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e069f25e3a
It is no longer used
54 lines
1.9 KiB
C++
54 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BACKENDS_KEYMAPPER_STANDARD_ACTIONS_H
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#define BACKENDS_KEYMAPPER_STANDARD_ACTIONS_H
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/**
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* @file
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* @brief A set of well known keymapper actions.
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*
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* The actions in this file are meant to be used by game engines
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* when defining their key mappings.
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* Backends can provide default key mappings for some of these actions
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* so users don't have to manually configure the action mappings for
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* the input devices.
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*/
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namespace Common {
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extern const char *kStandardActionInteract;
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extern const char *kStandardActionSkip;
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extern const char *kStandardActionPause;
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extern const char *kStandardActionMoveUp;
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extern const char *kStandardActionMoveDown;
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extern const char *kStandardActionMoveLeft;
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extern const char *kStandardActionMoveRight;
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extern const char *kStandardActionOpenMainMenu;
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extern const char *kStandardActionLoad;
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extern const char *kStandardActionSave;
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extern const char *kStandardActionOpenSettings;
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} //namespace Common
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#endif // BACKENDS_KEYMAPPER_STANDARD_ACTIONS_H
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