scummvm/engines/myst3/gfx_tinygl_texture.h

55 lines
1.6 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GFX_TINYGL_TEXTURE_H
#define GFX_TINYGL_TEXTURE_H
#include "graphics/surface.h"
#include "graphics/tinygl/zgl.h"
#include "common/textconsole.h"
#include "engines/myst3/gfx.h"
#include "graphics/tinygl/zblit.h"
namespace Myst3 {
class TinyGLTexture : public Texture {
public:
TinyGLTexture(const Graphics::Surface *surface);
virtual ~TinyGLTexture();
Graphics::BlitImage *getBlitTexture() const;
void update(const Graphics::Surface *surface) override;
void updatePartial(const Graphics::Surface *surface, const Common::Rect &rect) override;
TGLuint id;
TGLuint internalFormat;
TGLuint sourceFormat;
private:
Graphics::BlitImage *_blitImage;
};
} // End of namespace Myst3
#endif