLANG
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#ifndef WIN32
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#include <locale.h>
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#endif // !WIN32
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#endif
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#ifdef USE_TRANSLATION
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#include "messages.cpp"
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#endif
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namespace Common {
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#ifdef USE_TRANSLATION
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// Translation enabled
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TranslationManager::TranslationManager() {
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#ifdef USE_DETECTLANG
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#ifdef WIN32
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// We can not use "setlocale" (at least not for MSVC builds), since it
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// will return locales like: "English_USA.1252", thus we need a special
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// way to determine the locale string for Win32.
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char langName[9];
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char ctryName[9];
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const LCID languageIdentifier = GetThreadLocale();
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// GetLocalInfo is only supported starting from Windows 2000, according to this:
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// http://msdn.microsoft.com/en-us/library/dd318101%28VS.85%29.aspx
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// On the other hand the locale constants used, seem to exist on Windows 98 too,
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// check this for that: http://msdn.microsoft.com/en-us/library/dd464799%28v=VS.85%29.aspx
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//
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// I am not exactly sure what is the truth now, it might be very well that this breaks
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// support for systems older than Windows 2000....
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//
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// TODO: Check whether this (or ScummVM at all ;-) works on a system with Windows 98 for
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// example and if it does not and we still want Windows 9x support, we should definitly
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// think of another solution.
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if (GetLocaleInfo(languageIdentifier, LOCALE_SISO639LANGNAME, langName, sizeof(langName)) != 0 &&
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GetLocaleInfo(languageIdentifier, LOCALE_SISO3166CTRYNAME, ctryName, sizeof(ctryName)) != 0) {
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_syslang = langName;
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_syslang += "_";
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_syslang += ctryName;
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} else {
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_syslang = "C";
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}
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#else // WIN32
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// Activating current locale settings
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const char *locale = setlocale(LC_ALL, "");
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// Detect the language from the locale
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if (!locale) {
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_syslang = "C";
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} else {
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int length = 0;
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// Strip out additional information, like
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// ".UTF-8" or the like. We do this, since
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// our translation languages are usually
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// specified without any charset information.
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for (int i = 0; locale[i]; ++i) {
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// TODO: Check whether "@" should really be checked
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// here.
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if (locale[i] == '.' || locale[i] == ' ' || locale[i] == '@') {
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length = i;
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break;
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}
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length = i;
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}
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_syslang = String(locale, length);
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}
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#endif // WIN32
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#else // USE_DETECTLANG
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_syslang = "C";
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#endif // USE_DETECTLANG
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// Set the default language
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setLanguage("");
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}
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TranslationManager::~TranslationManager() {
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}
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void TranslationManager::setLanguage(const char *lang) {
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if (*lang == '\0')
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po2c_setlang(_syslang.c_str());
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else
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po2c_setlang(lang);
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}
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const char *TranslationManager::getTranslation(const char *message) {
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return po2c_gettext(message);
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}
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const char *TranslationManager::getCurrentCharset() {
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return po2c_getcharset();
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}
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String TranslationManager::getTranslation(const String &message) {
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return po2c_gettext(message.c_str());
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}
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const TLangArray TranslationManager::getSupportedLanguages() const {
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TLangArray languages;
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int total = po2c_getnumlangs();
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for (int i = 0; i < total; i++) {
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TLanguage lng(po2c_getlang(i), i + 1);
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languages.push_back(lng);
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}
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//sort(languages.begin(), languages.end());
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return languages;
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}
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int TranslationManager::parseLanguage(const String lang) {
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int total = po2c_getnumlangs();
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for (int i = 0; i < total; i++) {
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if (lang == po2c_getlang(i))
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return i + 1;
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}
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return kTranslationBuiltinId;
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}
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const char *TranslationManager::getLangById(int id) {
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switch (id) {
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case kTranslationAutodetectId:
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return "";
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case kTranslationBuiltinId:
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return "C";
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default:
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if (id >= 0 && id - 1 < po2c_getnumlangs())
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return po2c_getlang(id - 1);
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}
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// In case an invalid ID was specified, we will output a warning
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// and return the same value as the auto detection id.
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warning("Invalid language id %d passed to TranslationManager::getLangById", id);
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return "";
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}
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#else // USE_TRANSLATION
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// Translation disabled
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TranslationManager::TranslationManager() {}
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TranslationManager::~TranslationManager() {}
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void TranslationManager::setLanguage(const char *lang) {}
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const char *TranslationManager::getLangById(int id) {
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return "";
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}
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int TranslationManager::parseLanguage(const String lang) {
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return kTranslationBuiltinId;
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}
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const char *TranslationManager::getTranslation(const char *message) {
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return message;
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}
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String TranslationManager::getTranslation(const String &message) {
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return message;
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}
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const TLangArray TranslationManager::getSupportedLanguages() const {
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return TLangArray();
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}
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#endif // USE_TRANSLATION
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} // End of namespace Common
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