scummvm/gui/massadd.h

59 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef MASSADD_DIALOG_H
#define MASSADD_DIALOG_H
#include "gui/dialog.h"
#include "common/fs.h"
#include "common/stack.h"
namespace GUI {
class StaticTextWidget;
class MassAddDialog : public Dialog {
public:
MassAddDialog(const FilesystemNode &startDir);
//void open();
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
void handleTickle();
private:
Common::Stack<FilesystemNode> _scanStack;
GameList _games;
int _dirsScanned;
Widget *_okButton;
StaticTextWidget *_dirProgressText;
StaticTextWidget *_gameProgressText;
};
} // End of namespace GUI
#endif