mirror of
https://github.com/libretro/scummvm.git
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54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GPH_H
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#define GPH_H
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#if defined(GPH_DEVICE)
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#include "backends/base-backend.h"
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#include "backends/platform/sdl/sdl-sys.h"
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#include "backends/platform/sdl/posix/posix.h"
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#include "backends/events/gph/gph-events.h"
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#include "backends/graphics/gph/gph-graphics.h"
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class OSystem_GPH : public OSystem_POSIX {
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public:
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OSystem_GPH();
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/* Platform Setup Stuff */
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void addSysArchivesToSearchSet(Common::SearchSet &s, int priority);
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void initBackend();
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void quit();
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protected:
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bool _inited;
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bool _initedSDL;
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virtual void initSDL();
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private:
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Common::String getCurrentDirectory();
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};
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#endif
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#endif //GPH_H
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