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c7811b2d25
Ticks go by at 30 ticks per second, one tick every two frames. This halves the speed of all game controlled animations.
87 lines
2.1 KiB
C++
87 lines
2.1 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef AMBIENT_H_
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#define AMBIENT_H_
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#include "common/array.h"
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namespace Myst3 {
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class Myst3Engine;
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class Ambient {
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public:
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Ambient(Myst3Engine *vm);
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virtual ~Ambient();
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void playCurrentNode(uint32 volume, uint32 fadeOutDelay);
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void loadNode(uint32 node, uint32 room, uint32 age);
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void applySounds(uint32 fadeOutDelay);
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void scaleVolume(uint32 volume);
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void addSound(uint32 id, int32 volume, int32 heading, int32 headingAngle, int32 u1, int32 fadeOutDelay);
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void setCueSheet(uint32 id, int32 volume, int32 heading, int32 headingAngle);
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void updateCue();
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uint32 _scriptAge;
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uint32 _scriptRoom;
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private:
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Myst3Engine *_vm;
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struct AmbientSound {
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uint32 id;
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//char name[32];
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int32 volume;
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int32 volumeFlag;
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int32 heading;
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int32 headingAngle;
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int32 u1;
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int32 fadeOutDelay;
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void reset() {
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id = 0;
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volume = 0;
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volumeFlag = 0;
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heading = 0;
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headingAngle = 0;
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u1 = 0;
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fadeOutDelay = 0;
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}
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};
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uint16 delayForCue(uint32 id);
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uint32 nextCueSound(uint32 id);
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Common::Array<AmbientSound> _sounds;
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AmbientSound _cueSheet;
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uint32 _cueStartTick;
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};
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} // End of namespace Myst3
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#endif // AMBIENT_H_
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