scummvm/po/ja.po
2020-10-14 11:46:32 +02:00

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# Japanese translation for ScummVM.
# Copyright (C) YEAR ScummVM Team
# This file is distributed under the same license as the ScummVM package.
# Matthew Duggan <mgithub@guarana.org>, 2020.
#
msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.3.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2020-10-14 11:46+0200\n"
"PO-Revision-Date: 2020-10-12 19:56+0000\n"
"Last-Translator: Matthew Duggan <mgithub@guarana.org>\n"
"Language-Team: Japanese <https://translations.scummvm.org/projects/scummvm/"
"scummvm/ja/>\n"
"Language: ja\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 4.0.4\n"
"X-Language-name: Japanese\n"
#: gui/about.cpp:102
#, c-format
msgid "(built on %s)"
msgstr "(ビルドの日時:%s)"
#: gui/about.cpp:109
msgid "Features compiled in:"
msgstr "含まれた機能:"
#: gui/about.cpp:118
msgid "Available engines:"
msgstr "使用可能エンジン:"
#: gui/browser.cpp:75 backends/dialogs/macosx/macosx-dialogs.mm:78
msgid "Show hidden files"
msgstr "隠しファイルを表示する"
#: gui/browser.cpp:75
msgid "Show files marked with the hidden attribute"
msgstr "隠し属性のあるファイルも表示する"
#: gui/browser.cpp:79 gui/remotebrowser.cpp:57
msgid "Go up"
msgstr "上へ"
#: gui/browser.cpp:79 gui/browser.cpp:81 gui/remotebrowser.cpp:57
#: gui/remotebrowser.cpp:59
msgid "Go to previous directory level"
msgstr "上のフォルダーへ移動"
#: gui/browser.cpp:81 gui/remotebrowser.cpp:59
msgctxt "lowres"
msgid "Go up"
msgstr "上へ"
#: gui/browser.cpp:82 gui/chooser.cpp:46 gui/editgamedialog.cpp:356
#: gui/editrecorddialog.cpp:67 gui/filebrowser-dialog.cpp:65
#: gui/fluidsynth-dialog.cpp:153 gui/KeysDialog.cpp:44 gui/massadd.cpp:92
#: gui/options.cpp:1909 gui/predictivedialog.cpp:73 gui/recorderdialog.cpp:68
#: gui/recorderdialog.cpp:155 gui/remotebrowser.cpp:60
#: gui/saveload-dialog.cpp:60 gui/saveload-dialog.cpp:393
#: gui/saveload-dialog.cpp:465 gui/saveload-dialog.cpp:767
#: gui/saveload-dialog.cpp:1163 gui/themebrowser.cpp:55
#: gui/unknown-game-dialog.cpp:54 engines/engine.cpp:650
#: backends/dialogs/gtk/gtk-dialogs.cpp:47
#: backends/events/default/default-events.cpp:176
#: backends/events/default/default-events.cpp:199
#: backends/platform/wii/options.cpp:48 engines/cine/saveload.cpp:864
#: engines/drascula/saveload.cpp:49 engines/mohawk/myst_stacks/menu.cpp:284
#: engines/mohawk/myst_stacks/menu.cpp:301
#: engines/mohawk/myst_stacks/menu.cpp:319
#: engines/mohawk/riven_stacks/aspit.cpp:350
#: engines/mohawk/riven_stacks/aspit.cpp:372
#: engines/mohawk/riven_stacks/aspit.cpp:456
#: engines/parallaction/saveload.cpp:271 engines/scumm/dialogs.cpp:184
#: engines/sword1/control.cpp:889 engines/wintermute/wintermute.cpp:214
msgid "Cancel"
msgstr "キャンセル"
#: gui/browser.cpp:83 gui/chooser.cpp:47 gui/filebrowser-dialog.cpp:66
#: gui/remotebrowser.cpp:61 gui/themebrowser.cpp:56
#: backends/dialogs/gtk/gtk-dialogs.cpp:46
#: backends/dialogs/macosx/macosx-dialogs.mm:132
#: backends/dialogs/win32/win32-dialogs.cpp:138
msgid "Choose"
msgstr "選択"
#: gui/downloaddialog.cpp:49
msgid "Select directory where to download game data"
msgstr "ダウンロードされたゲームデータを保存するフォルダーを選択する"
#: gui/downloaddialog.cpp:50 gui/editgamedialog.cpp:540 gui/launcher.cpp:207
msgid "Select directory with game data"
msgstr "ゲームデータのフォルダーを選択する"
#: gui/downloaddialog.cpp:52 gui/downloaddialog.cpp:227
msgid "From: "
msgstr "元: "
#: gui/downloaddialog.cpp:53 gui/downloaddialog.cpp:228
msgid "To: "
msgstr "先: "
#: gui/downloaddialog.cpp:64
msgid "Cancel download"
msgstr "ダウンロードをキャンセル"
#: gui/downloaddialog.cpp:66
msgctxt "lowres"
msgid "Cancel download"
msgstr "ダウンロードをキャンセル"
#: gui/downloaddialog.cpp:68
msgid "Hide"
msgstr "非表示"
#: gui/downloaddialog.cpp:118
msgid ""
"It looks like your connection is limited. Do you really want to download "
"files with it?"
msgstr ""
"インターネットの接続に制限があるようです。ダウンロードを続けてもよろしいです"
"か?"
#: gui/downloaddialog.cpp:119 gui/downloaddialog.cpp:153
#: gui/filebrowser-dialog.cpp:133 gui/fluidsynth-dialog.cpp:218
#: gui/launcher.cpp:380 gui/launcher.cpp:401 gui/launcher.cpp:444
#: gui/options.cpp:2659 gui/options.cpp:2697
#: backends/events/symbiansdl/symbiansdl-events.cpp:191
#: engines/grim/grim.cpp:349 engines/kyra/gui/saveload_eob.cpp:596
#: engines/kyra/gui/saveload_eob.cpp:629
#: engines/sci/graphics/controls32.cpp:928
msgid "Yes"
msgstr "はい"
#: gui/downloaddialog.cpp:119 gui/downloaddialog.cpp:154
#: gui/filebrowser-dialog.cpp:133 gui/fluidsynth-dialog.cpp:218
#: gui/launcher.cpp:380 gui/launcher.cpp:401 gui/launcher.cpp:444
#: gui/options.cpp:2659 gui/options.cpp:2697
#: backends/events/symbiansdl/symbiansdl-events.cpp:191
#: engines/grim/grim.cpp:349 engines/kyra/gui/saveload_eob.cpp:596
#: engines/kyra/gui/saveload_eob.cpp:629
#: engines/sci/graphics/controls32.cpp:928
msgid "No"
msgstr "いいえ"
#: gui/downloaddialog.cpp:137 gui/launcher.cpp:549
msgid "ScummVM couldn't open the specified directory!"
msgstr "指定されたフォルダーを開ませんでした!"
#: gui/downloaddialog.cpp:147
msgid ""
"Cannot create a directory to download - the specified directory has a file "
"with the same name."
msgstr ""
"ダウンロード用のフォルダーを作成できませんでした。指定されたフォルダーに同じ"
"名前のファイルがあります。"
#: gui/downloaddialog.cpp:147 gui/editgamedialog.cpp:357
#: gui/fluidsynth-dialog.cpp:154 gui/KeysDialog.cpp:43 gui/launcher.cpp:499
#: gui/launcher.cpp:503 gui/massadd.cpp:89 gui/options.cpp:1911
#: gui/saveload-dialog.cpp:1164 engines/engine.cpp:510 engines/engine.cpp:521
#: backends/platform/wii/options.cpp:47 engines/agos/animation.cpp:559
#: engines/drascula/saveload.cpp:49 engines/groovie/script.cpp:484
#: engines/parallaction/saveload.cpp:271 engines/sci/engine/kgraphics.cpp:75
#: engines/sci/graphics/controls32.cpp:925 engines/scumm/dialogs.cpp:186
#: engines/scumm/scumm.cpp:1901 engines/scumm/players/player_v3m.cpp:130
#: engines/scumm/players/player_v5m.cpp:108 engines/sky/compact.cpp:142
#: engines/sword1/animation.cpp:532 engines/sword1/animation.cpp:553
#: engines/sword1/animation.cpp:569 engines/sword1/animation.cpp:577
#: engines/sword1/control.cpp:889 engines/sword1/logic.cpp:1635
#: engines/sword2/animation.cpp:429 engines/sword2/animation.cpp:449
#: engines/sword2/animation.cpp:465 engines/sword2/animation.cpp:475
#: engines/zvision/file/save_manager.cpp:226
msgid "OK"
msgstr "OK"
#: gui/downloaddialog.cpp:152
#, c-format
msgid ""
"The \"%s\" already exists in the specified directory.\n"
"Do you really want to download files into that directory?"
msgstr ""
"指定されたフォルダーに「%s」が既にあります。\n"
"ダウンロード続けてもよろしいですか?"
#: gui/downloaddialog.cpp:215
#, c-format
msgid "Downloaded %s %S / %s %S"
msgstr "%s %S / %s %Sダウンロード済み"
#: gui/downloaddialog.cpp:222
#, c-format
msgid "Download speed: %s %S"
msgstr "ダウンロード速度:%s %S"
#: gui/editgamedialog.cpp:141 engines/dialogs.cpp:285
msgid "Game"
msgstr "ゲーム"
#: gui/editgamedialog.cpp:145
msgid "ID:"
msgstr "ID"
#: gui/editgamedialog.cpp:145 gui/editgamedialog.cpp:147
#: gui/editgamedialog.cpp:148
msgid ""
"Short game identifier used for referring to saved games and running the game "
"from the command line"
msgstr "セーブデータ、コマンドラインから起動時などに使われる短縮のゲームID"
#: gui/editgamedialog.cpp:147
msgctxt "lowres"
msgid "ID:"
msgstr "ID"
#: gui/editgamedialog.cpp:152 gui/editrecorddialog.cpp:59
msgid "Name:"
msgstr "名前:"
#: gui/editgamedialog.cpp:152 gui/editgamedialog.cpp:154
#: gui/editgamedialog.cpp:155
msgid "Full title of the game"
msgstr "ゲームのフルネーム"
#: gui/editgamedialog.cpp:154
msgctxt "lowres"
msgid "Name:"
msgstr "名前:"
#: gui/editgamedialog.cpp:158 engines/mohawk/dialogs.cpp:140
#: engines/mohawk/dialogs.cpp:341
msgid "Language:"
msgstr "言語:"
#: gui/editgamedialog.cpp:158 gui/editgamedialog.cpp:159
msgid ""
"Language of the game. This will not turn your Spanish game version into "
"English"
msgstr "ゲームの言語。英語のゲームを日本語に変身することではありません"
#: gui/editgamedialog.cpp:160 gui/editgamedialog.cpp:174 gui/options.cpp:1248
#: gui/options.cpp:1268 gui/options.cpp:1281 gui/options.cpp:1295
#: gui/options.cpp:1309 gui/options.cpp:1318 gui/options.cpp:2083
#: gui/options.cpp:2257 audio/null.cpp:41
msgid "<default>"
msgstr "<デフォルト>"
#: gui/editgamedialog.cpp:170
msgid "Platform:"
msgstr "プラットフォーム:"
#: gui/editgamedialog.cpp:170 gui/editgamedialog.cpp:172
#: gui/editgamedialog.cpp:173
msgid "Platform the game was originally designed for"
msgstr "ゲームの元々のプラットフォーム"
#: gui/editgamedialog.cpp:172
msgctxt "lowres"
msgid "Platform:"
msgstr "プラットフォーム:"
#: gui/editgamedialog.cpp:186
msgid "Engine"
msgstr "エンジン"
#: gui/editgamedialog.cpp:202 gui/options.cpp:1638 gui/options.cpp:1769
#: backends/graphics/sdl/sdl-graphics.cpp:374
#: backends/platform/ds/arm9/source/dsoptions.cpp:97
msgid "Graphics"
msgstr "画像"
#: gui/editgamedialog.cpp:202 gui/options.cpp:1638 gui/options.cpp:1769
msgid "GFX"
msgstr "GFX"
#: gui/editgamedialog.cpp:208
msgid "Override global graphic settings"
msgstr "全般の画像設定を上書きする"
#: gui/editgamedialog.cpp:210
msgctxt "lowres"
msgid "Override global graphic settings"
msgstr "全般の画像設定を上書きする"
#: gui/editgamedialog.cpp:220 gui/options.cpp:1780
msgid "Shader"
msgstr "シェーダー"
#: gui/editgamedialog.cpp:223
msgid "Override global shader settings"
msgstr "全般のシェーダー設定を上書きする"
#: gui/editgamedialog.cpp:225
msgctxt "lowres"
msgid "Override global shader settings"
msgstr "全般のシェーダー設定を上書きする"
#: gui/editgamedialog.cpp:239 gui/options.cpp:1814 engines/dialogs.cpp:326
msgid "Keymaps"
msgstr "キーマップ"
#: gui/editgamedialog.cpp:246 gui/options.cpp:1821 engines/dialogs.cpp:301
msgid "Audio"
msgstr "オーディオ"
#: gui/editgamedialog.cpp:249
msgid "Override global audio settings"
msgstr "全般のオーディオ設定を上書きする"
#: gui/editgamedialog.cpp:251
msgctxt "lowres"
msgid "Override global audio settings"
msgstr "全般のオーディオ設定を上書きする"
#: gui/editgamedialog.cpp:260 gui/options.cpp:1826
msgid "Volume"
msgstr "音量"
#: gui/editgamedialog.cpp:262 gui/options.cpp:1828
msgctxt "lowres"
msgid "Volume"
msgstr "音量"
#: gui/editgamedialog.cpp:265
msgid "Override global volume settings"
msgstr "全般の音量設定を上書きする"
#: gui/editgamedialog.cpp:267
msgctxt "lowres"
msgid "Override global volume settings"
msgstr "全般の音量設定を上書きする"
#: gui/editgamedialog.cpp:278 gui/options.cpp:1836
msgid "MIDI"
msgstr "MIDI"
#: gui/editgamedialog.cpp:281
msgid "Override global MIDI settings"
msgstr "全般のMIDI設定を上書きする"
#: gui/editgamedialog.cpp:283
msgctxt "lowres"
msgid "Override global MIDI settings"
msgstr "全般のMIDI設定を上書きする"
#: gui/editgamedialog.cpp:293 gui/options.cpp:1842
msgid "MT-32"
msgstr "MT-32"
#: gui/editgamedialog.cpp:296
msgid "Override global MT-32 settings"
msgstr "全般のMT-32設定を上書きする"
#: gui/editgamedialog.cpp:298
msgctxt "lowres"
msgid "Override global MT-32 settings"
msgstr "全般のMT-32設定を上書きする"
#: gui/editgamedialog.cpp:307 gui/options.cpp:1849
msgid "Paths"
msgstr "フォルダー"
#: gui/editgamedialog.cpp:309 gui/options.cpp:1851
msgctxt "lowres"
msgid "Paths"
msgstr "フォルダー"
#: gui/editgamedialog.cpp:316
msgid "Game Path:"
msgstr "ゲームフォルダー:"
#: gui/editgamedialog.cpp:318
msgctxt "lowres"
msgid "Game Path:"
msgstr "ゲームフォルダー:"
#: gui/editgamedialog.cpp:323 gui/options.cpp:2027
msgid "Extra Path:"
msgstr "追加フォルダー:"
#: gui/editgamedialog.cpp:323 gui/editgamedialog.cpp:325
#: gui/editgamedialog.cpp:326
msgid "Specifies path to additional data used by the game"
msgstr "指定されたフォルダーからゲームの追加データが使えます"
#: gui/editgamedialog.cpp:325 gui/options.cpp:2029
msgctxt "lowres"
msgid "Extra Path:"
msgstr "追加フォルダー:"
#: gui/editgamedialog.cpp:332 gui/options.cpp:2011
msgid "Save Path:"
msgstr "セーブのフォルダー:"
#: gui/editgamedialog.cpp:332 gui/editgamedialog.cpp:334
#: gui/editgamedialog.cpp:335 gui/options.cpp:2011 gui/options.cpp:2013
#: gui/options.cpp:2014
msgid "Specifies where your saved games are put"
msgstr "指定されたフォルダーにセーブデータが保存されます"
#: gui/editgamedialog.cpp:334 gui/options.cpp:2013
msgctxt "lowres"
msgid "Save Path:"
msgstr "セーブのフォルダー:"
#: gui/editgamedialog.cpp:346 engines/dialogs.cpp:335
msgid "Achievements"
msgstr "実績"
#: gui/editgamedialog.cpp:370 gui/editgamedialog.cpp:465
#: gui/editgamedialog.cpp:527 gui/editgamedialog.cpp:588 gui/options.cpp:1936
#: gui/options.cpp:1942 gui/options.cpp:1950 gui/options.cpp:1974
#: gui/options.cpp:2022 gui/options.cpp:2030 gui/options.cpp:2039
#: gui/options.cpp:2281 gui/options.cpp:2287 gui/options.cpp:2294
#: gui/options.cpp:2303 gui/options.cpp:2537 gui/options.cpp:2540
#: gui/options.cpp:2547 gui/options.cpp:2553 gui/options.cpp:2564
msgctxt "path"
msgid "None"
msgstr "未設定"
#: gui/editgamedialog.cpp:375 gui/editgamedialog.cpp:471
#: gui/editgamedialog.cpp:592 gui/options.cpp:1930 gui/options.cpp:2275
#: gui/options.cpp:2543 backends/platform/wii/options.cpp:56
msgid "Default"
msgstr "デフォルト"
#: gui/editgamedialog.cpp:520 gui/options.cpp:2558
msgid "Select SoundFont"
msgstr "SoundFontファイルを選択してください"
#: gui/editgamedialog.cpp:559
msgid "Select additional game directory"
msgstr "ゲームの追加データのフォルダーを選択してください"
#: gui/editgamedialog.cpp:572 gui/options.cpp:2472
msgid "Select directory for saved games"
msgstr "セーブデータのフォルダーを選択してください"
#: gui/editgamedialog.cpp:578
msgid ""
"Saved games sync feature doesn't work with non-default directories. If you "
"want your saved games to sync, use default directory."
msgstr ""
"セーブデータの同期機能はデフォルトのフォルダー以外使えません。使用するにはデ"
"フォルトのフォルダーを選択してください。"
#: gui/editgamedialog.cpp:604
msgid "This game ID is already taken. Please choose another one."
msgstr "入力されたIDが使用済み。別のIDを使ってください。"
#: gui/editrecorddialog.cpp:58
msgid "Author:"
msgstr "製作者:"
#: gui/editrecorddialog.cpp:60
msgid "Notes:"
msgstr "メモ:"
#: gui/editrecorddialog.cpp:68 gui/predictivedialog.cpp:74
msgid "Ok"
msgstr "Ok"
#: gui/filebrowser-dialog.cpp:50
msgid "Choose file for loading"
msgstr "ロードするファイルを選択してください"
#: gui/filebrowser-dialog.cpp:50
msgid "Enter filename for saving"
msgstr "セーブデータの名前を入力してください"
#: gui/filebrowser-dialog.cpp:133
msgid "Do you really want to overwrite the file?"
msgstr "このファイルを上書きしてもよろしいですか?"
#: gui/fluidsynth-dialog.cpp:69
msgid "Reverb"
msgstr "残響"
#: gui/fluidsynth-dialog.cpp:71 gui/fluidsynth-dialog.cpp:103
msgid "Active"
msgstr "自発的"
#: gui/fluidsynth-dialog.cpp:73
msgid "Room:"
msgstr "部屋:"
#: gui/fluidsynth-dialog.cpp:80
msgid "Damp:"
msgstr "減衰:"
#: gui/fluidsynth-dialog.cpp:87
msgid "Width:"
msgstr "拡がり:"
#: gui/fluidsynth-dialog.cpp:94 gui/fluidsynth-dialog.cpp:112
msgid "Level:"
msgstr "レベル:"
#: gui/fluidsynth-dialog.cpp:101
msgid "Chorus"
msgstr "コーラス:"
#: gui/fluidsynth-dialog.cpp:105
msgid "N:"
msgstr "N"
#: gui/fluidsynth-dialog.cpp:119
msgid "Speed:"
msgstr "速さ:"
#: gui/fluidsynth-dialog.cpp:126
msgid "Depth:"
msgstr "深さ:"
#: gui/fluidsynth-dialog.cpp:133
msgid "Type:"
msgstr "種類:"
#: gui/fluidsynth-dialog.cpp:136
msgid "Sine"
msgstr "サイン"
#: gui/fluidsynth-dialog.cpp:137 backends/platform/sdl/ps3/ps3.cpp:44
#: backends/platform/sdl/psp2/psp2.cpp:48
msgid "Triangle"
msgstr "三角"
#: gui/fluidsynth-dialog.cpp:139 gui/options.cpp:1858
msgid "Misc"
msgstr "その他"
#: gui/fluidsynth-dialog.cpp:141
msgid "Interpolation:"
msgstr "補間:"
#: gui/fluidsynth-dialog.cpp:144
msgid "None (fastest)"
msgstr "なし(早い)"
#: gui/fluidsynth-dialog.cpp:145
msgid "Linear"
msgstr "線形補間"
#: gui/fluidsynth-dialog.cpp:146
msgid "Fourth-order"
msgstr "4次補間"
#: gui/fluidsynth-dialog.cpp:147
msgid "Seventh-order"
msgstr "7次補間"
#. I18N: Button to reset keymap mappings to defaults
#: gui/fluidsynth-dialog.cpp:151 backends/keymapper/remap-widget.cpp:319
msgid "Reset"
msgstr "リセット"
#: gui/fluidsynth-dialog.cpp:151
msgid "Reset all FluidSynth settings to their default values."
msgstr "FluidSynthの設定をデフォルトにリセットする。"
#: gui/fluidsynth-dialog.cpp:218
msgid ""
"Do you really want to reset all FluidSynth settings to their default values?"
msgstr "FluidSynthの設定を全てリセットしてもよろしいですか"
#: gui/gui-manager.cpp:122
msgid "GUI"
msgstr "GUI"
#: gui/gui-manager.cpp:126 engines/mohawk/myst.cpp:570
#: engines/mohawk/riven.cpp:840
msgid "Interact"
msgstr "作用"
#: gui/gui-manager.cpp:131 gui/unknown-game-dialog.cpp:54
#: engines/scumm/help.cpp:125 engines/scumm/help.cpp:140
#: engines/scumm/help.cpp:165 engines/scumm/help.cpp:191
#: engines/scumm/help.cpp:209
msgid "Close"
msgstr "閉じる"
#: gui/gui-manager.cpp:137 engines/metaengine.cpp:108
#: backends/platform/symbian/src/SymbianActions.cpp:40
#: engines/glk/scott/scott.cpp:412 engines/grim/grim.cpp:447
#: engines/grim/grim.cpp:529 engines/wintermute/keymapper_tables.h:1011
#: engines/wintermute/keymapper_tables.h:1100
#: engines/wintermute/keymapper_tables.h:1474
#: engines/wintermute/keymapper_tables.h:1704
msgid "Up"
msgstr "上"
#: gui/gui-manager.cpp:142 engines/metaengine.cpp:113
#: backends/platform/symbian/src/SymbianActions.cpp:41
#: engines/glk/scott/scott.cpp:412 engines/grim/grim.cpp:452
#: engines/grim/grim.cpp:534 engines/wintermute/keymapper_tables.h:1017
#: engines/wintermute/keymapper_tables.h:1107
#: engines/wintermute/keymapper_tables.h:1480
#: engines/wintermute/keymapper_tables.h:1710
msgid "Down"
msgstr "下"
#: gui/gui-manager.cpp:147 engines/metaengine.cpp:118
#: backends/platform/symbian/src/SymbianActions.cpp:42
#: engines/grim/grim.cpp:457 engines/grim/grim.cpp:539
#: engines/wintermute/keymapper_tables.h:1023
#: engines/wintermute/keymapper_tables.h:1462
#: engines/wintermute/keymapper_tables.h:1570
#: engines/wintermute/keymapper_tables.h:1692
msgid "Left"
msgstr "左"
#: gui/gui-manager.cpp:152 engines/metaengine.cpp:123
#: backends/platform/symbian/src/SymbianActions.cpp:43
#: engines/grim/grim.cpp:462 engines/grim/grim.cpp:544
#: engines/wintermute/keymapper_tables.h:1029
#: engines/wintermute/keymapper_tables.h:1468
#: engines/wintermute/keymapper_tables.h:1578
#: engines/wintermute/keymapper_tables.h:1698
msgid "Right"
msgstr "右"
#: gui/KeysDialog.cpp:42
msgid "Map"
msgstr "マップ"
#: gui/KeysDialog.cpp:50
msgid "Select an action and click 'Map'"
msgstr "動作を選択して「マップ」をクリックしてください"
#: gui/KeysDialog.cpp:81 gui/KeysDialog.cpp:103 gui/KeysDialog.cpp:138
#, c-format
msgid "Associated key : %s"
msgstr "マップされたキー:%s"
#: gui/KeysDialog.cpp:83 gui/KeysDialog.cpp:105 gui/KeysDialog.cpp:140
msgid "Associated key : none"
msgstr "マップされたキー:なし"
#: gui/KeysDialog.cpp:91
msgid "Please select an action"
msgstr "動作を選択してください"
#: gui/KeysDialog.cpp:107
msgid "Press the key to associate"
msgstr "マップするキーを押してください"
#: gui/KeysDialog.cpp:142 gui/KeysDialog.h:41
msgid "Choose an action to map"
msgstr "マップする動作を選択してください"
#: gui/launcher.cpp:140 engines/dialogs.cpp:99
msgid "~Q~uit"
msgstr "終了(~Q~)"
#: gui/launcher.cpp:140 backends/platform/sdl/macosx/appmenu_osx.mm:215
msgid "Quit ScummVM"
msgstr "ScummVMを終了(~Q~)"
#: gui/launcher.cpp:141
msgid "A~b~out..."
msgstr "ScummVMについて(~b~)..."
#: gui/launcher.cpp:141 backends/platform/sdl/macosx/appmenu_osx.mm:209
msgid "About ScummVM"
msgstr "ScummVMについて"
#: gui/launcher.cpp:142
msgid "~O~ptions..."
msgstr "設定(~O~)..."
#: gui/launcher.cpp:142
msgid "Change global ScummVM options"
msgstr "全般のScummVMの設定を変える"
#: gui/launcher.cpp:144
msgid "~S~tart"
msgstr "開始(~S~)"
#: gui/launcher.cpp:144
msgid "Start selected game"
msgstr "選択したゲームを開始する"
#: gui/launcher.cpp:147
msgid "~L~oad..."
msgstr "ロード(~L~)..."
#: gui/launcher.cpp:147
msgid "Load saved game for selected game"
msgstr "選択されたゲームのセーブデータをロードする"
#: gui/launcher.cpp:149
msgid "Record..."
msgstr "記録..."
#: gui/launcher.cpp:156
msgid "~A~dd Game..."
msgstr "ゲームを追加(~A~)..."
#: gui/launcher.cpp:156 gui/launcher.cpp:166
msgid "Add games to the list"
msgstr "リストにゲームを追加する"
#: gui/launcher.cpp:157
msgid "Mass Add..."
msgstr "一括に追加..."
#: gui/launcher.cpp:161
msgid "~E~dit Game..."
msgstr "ゲームを編集(~E~)..."
#: gui/launcher.cpp:161 gui/launcher.cpp:171
msgid "Change game options"
msgstr "ゲームの設定を変える"
#: gui/launcher.cpp:163
msgid "~R~emove Game"
msgstr "ゲームを削除(~R~)"
#: gui/launcher.cpp:163 gui/launcher.cpp:173
msgid "Remove game from the list. The game data files stay intact"
msgstr "リストからゲームを削除する。ゲームのデータファイルは削除されません"
#: gui/launcher.cpp:166
msgctxt "lowres"
msgid "~A~dd Game..."
msgstr "ゲームを追加(~A~)..."
#: gui/launcher.cpp:167
msgctxt "lowres"
msgid "Mass Add..."
msgstr "一括に追加..."
#: gui/launcher.cpp:171
msgctxt "lowres"
msgid "~E~dit Game..."
msgstr "ゲームを編集(~E~)..."
#: gui/launcher.cpp:173
msgctxt "lowres"
msgid "~R~emove Game"
msgstr "ゲームを削除(~R~)"
#: gui/launcher.cpp:181
msgid "Search in game list"
msgstr "ゲームリストを検索する"
#: gui/launcher.cpp:185 gui/launcher.cpp:768
msgid "Search:"
msgstr "検索:"
#: gui/launcher.cpp:210 engines/dialogs.cpp:102 engines/engine.cpp:793
#: engines/pegasus/pegasus.cpp:355 engines/tsage/scenes.cpp:601
#: engines/wage/saveload.cpp:742 engines/xeen/saves.cpp:256
msgid "Load game:"
msgstr "ゲームをロード:"
#: gui/launcher.cpp:210 engines/dialogs.cpp:102 engines/engine.cpp:793
#: engines/parallaction/saveload.cpp:194 engines/pegasus/pegasus.cpp:355
#: engines/scumm/dialogs.cpp:182 engines/tsage/scenes.cpp:601
#: engines/wage/saveload.cpp:742 engines/xeen/saves.cpp:256
msgid "Load"
msgstr "ロート"
#: gui/launcher.cpp:368
msgid "This directory cannot be used yet, it is being downloaded into!"
msgstr "このフォルダーはダウンロード中の為使えません!"
#: gui/launcher.cpp:379
msgid ""
"Do you really want to run the mass game detector? This could potentially add "
"a huge number of games."
msgstr "一括にゲームを追加してもよろしいですか?大量に追加することもあります。"
#: gui/launcher.cpp:401
msgid "Do you really want to remove this game configuration?"
msgstr "このゲームはリストから削除してもよろしいですか?"
#: gui/launcher.cpp:443
msgid "Do you want to load saved game?"
msgstr "セーブデータをロードしますか?"
#: gui/launcher.cpp:499
msgid "This game does not support loading games from the launcher."
msgstr "このゲームはランチャーからロードができません。"
#: gui/launcher.cpp:503
msgid "ScummVM could not find any engine capable of running the selected game!"
msgstr "選択されたゲームを実行できるエンジンは見つかりませんでした!"
#: gui/launcher.cpp:568
msgid "ScummVM could not find any game in the specified directory!"
msgstr "選択されたフォルダー内ゲームが認識できませんでした!"
#: gui/launcher.cpp:583
msgid "Unknown variant"
msgstr "未認識バージョン"
#: gui/launcher.cpp:589
msgid "Pick the game:"
msgstr "ゲームを選択してください:"
#: gui/massadd.cpp:76 gui/massadd.cpp:79
msgid "... progress ..."
msgstr "... 進捗 ..."
#: gui/massadd.cpp:266
msgid "Scan complete!"
msgstr "スキャン完了!"
#: gui/massadd.cpp:269
#, c-format
msgid "Discovered %d new games, ignored %d previously added games."
msgstr ""
"新しくゲーム%d件をリストに追加しました。他にゲーム%d件が既に追加されていま"
"す。"
#: gui/massadd.cpp:273
#, c-format
msgid "Scanned %d directories ..."
msgstr "フォルダー%d件スキャン済み..."
#: gui/massadd.cpp:276
#, c-format
msgid "Discovered %d new games, ignored %d previously added games ..."
msgstr ""
"新しくゲーム%d件をリストに追加しました。他にゲーム%d件が既に追加されていま"
"す..."
#: gui/message.cpp:148 gui/message.cpp:152 gui/options.cpp:2192
msgid "Open URL"
msgstr "URLを開く"
#: gui/onscreendialog.cpp:101 gui/onscreendialog.cpp:103
msgid "Stop"
msgstr "停止"
#: gui/onscreendialog.cpp:106
msgid "Edit record description"
msgstr "記録の詳細を編集"
#: gui/onscreendialog.cpp:108
msgid "Switch to Game"
msgstr "ゲームへ切り替え"
#: gui/onscreendialog.cpp:110
msgid "Fast replay"
msgstr "高速再生"
#: gui/options.cpp:135 common/updates.cpp:56
msgid "Never"
msgstr "無効"
#: gui/options.cpp:135
msgid "Every 5 mins"
msgstr "5分毎"
#: gui/options.cpp:135
msgid "Every 10 mins"
msgstr "10分毎"
#: gui/options.cpp:135
msgid "Every 15 mins"
msgstr "15分毎"
#: gui/options.cpp:135
msgid "Every 30 mins"
msgstr "30分毎"
#: gui/options.cpp:414 gui/options.cpp:788 gui/options.cpp:926
#: gui/options.cpp:1037 gui/options.cpp:1423
msgctxt "soundfont"
msgid "None"
msgstr "未設定"
#: gui/options.cpp:653
msgid "Failed to apply some of the graphic options changes:"
msgstr "画像設定の変更を適用できませんでした:"
#: gui/options.cpp:665
msgid "the video mode could not be changed"
msgstr "画像モードを変更できませんでした"
#: gui/options.cpp:678
msgid "the stretch mode could not be changed"
msgstr "拡大モードを変更できませんでした"
#: gui/options.cpp:684
msgid "the aspect ratio setting could not be changed"
msgstr "横縦率を変更できませんでした"
#: gui/options.cpp:690
msgid "the fullscreen setting could not be changed"
msgstr "全面モードを変更できませんでした"
#: gui/options.cpp:696
msgid "the filtering setting could not be changed"
msgstr "フィルターを変更できませんでした"
#: gui/options.cpp:1116
msgid "Show On-screen control"
msgstr "画面上コントロールを表示する"
#: gui/options.cpp:1120
msgid "Touchpad mouse mode"
msgstr "タッチパッドマウスモード"
#: gui/options.cpp:1124
msgid "Swap Menu and Back buttons"
msgstr "ニューと戻るボタンを入れ替えする"
#: gui/options.cpp:1129
msgid "Pointer Speed:"
msgstr "ポインターの速度:"
#: gui/options.cpp:1129 gui/options.cpp:1131 gui/options.cpp:1132
msgid "Speed for keyboard/joystick mouse pointer control"
msgstr "キーボードとジョイスティックのポインターの速度"
#: gui/options.cpp:1131
msgctxt "lowres"
msgid "Pointer Speed:"
msgstr "ポインターの速度:"
#: gui/options.cpp:1142
msgid "Joy Deadzone:"
msgstr "ジョイスティックのNull領域"
#: gui/options.cpp:1142 gui/options.cpp:1144 gui/options.cpp:1145
msgid "Analog joystick Deadzone"
msgstr "アナログジョイスティックのNull領域"
#: gui/options.cpp:1144
msgctxt "lowres"
msgid "Joy Deadzone:"
msgstr "ジョイスティックのNull領域"
#: gui/options.cpp:1218
#, c-format
msgid "%d hidden achievements remaining"
msgstr "%dロックされた実績があります"
#: gui/options.cpp:1223
#, c-format
msgid "Achievements unlocked: %d/%d"
msgstr "解除された実績:%d%d"
#: gui/options.cpp:1242
msgid "HW Shader:"
msgstr "ハードウエアシェーダー:"
#: gui/options.cpp:1242 gui/options.cpp:1244
msgid "Different hardware shaders give different visual effects"
msgstr "ハードウエアシェーダーによって視覚効果が異なります"
#: gui/options.cpp:1244
msgctxt "lowres"
msgid "HW Shader:"
msgstr "ハードウエアシェーダー:"
#: gui/options.cpp:1245
msgid "Different shaders give different visual effects"
msgstr "シェーダーによって視覚効果が異なります"
#: gui/options.cpp:1265
msgid "Graphics mode:"
msgstr "画像モード:"
#: gui/options.cpp:1279
msgid "Render mode:"
msgstr "レンダー:"
#: gui/options.cpp:1279 gui/options.cpp:1280
msgid "Special dithering modes supported by some games"
msgstr "ゲームによって使える特別なディザリングモード"
#: gui/options.cpp:1292
msgid "Stretch mode:"
msgstr "拡大モード:"
#: gui/options.cpp:1303 backends/graphics/sdl/sdl-graphics.cpp:365
msgid "Fullscreen mode"
msgstr "全面モード"
#: gui/options.cpp:1305
msgid "V-Sync in 3D Games"
msgstr "3Dゲームで垂直同期"
#: gui/options.cpp:1305
msgid "Wait for the vertical sync to refresh the screen in 3D renderer"
msgstr "3Dゲームをプレイ中、垂直同期のときだけ画像データを変える"
#: gui/options.cpp:1307
msgid "Game 3D Renderer:"
msgstr "ゲームの3Dレンダラー"
#: gui/options.cpp:1316
msgid "3D Anti-aliasing:"
msgstr "3Dアンチエイリアス"
#: gui/options.cpp:1320 engines/mohawk/dialogs.cpp:328
msgid "Disabled"
msgstr "無効"
#: gui/options.cpp:1332
msgid "Filter graphics"
msgstr "画像フィルター"
#: gui/options.cpp:1332
msgid "Use linear filtering when scaling graphics"
msgstr "線形フィルターによる画像を拡大する"
#: gui/options.cpp:1335
msgid "Aspect ratio correction"
msgstr "縦横比調整"
#: gui/options.cpp:1335
msgid "Correct aspect ratio for games"
msgstr "ゲームの縦横比を調整する"
#: gui/options.cpp:1343
msgid "Preferred device:"
msgstr "優先デバイス:"
#: gui/options.cpp:1343
msgid "Music device:"
msgstr "音楽デバイス:"
#: gui/options.cpp:1343 gui/options.cpp:1345
msgid "Specifies preferred sound device or sound card emulator"
msgstr "優先の音楽デバイスかエミュレーター"
#: gui/options.cpp:1343 gui/options.cpp:1345 gui/options.cpp:1346
msgid "Specifies output sound device or sound card emulator"
msgstr "出力用の音楽デバイスかエミュレーター"
#: gui/options.cpp:1345
msgctxt "lowres"
msgid "Preferred dev.:"
msgstr "優先デバイス:"
#: gui/options.cpp:1345
msgctxt "lowres"
msgid "Music device:"
msgstr "音楽デバイス:"
#: gui/options.cpp:1372
msgid "AdLib emulator:"
msgstr "AdLibエミュレーター"
#: gui/options.cpp:1372 gui/options.cpp:1373
msgid "AdLib is used for music in many games"
msgstr "多くのゲームがAdLibで音楽を再生します"
#: gui/options.cpp:1386
msgid "GM device:"
msgstr "GMデバイス"
#: gui/options.cpp:1386
msgid "Specifies default sound device for General MIDI output"
msgstr "デフォルトのGeneral MIDI出力デバイス"
#: gui/options.cpp:1397
msgid "Don't use General MIDI music"
msgstr "General MIDIを使用しない"
#: gui/options.cpp:1408 gui/options.cpp:1470
msgid "Use first available device"
msgstr "最初の使用可能デバイスを使用する"
#: gui/options.cpp:1420
msgid "SoundFont:"
msgstr "SoundFont"
#: gui/options.cpp:1420 gui/options.cpp:1422 gui/options.cpp:1423
msgid "SoundFont is supported by some audio cards, FluidSynth and Timidity"
msgstr ""
"SoundFontファイルはある音楽デバイスとFluidSynthとTimidityが利用することができ"
"ます"
#: gui/options.cpp:1422
msgctxt "lowres"
msgid "SoundFont:"
msgstr "SoundFont"
#: gui/options.cpp:1428
msgid "Mixed AdLib/MIDI mode"
msgstr "AdLibとMIDIの混合モード"
#: gui/options.cpp:1428
msgid "Use both MIDI and AdLib sound generation"
msgstr "音楽再生にMIDIとAdLibを同時に利用する"
#: gui/options.cpp:1431
msgid "MIDI gain:"
msgstr "MIDIゲイン"
#: gui/options.cpp:1441
msgid "MT-32 Device:"
msgstr "MT-32デバイス"
#: gui/options.cpp:1441
msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output"
msgstr "Roland MT-32/LAPC1/CM32l/CM64出力のデフォルトデバイス"
#: gui/options.cpp:1446
msgid "True Roland MT-32 (disable GM emulation)"
msgstr "実物のローランドMT-32エミュレーターを無効にする"
#: gui/options.cpp:1446 gui/options.cpp:1448
msgid ""
"Check if you want to use your real hardware Roland-compatible sound device "
"connected to your computer"
msgstr ""
"コンピューターに接続されてる実物のローランドMT-32があればチェックしてください"
#: gui/options.cpp:1448
msgctxt "lowres"
msgid "True Roland MT-32 (no GM emulation)"
msgstr "実物のローランドMT-32エミュレーターを無効にする"
#: gui/options.cpp:1451
msgid "Roland GS device (enable MT-32 mappings)"
msgstr "ローランドGSデバイスMT-32マッピングを有効にする"
#: gui/options.cpp:1451
msgid ""
"Check if you want to enable patch mappings to emulate an MT-32 on a Roland "
"GS device"
msgstr ""
"ローランドGSでMT-32をエミュレートするパッチマッピングを使う時はチェックしてく"
"ださい"
#: gui/options.cpp:1460
msgid "Don't use Roland MT-32 music"
msgstr "ローランドMT-32の音楽を使用しない"
#: gui/options.cpp:1487
msgid "Text and speech:"
msgstr "字幕と音声:"
#: gui/options.cpp:1491 gui/options.cpp:1501
msgid "Speech"
msgstr "音声"
#: gui/options.cpp:1492 gui/options.cpp:1502
msgid "Subtitles"
msgstr "字幕"
#: gui/options.cpp:1493
msgid "Both"
msgstr "両方"
#: gui/options.cpp:1495
msgid "Subtitle speed:"
msgstr "字幕の速度:"
#: gui/options.cpp:1497
msgctxt "lowres"
msgid "Text and speech:"
msgstr "字幕と音声:"
#: gui/options.cpp:1501
msgid "Spch"
msgstr "音声"
#: gui/options.cpp:1502
msgid "Subs"
msgstr "字幕"
#: gui/options.cpp:1503
msgctxt "lowres"
msgid "Both"
msgstr "両方"
#: gui/options.cpp:1503
msgid "Show subtitles and play speech"
msgstr "字幕を表示して音声を再生する"
#: gui/options.cpp:1505
msgctxt "lowres"
msgid "Subtitle speed:"
msgstr "字幕の速度:"
#: gui/options.cpp:1521
msgid "Music volume:"
msgstr "音楽の音量:"
#: gui/options.cpp:1523
msgctxt "lowres"
msgid "Music volume:"
msgstr "音楽の音量:"
#: gui/options.cpp:1530
msgid "Mute all"
msgstr "全て消音"
#: gui/options.cpp:1533
msgid "SFX volume:"
msgstr "効果音の音量:"
#: gui/options.cpp:1533 gui/options.cpp:1535 gui/options.cpp:1536
msgid "Special sound effects volume"
msgstr "音響効果の音量"
#: gui/options.cpp:1535
msgctxt "lowres"
msgid "SFX volume:"
msgstr "効果音の音量:"
#: gui/options.cpp:1543
msgid "Speech volume:"
msgstr "音声の音量:"
#: gui/options.cpp:1545
msgctxt "lowres"
msgid "Speech volume:"
msgstr "音声の音量:"
#: gui/options.cpp:1792
msgid "Control"
msgstr "操作"
#: gui/options.cpp:1860
msgctxt "lowres"
msgid "Misc"
msgstr "その他"
#: gui/options.cpp:1872
msgid "Cloud"
msgstr "クラウド"
#: gui/options.cpp:1874
msgctxt "lowres"
msgid "Cloud"
msgstr "クラウド"
#: gui/options.cpp:1888
msgid "LAN"
msgstr "ネットワーク"
#: gui/options.cpp:1890
msgctxt "lowres"
msgid "LAN"
msgstr "ネットワーク"
#: gui/options.cpp:1898
msgid "Accessibility"
msgstr "アクセシビリティ"
#: gui/options.cpp:1900
msgctxt "lowres"
msgid "Accessibility"
msgstr "アクセシビリティ"
#: gui/options.cpp:1910
msgid "Apply"
msgstr "適用"
#: gui/options.cpp:2000
msgid "FluidSynth Settings"
msgstr "FluidSynthの設定"
#: gui/options.cpp:2019
msgid "Theme Path:"
msgstr "テーマのフォルダー:"
#: gui/options.cpp:2021
msgctxt "lowres"
msgid "Theme Path:"
msgstr "テーマのフォルダー:"
#: gui/options.cpp:2027 gui/options.cpp:2029 gui/options.cpp:2030
msgid "Specifies path to additional data used by all games or ScummVM"
msgstr "ScummVMとゲームの追加ファイルのフォルダー"
#: gui/options.cpp:2036
msgid "Plugins Path:"
msgstr "拡張のフォルダー:"
#: gui/options.cpp:2038
msgctxt "lowres"
msgid "Plugins Path:"
msgstr "拡張のフォルダー:"
#: gui/options.cpp:2047
msgid "Theme:"
msgstr "テーマ:"
#: gui/options.cpp:2051
msgid "GUI renderer:"
msgstr "GUIのレンダラー"
#: gui/options.cpp:2063
msgid "Autosave:"
msgstr "自動セーブ:"
#: gui/options.cpp:2065
msgctxt "lowres"
msgid "Autosave:"
msgstr "自動セーブ:"
#: gui/options.cpp:2073
msgid "Keys"
msgstr "キー"
#: gui/options.cpp:2080
msgid "GUI language:"
msgstr "GUIの言語"
#: gui/options.cpp:2080
msgid "Language of ScummVM GUI"
msgstr "ScummVMのGUIの表示言語"
#: gui/options.cpp:2106
msgid "Switch the ScummVM GUI language to the game language"
msgstr "ScummVMのGUIの言語をゲームの言語に合わせる"
#: gui/options.cpp:2107
msgid ""
"When starting a game, change the ScummVM GUI language to the game language. "
"That way, if a game uses the ScummVM save and load dialogs, they are in the "
"same language as the game."
msgstr ""
"ゲームを起動する時、ScummVMのGUIをゲームの言語に合わせます。そうするとロード"
"/セーブなどのダイアログがゲームと同じ言語に表示されます。"
#: gui/options.cpp:2120
msgid "Use native system file browser"
msgstr "システムのファイルブラウザを使う"
#: gui/options.cpp:2121
msgid ""
"Use the native system file browser instead of the ScummVM one to select a "
"file or directory."
msgstr ""
"ファイルやフォルダーを選ぶ時、ScummVMのファイルブラウザの代わりにシステムの"
"ファイルブラウザを使う。"
#: gui/options.cpp:2128 gui/updates-dialog.cpp:86
msgid "Update check:"
msgstr "アップデートの確認:"
#: gui/options.cpp:2128
msgid "How often to check ScummVM updates"
msgstr "ScummVMのアップデートの自動確認の頻度"
#: gui/options.cpp:2140
msgid "Check now"
msgstr "今すぐ確認"
#: gui/options.cpp:2147
msgid "Active storage:"
msgstr "使用中ストレージ:"
#: gui/options.cpp:2147
msgid "Active cloud storage"
msgstr "使用中のクラウドストレージ"
#: gui/options.cpp:2156
msgctxt "lowres"
msgid ""
"4. Storage is not yet enabled. Verify that username is correct and enable it:"
msgstr "4。ストレージが無効です。ユーザー名を確かめて有効にしてください:"
#: gui/options.cpp:2158
msgid ""
"4. Storage is not yet enabled. Verify that username is correct and enable it:"
msgstr "4。ストレージが無効です。ユーザー名を確かめて有効にしてください:"
#: gui/options.cpp:2159
msgid "Enable storage"
msgstr "有効にする"
#: gui/options.cpp:2159
msgid "Confirm you want to use this account for this storage"
msgstr "ストレージにこのアカウントを使うことを確認する"
#: gui/options.cpp:2161 backends/platform/wii/options.cpp:114
msgid "Username:"
msgstr "ユーザー名:"
#: gui/options.cpp:2161
msgid "Username used by this storage"
msgstr "このストーレジのユーザー名"
#: gui/options.cpp:2162
msgid "<none>"
msgstr "<なし>"
#: gui/options.cpp:2164
msgid "Used space:"
msgstr "使用容量:"
#: gui/options.cpp:2164
msgid "Space used by ScummVM's saved games on this storage"
msgstr "ScummVMのセーブデータの現在使用中容量"
#: gui/options.cpp:2167
msgid "Last sync:"
msgstr "前回の同期:"
#: gui/options.cpp:2167
msgid "When was the last time saved games were synced with this storage"
msgstr "前回クラウドストーレジにセーブデータを同期した時"
#: gui/options.cpp:2168 gui/options.cpp:2897
msgid "<never>"
msgstr "<無い>"
#: gui/options.cpp:2170
msgctxt "lowres"
msgid "Saved games sync automatically on launch, after saving and on loading."
msgstr ""
"セーブデータはゲームを起動する時とロード/セーブする時に自動に同期されます。"
#: gui/options.cpp:2172
msgid "Saved games sync automatically on launch, after saving and on loading."
msgstr ""
"セーブデータはゲームを起動する時とロード/セーブする時に自動に同期されます。"
#: gui/options.cpp:2173
msgid "Sync now"
msgstr "今すぐ同期"
#: gui/options.cpp:2173
msgid "Start saved games sync"
msgstr "セーブデータの同期を始まる"
#: gui/options.cpp:2176
msgctxt "lowres"
msgid "You can download game files from your cloud ScummVM folder:"
msgstr ""
"ScummVMのクラウドフォルダーからセーブデータをダウンロードすることができます"
#: gui/options.cpp:2178
msgid "You can download game files from your cloud ScummVM folder:"
msgstr ""
"ScummVMのクラウドフォルダーからセーブデータをダウンロードすることができます"
#: gui/options.cpp:2179
msgid "Download game files"
msgstr "ゲームデータをダウンロードする"
#: gui/options.cpp:2179
msgid "Open downloads manager dialog"
msgstr "ダウンロード管理のダイアログを開く"
#: gui/options.cpp:2182
msgctxt "lowres"
msgid "To change account for this storage, disconnect and connect again:"
msgstr "アカウントを変えるには一旦切断してから再接続してください:"
#: gui/options.cpp:2184
msgid "To change account for this storage, disconnect and connect again:"
msgstr "アカウントを変えるには一旦切断してから再接続してください:"
#: gui/options.cpp:2185
msgid "Disconnect"
msgstr "切断"
#: gui/options.cpp:2185
msgid "Stop using this storage on this device"
msgstr "このデバイスでストーレジの使用を停止する"
#: gui/options.cpp:2188
msgctxt "lowres"
msgid "This storage is not connected yet! To connect,"
msgstr "まだ接続していません!接続するには、"
#: gui/options.cpp:2190
msgid "This storage is not connected yet! To connect,"
msgstr "まだ接続していません!接続するには、"
#: gui/options.cpp:2191
msgid "1. Open this link:"
msgstr "1。このリンクを開いて:"
#: gui/options.cpp:2194
msgctxt "lowres"
msgid "2. Get the code and enter it here:"
msgstr "2。コードを取得して、ここに入力して:"
#: gui/options.cpp:2196
msgid "2. Get the code and enter it here:"
msgstr "2。コードを取得して、ここに入力して:"
#: gui/options.cpp:2198
msgid "Paste"
msgstr "貼り付け"
#: gui/options.cpp:2198
msgid "Paste code from clipboard"
msgstr "クリップボードから貼り付ける"
#: gui/options.cpp:2199
msgid "3. Connect"
msgstr "3。接続する"
#: gui/options.cpp:2199
msgid "Connect your cloud storage account"
msgstr "クラウドストーレジを接続する"
#: gui/options.cpp:2208
msgid "Run server"
msgstr "サーバーを起動"
#: gui/options.cpp:2208
msgid "Run local webserver"
msgstr "ローカルサーバーを起動する"
#: gui/options.cpp:2209 gui/options.cpp:3012
msgid "Not running"
msgstr "停止中"
#: gui/options.cpp:2213
msgctxt "lowres"
msgid "/root/ Path:"
msgstr "/root/ フォルダー:"
#: gui/options.cpp:2213 gui/options.cpp:2215 gui/options.cpp:2216
msgid "Select which directory will be shown as /root/ in the Files Manager"
msgstr "ファイルマネジャーの/root/に使うフォルダーを選択する"
#: gui/options.cpp:2215
msgid "/root/ Path:"
msgstr "/root/ フォルダー:"
#: gui/options.cpp:2221
msgid "Server's port:"
msgstr "サーバーのポート番号:"
#: gui/options.cpp:2221
msgid "Port for server to use"
msgstr "使用するサーバーのポート番号"
#: gui/options.cpp:2226
msgctxt "lowres"
msgid "Run server to manage files with browser (in the same network)."
msgstr ""
#: gui/options.cpp:2227
msgctxt "lowres"
msgid "Closing options dialog will stop the server."
msgstr ""
#: gui/options.cpp:2229
msgid "Run server to manage files with browser (in the same network)."
msgstr ""
#: gui/options.cpp:2230
msgid "Closing options dialog will stop the server."
msgstr ""
#: gui/options.cpp:2242
msgid "Use Text to speech"
msgstr "音声合成を使用する"
#: gui/options.cpp:2242
msgid "Will read text in gui on mouse over."
msgstr ""
#: gui/options.cpp:2255
msgid "None"
msgstr "なし"
#: gui/options.cpp:2330
msgid "Failed to change cloud storage!"
msgstr "クラウドストーレジを変えることを失敗しました!"
#: gui/options.cpp:2333
msgid "Another cloud storage is already active."
msgstr ""
#: gui/options.cpp:2408
msgid "Theme does not support selected language!"
msgstr ""
#: gui/options.cpp:2411
msgid "Theme cannot be loaded!"
msgstr "テーマを読み込みできませんでした!"
#: gui/options.cpp:2414
msgid ""
"\n"
"Misc settings will be restored."
msgstr ""
"\n"
"設定を復元します。"
#: gui/options.cpp:2479
msgid "The chosen directory cannot be written to. Please select another one."
msgstr ""
"選択されたフォルダーに保存できませんでした。保存ができるフォルダーを選択して"
"ください。"
#: gui/options.cpp:2488
msgid "Select directory for GUI themes"
msgstr "GUIテーマのフォルダーを選択してください"
#: gui/options.cpp:2498
msgid "Select directory for extra files"
msgstr "追加ファイルのフォルダーを選択してください"
#: gui/options.cpp:2509
msgid "Select directory for plugins"
msgstr "拡張のフォルダーを選択してください"
#: gui/options.cpp:2522
msgid "Select directory for Files Manager /root/"
msgstr ""
#: gui/options.cpp:2634
msgid ""
"Failed to open URL!\n"
"Please navigate to this page manually."
msgstr ""
#: gui/options.cpp:2659
msgid "Another Storage is working now. Do you want to interrupt it?"
msgstr ""
#: gui/options.cpp:2668 gui/options.cpp:2706
msgid "Wait until current Storage finishes up and try again."
msgstr ""
#: gui/options.cpp:2681
msgid "Connecting..."
msgstr "接続中..."
#: gui/options.cpp:2697
msgid "This Storage is working now. Do you want to interrupt it?"
msgstr ""
#: gui/options.cpp:2895 backends/cloud/cloudmanager.cpp:157
msgid "<right now>"
msgstr "<只今>"
#: gui/options.cpp:3004
msgid "Stop server"
msgstr "サバーを停止"
#: gui/options.cpp:3005
msgid "Stop local webserver"
msgstr "ローカルサーバーを停止する"
#: gui/options.cpp:3057
msgid "Storage connected."
msgstr ""
#: gui/options.cpp:3059
msgid "Failed to connect storage."
msgstr ""
#: gui/options.cpp:3061
msgid "Failed to connect storage: "
msgstr ""
#: gui/options.cpp:3081
msgid ""
"Request failed.\n"
"Check your Internet connection."
msgstr ""
#. I18N: You must leave "#" as is, only word 'next' is translatable
#: gui/predictivedialog.cpp:106
msgid "# next"
msgstr "# 次"
#: gui/predictivedialog.cpp:107
msgid "add"
msgstr ""
#: gui/predictivedialog.cpp:112 gui/predictivedialog.cpp:189
msgid "Delete char"
msgstr "一文字削除"
#: gui/predictivedialog.cpp:117 gui/predictivedialog.cpp:193
msgid "<"
msgstr ""
#. I18N: Pre means 'Predictive', leave '*' as is
#: gui/predictivedialog.cpp:119 gui/predictivedialog.cpp:606
msgid "* Pre"
msgstr "* 予測"
#. I18N: 'Num' means Numbers
#: gui/predictivedialog.cpp:609
msgid "* Num"
msgstr "* 数字"
#. I18N: 'Abc' means Latin alphabet input
#: gui/predictivedialog.cpp:612
msgid "* Abc"
msgstr "* Abc"
#: gui/recorderdialog.cpp:62
msgid "Recorder or Playback Gameplay"
msgstr "ゲームプレイの記録と再生"
#: gui/recorderdialog.cpp:67 gui/recorderdialog.cpp:155
#: gui/saveload-dialog.cpp:397 gui/saveload-dialog.cpp:465
msgid "Delete"
msgstr "削除"
#: gui/recorderdialog.cpp:69
msgid "Record"
msgstr "記録"
#: gui/recorderdialog.cpp:70
msgid "Playback"
msgstr "再生"
#: gui/recorderdialog.cpp:72
msgid "Edit"
msgstr "編集"
#: gui/recorderdialog.cpp:84 gui/recorderdialog.cpp:240
#: gui/recorderdialog.cpp:250
msgid "Author: "
msgstr "製作者: "
#: gui/recorderdialog.cpp:85 gui/recorderdialog.cpp:241
#: gui/recorderdialog.cpp:251
msgid "Notes: "
msgstr "メモ: "
#: gui/recorderdialog.cpp:154
msgid "Do you really want to delete this record?"
msgstr "記録を削除してもよろしいですか?"
#: gui/recorderdialog.cpp:171
msgid "Unknown Author"
msgstr "不明な製作者"
#: gui/remotebrowser.cpp:129
msgid "ScummVM could not access the directory!"
msgstr "選択されたフォルダーを開ませんでした!"
#: gui/saveload-dialog.cpp:52
msgid "Downloading saves..."
msgstr "セーブをダウンロード中..."
#: gui/saveload-dialog.cpp:61
msgid "Run in background"
msgstr "バックグラウンドで実行する"
#: gui/saveload-dialog.cpp:343
msgid "List view"
msgstr "リストで表示"
#: gui/saveload-dialog.cpp:344
msgid "Grid view"
msgstr "グリッドで表示"
#: gui/saveload-dialog.cpp:388 gui/saveload-dialog.cpp:567
msgid "No date saved"
msgstr "日付未記録"
#: gui/saveload-dialog.cpp:389 gui/saveload-dialog.cpp:568
msgid "No time saved"
msgstr "時間未記録"
#: gui/saveload-dialog.cpp:390 gui/saveload-dialog.cpp:569
msgid "No playtime saved"
msgstr "再生時間未記録"
#: gui/saveload-dialog.cpp:464
msgid "Do you really want to delete this saved game?"
msgstr "セーブデータを削除してもよろしいですか?"
#: gui/saveload-dialog.cpp:594 gui/saveload-dialog.cpp:1114
msgid "Date: "
msgstr "日付: "
#: gui/saveload-dialog.cpp:598 gui/saveload-dialog.cpp:1120
msgid "Time: "
msgstr "時間: "
#: gui/saveload-dialog.cpp:604 gui/saveload-dialog.cpp:1128
msgid "Playtime: "
msgstr "再生時間: "
#: gui/saveload-dialog.cpp:617 gui/saveload-dialog.cpp:705
msgid "Untitled saved game"
msgstr "無名のセーブ"
#: gui/saveload-dialog.cpp:768
msgid "Next"
msgstr "次"
#: gui/saveload-dialog.cpp:771
msgid "Prev"
msgstr "前"
#: gui/saveload-dialog.cpp:978
msgid "New Save"
msgstr "新セーブ"
#: gui/saveload-dialog.cpp:978
msgid "Create a new saved game"
msgstr "新しいセーブデータを作成する"
#: gui/saveload-dialog.cpp:1107
msgid "Name: "
msgstr "名前: "
#: gui/saveload-dialog.cpp:1183
#, c-format
msgid "Enter a description for slot %d:"
msgstr "セーブデータ%dの詳細を入力してください"
#: gui/themebrowser.cpp:45
msgid "Select a Theme"
msgstr "テーマを選ぶ"
#: gui/ThemeEngine.cpp:276
msgid "Disabled GFX"
msgstr "レンダラー無効"
#: gui/ThemeEngine.cpp:276
msgctxt "lowres"
msgid "Disabled GFX"
msgstr "レンダラー無効"
#: gui/ThemeEngine.cpp:277
msgid "Standard renderer"
msgstr "標準レンダラー"
#: gui/ThemeEngine.cpp:277 engines/scumm/dialogs.cpp:663
msgid "Standard"
msgstr "標準"
#: gui/ThemeEngine.cpp:279
msgid "Antialiased renderer"
msgstr "アンチエイリアスレンダラー"
#: gui/ThemeEngine.cpp:279
msgid "Antialiased"
msgstr "アンチエイリアス"
#: gui/unknown-game-dialog.cpp:49
msgid "Add anyway"
msgstr "承知して追加する"
#: gui/unknown-game-dialog.cpp:58
msgid "Copy to clipboard"
msgstr "クリップボードに切り取り"
#: gui/unknown-game-dialog.cpp:64
msgid "Report game"
msgstr "ゲームを報告する"
#: gui/unknown-game-dialog.cpp:101
msgid ""
"Use the button below to copy the required game information into your "
"clipboard."
msgstr ""
#: gui/unknown-game-dialog.cpp:106
msgid "You can also directly report your game to the Bug Tracker."
msgstr ""
#: gui/unknown-game-dialog.cpp:156
msgid ""
"All necessary information about your game has been copied into the clipboard"
msgstr ""
#: gui/unknown-game-dialog.cpp:158
msgid "Copying the game information to the clipboard has failed!"
msgstr ""
#: gui/updates-dialog.cpp:49
msgid ""
"ScummVM now supports automatic check for updates\n"
"which requires access to the Internet. Would you\n"
"like to enable this feature?"
msgstr ""
#: gui/updates-dialog.cpp:52
msgid ""
"You can change this setting later in the Misc tab\n"
"in the Options dialog."
msgstr ""
#: gui/updates-dialog.cpp:116
msgid "Proceed"
msgstr "進む"
#: gui/widget.cpp:405 gui/widget.cpp:407 gui/widget.cpp:413 gui/widget.cpp:415
msgid "Clear value"
msgstr ""
#: base/main.cpp:614
msgid "Error running game:"
msgstr "ゲームを実行のエラー:"
#: base/main.cpp:662
msgid "Could not find any engine capable of running the selected game"
msgstr ""
#: common/achievements.cpp:93
msgid "Achievement unlocked!"
msgstr ""
#: common/error.cpp:38
msgid "No error"
msgstr "エラーなし"
#: common/error.cpp:40
msgid "Game data not found"
msgstr "ゲームデータを見つかりませんでした"
#: common/error.cpp:42
msgid "Game id not supported"
msgstr "未対応のゲームID"
#: common/error.cpp:44
msgid "Unsupported color mode"
msgstr "未対応のカラーモード"
#: common/error.cpp:46
msgid "Audio device initialization failed"
msgstr "音声デバイスの初期化を失敗しました"
#: common/error.cpp:49
msgid "Read permission denied"
msgstr "読み取りアクセス権は拒否された"
#: common/error.cpp:51
msgid "Write permission denied"
msgstr "書き込みアクセス権は拒否された"
#: common/error.cpp:54
msgid "Path does not exist"
msgstr "フォルダーは存在しません"
#: common/error.cpp:56
msgid "Path not a directory"
msgstr "フォルダーではありません"
#: common/error.cpp:58
msgid "Path not a file"
msgstr "ファイルではありません"
#: common/error.cpp:61
msgid "Cannot create file"
msgstr "ファイルを作成できませんでした"
#: common/error.cpp:63
msgid "Reading data failed"
msgstr "データの読み取りを失敗しました"
#: common/error.cpp:65
msgid "Writing data failed"
msgstr "データの書き込みを失敗しました"
#: common/error.cpp:68
msgid "Could not find suitable engine plugin"
msgstr ""
#: common/error.cpp:70
msgid "Engine plugin does not support saved games"
msgstr ""
#: common/error.cpp:73
msgid "User canceled"
msgstr "キャンセルされました"
#: common/error.cpp:77
msgid "Unknown error"
msgstr "不明なエラー"
#. I18N: Hercules is graphics card name
#: common/rendermode.cpp:35
msgid "Hercules Green"
msgstr "Herculesの緑"
#: common/rendermode.cpp:36
msgid "Hercules Amber"
msgstr "Herculesの琥珀"
#: common/rendermode.cpp:42
msgid "PC-9821 (256 Colors)"
msgstr "PC-9821256色"
#: common/rendermode.cpp:43
msgid "PC-9801 (16 Colors)"
msgstr "PC-980116色"
#: common/rendermode.cpp:73
msgctxt "lowres"
msgid "Hercules Green"
msgstr "Herculesの緑"
#: common/rendermode.cpp:74
msgctxt "lowres"
msgid "Hercules Amber"
msgstr "Herculesの琥珀"
#: common/updates.cpp:58
msgid "Daily"
msgstr "毎日"
#: common/updates.cpp:60
msgid "Weekly"
msgstr "毎週"
#: common/updates.cpp:62
msgid "Monthly"
msgstr "毎月"
#: common/updates.cpp:64
msgid "<Bad value>"
msgstr ""
#: engines/advancedDetector.cpp:182
msgid "Illegitimate game copy detected. We provide no support in such cases"
msgstr ""
#: engines/dialogs.cpp:73
msgid "~R~esume"
msgstr ""
#: engines/dialogs.cpp:75
msgid "~L~oad"
msgstr "ロード(~L~)"
#: engines/dialogs.cpp:79 backends/platform/3ds/options-dialog.cpp:46
msgid "~S~ave"
msgstr "セーブ(~S~)"
#: engines/dialogs.cpp:83
msgid "~O~ptions"
msgstr "設定(~O~)"
#: engines/dialogs.cpp:88
msgid "~H~elp"
msgstr "ヘルプ(~H~)"
#: engines/dialogs.cpp:90
msgid "~A~bout"
msgstr ""
#: engines/dialogs.cpp:93 engines/dialogs.cpp:169
msgid "~R~eturn to Launcher"
msgstr ""
#: engines/dialogs.cpp:95 engines/dialogs.cpp:171
msgctxt "lowres"
msgid "~R~eturn to Launcher"
msgstr ""
#: engines/dialogs.cpp:103 engines/engine.cpp:822 engines/agi/saveload.cpp:759
#: engines/avalanche/parser.cpp:1919 engines/cine/various.cpp:350
#: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:383
#: engines/dreamweb/saveload.cpp:262 engines/glk/streams.cpp:1433
#: engines/gnap/menu.cpp:466 engines/hugo/file.cpp:298
#: engines/illusions/menusystem.cpp:703 engines/kingdom/kingdom.cpp:739
#: engines/lab/savegame.cpp:243 engines/mads/nebular/dialogs_nebular.cpp:350
#: engines/neverhood/menumodule.cpp:890 engines/pegasus/pegasus.cpp:374
#: engines/prince/saveload.cpp:55 engines/sci/engine/guest_additions.cpp:698
#: engines/sci/engine/kfile.cpp:1074 engines/sherlock/scalpel/scalpel.cpp:1250
#: engines/sherlock/tattoo/widget_files.cpp:75 engines/startrek/saveload.cpp:43
#: engines/toltecs/menu.cpp:292 engines/toon/toon.cpp:3362
#: engines/tsage/scenes.cpp:599 engines/wage/saveload.cpp:752
#: engines/xeen/saves.cpp:277 engines/zvision/file/save_manager.cpp:49
msgid "Save game:"
msgstr "ゲームをセーブ:"
#: engines/dialogs.cpp:103 engines/engine.cpp:822
#: backends/platform/symbian/src/SymbianActions.cpp:46
#: engines/agi/saveload.cpp:759 engines/avalanche/parser.cpp:1919
#: engines/cine/various.cpp:350 engines/dm/loadsave.cpp:199
#: engines/drascula/saveload.cpp:383 engines/dreamweb/saveload.cpp:262
#: engines/glk/streams.cpp:1433 engines/gnap/menu.cpp:466
#: engines/hugo/file.cpp:298 engines/illusions/menusystem.cpp:703
#: engines/kingdom/kingdom.cpp:739 engines/lab/savegame.cpp:238
#: engines/lab/savegame.cpp:243 engines/mads/nebular/dialogs_nebular.cpp:350
#: engines/neverhood/menumodule.cpp:890 engines/parallaction/saveload.cpp:209
#: engines/pegasus/pegasus.cpp:374 engines/prince/saveload.cpp:55
#: engines/sci/engine/guest_additions.cpp:699 engines/sci/engine/kfile.cpp:1074
#: engines/scumm/dialogs.cpp:181 engines/sherlock/scalpel/scalpel.cpp:1250
#: engines/sherlock/tattoo/widget_files.cpp:75 engines/startrek/saveload.cpp:43
#: engines/toltecs/menu.cpp:292 engines/toon/toon.cpp:3362
#: engines/tsage/scenes.cpp:599 engines/wage/saveload.cpp:752
#: engines/xeen/saves.cpp:277 engines/zvision/file/save_manager.cpp:49
msgid "Save"
msgstr "セーブ"
#: engines/dialogs.cpp:133
msgid ""
"Sorry, this engine does not currently provide in-game help. Please consult "
"the README for basic information, and for instructions on how to obtain "
"further assistance."
msgstr ""
#: engines/dialogs.cpp:217 engines/pegasus/pegasus.cpp:385
#, c-format
msgid ""
"Failed to save game (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
#: engines/dialogs.cpp:346
msgid "~O~K"
msgstr ""
#: engines/dialogs.cpp:347
msgid "~C~ancel"
msgstr "キャンセル(~C~)"
#: engines/dialogs.cpp:350
msgid "~K~eys"
msgstr "キー(~K~)"
#: engines/engine.cpp:319
#, c-format
msgid "Could not switch to resolution '%dx%d'."
msgstr ""
#: engines/engine.cpp:328
msgid "Could not initialize color format."
msgstr ""
#: engines/engine.cpp:337
#, c-format
msgid "Could not switch to video mode '%s'."
msgstr ""
#: engines/engine.cpp:345
#, c-format
msgid "Could not switch to stretch mode '%s'."
msgstr ""
#: engines/engine.cpp:352
msgid "Could not apply aspect ratio setting."
msgstr ""
#: engines/engine.cpp:357
msgid "Could not apply fullscreen setting."
msgstr ""
#: engines/engine.cpp:362
msgid "Could not apply filtering setting."
msgstr ""
#: engines/engine.cpp:506
msgid ""
"You appear to be playing this game directly\n"
"from the CD. This is known to cause problems,\n"
"and it is therefore recommended that you copy\n"
"the data files to your hard disk instead.\n"
"See the README file for details."
msgstr ""
#: engines/engine.cpp:517
msgid ""
"This game has audio tracks in its disk. These\n"
"tracks need to be ripped from the disk using\n"
"an appropriate CD audio extracting tool in\n"
"order to listen to the game's music.\n"
"See the README file for details."
msgstr ""
#: engines/engine.cpp:547 engines/metaengine.cpp:327 engines/savestate.cpp:81
#: engines/xeen/saves.cpp:290
msgid "Autosave"
msgstr "自動セーブ"
#: engines/engine.cpp:549
msgid "Error occurred making autosave"
msgstr ""
#: engines/engine.cpp:628
#, c-format
msgid ""
"Failed to load saved game (%s)! Please consult the README for basic "
"information, and for instructions on how to obtain further assistance."
msgstr ""
#: engines/engine.cpp:647
msgid ""
"WARNING: The game you are about to start is not yet fully supported by "
"ScummVM. As such, it is likely to be unstable, and any saved game you make "
"might not work in future versions of ScummVM."
msgstr ""
#: engines/engine.cpp:650 engines/wintermute/wintermute.cpp:214
msgid "Start anyway"
msgstr "承知して開始"
#: engines/engine.cpp:789
msgid "Loading game is currently unavailable"
msgstr ""
#: engines/engine.cpp:818
msgid "Saving game is currently unavailable"
msgstr ""
#: engines/game.cpp:171
#, c-format
msgid ""
"The game in '%s' seems to be an unknown game variant.\n"
"\n"
"Please report the following data to the ScummVM team at %s along with the "
"name of the game you tried to add and its version, language, etc.:"
msgstr ""
#: engines/game.cpp:175
#, c-format
msgid "Matched game IDs for the %s engine:"
msgstr ""
#: engines/metaengine.cpp:55
msgid "Default game keymap"
msgstr ""
#: engines/metaengine.cpp:59 backends/platform/maemo/maemo.cpp:175
#: backends/platform/symbian/src/SymbianActions.cpp:44
#: engines/wintermute/keymapper_tables.h:43
msgid "Left Click"
msgstr "左クリック"
#: engines/metaengine.cpp:65 backends/platform/maemo/maemo.cpp:179
#: engines/wintermute/keymapper_tables.h:249
#: engines/wintermute/keymapper_tables.h:293
#: engines/wintermute/keymapper_tables.h:1716
msgid "Middle Click"
msgstr "中クリック"
#: engines/metaengine.cpp:70 backends/platform/maemo/maemo.cpp:183
#: backends/platform/symbian/src/SymbianActions.cpp:45
#: engines/wintermute/keymapper_tables.h:49
msgid "Right Click"
msgstr "右クリック"
#: engines/metaengine.cpp:76
#: backends/platform/symbian/src/SymbianActions.cpp:52
#: engines/mohawk/myst.cpp:593 engines/mohawk/riven.cpp:863
#: engines/wintermute/keymapper_tables.h:1255
msgid "Pause"
msgstr "一時停止"
#: engines/metaengine.cpp:81
msgid "Game menu"
msgstr "ゲームメニュー"
#: engines/metaengine.cpp:87
#: backends/platform/symbian/src/SymbianActions.cpp:47
#: engines/grim/grim.cpp:498 engines/grim/grim.cpp:595
#: engines/mohawk/myst.cpp:564 engines/mohawk/riven.cpp:834
#: engines/wintermute/keymapper_tables.h:217
#: engines/wintermute/keymapper_tables.h:997
#: engines/wintermute/keymapper_tables.h:1248
#: engines/wintermute/keymapper_tables.h:1361
#: engines/wintermute/keymapper_tables.h:1660
msgid "Skip"
msgstr ""
#: engines/metaengine.cpp:93
msgid "Skip line"
msgstr ""
#: engines/metaengine.cpp:99
msgid "Predictive input dialog"
msgstr ""
#: engines/metaengine.cpp:103 engines/grim/grim.cpp:504
#: engines/grim/grim.cpp:601 engines/wintermute/keymapper_tables.h:55
msgid "Confirm"
msgstr "確認"
#: audio/adlib.cpp:2293
msgid "AdLib emulator"
msgstr ""
#: audio/fmopl.cpp:72
msgid "MAME OPL emulator"
msgstr "MAME OPL エミュレーター"
#: audio/fmopl.cpp:74
msgid "DOSBox OPL emulator"
msgstr "DOSBox OPL エミュレーター"
#: audio/fmopl.cpp:77
msgid "Nuked OPL emulator"
msgstr "Nuked OPL エミュレーター"
#: audio/fmopl.cpp:80
msgid "ALSA Direct FM"
msgstr ""
#: audio/fmopl.cpp:83
msgid "OPL2LPT"
msgstr ""
#: audio/fmopl.cpp:84
msgid "OPL3LPT"
msgstr ""
#: audio/mididrv.cpp:259
#, c-format
msgid ""
"The selected audio device '%s' was not found (e.g. might be turned off or "
"disconnected)."
msgstr ""
#: audio/mididrv.cpp:260 audio/mididrv.cpp:274 audio/mididrv.cpp:312
#: audio/mididrv.cpp:329
msgid "Attempting to fall back to the next available device..."
msgstr ""
#: audio/mididrv.cpp:273
#, c-format
msgid ""
"The selected audio device '%s' cannot be used. See log file for more "
"information."
msgstr ""
#: audio/mididrv.cpp:311
#, c-format
msgid ""
"The preferred audio device '%s' was not found (e.g. might be turned off or "
"disconnected)."
msgstr ""
#: audio/mididrv.cpp:328
#, c-format
msgid ""
"The preferred audio device '%s' cannot be used. See log file for more "
"information."
msgstr ""
#: audio/mididrv.cpp:725
msgid "Starting MIDI dump"
msgstr ""
#: audio/mods/paula.cpp:303
msgid "Amiga Audio emulator"
msgstr ""
#: audio/null.h:44
msgid "No music"
msgstr "音楽なし"
#: audio/softsynth/appleiigs.cpp:33
msgid "Apple II GS emulator (NOT IMPLEMENTED)"
msgstr "Apple II GSエミュレーター未実装"
#: audio/softsynth/cms.cpp:351
msgid "Creative Music System emulator"
msgstr "Creative Music System エミュレーター"
#: audio/softsynth/fluidsynth.cpp:178
msgid ""
"FluidSynth requires a 'soundfont' setting. Please specify it in ScummVM GUI "
"on MIDI tab. Music is off."
msgstr ""
#: audio/softsynth/fluidsynth.cpp:279
#, c-format
msgid "FluidSynth: Failed loading custom SoundFont '%s'. Music is off."
msgstr ""
#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:32
msgid "FM-Towns Audio"
msgstr "FM-Townsオーディオ"
#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:57
msgid "PC-98 Audio"
msgstr "PC-98オーディオ"
#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:82
msgid "SegaCD Audio"
msgstr "SegaCDオーディオ"
#: audio/softsynth/mt32.cpp:175
msgid "Initializing MT-32 Emulator"
msgstr "MT-32エミュレーター起動中"
#: audio/softsynth/mt32.cpp:442
msgid "MT-32 emulator"
msgstr "MT-32エミュレーター"
#: audio/softsynth/pcspk.cpp:139
msgid "PC Speaker emulator"
msgstr "PC スピーカーエミュレーター"
#: audio/softsynth/pcspk.cpp:158
msgid "IBM PCjr emulator"
msgstr "IBM PCjr エミュレーター"
#: audio/softsynth/sid.cpp:1434
msgid "C64 Audio emulator"
msgstr "C64音声エミュレーター"
#: backends/cloud/cloudmanager.cpp:156
msgid "<syncing...>"
msgstr "<同期中。。。>"
#: backends/cloud/storage.cpp:242
msgid "Saved games sync was cancelled."
msgstr "セーブデータの同期をキャンセルしました。"
#: backends/cloud/storage.cpp:244
msgid ""
"Saved games sync failed.\n"
"Check your Internet connection."
msgstr ""
"セーブデータの同期を失敗しました。\n"
"インターネットの接続を確認してください。"
#: backends/cloud/storage.cpp:348
#, c-format
msgid ""
"Download complete.\n"
"Failed to download %u files."
msgstr ""
"ダウンロード完了。\n"
"%uファイルをダウンロードできませんでした。"
#: backends/cloud/storage.cpp:350
msgid "Download complete."
msgstr "ダウンロード完了。"
#: backends/cloud/storage.cpp:360
msgid "Download failed."
msgstr "ダウンロード失敗した。"
#: backends/events/default/default-events.cpp:176
msgid "Do you really want to return to the Launcher?"
msgstr "ロンチャーの戻ってもよろしいですか?"
#: backends/events/default/default-events.cpp:176
#: backends/presence/discord/discord.cpp:46
msgid "Launcher"
msgstr "ロンチャー"
#: backends/events/default/default-events.cpp:199
msgid "Do you really want to quit?"
msgstr "終了してもよろしいですか?"
#: backends/events/default/default-events.cpp:199
#: backends/events/default/default-events.cpp:316
#: backends/platform/symbian/src/SymbianActions.cpp:54
#: engines/grim/grim.cpp:515 engines/grim/grim.cpp:612
#: engines/mohawk/myst_stacks/menu.cpp:318
#: engines/mohawk/riven_stacks/aspit.cpp:455 engines/scumm/dialogs.cpp:185
#: engines/scumm/help.cpp:82 engines/scumm/help.cpp:84
msgid "Quit"
msgstr "終了"
#: backends/events/default/default-events.cpp:293
msgid "Global"
msgstr "全般"
#: backends/events/default/default-events.cpp:296
msgid "Global Main Menu"
msgstr ""
#: backends/events/default/default-events.cpp:303
msgid "Display keyboard"
msgstr "キーボードの表示"
#: backends/events/default/default-events.cpp:310
msgid "Toggle mute"
msgstr "消音の切替"
#: backends/events/default/default-events.cpp:338
msgid "Open Debugger"
msgstr ""
#: backends/events/gph/gph-events.cpp:417
#: backends/events/gph/gph-events.cpp:460
#: backends/events/openpandora/op-events.cpp:157
msgid "Touchscreen 'Tap Mode' - Left Click"
msgstr ""
#: backends/events/gph/gph-events.cpp:419
#: backends/events/gph/gph-events.cpp:462
#: backends/events/openpandora/op-events.cpp:159
msgid "Touchscreen 'Tap Mode' - Right Click"
msgstr ""
#: backends/events/gph/gph-events.cpp:421
#: backends/events/gph/gph-events.cpp:464
#: backends/events/openpandora/op-events.cpp:161
msgid "Touchscreen 'Tap Mode' - Hover (No Click)"
msgstr ""
#: backends/events/gph/gph-events.cpp:441
msgid "Maximum Volume"
msgstr ""
#: backends/events/gph/gph-events.cpp:443
msgid "Increasing Volume"
msgstr ""
#: backends/events/gph/gph-events.cpp:449
msgid "Minimal Volume"
msgstr ""
#: backends/events/gph/gph-events.cpp:451
msgid "Decreasing Volume"
msgstr ""
#: backends/events/maemosdl/maemosdl-events.cpp:101
msgid "Clicking Enabled"
msgstr ""
#: backends/events/maemosdl/maemosdl-events.cpp:101
msgid "Clicking Disabled"
msgstr ""
#: backends/events/openpandora/op-events.cpp:163
msgid "Touchscreen 'Tap Mode' - Hover (DPad Clicks)"
msgstr ""
#: backends/events/symbiansdl/symbiansdl-events.cpp:191
msgid "Do you want to quit ?"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:165
msgid "OpenGL"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:244
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:83
msgid "Center"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:245
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:84
msgid "Pixel-perfect scaling"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:246
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:85
msgid "Fit to window"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:247
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:86
msgid "Stretch to window"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:248
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:87
msgid "Fit to window (4:3)"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:589
#, c-format
msgid "Resolution: %dx%d"
msgstr "解像度: %dx%d"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:612
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2504
msgid "Enabled aspect ratio correction"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:614
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2510
msgid "Disabled aspect ratio correction"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:635
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2527
msgid "Filtering enabled"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:637
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2529
msgid "Filtering disabled"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:666
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2557
msgid "Stretch mode"
msgstr ""
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:62
msgid "Normal (no scaling)"
msgstr "標準比率"
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:92
msgctxt "lowres"
msgid "Normal (no scaling)"
msgstr "標準比率"
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2470
msgid "Active graphics filter:"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:367
msgid "Windowed mode"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:378 engines/scumm/help.cpp:86
msgid "Toggle fullscreen"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:385 engines/scumm/help.cpp:99
#: engines/wintermute/keymapper_tables.h:710
msgid "Toggle mouse capture"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:390
#: engines/wintermute/keymapper_tables.h:478
#: engines/wintermute/keymapper_tables.h:847
#: engines/wintermute/keymapper_tables.h:1061
#: engines/wintermute/keymapper_tables.h:1129
#: engines/wintermute/keymapper_tables.h:1286
#: engines/wintermute/keymapper_tables.h:1402
#: engines/wintermute/keymapper_tables.h:1419
#: engines/wintermute/keymapper_tables.h:1450
msgid "Save screenshot"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:396
msgid "Toggle aspect ratio correction"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:403
msgid "Toggle linear filtered scaling"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:410
msgid "Cycle through stretch modes"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:416
msgid "Increase the scale factor"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:422
msgid "Decrease the scale factor"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:434
msgid "Switch to nearest neighbour scaling"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:435
msgid "Switch to AdvMame 2x/3x scaling"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:437
msgid "Switch to HQ 2x/3x scaling"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:439
msgid "Switch to 2xSai scaling"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:440
msgid "Switch to Super2xSai scaling"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:441
msgid "Switch to SuperEagle scaling"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:442
msgid "Switch to TV 2x scaling"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:443
msgid "Switch to DotMatrix scaling"
msgstr ""
#: backends/keymapper/hardware-input.cpp:245
msgid "Left Mouse Button"
msgstr "マウスの左ボタン"
#: backends/keymapper/hardware-input.cpp:246
msgid "Right Mouse Button"
msgstr "マウスの右ボタン"
#: backends/keymapper/hardware-input.cpp:247
msgid "Middle Mouse Button"
msgstr "マウスの中ボタン"
#: backends/keymapper/hardware-input.cpp:248
msgid "Mouse Wheel Up"
msgstr ""
#: backends/keymapper/hardware-input.cpp:249
msgid "Mouse Wheel Down"
msgstr ""
#: backends/keymapper/hardware-input.cpp:250
msgid "X1 Mouse Button"
msgstr ""
#: backends/keymapper/hardware-input.cpp:251
msgid "X2 Mouse Button"
msgstr ""
#: backends/keymapper/hardware-input.cpp:256
msgid "Joy A"
msgstr ""
#: backends/keymapper/hardware-input.cpp:257
msgid "Joy B"
msgstr ""
#: backends/keymapper/hardware-input.cpp:258
msgid "Joy X"
msgstr ""
#: backends/keymapper/hardware-input.cpp:259
msgid "Joy Y"
msgstr ""
#: backends/keymapper/hardware-input.cpp:260
msgid "Joy Back"
msgstr ""
#: backends/keymapper/hardware-input.cpp:261
msgid "Joy Guide"
msgstr ""
#: backends/keymapper/hardware-input.cpp:262
msgid "Joy Start"
msgstr ""
#: backends/keymapper/hardware-input.cpp:263
msgid "Left Stick"
msgstr ""
#: backends/keymapper/hardware-input.cpp:264
msgid "Right Stick"
msgstr ""
#: backends/keymapper/hardware-input.cpp:265
msgid "Left Shoulder"
msgstr ""
#: backends/keymapper/hardware-input.cpp:266
msgid "Right Shoulder"
msgstr ""
#: backends/keymapper/hardware-input.cpp:267
#: backends/platform/3ds/osystem-events.cpp:58
#: backends/platform/sdl/ps3/ps3.cpp:52 backends/platform/sdl/psp2/psp2.cpp:53
#: backends/platform/sdl/switch/switch.cpp:46
msgid "D-pad Up"
msgstr ""
#: backends/keymapper/hardware-input.cpp:268
#: backends/platform/3ds/osystem-events.cpp:59
#: backends/platform/sdl/ps3/ps3.cpp:53 backends/platform/sdl/psp2/psp2.cpp:54
#: backends/platform/sdl/switch/switch.cpp:47
msgid "D-pad Down"
msgstr ""
#: backends/keymapper/hardware-input.cpp:269
#: backends/platform/3ds/osystem-events.cpp:60
#: backends/platform/sdl/ps3/ps3.cpp:54 backends/platform/sdl/psp2/psp2.cpp:55
#: backends/platform/sdl/switch/switch.cpp:48
msgid "D-pad Left"
msgstr ""
#: backends/keymapper/hardware-input.cpp:270
#: backends/platform/3ds/osystem-events.cpp:61
#: backends/platform/sdl/ps3/ps3.cpp:55 backends/platform/sdl/psp2/psp2.cpp:56
#: backends/platform/sdl/switch/switch.cpp:49
msgid "D-pad Right"
msgstr ""
#: backends/keymapper/hardware-input.cpp:275
msgid "Left Trigger"
msgstr ""
#: backends/keymapper/hardware-input.cpp:276
msgid "Right Trigger"
msgstr ""
#: backends/keymapper/hardware-input.cpp:277
#: backends/platform/sdl/ps3/ps3.cpp:62 backends/platform/sdl/psp2/psp2.cpp:61
#: backends/platform/sdl/switch/switch.cpp:56
msgid "Left Stick X"
msgstr ""
#: backends/keymapper/hardware-input.cpp:278
#: backends/platform/sdl/ps3/ps3.cpp:63 backends/platform/sdl/psp2/psp2.cpp:62
#: backends/platform/sdl/switch/switch.cpp:57
msgid "Left Stick Y"
msgstr ""
#: backends/keymapper/hardware-input.cpp:279
#: backends/platform/sdl/ps3/ps3.cpp:64 backends/platform/sdl/psp2/psp2.cpp:63
#: backends/platform/sdl/switch/switch.cpp:58
msgid "Right Stick X"
msgstr ""
#: backends/keymapper/hardware-input.cpp:280
#: backends/platform/sdl/ps3/ps3.cpp:65 backends/platform/sdl/psp2/psp2.cpp:64
#: backends/platform/sdl/switch/switch.cpp:59
msgid "Right Stick Y"
msgstr ""
#: backends/keymapper/remap-widget.cpp:290
#: backends/keymapper/remap-widget.cpp:320
msgid "Reset to defaults"
msgstr ""
#: backends/keymapper/remap-widget.cpp:291
msgid "Clear mapping"
msgstr ""
#: backends/keymapper/virtual-mouse.cpp:157
msgid "Virtual mouse up"
msgstr ""
#: backends/keymapper/virtual-mouse.cpp:162
msgid "Virtual mouse down"
msgstr ""
#: backends/keymapper/virtual-mouse.cpp:167
msgid "Virtual mouse left"
msgstr ""
#: backends/keymapper/virtual-mouse.cpp:172
msgid "Virtual mouse right"
msgstr ""
#: backends/keymapper/virtual-mouse.cpp:177
msgid "Slow down virtual mouse"
msgstr ""
#: backends/midi/windows.cpp:167
msgid "Windows MIDI"
msgstr "ウインドーズMIDI"
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:60
msgid "Can't create directory here!"
msgstr ""
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:66
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:73
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:80
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:43
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:49
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:56
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:63
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:43
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:49
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:56
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:63
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:137
msgid "Invalid path!"
msgstr ""
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:84
msgid "Parent directory doesn't exists!"
msgstr ""
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:88
msgid "Can't create a directory within a file!"
msgstr ""
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:98
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:141
msgid "There is a file with that name in the parent directory!"
msgstr ""
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:104
msgid "Failed to create the directory!"
msgstr ""
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:111
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:120
msgid "Directory created successfully!"
msgstr ""
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:122
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:204
msgid "Back to parent directory"
msgstr ""
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:67
msgid "The file doesn't exist!"
msgstr ""
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:71
msgid "Can't download a directory!"
msgstr ""
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:76
msgid "Failed to read the file!"
msgstr ""
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:59
msgid ""
"The page is not available without the resources. Make sure file wwwroot.zip "
"from ScummVM distribution is available in 'themepath'."
msgstr ""
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:67
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:68
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:223
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:224
msgid "Create directory"
msgstr ""
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:69
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:70
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:227
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:228
msgid "Upload files"
msgstr ""
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:71
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:229
msgid "Type new directory name:"
msgstr ""
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:72
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:230
msgid "Select a file to upload:"
msgstr ""
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:73
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:231
msgid "Or select a directory (works in Chrome only):"
msgstr ""
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:74
msgid "Index of "
msgstr ""
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:76
msgid "Error occurred"
msgstr ""
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:81
#: backends/networking/sdl_net/handlers/listajaxhandler.cpp:45
msgid "File system root"
msgstr ""
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:82
#: backends/networking/sdl_net/handlers/listajaxhandler.cpp:46
msgid "Saved games"
msgstr ""
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:119
#: backends/networking/sdl_net/handlers/listajaxhandler.cpp:84
msgid "Parent directory"
msgstr ""
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:218
msgid "ScummVM couldn't list the directory you specified."
msgstr ""
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:232
msgid "Index of"
msgstr ""
#: backends/networking/sdl_net/handlers/indexpagehandler.cpp:42
msgid "This is a local webserver index page."
msgstr ""
#: backends/networking/sdl_net/handlers/indexpagehandler.cpp:43
msgid "Open Files manager"
msgstr ""
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:67
msgid "The parent directory doesn't exist!"
msgstr ""
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:71
msgid "Can't upload into a file!"
msgstr ""
#: backends/networking/sdl_net/handlerutils.cpp:199
msgid "Back to the files manager"
msgstr ""
#: backends/networking/sdl_net/localwebserver.cpp:123
msgid ""
"Failed to start local webserver.\n"
"Check whether selected port is not used by another application and try again."
msgstr ""
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:69
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:111
msgid "Invalid request: headers are too long!"
msgstr ""
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:155
msgid "Failed to upload the file!"
msgstr ""
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:184
msgid "No file was passed!"
msgstr ""
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:202
msgid "Uploaded successfully!"
msgstr ""
#: backends/platform/3ds/options-dialog.cpp:45
#: backends/platform/ds/arm9/source/dsoptions.cpp:56
#: engines/scumm/dialogs.cpp:284
msgid "~C~lose"
msgstr "閉じる(~C~)"
#: backends/platform/3ds/options-dialog.cpp:48
#: backends/platform/ds/arm9/source/dsoptions.cpp:65
msgid "Show mouse cursor"
msgstr ""
#: backends/platform/3ds/options-dialog.cpp:51
#: backends/platform/ds/arm9/source/dsoptions.cpp:66
msgid "Snap to edges"
msgstr ""
#: backends/platform/3ds/options-dialog.cpp:54
msgid "Stretch to fit"
msgstr ""
#: backends/platform/3ds/options-dialog.cpp:57
msgid "Use Screen:"
msgstr ""
#: backends/platform/3ds/options-dialog.cpp:59
msgctxt "3ds-screen"
msgid "Top"
msgstr "上面"
#: backends/platform/3ds/options-dialog.cpp:60
msgctxt "3ds-screen"
msgid "Bottom"
msgstr "下面"
#: backends/platform/3ds/options-dialog.cpp:61
msgctxt "3ds-screen"
msgid "Both"
msgstr "両面"
#: backends/platform/3ds/osystem-events.cpp:48
#: backends/platform/sdl/switch/switch.cpp:37
msgid "A"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:49
#: backends/platform/sdl/switch/switch.cpp:36
msgid "B"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:50
#: backends/platform/sdl/switch/switch.cpp:39
msgid "X"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:51
#: backends/platform/sdl/switch/switch.cpp:38
msgid "Y"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:52
#: backends/platform/ds/arm9/source/scummhelp.cpp:47
#: backends/platform/ds/arm9/source/scummhelp.cpp:64
#: backends/platform/sdl/ps3/ps3.cpp:45 backends/platform/sdl/psp2/psp2.cpp:49
msgid "Select"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:53
#: backends/platform/ds/arm9/source/scummhelp.cpp:46
#: backends/platform/ds/arm9/source/scummhelp.cpp:63
#: backends/platform/sdl/ps3/ps3.cpp:47 backends/platform/sdl/psp2/psp2.cpp:50
msgid "Start"
msgstr "開始"
#: backends/platform/3ds/osystem-events.cpp:54
#: backends/platform/sdl/switch/switch.cpp:54
msgid "ZL"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:55
#: backends/platform/sdl/switch/switch.cpp:55
msgid "ZR"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:56
#: backends/platform/sdl/psp2/psp2.cpp:51
#: backends/platform/sdl/switch/switch.cpp:44
msgid "L"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:57
#: backends/platform/sdl/psp2/psp2.cpp:52
#: backends/platform/sdl/switch/switch.cpp:45
msgid "R"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:66
msgid "C-Pad X"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:67
msgid "C-Pad Y"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:72
msgid "Touch"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:312
msgid "Toggle Drag Mode"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:317
msgid "Toggle Magnify Mode"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:322
msgid "Open 3DS Settings"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:360
msgid ""
"Magnify Mode Off. Reactivating Drag Mode.\n"
"Returning to Launcher..."
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:362
msgid "Magnify Mode Off. Returning to Launcher..."
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:396
msgid "Hover Mode"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:400
msgid "Drag Mode"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:402
msgid "Cannot Switch to Drag Mode while Magnify Mode is On"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:409
msgid "Magnify Mode cannot be activated in menus."
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:412
msgid ""
"Magnify Mode can only be activated\n"
" when both screens are enabled."
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:414
msgid "In-game resolution too small to magnify."
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:420
msgid "Magnify Mode On. Switching to Hover Mode..."
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:422
msgid "Magnify Mode On"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:429
msgid "Magnify Mode Off. Reactivating Drag Mode..."
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:431
msgid "Magnify Mode Off"
msgstr ""
#: backends/platform/ds/arm9/source/dsoptions.cpp:57
msgid "ScummVM Main Menu"
msgstr ""
#: backends/platform/ds/arm9/source/dsoptions.cpp:61
msgid "Controls"
msgstr ""
#: backends/platform/ds/arm9/source/dsoptions.cpp:63
msgid "~L~eft handed mode"
msgstr ""
#: backends/platform/ds/arm9/source/dsoptions.cpp:64
msgid "~I~ndy fight controls"
msgstr ""
#: backends/platform/ds/arm9/source/dsoptions.cpp:68
msgid "Touch X Offset"
msgstr ""
#: backends/platform/ds/arm9/source/dsoptions.cpp:75
msgid "Touch Y Offset"
msgstr ""
#: backends/platform/ds/arm9/source/dsoptions.cpp:87
msgid "Use laptop trackpad-style cursor control"
msgstr ""
#: backends/platform/ds/arm9/source/dsoptions.cpp:88
msgid "Tap for left click, double tap right click"
msgstr ""
#: backends/platform/ds/arm9/source/dsoptions.cpp:90
msgid "Sensitivity"
msgstr ""
#: backends/platform/ds/arm9/source/dsoptions.cpp:99
msgid "Initial top screen scale:"
msgstr ""
#: backends/platform/ds/arm9/source/dsoptions.cpp:105
msgid "Main screen scaling:"
msgstr ""
#: backends/platform/ds/arm9/source/dsoptions.cpp:107
msgid "Hardware scale (fast, but low quality)"
msgstr ""
#: backends/platform/ds/arm9/source/dsoptions.cpp:108
msgid "Software scale (good quality, but slower)"
msgstr ""
#: backends/platform/ds/arm9/source/dsoptions.cpp:109
msgid "Unscaled (you must scroll left and right)"
msgstr ""
#: backends/platform/ds/arm9/source/dsoptions.cpp:111
msgid "Brightness:"
msgstr ""
#: backends/platform/ds/arm9/source/dsoptions.cpp:119
msgid "General"
msgstr ""
#: backends/platform/ds/arm9/source/dsoptions.cpp:121
msgid "High quality audio (slower) (reboot)"
msgstr ""
#: backends/platform/ds/arm9/source/dsoptions.cpp:122
msgid "Disable power off"
msgstr ""
#: backends/platform/ds/arm9/source/scummhelp.cpp:41
msgid "DS Controls (right handed):"
msgstr ""
#: backends/platform/ds/arm9/source/scummhelp.cpp:42
#: backends/platform/ds/arm9/source/scummhelp.cpp:67
#: backends/platform/ds/arm9/source/scummhelp.cpp:76
msgid "Pad Left"
msgstr ""
#: backends/platform/ds/arm9/source/scummhelp.cpp:42
#: backends/platform/ds/arm9/source/scummhelp.cpp:59
msgid "Left mouse button"
msgstr ""
#: backends/platform/ds/arm9/source/scummhelp.cpp:43
#: backends/platform/ds/arm9/source/scummhelp.cpp:68
#: backends/platform/ds/arm9/source/scummhelp.cpp:77
msgid "Pad Right"
msgstr ""
#: backends/platform/ds/arm9/source/scummhelp.cpp:43
#: backends/platform/ds/arm9/source/scummhelp.cpp:60
msgid "Right mouse button"
msgstr ""
#: backends/platform/ds/arm9/source/scummhelp.cpp:44
#: backends/platform/ds/arm9/source/scummhelp.cpp:66
#: backends/platform/ds/arm9/source/scummhelp.cpp:78
msgid "Pad Up"
msgstr ""
#: backends/platform/ds/arm9/source/scummhelp.cpp:44
#: backends/platform/ds/arm9/source/scummhelp.cpp:61
msgid "Mouse hover mode (no click)"
msgstr ""
#: backends/platform/ds/arm9/source/scummhelp.cpp:45
#: backends/platform/ds/arm9/source/scummhelp.cpp:65
#: backends/platform/ds/arm9/source/scummhelp.cpp:79
msgid "Pad Down"
msgstr ""
#: backends/platform/ds/arm9/source/scummhelp.cpp:45
#: backends/platform/ds/arm9/source/scummhelp.cpp:62
msgid "Skip dialog line (some games)"
msgstr ""
#: backends/platform/ds/arm9/source/scummhelp.cpp:46
#: backends/platform/ds/arm9/source/scummhelp.cpp:63
msgid "Pause/Game menu"
msgstr ""
#: backends/platform/ds/arm9/source/scummhelp.cpp:47
#: backends/platform/ds/arm9/source/scummhelp.cpp:64
msgid "DS Options menu"
msgstr ""
#: backends/platform/ds/arm9/source/scummhelp.cpp:48
#: backends/platform/ds/arm9/source/scummhelp.cpp:65
msgid "Skip cutscenes"
msgstr ""
#: backends/platform/ds/arm9/source/scummhelp.cpp:49
msgid "Switch screens"
msgstr ""
#: backends/platform/ds/arm9/source/scummhelp.cpp:50
#: backends/platform/ds/arm9/source/scummhelp.cpp:67
msgid "Show/hide debug console"
msgstr ""
#: backends/platform/ds/arm9/source/scummhelp.cpp:51
#: backends/platform/ds/arm9/source/scummhelp.cpp:66
msgid "Show/hide keyboard"
msgstr ""
#: backends/platform/ds/arm9/source/scummhelp.cpp:52
#: backends/platform/ds/arm9/source/scummhelp.cpp:69
msgid "Scroll current touch screen view"
msgstr ""
#: backends/platform/ds/arm9/source/scummhelp.cpp:53
#: backends/platform/ds/arm9/source/scummhelp.cpp:70
msgid "Zoom in/out"
msgstr ""
#: backends/platform/ds/arm9/source/scummhelp.cpp:58
msgid "DS Controls (left handed):"
msgstr ""
#: backends/platform/ds/arm9/source/scummhelp.cpp:68
msgid "Swap screens"
msgstr ""
#: backends/platform/ds/arm9/source/scummhelp.cpp:75
msgid "Indiana Jones Fight controls:"
msgstr ""
#: backends/platform/ds/arm9/source/scummhelp.cpp:76
msgid "Move left"
msgstr ""
#: backends/platform/ds/arm9/source/scummhelp.cpp:77
msgid "Move right"
msgstr ""
#: backends/platform/ds/arm9/source/scummhelp.cpp:78
msgid "High guard"
msgstr ""
#: backends/platform/ds/arm9/source/scummhelp.cpp:79
msgid "Guard down"
msgstr ""
#: backends/platform/ds/arm9/source/scummhelp.cpp:80
msgid "Guard middle"
msgstr ""
#: backends/platform/ds/arm9/source/scummhelp.cpp:81 engines/scumm/help.cpp:312
msgid "Punch high"
msgstr ""
#: backends/platform/ds/arm9/source/scummhelp.cpp:82 engines/scumm/help.cpp:313
msgid "Punch middle"
msgstr ""
#: backends/platform/ds/arm9/source/scummhelp.cpp:83 engines/scumm/help.cpp:314
msgid "Punch low"
msgstr ""
#: backends/platform/ios7/ios7_osys_events.cpp:327
#: backends/platform/ios7/ios7_osys_events.cpp:455
#: backends/platform/iphone/osys_events.cpp:300
msgid "Mouse-click-and-drag mode enabled."
msgstr ""
#: backends/platform/ios7/ios7_osys_events.cpp:329
#: backends/platform/ios7/ios7_osys_events.cpp:457
#: backends/platform/iphone/osys_events.cpp:302
msgid "Mouse-click-and-drag mode disabled."
msgstr ""
#: backends/platform/ios7/ios7_osys_events.cpp:340
#: backends/platform/ios7/ios7_osys_events.cpp:476
#: backends/platform/iphone/osys_events.cpp:313
msgid "Touchpad mode enabled."
msgstr ""
#: backends/platform/ios7/ios7_osys_events.cpp:342
#: backends/platform/ios7/ios7_osys_events.cpp:478
#: backends/platform/iphone/osys_events.cpp:315
msgid "Touchpad mode disabled."
msgstr ""
#: backends/platform/maemo/maemo.cpp:171
msgid "Click Mode"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:211
msgid "Hide ScummVM"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:212
msgid "Hide Others"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:213
msgid "Show All"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:218
msgid "Window"
msgstr "ウインドウ"
#: backends/platform/sdl/macosx/appmenu_osx.mm:220
msgid "Minimize"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:223
msgid "Help"
msgstr "ヘルプ"
#: backends/platform/sdl/macosx/appmenu_osx.mm:228
msgid "User Manual"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:230
msgid "General Information"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:231
msgid "What's New in ScummVM"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:233
msgid "Credits"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:234
msgid "GPL License"
msgstr "GPLライセンス"
#: backends/platform/sdl/macosx/appmenu_osx.mm:235
msgid "LGPL License"
msgstr "LGPLライセンス"
#: backends/platform/sdl/macosx/appmenu_osx.mm:236
msgid "Freefont License"
msgstr "Freefontライセンス"
#: backends/platform/sdl/macosx/appmenu_osx.mm:237
msgid "OFL License"
msgstr "OFLライセンス"
#: backends/platform/sdl/macosx/appmenu_osx.mm:238
msgid "BSD License"
msgstr "BSDライセンス"
#: backends/platform/sdl/ps3/ps3.cpp:41 backends/platform/sdl/psp2/psp2.cpp:45
msgid "Cross"
msgstr "バツ"
#: backends/platform/sdl/ps3/ps3.cpp:42 backends/platform/sdl/psp2/psp2.cpp:46
msgid "Circle"
msgstr "マル"
#: backends/platform/sdl/ps3/ps3.cpp:43 backends/platform/sdl/psp2/psp2.cpp:47
msgid "Square"
msgstr "四角"
#: backends/platform/sdl/ps3/ps3.cpp:46
msgid "PS"
msgstr ""
#: backends/platform/sdl/ps3/ps3.cpp:48
#: backends/platform/sdl/switch/switch.cpp:42
msgid "L3"
msgstr ""
#: backends/platform/sdl/ps3/ps3.cpp:49
#: backends/platform/sdl/switch/switch.cpp:43
msgid "R3"
msgstr ""
#: backends/platform/sdl/ps3/ps3.cpp:50
msgid "L1"
msgstr ""
#: backends/platform/sdl/ps3/ps3.cpp:51
msgid "R1"
msgstr ""
#: backends/platform/sdl/ps3/ps3.cpp:60
msgid "L2"
msgstr ""
#: backends/platform/sdl/ps3/ps3.cpp:61
msgid "R2"
msgstr ""
#: backends/platform/sdl/switch/switch.cpp:40
msgid "Minus"
msgstr "マイナス"
#: backends/platform/sdl/switch/switch.cpp:41
msgid "Plus"
msgstr "プラス"
#: backends/platform/symbian/src/SymbianActions.cpp:48
msgid "Zone"
msgstr ""
#: backends/platform/symbian/src/SymbianActions.cpp:49
msgid "Multi Function"
msgstr ""
#: backends/platform/symbian/src/SymbianActions.cpp:50
msgid "Swap character"
msgstr ""
#: backends/platform/symbian/src/SymbianActions.cpp:51
msgid "Skip text"
msgstr ""
#: backends/platform/symbian/src/SymbianActions.cpp:53
msgid "Fast mode"
msgstr ""
#: backends/platform/symbian/src/SymbianActions.cpp:55
msgid "Debugger"
msgstr ""
#: backends/platform/symbian/src/SymbianActions.cpp:56
msgid "Global menu"
msgstr ""
#: backends/platform/symbian/src/SymbianActions.cpp:57
msgid "Virtual keyboard"
msgstr ""
#: backends/platform/symbian/src/SymbianActions.cpp:58
msgid "Key mapper"
msgstr ""
#: backends/platform/wii/options.cpp:51
msgid "Video"
msgstr "ビデオ"
#: backends/platform/wii/options.cpp:54
msgid "Current video mode:"
msgstr ""
#: backends/platform/wii/options.cpp:56
msgid "Double-strike"
msgstr ""
#: backends/platform/wii/options.cpp:60
msgid "Horizontal underscan:"
msgstr ""
#: backends/platform/wii/options.cpp:66
msgid "Vertical underscan:"
msgstr ""
#: backends/platform/wii/options.cpp:71
msgid "Input"
msgstr "入力"
#: backends/platform/wii/options.cpp:74
msgid "GC Pad sensitivity:"
msgstr ""
#: backends/platform/wii/options.cpp:80
msgid "GC Pad acceleration:"
msgstr ""
#: backends/platform/wii/options.cpp:86
msgid "DVD"
msgstr ""
#: backends/platform/wii/options.cpp:89 backends/platform/wii/options.cpp:101
msgid "Status:"
msgstr ""
#: backends/platform/wii/options.cpp:90 backends/platform/wii/options.cpp:102
msgid "Unknown"
msgstr ""
#: backends/platform/wii/options.cpp:93
msgid "Mount DVD"
msgstr ""
#: backends/platform/wii/options.cpp:94
msgid "Unmount DVD"
msgstr ""
#: backends/platform/wii/options.cpp:98
msgid "SMB"
msgstr ""
#: backends/platform/wii/options.cpp:106
msgid "Server:"
msgstr "サーバー:"
#: backends/platform/wii/options.cpp:110
msgid "Share:"
msgstr ""
#: backends/platform/wii/options.cpp:118
msgid "Password:"
msgstr "パスワード:"
#: backends/platform/wii/options.cpp:121
msgid "Init network"
msgstr ""
#: backends/platform/wii/options.cpp:123
msgid "Mount SMB"
msgstr ""
#: backends/platform/wii/options.cpp:124
msgid "Unmount SMB"
msgstr ""
#: backends/platform/wii/options.cpp:143
msgid "DVD Mounted successfully"
msgstr ""
#: backends/platform/wii/options.cpp:146
msgid "Error while mounting the DVD"
msgstr ""
#: backends/platform/wii/options.cpp:148
msgid "DVD not mounted"
msgstr ""
#: backends/platform/wii/options.cpp:161
msgid "Network up, share mounted"
msgstr ""
#: backends/platform/wii/options.cpp:163
msgid "Network up"
msgstr ""
#: backends/platform/wii/options.cpp:166
msgid ", error while mounting the share"
msgstr ""
#: backends/platform/wii/options.cpp:168
msgid ", share not mounted"
msgstr ""
#: backends/platform/wii/options.cpp:174
msgid "Network down"
msgstr ""
#: backends/platform/wii/options.cpp:178
msgid "Initializing network"
msgstr ""
#: backends/platform/wii/options.cpp:182
msgid "Timeout while initializing network"
msgstr ""
#: backends/platform/wii/options.cpp:186
#, c-format
msgid "Network not initialized (%d)"
msgstr ""
#: backends/updates/macosx/macosx-updates.mm:74
msgid "Check for Updates..."
msgstr ""
#: engines/access/resources.cpp:44 engines/drascula/drascula.cpp:931
#: engines/hugo/hugo.cpp:436 engines/lure/lure.cpp:64
#: engines/mortevielle/mortevielle.cpp:305 engines/sky/compact.cpp:131
#: engines/supernova/supernova.cpp:458 engines/teenagent/resources.cpp:98
#: engines/tony/tony.cpp:196 engines/toon/toon.cpp:4956
#, c-format
msgid "Unable to locate the '%s' engine data file."
msgstr ""
#: engines/access/resources.cpp:52 engines/drascula/drascula.cpp:947
#: engines/hugo/hugo.cpp:448 engines/lure/lure.cpp:73
#: engines/mortevielle/mortevielle.cpp:313 engines/supernova/supernova.cpp:463
#: engines/tony/tony.cpp:209 engines/toon/toon.cpp:4969
#, c-format
msgid "The '%s' engine data file is corrupt."
msgstr ""
#: engines/access/resources.cpp:61 engines/drascula/drascula.cpp:958
#: engines/hugo/hugo.cpp:458 engines/lure/lure.cpp:76
#: engines/mortevielle/mortevielle.cpp:323 engines/tony/tony.cpp:220
#: engines/toon/toon.cpp:4980
#, c-format
msgid ""
"Incorrect version of the '%s' engine data file found. Expected %d.%d but got "
"%d.%d."
msgstr ""
#: engines/adl/detection.cpp:48
msgid "TV emulation"
msgstr ""
#: engines/adl/detection.cpp:49
msgid "Emulate composite output to an NTSC TV"
msgstr ""
#: engines/adl/detection.cpp:58 engines/adl/detection.cpp:68
msgid "Color graphics"
msgstr ""
#: engines/adl/detection.cpp:59 engines/adl/detection.cpp:69
msgid "Use color graphics instead of monochrome"
msgstr ""
#: engines/adl/detection.cpp:78
msgid "Show scanlines"
msgstr ""
#: engines/adl/detection.cpp:79
msgid "Darken every other scanline to mimic the look of a CRT"
msgstr ""
#: engines/adl/detection.cpp:88
msgid "Always use sharp monochrome text"
msgstr ""
#: engines/adl/detection.cpp:89
msgid "Do not emulate NTSC artifacts for text"
msgstr ""
#: engines/agi/detection.cpp:72 engines/cine/detection.cpp:43
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:44
#: engines/neverhood/detection.cpp:112 engines/sci/detection.cpp:205
#: engines/sherlock/detection.cpp:50 engines/toltecs/detection.cpp:213
#: engines/zvision/detection_tables.h:50
msgid "Use original save/load screens"
msgstr ""
#: engines/agi/detection.cpp:73 engines/cine/detection.cpp:44
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:45
#: engines/neverhood/detection.cpp:113 engines/sci/detection.cpp:206
#: engines/sherlock/detection.cpp:51 engines/toltecs/detection.cpp:214
#: engines/zvision/detection_tables.h:51
msgid "Use the original save/load screens instead of the ScummVM ones"
msgstr ""
#: engines/agi/detection.cpp:82
msgid "Use an alternative palette"
msgstr ""
#: engines/agi/detection.cpp:83
msgid ""
"Use an alternative palette, common for all Amiga games. This was the old "
"behavior"
msgstr ""
#: engines/agi/detection.cpp:92
msgid "Mouse support"
msgstr ""
#: engines/agi/detection.cpp:93
msgid ""
"Enables mouse support. Allows to use mouse for movement and in game menus."
msgstr ""
#: engines/agi/detection.cpp:102
msgid "Use Hercules hires font"
msgstr ""
#: engines/agi/detection.cpp:103
msgid "Uses Hercules hires font, when font file is available."
msgstr ""
#: engines/agi/detection.cpp:112
msgid "Pause when entering commands"
msgstr ""
#: engines/agi/detection.cpp:113
msgid ""
"Shows a command prompt window and pauses the game (like in SCI) instead of a "
"real-time prompt."
msgstr ""
#: engines/agi/detection.cpp:122
msgid "Add speed menu"
msgstr ""
#: engines/agi/detection.cpp:123
msgid "Add game speed menu (similar to PC version)"
msgstr ""
#: engines/agi/font.cpp:1298
msgid ""
"Could not open/use file 'hgc_font' for Hercules hires font.\n"
"If you have such file in other AGI (Sierra) game, you can copy it to the "
"game directory"
msgstr ""
#: engines/agi/saveload.cpp:772 engines/avalanche/parser.cpp:1907
#: engines/cine/various.cpp:361 engines/dm/dm.cpp:276
#: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396
#: engines/dreamweb/saveload.cpp:170 engines/glk/streams.cpp:1442
#: engines/gnap/menu.cpp:475 engines/hugo/file.cpp:400
#: engines/illusions/menusystem.cpp:680 engines/kingdom/kingdom.cpp:749
#: engines/lab/savegame.cpp:258 engines/mads/nebular/dialogs_nebular.cpp:377
#: engines/neverhood/menumodule.cpp:903 engines/prince/saveload.cpp:64
#: engines/sci/engine/guest_additions.cpp:701 engines/sci/engine/kfile.cpp:1186
#: engines/sherlock/scalpel/scalpel.cpp:1263
#: engines/sherlock/tattoo/widget_files.cpp:94 engines/startrek/saveload.cpp:68
#: engines/toltecs/menu.cpp:267 engines/toon/toon.cpp:3456
#: engines/zvision/file/save_manager.cpp:62
msgid "Restore game:"
msgstr ""
#: engines/agi/saveload.cpp:772 engines/avalanche/parser.cpp:1907
#: engines/cine/various.cpp:361 engines/dm/dm.cpp:276
#: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396
#: engines/dreamweb/saveload.cpp:170 engines/glk/streams.cpp:1442
#: engines/gnap/menu.cpp:475 engines/hugo/file.cpp:400
#: engines/illusions/menusystem.cpp:680 engines/kingdom/kingdom.cpp:749
#: engines/lab/savegame.cpp:238 engines/lab/savegame.cpp:258
#: engines/mads/nebular/dialogs_nebular.cpp:377
#: engines/neverhood/menumodule.cpp:903 engines/prince/saveload.cpp:64
#: engines/sci/engine/guest_additions.cpp:702 engines/sci/engine/kfile.cpp:1186
#: engines/sherlock/scalpel/scalpel.cpp:1263
#: engines/sherlock/tattoo/widget_files.cpp:94 engines/startrek/saveload.cpp:68
#: engines/toltecs/menu.cpp:267 engines/toon/toon.cpp:3456
#: engines/zvision/file/save_manager.cpp:62
msgid "Restore"
msgstr ""
#: engines/agos/saveload.cpp:137
msgid "Quick load or save game isn't supported in this location"
msgstr ""
#: engines/agos/saveload.cpp:159 engines/scumm/scumm.cpp:2467
#, c-format
msgid ""
"Failed to load saved game from file:\n"
"\n"
"%s"
msgstr ""
#: engines/agos/saveload.cpp:194 engines/scumm/scumm.cpp:2457
#, c-format
msgid ""
"Failed to save game to file:\n"
"\n"
"%s"
msgstr ""
#: engines/agos/saveload.cpp:202 engines/scumm/scumm.cpp:2480
#, c-format
msgid ""
"Successfully saved game in file:\n"
"\n"
"%s"
msgstr ""
#: engines/agos/animation.cpp:558
#, c-format
msgid "Cutscene file '%s' not found!"
msgstr ""
#: engines/agos/midi.cpp:144 engines/kyra/sound/sound_pc_midi.cpp:76
msgid ""
"You appear to be using a General MIDI device,\n"
"but your game only supports Roland MT32 MIDI.\n"
"We try to map the Roland MT32 instruments to\n"
"General MIDI ones. It is still possible that\n"
"some tracks sound incorrect."
msgstr ""
#: engines/bladerunner/bladerunner.cpp:363
msgid "Failed to initialize resources"
msgstr ""
#: engines/bladerunner/bladerunner.cpp:1067
msgid "A required game resource was not found"
msgstr ""
#: engines/bladerunner/bladerunner.cpp:2271
msgid ""
"WARNING: This game was saved in Restored Cut Content mode, but you are "
"playing in Original Content mode. The mode will be adjusted to Restored Cut "
"Content for this session until you completely Quit the game."
msgstr ""
#: engines/bladerunner/bladerunner.cpp:2273
msgid ""
"WARNING: This game was saved in Original Content mode, but you are playing "
"in Restored Cut Content mode. The mode will be adjusted to Original Content "
"mode for this session until you completely Quit the game."
msgstr ""
#: engines/bladerunner/bladerunner.cpp:2275
msgid "Continue"
msgstr "つづく"
#: engines/bladerunner/detection.cpp:48
msgid "Sitcom mode"
msgstr ""
#: engines/bladerunner/detection.cpp:49
msgid "Game will add laughter after actor's line or narration"
msgstr ""
#: engines/bladerunner/detection.cpp:57
msgid "Shorty mode"
msgstr ""
#: engines/bladerunner/detection.cpp:58
msgid "Game will shrink the actors and make their voices high pitched"
msgstr ""
#: engines/bladerunner/detection.cpp:66
msgid "Frame limiter high performance mode"
msgstr ""
#: engines/bladerunner/detection.cpp:67
msgid ""
"This mode may result in high CPU usage! It avoids use of delayMillis() "
"function."
msgstr ""
#: engines/bladerunner/detection.cpp:75
msgid "Max frames per second limit"
msgstr ""
#: engines/bladerunner/detection.cpp:76
msgid ""
"This mode targets a maximum of 120 fps. When disabled, the game targets 60 "
"fps"
msgstr ""
#: engines/bladerunner/detection.cpp:84
msgid "Disable McCoy's quick stamina drain"
msgstr ""
#: engines/bladerunner/detection.cpp:85
msgid ""
"When running, McCoy won't start slowing down as soon as the player stops "
"clicking the mouse"
msgstr ""
#: engines/cge/detection.cpp:113 engines/cge2/detection.cpp:109
msgid "Color Blind Mode"
msgstr "色覚特性モード"
#: engines/cge/detection.cpp:114 engines/cge2/detection.cpp:110
msgid "Enable Color Blind Mode by default"
msgstr ""
#: engines/cine/detection.cpp:52
msgid "Use transparent dialog boxes in 16 color scenes"
msgstr ""
#: engines/cine/detection.cpp:53
msgid ""
"Use transparent dialog boxes in 16 color scenes even if the original game "
"version did not support them"
msgstr ""
#: engines/cine/saveload.cpp:861
msgid ""
"WARNING: The savegame you are loading is using a temporary broken format. "
"Things will be broken. Please consider starting Operation Stealth from "
"beginning using new savegames."
msgstr ""
#: engines/cine/saveload.cpp:864
msgid "Load anyway"
msgstr ""
#: engines/dragons/dragons.cpp:1803
#, c-format
msgid ""
"Error: The file '%s' hasn't been extracted properly.\n"
"Please refer to the wiki page\n"
"https://wiki.scummvm.org/index.php?title=HOWTO-PlayStation_Videos for "
"details on how to properly extract the DTSPEECH.XA and *.STR files from your "
"game disc."
msgstr ""
#: engines/drascula/saveload.cpp:47
msgid ""
"ScummVM found that you have old saved games for Drascula that should be "
"converted.\n"
"The old saved game format is no longer supported, so you will not be able to "
"load your games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked again the next "
"time you start the game.\n"
msgstr ""
#: engines/dreamweb/detection.cpp:54
msgid "Use bright palette mode"
msgstr ""
#: engines/dreamweb/detection.cpp:55
msgid "Display graphics using the game's bright palette"
msgstr ""
#: engines/glk/detection.cpp:225
msgid "Enable Text to Speech"
msgstr "音声合成をオンにする"
#: engines/glk/detection.cpp:226
msgid "Use TTS to read the text"
msgstr "音声合成で文章を読み上げる"
#: engines/glk/detection.cpp:231
msgid "Also read input text"
msgstr ""
#: engines/glk/detection.cpp:232
msgid "Use TTS to read the input text"
msgstr ""
#: engines/glk/glk_api.cpp:63
msgid "[ press any key to exit ]"
msgstr ""
#: engines/glk/quetzal.cpp:148 engines/glk/quetzal.cpp:157
msgid "Untitled Savegame"
msgstr ""
#: engines/glk/adrift/os_glk.cpp:2814
msgid "Loading game...\n"
msgstr ""
#: engines/glk/advsys/advsys.cpp:35
msgid "Could not start AdvSys game"
msgstr ""
#: engines/glk/advsys/advsys.cpp:48 engines/glk/advsys/vm.cpp:320
msgid "Sorry, the savegame couldn't be restored"
msgstr ""
#: engines/glk/advsys/vm.cpp:315
msgid "Sorry, the savegame couldn't be created"
msgstr ""
#: engines/glk/advsys/vm.cpp:561
msgid "Speak up! I can't hear you!\n"
msgstr ""
#: engines/glk/advsys/vm.cpp:597
#, c-format
msgid "I don't know the word \"%s\".\n"
msgstr ""
#: engines/glk/advsys/vm.cpp:683
msgid "I don't understand.\n"
msgstr ""
#: engines/glk/alan2/alan2.cpp:76
msgid "This is too short to be a valid Alan2 file."
msgstr ""
#: engines/glk/alan2/alan2.cpp:81
msgid "This is not a valid Alan2 file."
msgstr ""
#: engines/glk/comprehend/game.cpp:337
msgid "Savegame"
msgstr "セーブ"
#: engines/glk/comprehend/game.cpp:1381
msgid "Picture window toggled\n"
msgstr ""
#: engines/glk/glulx/glulx.cpp:82
msgid "This is too short to be a valid Glulx file."
msgstr ""
#: engines/glk/glulx/glulx.cpp:87
msgid "This is not a valid Glulx file."
msgstr ""
#: engines/glk/glulx/glulx.cpp:94
msgid "This Glulx file is too old a version to execute."
msgstr ""
#: engines/glk/glulx/glulx.cpp:98
msgid "This Glulx file is too new a version to execute."
msgstr ""
#: engines/glk/quest/quest.cpp:45
msgid "Could not start Quest game"
msgstr ""
#: engines/glk/scott/scott.cpp:100
msgid "I don't understand your command. "
msgstr ""
#: engines/glk/scott/scott.cpp:103
msgid "I can't do that yet. "
msgstr ""
#: engines/glk/scott/scott.cpp:119
msgid "Light has run out! "
msgstr ""
#: engines/glk/scott/scott.cpp:121
msgid "Your light has run out. "
msgstr ""
#: engines/glk/scott/scott.cpp:130
msgid "Light runs out in "
msgstr ""
#: engines/glk/scott/scott.cpp:132
msgid " turns. "
msgstr ""
#: engines/glk/scott/scott.cpp:135
msgid "Your light is growing dim. "
msgstr ""
#: engines/glk/scott/scott.cpp:412
msgid "North"
msgstr "北"
#: engines/glk/scott/scott.cpp:412
msgid "South"
msgstr "南"
#: engines/glk/scott/scott.cpp:412
msgid "East"
msgstr "東"
#: engines/glk/scott/scott.cpp:412
msgid "West"
msgstr "西"
#: engines/glk/scott/scott.cpp:424
msgid "You can't see. It is too dark!\n"
msgstr ""
#: engines/glk/scott/scott.cpp:426
msgid "I can't see. It is too dark!\n"
msgstr ""
#: engines/glk/scott/scott.cpp:436
#, c-format
msgid "You are in a %s\n"
msgstr ""
#: engines/glk/scott/scott.cpp:438
#, c-format
msgid "I'm in a %s\n"
msgstr ""
#: engines/glk/scott/scott.cpp:443
msgid ""
"\n"
"Obvious exits: "
msgstr ""
#: engines/glk/scott/scott.cpp:456
msgid "none"
msgstr ""
#: engines/glk/scott/scott.cpp:465
msgid ""
"\n"
"You can also see: "
msgstr ""
#: engines/glk/scott/scott.cpp:468
msgid ""
"\n"
"I can also see: "
msgstr ""
#: engines/glk/scott/scott.cpp:551
msgid "Saved.\n"
msgstr ""
#: engines/glk/scott/scott.cpp:644
msgid "You use word(s) I don't know! "
msgstr ""
#: engines/glk/scott/scott.cpp:774 engines/glk/scott/scott.cpp:1097
#: engines/glk/scott/scott.cpp:1119
msgid "You are carrying too much. "
msgstr ""
#: engines/glk/scott/scott.cpp:776
msgid "I've too much to carry! "
msgstr ""
#: engines/glk/scott/scott.cpp:807
msgid "You are dead.\n"
msgstr ""
#: engines/glk/scott/scott.cpp:809
msgid "I am dead.\n"
msgstr ""
#: engines/glk/scott/scott.cpp:821
msgid "The game is now over.\n"
msgstr ""
#: engines/glk/scott/scott.cpp:836
msgid "You have stored "
msgstr ""
#: engines/glk/scott/scott.cpp:838
msgid "I've stored "
msgstr ""
#: engines/glk/scott/scott.cpp:840
msgid " treasures. On a scale of 0 to 100, that rates "
msgstr ""
#: engines/glk/scott/scott.cpp:844
msgid "Well done.\n"
msgstr ""
#: engines/glk/scott/scott.cpp:853
msgid "You are carrying:\n"
msgstr ""
#: engines/glk/scott/scott.cpp:855
msgid "I'm carrying:\n"
msgstr ""
#: engines/glk/scott/scott.cpp:870
msgid "Nothing"
msgstr ""
#: engines/glk/scott/scott.cpp:999
msgid "Give me a direction too."
msgstr ""
#: engines/glk/scott/scott.cpp:1008
msgid "Dangerous to move in the dark! "
msgstr ""
#: engines/glk/scott/scott.cpp:1016
msgid "You fell down and broke your neck. "
msgstr ""
#: engines/glk/scott/scott.cpp:1018
msgid "I fell down and broke my neck. "
msgstr ""
#: engines/glk/scott/scott.cpp:1023
msgid "You can't go in that direction. "
msgstr ""
#: engines/glk/scott/scott.cpp:1025
msgid "I can't go in that direction. "
msgstr ""
#: engines/glk/scott/scott.cpp:1083
msgid "It is dark.\n"
msgstr ""
#: engines/glk/scott/scott.cpp:1099 engines/glk/scott/scott.cpp:1121
msgid "I've too much to carry. "
msgstr ""
#: engines/glk/scott/scott.cpp:1104 engines/glk/scott/scott.cpp:1152
msgid ": O.K.\n"
msgstr ""
#: engines/glk/scott/scott.cpp:1110
msgid "Nothing taken."
msgstr ""
#: engines/glk/scott/scott.cpp:1114 engines/glk/scott/scott.cpp:1162
msgid "What ? "
msgstr ""
#: engines/glk/scott/scott.cpp:1127
msgid "It is beyond your power to do that. "
msgstr ""
#: engines/glk/scott/scott.cpp:1129
msgid "It's beyond my power to do that. "
msgstr ""
#: engines/glk/scott/scott.cpp:1133
msgid "O.K. "
msgstr ""
#: engines/glk/scott/scott.cpp:1158
msgid "Nothing dropped.\n"
msgstr ""
#: engines/glk/scott/scott.cpp:1168
msgid "It's beyond your power to do that.\n"
msgstr ""
#: engines/glk/scott/scott.cpp:1170
msgid "It's beyond my power to do that.\n"
msgstr ""
#: engines/glk/zcode/zcode.cpp:145
msgid "Error writing save file\n"
msgstr ""
#: engines/glk/hugo/hugo.cpp:183
msgid "Incorrect rs file."
msgstr ""
#: engines/glk/hugo/hugo.cpp:190
msgid "Save file created by different version."
msgstr ""
#: engines/gob/inter_playtoons.cpp:258 engines/gob/inter_v2.cpp:1479
#: engines/gob/inter_geisha.cpp:232 engines/tinsel/saveload.cpp:554
msgid "Failed to load saved game from file."
msgstr ""
#: engines/gob/inter_v2.cpp:1549 engines/gob/inter_geisha.cpp:263
#: engines/tinsel/saveload.cpp:567
msgid "Failed to save game to file."
msgstr ""
#: engines/gob/inter_v5.cpp:107
msgid "Failed to delete file."
msgstr ""
#: engines/grim/detection.cpp:45
msgid "Load user patch (unsupported)"
msgstr ""
#: engines/grim/detection.cpp:46
msgid ""
"Load an user patch. Please note that the ScummVM team doesn't provide "
"support for using such patches."
msgstr ""
#: engines/grim/detection.cpp:54
msgid "Show FPS"
msgstr ""
#: engines/grim/detection.cpp:55
msgid "Show the current FPS-rate, while you play."
msgstr ""
#: engines/grim/grim.cpp:344
#, c-format
msgid ""
"ScummVM found some problems with your game data files.\n"
"Running ScummVM nevertheless may cause game bugs or even crashes.\n"
"Do you still want to run %s?"
msgstr ""
#: engines/grim/grim.cpp:467 engines/grim/grim.cpp:559
msgid "Run"
msgstr "走る"
#: engines/grim/grim.cpp:472 engines/scumm/help.cpp:239
#: engines/scumm/help.cpp:247
msgid "Examine"
msgstr "調べる"
#: engines/grim/grim.cpp:477 engines/grim/grim.cpp:574
msgid "Use/Talk"
msgstr "使う/話す"
#: engines/grim/grim.cpp:482 engines/grim/grim.cpp:579
msgid "Pick up/Put away"
msgstr "拾う/片付ける"
#: engines/grim/grim.cpp:487 engines/grim/grim.cpp:584
#: engines/scumm/help.cpp:225 engines/scumm/help.cpp:234
#: engines/scumm/help.cpp:241 engines/scumm/help.cpp:249
msgid "Inventory"
msgstr "インベントリ"
#: engines/grim/grim.cpp:492 engines/grim/grim.cpp:589
msgid "Skip dialog lines"
msgstr ""
#: engines/grim/grim.cpp:510 engines/grim/grim.cpp:607
msgid "Menu"
msgstr "メニュー"
#: engines/grim/grim.cpp:549
msgid "Cycle Objects Up"
msgstr ""
#: engines/grim/grim.cpp:554
msgid "Cycle Objects Down"
msgstr ""
#: engines/grim/grim.cpp:564
msgid "Quick Room Exit"
msgstr ""
#: engines/grim/grim.cpp:569
msgid "Examine/Look"
msgstr ""
#: engines/grim/grim.cpp:1339
msgid "Error: the game could not be saved."
msgstr "エラー:ゲームをセーブできませんでした。"
#: engines/grim/md5check.cpp:547
#, c-format
msgid ""
"The game data file %s may be corrupted.\n"
"If you are sure it is not please provide the ScummVM team the following "
"code, along with the file name, the language and a description of your game "
"version (i.e. dvd-box or jewelcase):\n"
"%s"
msgstr ""
#: engines/grim/md5check.cpp:554
#, c-format
msgid ""
"Could not open the file %s for checking.\n"
"It may be missing or you may not have the rights to open it.\n"
"Go to https://wiki.scummvm.org/index.php/Datafiles to see a list of the "
"needed files."
msgstr ""
#: engines/grim/md5checkdialog.cpp:42
msgid ""
"ScummVM will now verify the game data files, to make sure you have the best "
"gaming experience.\n"
"This may take a while, please wait.\n"
"Successive runs will not check them again."
msgstr ""
#: engines/grim/resource.cpp:100
msgid ""
"The original patch of Grim Fandango\n"
"is missing. Please download it from\n"
"https://scummvm.org/frs/extras/patches/gfupd101.exe\n"
"and put it in the game data files directory"
msgstr ""
#: engines/grim/resource.cpp:105
msgid ""
"The original patch of Escape from Monkey Island is missing. \n"
"Please download it from https://scummvm.org/frs/extras/patches/\n"
"and put it in the game data files directory.\n"
"Pay attention to download the correct version according to the game's "
"language"
msgstr ""
#: engines/grim/emi/sound/emisound.cpp:650
msgid ""
"ERROR: Not enough music tracks found!\n"
"Escape from Monkey Island has two versions of FullMonkeyMap.imt,\n"
"you need to copy both files from both CDs to Textures/, and rename\n"
"them as follows to get music-support in-game: \n"
"CD 1: \"FullMonkeyMap.imt\" -> \"FullMonkeyMap1.imt\"\n"
"CD 2: \"FullMonkeyMap.imt\" -> \"FullMonkeyMap2.imt\"\n"
"\n"
"Alternatively, a Steam or GOG copy has a combined FullMonkeyMap.imt"
msgstr ""
#: engines/groovie/detection.cpp:320
msgid "Fast movie speed"
msgstr ""
#: engines/groovie/detection.cpp:321
msgid "Play movies at an increased speed"
msgstr ""
#: engines/groovie/script.cpp:484
msgid "Failed to save game"
msgstr ""
#: engines/hdb/detection.cpp:124
msgid "Enable cheat mode"
msgstr ""
#: engines/hdb/detection.cpp:125
msgid "Debug info and level selection becomes available"
msgstr ""
#: engines/hopkins/detection.cpp:40 engines/hopkins/detection.cpp:50
msgid "Gore Mode"
msgstr ""
#: engines/hopkins/detection.cpp:41 engines/hopkins/detection.cpp:51
msgid "Enable Gore Mode when available"
msgstr ""
#. I18N: Studio audience adds an applause and cheering sounds whenever
#. Malcolm makes a joke.
#: engines/kyra/detection.cpp:45
msgid "Studio audience"
msgstr ""
#: engines/kyra/detection.cpp:46
msgid "Enable studio audience"
msgstr ""
#. I18N: This option allows the user to skip text and cutscenes.
#: engines/kyra/detection.cpp:56
msgid "Skip support"
msgstr ""
#: engines/kyra/detection.cpp:57
msgid "Allow text and cutscenes to be skipped"
msgstr ""
#. I18N: Helium mode makes people sound like they've inhaled Helium.
#: engines/kyra/detection.cpp:67
msgid "Helium mode"
msgstr ""
#: engines/kyra/detection.cpp:68
msgid "Enable helium mode"
msgstr ""
#. I18N: When enabled, this option makes scrolling smoother when
#. changing from one screen to another.
#: engines/kyra/detection.cpp:82
msgid "Smooth scrolling"
msgstr ""
#: engines/kyra/detection.cpp:83
msgid "Enable smooth scrolling when walking"
msgstr ""
#. I18N: When enabled, this option changes the cursor when it floats to the
#. edge of the screen to a directional arrow. The player can then click to
#. walk towards that direction.
#: engines/kyra/detection.cpp:95
msgid "Floating cursors"
msgstr ""
#: engines/kyra/detection.cpp:96
msgid "Enable floating cursors"
msgstr ""
#. I18N: When enabled, this option will fill in an autogenerated savegame
#. description into the input prompt where.
#: engines/kyra/detection.cpp:107
msgid "Suggest save names"
msgstr ""
#: engines/kyra/detection.cpp:108
msgid "Autogenerated naming suggestions for savegames"
msgstr ""
#. I18N: HP stands for Hit Points
#: engines/kyra/detection.cpp:122
msgid "HP bar graphs"
msgstr ""
#: engines/kyra/detection.cpp:123
msgid "Enable hit point bar graphs"
msgstr ""
#. I18N: L/R stands for Left/Right
#: engines/kyra/detection.cpp:133
msgid "Fight Button L/R Swap"
msgstr ""
#: engines/kyra/detection.cpp:134
msgid "Left button to attack, right button to pick up items"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:366 engines/kyra/engine/lol.cpp:469
#: engines/ultima/ultima4/meta_engine.cpp:233
#: engines/ultima/ultima8/meta_engine.cpp:130
msgid "Interact via Left Click"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:367 engines/kyra/engine/lol.cpp:470
#: engines/ultima/ultima4/meta_engine.cpp:239
#: engines/ultima/ultima8/meta_engine.cpp:136
msgid "Interact via Right Click"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:368 engines/kyra/engine/lol.cpp:475
msgid "Move Forward"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:369 engines/kyra/engine/lol.cpp:476
msgid "Move Back"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:370
msgid "Move Left"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:371
msgid "Move Right"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:372 engines/kyra/engine/lol.cpp:479
#: engines/pegasus/pegasus.cpp:2497
msgid "Turn Left"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:373 engines/kyra/engine/lol.cpp:480
#: engines/pegasus/pegasus.cpp:2504
msgid "Turn Right"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:374
msgid "Open/Close Inventory"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:375
msgid "Switch Inventory/Character screen"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:376
msgid "Camp"
msgstr "キャンプ"
#: engines/kyra/engine/eobcommon.cpp:377
msgid "Cast Spell"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:380
msgid "Spell Level 1"
msgstr "魔法レベル1"
#: engines/kyra/engine/eobcommon.cpp:381
msgid "Spell Level 2"
msgstr "魔法レベル2"
#: engines/kyra/engine/eobcommon.cpp:382
msgid "Spell Level 3"
msgstr "魔法レベル3"
#: engines/kyra/engine/eobcommon.cpp:383
msgid "Spell Level 4"
msgstr "魔法レベル4"
#: engines/kyra/engine/eobcommon.cpp:384
msgid "Spell Level 5"
msgstr "魔法レベル5"
#: engines/kyra/engine/eobcommon.cpp:386
msgid "Spell Level 6"
msgstr "魔法レベル6"
#: engines/kyra/engine/lol.cpp:471
msgid "Attack 1"
msgstr "攻撃1"
#: engines/kyra/engine/lol.cpp:472
msgid "Attack 2"
msgstr "攻撃2"
#: engines/kyra/engine/lol.cpp:473
msgid "Attack 3"
msgstr "攻撃3"
#: engines/kyra/engine/lol.cpp:474
msgid "Show Map"
msgstr ""
#: engines/kyra/engine/lol.cpp:477
msgid "Slide Left"
msgstr ""
#: engines/kyra/engine/lol.cpp:478
msgid "Slide Right"
msgstr ""
#: engines/kyra/engine/lol.cpp:481
msgid "Rest"
msgstr "休む"
#: engines/kyra/engine/lol.cpp:482
msgid "Options"
msgstr "設定"
#: engines/kyra/engine/lol.cpp:483
msgid "Choose Spell"
msgstr ""
#: engines/kyra/gui/saveload_eob.cpp:596
#, c-format
msgid ""
"The following original saved game file has been found in your game path:\n"
"\n"
"%s %s\n"
"\n"
"Do you wish to use this saved game file with ScummVM?\n"
"\n"
msgstr ""
#: engines/kyra/gui/saveload_eob.cpp:629
#, c-format
msgid ""
"A saved game file was found in the specified slot %d. Overwrite?\n"
"\n"
msgstr ""
#: engines/kyra/gui/saveload_eob.cpp:662
#, c-format
msgid ""
"%d original saved games have been successfully imported into\n"
"ScummVM. If you want to manually import original saved game later you will\n"
"need to open the ScummVM debug console and use the command "
"'import_savefile'.\n"
"\n"
msgstr ""
#: engines/kyra/graphics/screen_eob_amiga.cpp:280
msgid ""
"This AMIGA version requires the following font files:\n"
"\n"
"EOBF6.FONT\n"
"EOBF6/6\n"
"EOBF8.FONT\n"
"EOBF8/8\n"
"\n"
"If you used the orginal installer for the installation these files\n"
"should be located in the AmigaDOS system 'Fonts/' folder.\n"
"Please copy them into the EOB game data directory.\n"
msgstr ""
#: engines/kyra/graphics/screen_eob_amiga.cpp:288
msgid ""
"This AMIGA version requires the following font files:\n"
"\n"
"EOBF6.FONT\n"
"EOBF6/6\n"
"EOBF8.FONT\n"
"EOBF8/8\n"
"\n"
"This is a localized (non-English) version of EOB II which uses language "
"specific characters\n"
"contained only in the specific font files that came with your game. You "
"cannot use the font\n"
"files from the English version or from any EOB I game which seems to be what "
"you are doing.\n"
"\n"
"The game will continue, but the language specific characters will not be "
"displayed.\n"
"Please copy the correct font files into your EOB II game data directory.\n"
"\n"
msgstr ""
#: engines/lab/engine.cpp:125
msgid ""
"This is a trial Windows version of the game. To play the full version, you "
"will need to use the original interpreter and purchase a key from Wyrmkeep"
msgstr ""
#: engines/lab/processroom.cpp:330
msgid ""
"This is the end of the trial version. You can play the full game using the "
"original interpreter from Wyrmkeep"
msgstr ""
#: engines/lab/savegame.cpp:238
msgid "Would you like to save or restore a game?"
msgstr ""
#: engines/lab/speciallocks.cpp:149
msgid "This puzzle is not available in the trial version of the game"
msgstr ""
#: engines/lure/detection.cpp:44 engines/mads/detection.cpp:106
#: engines/sherlock/detection.cpp:111
msgid "TTS Narrator"
msgstr ""
#: engines/lure/detection.cpp:45 engines/mads/detection.cpp:107
#: engines/sherlock/detection.cpp:112
msgid "Use TTS to read the descriptions (if TTS is available)"
msgstr ""
#: engines/mads/detection.cpp:55
msgid "Easy mouse interface"
msgstr ""
#: engines/mads/detection.cpp:56
msgid "Shows object names when hovering the mouse over them"
msgstr ""
#: engines/mads/detection.cpp:65 engines/mads/detection.cpp:66
msgid "Animated inventory items"
msgstr ""
#: engines/mads/detection.cpp:75 engines/mads/detection.cpp:76
msgid "Animated game interface"
msgstr ""
#: engines/mads/detection.cpp:85 engines/mads/detection.cpp:86
msgid "Naughty game mode"
msgstr ""
#. I18N: Option for fast scene switching
#: engines/mohawk/dialogs.cpp:112 engines/mohawk/dialogs.cpp:321
msgid "~Z~ip Mode Activated"
msgstr ""
#: engines/mohawk/dialogs.cpp:115
msgid "~T~ransitions Enabled"
msgstr ""
#: engines/mohawk/dialogs.cpp:118
msgid "Play the Myst fly by movie"
msgstr ""
#: engines/mohawk/dialogs.cpp:119
msgid "The Myst fly by movie was not played by the original engine."
msgstr ""
#. I18N: Drop book page
#: engines/mohawk/dialogs.cpp:127
msgid "~D~rop Page"
msgstr ""
#: engines/mohawk/dialogs.cpp:131
msgid "Show ~M~ap"
msgstr ""
#: engines/mohawk/dialogs.cpp:136
msgid "Main Men~u~"
msgstr ""
#: engines/mohawk/dialogs.cpp:250
msgid "The new language will be applied after restarting the game."
msgstr ""
#: engines/mohawk/dialogs.cpp:322
msgid "~W~ater Effect Enabled"
msgstr ""
#: engines/mohawk/dialogs.cpp:324
msgid "Transitions:"
msgstr ""
#: engines/mohawk/dialogs.cpp:329
msgid "Fastest"
msgstr "早め"
#: engines/mohawk/dialogs.cpp:330
msgid "Normal"
msgstr "標準"
#: engines/mohawk/dialogs.cpp:331
msgid "Best"
msgstr "良質"
#: engines/mohawk/mohawk.cpp:52
msgid "The game is paused. Press any key to continue."
msgstr ""
#: engines/mohawk/myst.cpp:552 engines/mohawk/riven.cpp:822
msgid "Open main menu"
msgstr ""
#: engines/mohawk/myst.cpp:576 engines/mohawk/riven.cpp:846
msgid "Load game state"
msgstr ""
#: engines/mohawk/myst.cpp:581 engines/mohawk/riven.cpp:851
msgid "Save game state"
msgstr ""
#: engines/mohawk/myst.cpp:586 engines/mohawk/riven.cpp:856
msgid "Show options menu"
msgstr ""
#: engines/mohawk/myst.cpp:598
msgid "Drop page"
msgstr ""
#: engines/mohawk/myst.cpp:604 engines/wintermute/keymapper_tables.h:1176
#: engines/wintermute/keymapper_tables.h:1318
#: engines/wintermute/keymapper_tables.h:1367
#: engines/wintermute/keymapper_tables.h:1390
msgid "Show map"
msgstr "地図を表示"
#: engines/mohawk/myst_stacks/menu.cpp:283
#: engines/mohawk/riven_stacks/aspit.cpp:349
msgid ""
"Are you sure you want to load a saved game? All unsaved progress will be "
"lost."
msgstr ""
#: engines/mohawk/myst_stacks/menu.cpp:284
#: engines/mohawk/riven_stacks/aspit.cpp:350
#: engines/wintermute/keymapper_tables.h:675
msgid "Load game"
msgstr "ゲームをロード"
#: engines/mohawk/myst_stacks/menu.cpp:300
#: engines/mohawk/riven_stacks/aspit.cpp:371
msgid ""
"Are you sure you want to start a new game? All unsaved progress will be lost."
msgstr ""
#: engines/mohawk/myst_stacks/menu.cpp:301
#: engines/mohawk/riven_stacks/aspit.cpp:372
msgid "New game"
msgstr "新しいゲーム"
#: engines/mohawk/myst_stacks/menu.cpp:318
#: engines/mohawk/riven_stacks/aspit.cpp:455
msgid "Are you sure you want to quit? All unsaved progress will be lost."
msgstr ""
#: engines/mohawk/myst_stacks/preview.cpp:90
msgid "You can't leave the library in the demo."
msgstr ""
#: engines/mohawk/riven.cpp:159
msgid ""
"You're missing a Riven executable. The Windows executable is 'riven.exe' or "
"'rivendmo.exe'. "
msgstr ""
#: engines/mohawk/riven.cpp:160
msgid ""
"Using the 'arcriven.z' installer file also works. In addition, you can use "
"the Mac 'Riven' executable."
msgstr ""
#: engines/mohawk/riven.cpp:172
msgid ""
"You're missing 'extras.mhk'. Using the 'arcriven.z' installer file also "
"works."
msgstr ""
#: engines/mohawk/riven.cpp:506
msgid "You are missing the following required Riven data files:\n"
msgstr ""
#: engines/mohawk/riven.cpp:868
msgid "Move forward"
msgstr ""
#: engines/mohawk/riven.cpp:874
msgid "Move forward left"
msgstr ""
#: engines/mohawk/riven.cpp:878
msgid "Move forward right"
msgstr ""
#: engines/mohawk/riven.cpp:882
msgid "Move backwards"
msgstr ""
#: engines/mohawk/riven.cpp:888 engines/wintermute/keymapper_tables.h:159
#: engines/wintermute/keymapper_tables.h:520
#: engines/wintermute/keymapper_tables.h:1672
#: engines/wintermute/keymapper_tables.h:1775
msgid "Turn left"
msgstr "左へ"
#: engines/mohawk/riven.cpp:894 engines/wintermute/keymapper_tables.h:165
#: engines/wintermute/keymapper_tables.h:525
#: engines/wintermute/keymapper_tables.h:1678
#: engines/wintermute/keymapper_tables.h:1782
msgid "Turn right"
msgstr "右へ"
#: engines/mohawk/riven.cpp:900
msgid "Look up"
msgstr "上を見る"
#: engines/mohawk/riven.cpp:905
msgid "Look down"
msgstr "下を見る"
#: engines/mohawk/riven.cpp:911
msgid "Play intro videos"
msgstr ""
#: engines/mohawk/riven_stack.cpp:204
msgid ""
"Exploration beyond this point available only within the full version of\n"
"the game."
msgstr ""
#: engines/mohawk/riven_stacks/aspit.cpp:429
msgid ""
"At this point, the Riven Demo would\n"
"ask if you would like to open a web browser\n"
"to bring you to the Red Orb store to buy\n"
"the game. ScummVM cannot do that and\n"
"the site no longer exists."
msgstr ""
#: engines/mutationofjb/util.cpp:33
#, c-format
msgid "Unable to locate the '%s' engine data file"
msgstr ""
#: engines/myst3/detection.cpp:182
#, fuzzy
msgid "Widescreen mod"
msgstr "全面モード"
#: engines/myst3/detection.cpp:183
msgid "Enable widescreen rendering in fullscreen mode."
msgstr ""
#: engines/myst3/myst3.cpp:361
msgid ""
"This version of Myst III has not been updated with the latest official "
"patch.\n"
"Please install the official update corresponding to your game's language.\n"
"The updates can be downloaded from:\n"
"https://www.scummvm.org/frs/extras/patches/"
msgstr ""
#: engines/myst3/myst3.cpp:1575 engines/pegasus/pegasus.cpp:701
msgid "Invalid file name for saving"
msgstr ""
#: engines/neverhood/detection.cpp:119
msgid "Skip the Hall of Records storyboard scenes"
msgstr ""
#: engines/neverhood/detection.cpp:120
msgid "Allows the player to skip past the Hall of Records storyboard scenes"
msgstr ""
#: engines/neverhood/detection.cpp:126
msgid "Scale the making of videos to full screen"
msgstr ""
#: engines/neverhood/detection.cpp:127
msgid "Scale the making of videos, so that they use the whole screen"
msgstr ""
#: engines/parallaction/saveload.cpp:130
#, c-format
msgid ""
"Can't save game in slot %i\n"
"\n"
msgstr ""
#: engines/parallaction/saveload.cpp:194
msgid "Load file"
msgstr ""
#: engines/parallaction/saveload.cpp:201
msgid "Loading game..."
msgstr "ロード中..."
#: engines/parallaction/saveload.cpp:209
msgid "Save file"
msgstr ""
#: engines/parallaction/saveload.cpp:216
msgid "Saving game..."
msgstr "セーブ中..."
#: engines/parallaction/saveload.cpp:269
msgid ""
"ScummVM found that you have old saved games for Nippon Safes that should be "
"renamed.\n"
"The old names are no longer supported, so you will not be able to load your "
"games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked next time.\n"
msgstr ""
#: engines/parallaction/saveload.cpp:316
msgid "ScummVM successfully converted all your saved games."
msgstr ""
#: engines/parallaction/saveload.cpp:318
msgid ""
"ScummVM printed some warnings in your console window and can't guarantee all "
"your files have been converted.\n"
"\n"
"Please report to the team."
msgstr ""
#: engines/pegasus/pegasus.cpp:2483
msgid "Up/Zoom In/Move Forward/Open Doors"
msgstr ""
#: engines/pegasus/pegasus.cpp:2490
msgid "Down/Zoom Out"
msgstr ""
#: engines/pegasus/pegasus.cpp:2511
msgid "Action/Select"
msgstr ""
#: engines/pegasus/pegasus.cpp:2531
msgid "Display/Hide Inventory Tray"
msgstr ""
#: engines/pegasus/pegasus.cpp:2538
msgid "Display/Hide Biochip Tray"
msgstr ""
#: engines/pegasus/pegasus.cpp:2546
msgid "Toggle Center Data Display"
msgstr ""
#: engines/pegasus/pegasus.cpp:2553
msgid "Display/Hide Info Screen"
msgstr ""
#: engines/pegasus/pegasus.cpp:2560
msgid "Display/Hide Pause Menu"
msgstr ""
#: engines/pegasus/pegasus.cpp:2571 engines/wintermute/keymapper_tables.h:298
#: engines/wintermute/keymapper_tables.h:325
#: engines/wintermute/keymapper_tables.h:429
#: engines/wintermute/keymapper_tables.h:557
#: engines/wintermute/keymapper_tables.h:597
#: engines/wintermute/keymapper_tables.h:735
#: engines/wintermute/keymapper_tables.h:943
#: engines/wintermute/keymapper_tables.h:990
#: engines/wintermute/keymapper_tables.h:1222
#: engines/wintermute/keymapper_tables.h:1444
#: engines/wintermute/keymapper_tables.h:1498
#: engines/wintermute/keymapper_tables.h:1556
msgid "???"
msgstr ""
#: engines/pegasus/pegasus.cpp:2577
msgid "Save Game"
msgstr "ゲームをセーブ"
#: engines/pegasus/pegasus.cpp:2583
msgid "Load Game"
msgstr "ゲームをロード"
#: engines/pink/gui.cpp:220
msgid "This menu item is not yet implemented"
msgstr ""
#: engines/queen/detection.cpp:45
msgid "Alternative intro"
msgstr ""
#: engines/queen/detection.cpp:46
msgid "Use an alternative game intro (CD version only)"
msgstr ""
#: engines/saga/saga.cpp:247
msgid "Error loading game resources."
msgstr ""
#: engines/sci/detection.cpp:143
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr ""
#: engines/sci/detection.cpp:144
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
#: engines/sci/detection.cpp:153
msgid "Enable high resolution graphics"
msgstr ""
#: engines/sci/detection.cpp:154
msgid "Enable high resolution graphics/content"
msgstr ""
#: engines/sci/detection.cpp:163
msgid "Enable black-lined video"
msgstr ""
#: engines/sci/detection.cpp:164
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
#: engines/sci/detection.cpp:174
msgid "Use high-quality video scaling"
msgstr ""
#: engines/sci/detection.cpp:175
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
#: engines/sci/detection.cpp:185
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr ""
#: engines/sci/detection.cpp:186
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
#: engines/sci/detection.cpp:195
msgid "Prefer digital sound effects"
msgstr ""
#: engines/sci/detection.cpp:196
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr ""
#: engines/sci/detection.cpp:215
msgid "Use CD audio"
msgstr "CD音楽を使用"
#: engines/sci/detection.cpp:216
msgid "Use CD audio instead of in-game audio, if available"
msgstr ""
#: engines/sci/detection.cpp:226
msgid "Use Windows cursors"
msgstr ""
#: engines/sci/detection.cpp:227
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
#: engines/sci/detection.cpp:237
msgid "Use silver cursors"
msgstr ""
#: engines/sci/detection.cpp:238
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
#: engines/sci/detection.cpp:248
msgid "Enable content censoring"
msgstr ""
#: engines/sci/detection.cpp:249
msgid "Enable the game's built-in optional content censoring"
msgstr ""
#: engines/sci/detection.cpp:259
msgid "Upscale videos"
msgstr ""
#: engines/sci/detection.cpp:260
msgid "Upscale videos to double their size"
msgstr ""
#: engines/sci/detection.cpp:289
msgid "MIDI mode:"
msgstr "MIDI モード:"
#: engines/sci/detection.cpp:290
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
#: engines/sci/detection.cpp:295
msgid "Standard (GM / MT-32)"
msgstr "標準 (GM / MT-32)"
#: engines/sci/detection.cpp:299
msgid "Roland D-110 / D-10 / D-20"
msgstr "ローランド D-110 / D-10 / D-20"
#: engines/sci/detection.cpp:303
msgid "Yamaha FB-01"
msgstr "ヤマハ FB-01"
#: engines/sci/engine/kfile.cpp:484
msgid "(Autosave)"
msgstr "(自動セーブ)"
#: engines/sci/engine/kgraphics32.cpp:358
#, c-format
msgid "Please use an external viewer to open the game's help file: %s"
msgstr ""
#: engines/sci/engine/kmisc.cpp:874
msgid ""
"The Poker logic is hardcoded in an external DLL, and is not implemented yet. "
"There exists some dummy logic for now, where opponent actions are chosen "
"randomly"
msgstr ""
#: engines/sci/engine/savegame.cpp:1407
msgid "The format of this saved game is obsolete, unable to load it"
msgstr ""
#: engines/sci/engine/savegame.cpp:1409
#, c-format
msgid "Savegame version is %d, maximum supported is %0d"
msgstr ""
#: engines/sci/engine/savegame.cpp:1420
msgid ""
"This saved game was created with a different version of the game, unable to "
"load it"
msgstr ""
#: engines/sci/graphics/video32.cpp:69
#, c-format
msgid ""
"Cannot play back %dbpp video on a system with maximum color depth of 8bpp"
msgstr ""
#: engines/sci/resource.cpp:836
msgid ""
"Missing or corrupt game resources have been detected. Some game features may "
"not work properly. Please check the console for more information, and verify "
"that your game files are valid."
msgstr ""
#: engines/sci/sci.cpp:389
msgid ""
"Subtitles are enabled, but subtitling in King's Quest 7 was unfinished and "
"disabled in the release version of the game. ScummVM allows the subtitles to "
"be re-enabled, but because they were removed from the original game, they do "
"not always render properly or reflect the actual game speech. This is not a "
"ScummVM bug -- it is a problem with the game's assets."
msgstr ""
#: engines/sci/sci.cpp:413
msgid ""
"You have selected General MIDI as a sound device. Sierra has provided after-"
"market support for General MIDI for this game in their \"General MIDI Utility"
"\". Please, apply this patch in order to enjoy MIDI music with this game. "
"Once you have obtained it, you can unpack all of the included *.PAT files in "
"your ScummVM extras folder and ScummVM will add the appropriate patch "
"automatically. Alternatively, you can follow the instructions in the READ.ME "
"file included in the patch and rename the associated *.PAT file to 4.PAT and "
"place it in the game folder. Without this patch, General MIDI music for this "
"game will sound badly distorted."
msgstr ""
#: engines/sci/sci.cpp:432
msgid ""
"Your game is patched with a fan made script patch. Such patches have been "
"reported to cause issues, as they modify game scripts extensively. The "
"issues that these patches fix do not occur in ScummVM, so you are advised to "
"remove this patch from your game folder in order to avoid having unexpected "
"errors and/or issues later on."
msgstr ""
#: engines/sci/sci.cpp:518
msgid "Download patch"
msgstr "パッチをダウンロード"
#: engines/sci/sci.cpp:519
msgid ""
"(or click 'Download patch' button. But note - it only downloads, you will "
"have to continue from there)\n"
msgstr ""
#: engines/sci/sci.cpp:526
msgid ""
"GK2 has a fan made subtitles, available thanks to the good persons at "
"SierraHelp.\n"
"\n"
"Installation:\n"
"- download http://www.sierrahelp.com/Files/Patches/GabrielKnight/"
"GK2Subtitles.zip\n"
msgstr ""
#: engines/sci/sci.cpp:884
msgid ""
"Characters saved inside ScummVM are shown automatically. Character files "
"saved in the original interpreter need to be put inside ScummVM's saved "
"games directory and a prefix needs to be added depending on which game it "
"was saved in: 'qfg1-' for Quest for Glory 1, 'qfg2-' for Quest for Glory 2. "
"Example: 'qfg2-thief.sav'."
msgstr ""
#: engines/sci/sound/music.cpp:161
msgid ""
"The selected audio driver requires the following file(s):\n"
"\n"
msgstr ""
#: engines/sci/sound/music.cpp:164
msgid ""
"\n"
"\n"
"Some audio drivers (at least for some games) were made\n"
"available by Sierra as aftermarket patches and thus might not\n"
"have been installed as part of the original game setup.\n"
"\n"
"Please copy these file(s) into your game data directory.\n"
"\n"
"However, please note that the file(s) might not be available\n"
"separately but only as content of (patched) resource bundles.\n"
"In that case you may need to apply the original Sierra patch.\n"
"\n"
msgstr ""
#: engines/scumm/detection.cpp:158
msgid "Show Object Line"
msgstr ""
#: engines/scumm/detection.cpp:159
msgid "Show the names of objects at the bottom of the screen"
msgstr ""
#: engines/scumm/detection.cpp:165
msgid "Use NES Classic Palette"
msgstr ""
#: engines/scumm/detection.cpp:166
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
#: engines/scumm/dialogs.cpp:169
#, c-format
msgid "Insert Disk %c and Press Button to Continue."
msgstr ""
#: engines/scumm/dialogs.cpp:170
#, c-format
msgid "Unable to Find %s, (%c%d) Press Button."
msgstr ""
#: engines/scumm/dialogs.cpp:171
#, c-format
msgid "Error reading disk %c, (%c%d) Press Button."
msgstr ""
#: engines/scumm/dialogs.cpp:172
msgid "Game Paused. Press SPACE to Continue."
msgstr ""
#. I18N: You may specify 'Yes' symbol at the end of the line, like this:
#. "Moechten Sie wirklich neu starten? (J/N)J"
#. Will react to J as 'Yes'
#: engines/scumm/dialogs.cpp:176
msgid "Are you sure you want to restart? (Y/N)Y"
msgstr ""
#. I18N: you may specify 'Yes' symbol at the end of the line. See previous comment
#: engines/scumm/dialogs.cpp:178
msgid "Are you sure you want to quit? (Y/N)Y"
msgstr ""
#: engines/scumm/dialogs.cpp:183
msgid "Play"
msgstr ""
#: engines/scumm/dialogs.cpp:187
msgid "Insert save/load game disk"
msgstr ""
#: engines/scumm/dialogs.cpp:188
msgid "You must enter a name"
msgstr ""
#: engines/scumm/dialogs.cpp:189
msgid "The game was NOT saved (disk full?)"
msgstr ""
#: engines/scumm/dialogs.cpp:190
msgid "The game was NOT loaded"
msgstr ""
#: engines/scumm/dialogs.cpp:191
#, c-format
msgid "Saving '%s'"
msgstr ""
#: engines/scumm/dialogs.cpp:192
#, c-format
msgid "Loading '%s'"
msgstr ""
#: engines/scumm/dialogs.cpp:193
msgid "Name your SAVE game"
msgstr ""
#: engines/scumm/dialogs.cpp:194
msgid "Select a game to LOAD"
msgstr ""
#: engines/scumm/dialogs.cpp:195
msgid "Game title)"
msgstr ""
#. I18N: Previous page button
#: engines/scumm/dialogs.cpp:281
msgid "~P~revious"
msgstr "前(~P~)"
#. I18N: Next page button
#: engines/scumm/dialogs.cpp:283
msgid "~N~ext"
msgstr "次(~N~)"
#: engines/scumm/dialogs.cpp:602
msgid "Speech Only"
msgstr "音声のみ"
#: engines/scumm/dialogs.cpp:603
msgid "Speech and Subtitles"
msgstr "音声と字幕"
#: engines/scumm/dialogs.cpp:604
msgid "Subtitles Only"
msgstr "字幕のみ"
#: engines/scumm/dialogs.cpp:612
msgctxt "lowres"
msgid "Speech & Subs"
msgstr ""
#: engines/scumm/dialogs.cpp:658
msgid "Select a Proficiency Level."
msgstr ""
#: engines/scumm/dialogs.cpp:660
msgid "Refer to your Loom(TM) manual for help."
msgstr ""
#: engines/scumm/dialogs.cpp:664
msgid "Practice"
msgstr ""
#: engines/scumm/dialogs.cpp:665
msgid "Expert"
msgstr ""
#: engines/scumm/help.cpp:73
msgid "Common keyboard commands:"
msgstr ""
#: engines/scumm/help.cpp:74
msgid "Save / Load dialog"
msgstr ""
#: engines/scumm/help.cpp:76
msgid "Skip line of text"
msgstr ""
#: engines/scumm/help.cpp:77
msgid "Esc"
msgstr ""
#: engines/scumm/help.cpp:77
msgid "Skip cutscene"
msgstr ""
#: engines/scumm/help.cpp:78 engines/wintermute/keymapper_tables.h:1686
msgid "Space"
msgstr ""
#: engines/scumm/help.cpp:78
msgid "Pause game"
msgstr ""
#: engines/scumm/help.cpp:79 engines/scumm/help.cpp:84
#: engines/scumm/help.cpp:95 engines/scumm/help.cpp:96
#: engines/scumm/help.cpp:97 engines/scumm/help.cpp:98
#: engines/scumm/help.cpp:99 engines/scumm/help.cpp:100
#: engines/scumm/help.cpp:101 engines/scumm/help.cpp:102
msgid "Ctrl"
msgstr ""
#: engines/scumm/help.cpp:79
msgid "Load saved game 1-10"
msgstr ""
#: engines/scumm/help.cpp:80 engines/scumm/help.cpp:84
#: engines/scumm/help.cpp:86 engines/scumm/help.cpp:100
#: engines/scumm/help.cpp:101 engines/scumm/help.cpp:102
msgid "Alt"
msgstr ""
#: engines/scumm/help.cpp:80
msgid "Save game 1-10"
msgstr ""
#: engines/scumm/help.cpp:86 engines/scumm/help.cpp:89
msgid "Enter"
msgstr ""
#: engines/scumm/help.cpp:87
msgid "Music volume up / down"
msgstr ""
#: engines/scumm/help.cpp:88
msgid "Text speed slower / faster"
msgstr ""
#: engines/scumm/help.cpp:89
msgid "Simulate left mouse button"
msgstr ""
#: engines/scumm/help.cpp:90 engines/wintermute/keymapper_tables.h:1741
msgid "Tab"
msgstr ""
#: engines/scumm/help.cpp:90
msgid "Simulate right mouse button"
msgstr ""
#: engines/scumm/help.cpp:93
msgid "Special keyboard commands:"
msgstr ""
#: engines/scumm/help.cpp:94
msgid "Show / Hide console"
msgstr ""
#: engines/scumm/help.cpp:95
msgid "Start the debugger"
msgstr ""
#: engines/scumm/help.cpp:96
msgid "Show memory consumption"
msgstr ""
#: engines/scumm/help.cpp:97
msgid "Run in fast mode (*)"
msgstr ""
#: engines/scumm/help.cpp:98
msgid "Run in really fast mode (*)"
msgstr ""
#: engines/scumm/help.cpp:100
msgid "Switch between graphics filters"
msgstr ""
#: engines/scumm/help.cpp:101
msgid "Increase / Decrease scale factor"
msgstr ""
#: engines/scumm/help.cpp:102
msgid "Toggle aspect-ratio correction"
msgstr ""
#: engines/scumm/help.cpp:107
msgid "* Note that using ctrl-f and"
msgstr ""
#: engines/scumm/help.cpp:108
msgid " ctrl-g are not recommended"
msgstr ""
#: engines/scumm/help.cpp:109
msgid " since they may cause crashes"
msgstr ""
#: engines/scumm/help.cpp:110
msgid " or incorrect game behavior."
msgstr ""
#: engines/scumm/help.cpp:114
msgid "Spinning drafts on the keyboard:"
msgstr ""
#: engines/scumm/help.cpp:116
msgid "Main game controls:"
msgstr ""
#: engines/scumm/help.cpp:121 engines/scumm/help.cpp:136
#: engines/scumm/help.cpp:161
msgid "Push"
msgstr "押す"
#: engines/scumm/help.cpp:122 engines/scumm/help.cpp:137
#: engines/scumm/help.cpp:162
msgid "Pull"
msgstr "引く"
#: engines/scumm/help.cpp:123 engines/scumm/help.cpp:138
#: engines/scumm/help.cpp:163 engines/scumm/help.cpp:197
#: engines/scumm/help.cpp:207
msgid "Give"
msgstr "上げる"
#: engines/scumm/help.cpp:124 engines/scumm/help.cpp:139
#: engines/scumm/help.cpp:164 engines/scumm/help.cpp:190
#: engines/scumm/help.cpp:208
msgid "Open"
msgstr "開く"
#: engines/scumm/help.cpp:126
msgid "Go to"
msgstr "行く"
#: engines/scumm/help.cpp:127
msgid "Get"
msgstr "取る"
#: engines/scumm/help.cpp:128 engines/scumm/help.cpp:152
#: engines/scumm/help.cpp:170 engines/scumm/help.cpp:198
#: engines/scumm/help.cpp:213 engines/scumm/help.cpp:224
#: engines/scumm/help.cpp:250 engines/wintermute/keymapper_tables.h:138
#: engines/wintermute/keymapper_tables.h:1202
msgid "Use"
msgstr ""
#: engines/scumm/help.cpp:129 engines/scumm/help.cpp:141
msgid "Read"
msgstr "読む"
#: engines/scumm/help.cpp:130 engines/scumm/help.cpp:147
msgid "New kid"
msgstr ""
#: engines/scumm/help.cpp:131 engines/scumm/help.cpp:153
#: engines/scumm/help.cpp:171
msgid "Turn on"
msgstr "付く"
#: engines/scumm/help.cpp:132 engines/scumm/help.cpp:154
#: engines/scumm/help.cpp:172
msgid "Turn off"
msgstr "消す"
#: engines/scumm/help.cpp:142 engines/scumm/help.cpp:167
#: engines/scumm/help.cpp:194 engines/wintermute/keymapper_tables.h:1190
msgid "Walk to"
msgstr ""
#: engines/scumm/help.cpp:143 engines/scumm/help.cpp:168
#: engines/scumm/help.cpp:195 engines/scumm/help.cpp:210
#: engines/scumm/help.cpp:227 engines/wintermute/keymapper_tables.h:132
#: engines/wintermute/keymapper_tables.h:1196
msgid "Pick up"
msgstr ""
#: engines/scumm/help.cpp:144 engines/scumm/help.cpp:169
msgid "What is"
msgstr ""
#: engines/scumm/help.cpp:146
msgid "Unlock"
msgstr "解く"
#: engines/scumm/help.cpp:149
msgid "Put on"
msgstr ""
#: engines/scumm/help.cpp:150
msgid "Take off"
msgstr ""
#: engines/scumm/help.cpp:156
msgid "Fix"
msgstr "直す"
#: engines/scumm/help.cpp:158
msgid "Switch"
msgstr ""
#: engines/scumm/help.cpp:166 engines/scumm/help.cpp:228
msgid "Look"
msgstr "見る"
#: engines/scumm/help.cpp:173 engines/scumm/help.cpp:223
msgid "Talk"
msgstr "話す"
#: engines/scumm/help.cpp:174
msgid "Travel"
msgstr "旅する"
#: engines/scumm/help.cpp:175
msgid "To Henry / To Indy"
msgstr ""
#. I18N: These are different musical notes
#: engines/scumm/help.cpp:179
msgid "play C minor on distaff"
msgstr ""
#: engines/scumm/help.cpp:180
msgid "play D on distaff"
msgstr ""
#: engines/scumm/help.cpp:181
msgid "play E on distaff"
msgstr ""
#: engines/scumm/help.cpp:182
msgid "play F on distaff"
msgstr ""
#: engines/scumm/help.cpp:183
msgid "play G on distaff"
msgstr ""
#: engines/scumm/help.cpp:184
msgid "play A on distaff"
msgstr ""
#: engines/scumm/help.cpp:185
msgid "play B on distaff"
msgstr ""
#: engines/scumm/help.cpp:186
msgid "play C major on distaff"
msgstr ""
#: engines/scumm/help.cpp:192 engines/scumm/help.cpp:214
msgid "puSh"
msgstr ""
#: engines/scumm/help.cpp:193 engines/scumm/help.cpp:215
msgid "pull (Yank)"
msgstr ""
#: engines/scumm/help.cpp:196 engines/scumm/help.cpp:212
#: engines/scumm/help.cpp:248 engines/wintermute/keymapper_tables.h:126
#: engines/wintermute/keymapper_tables.h:1208
msgid "Talk to"
msgstr ""
#: engines/scumm/help.cpp:199 engines/scumm/help.cpp:211
#: engines/wintermute/keymapper_tables.h:120
#: engines/wintermute/keymapper_tables.h:1184
msgid "Look at"
msgstr ""
#: engines/scumm/help.cpp:200
msgid "turn oN"
msgstr ""
#: engines/scumm/help.cpp:201
msgid "turn oFf"
msgstr ""
#: engines/scumm/help.cpp:217
msgid "KeyUp"
msgstr ""
#: engines/scumm/help.cpp:217
msgid "Highlight prev dialogue"
msgstr ""
#: engines/scumm/help.cpp:218
msgid "KeyDown"
msgstr ""
#: engines/scumm/help.cpp:218
msgid "Highlight next dialogue"
msgstr ""
#: engines/scumm/help.cpp:222
msgid "Walk"
msgstr "歩く"
#: engines/scumm/help.cpp:226
msgid "Object"
msgstr ""
#: engines/scumm/help.cpp:229
msgid "Black and White / Color"
msgstr ""
#: engines/scumm/help.cpp:232
msgid "Eyes"
msgstr "目"
#: engines/scumm/help.cpp:233
msgid "Tongue"
msgstr "舌"
#: engines/scumm/help.cpp:235
msgid "Punch"
msgstr ""
#: engines/scumm/help.cpp:236
msgid "Kick"
msgstr "蹴る"
#: engines/scumm/help.cpp:240
msgid "Regular cursor"
msgstr ""
#. I18N: Comm is a communication device
#: engines/scumm/help.cpp:243
msgid "Comm"
msgstr ""
#: engines/scumm/help.cpp:246
msgid "Save / Load / Options"
msgstr ""
#: engines/scumm/help.cpp:257
msgid "Other game controls:"
msgstr ""
#: engines/scumm/help.cpp:259 engines/scumm/help.cpp:269
msgid "Inventory:"
msgstr ""
#: engines/scumm/help.cpp:260 engines/scumm/help.cpp:276
msgid "Scroll list up"
msgstr ""
#: engines/scumm/help.cpp:261 engines/scumm/help.cpp:277
msgid "Scroll list down"
msgstr ""
#: engines/scumm/help.cpp:262 engines/scumm/help.cpp:270
msgid "Upper left item"
msgstr ""
#: engines/scumm/help.cpp:263 engines/scumm/help.cpp:272
msgid "Lower left item"
msgstr ""
#: engines/scumm/help.cpp:264 engines/scumm/help.cpp:273
msgid "Upper right item"
msgstr ""
#: engines/scumm/help.cpp:265 engines/scumm/help.cpp:275
msgid "Lower right item"
msgstr ""
#: engines/scumm/help.cpp:271
msgid "Middle left item"
msgstr ""
#: engines/scumm/help.cpp:274
msgid "Middle right item"
msgstr ""
#: engines/scumm/help.cpp:281 engines/scumm/help.cpp:286
msgid "Switching characters:"
msgstr ""
#: engines/scumm/help.cpp:283
msgid "Second kid"
msgstr ""
#: engines/scumm/help.cpp:284
msgid "Third kid"
msgstr ""
#: engines/scumm/help.cpp:293
msgid "Toggle Inventory/IQ Points display"
msgstr ""
#: engines/scumm/help.cpp:294
msgid "Toggle Keyboard/Mouse Fighting (*)"
msgstr ""
#: engines/scumm/help.cpp:296
msgid "* Keyboard Fighting is always on,"
msgstr ""
#: engines/scumm/help.cpp:297
msgid " so despite the in-game message this"
msgstr ""
#: engines/scumm/help.cpp:298
msgid " actually toggles Mouse Fighting Off/On"
msgstr ""
#: engines/scumm/help.cpp:305
msgid "Fighting controls (numpad):"
msgstr ""
#: engines/scumm/help.cpp:306 engines/scumm/help.cpp:307
#: engines/scumm/help.cpp:308
msgid "Step back"
msgstr ""
#: engines/scumm/help.cpp:309
msgid "Block high"
msgstr ""
#: engines/scumm/help.cpp:310
msgid "Block middle"
msgstr ""
#: engines/scumm/help.cpp:311
msgid "Block low"
msgstr ""
#: engines/scumm/help.cpp:316
msgid "Sucker punch"
msgstr ""
#: engines/scumm/help.cpp:319
msgid "These are for Indy on left."
msgstr ""
#: engines/scumm/help.cpp:320
msgid "When Indy is on the right,"
msgstr ""
#: engines/scumm/help.cpp:321
msgid "7, 4, and 1 are switched with"
msgstr ""
#: engines/scumm/help.cpp:322
msgid "9, 6, and 3, respectively."
msgstr ""
#: engines/scumm/help.cpp:331
msgid "Biplane controls (numpad):"
msgstr ""
#: engines/scumm/help.cpp:332
msgid "Fly to upper left"
msgstr ""
#: engines/scumm/help.cpp:333
msgid "Fly to left"
msgstr ""
#: engines/scumm/help.cpp:334
msgid "Fly to lower left"
msgstr ""
#: engines/scumm/help.cpp:335
msgid "Fly upwards"
msgstr ""
#: engines/scumm/help.cpp:336
msgid "Fly straight"
msgstr ""
#: engines/scumm/help.cpp:337
msgid "Fly down"
msgstr ""
#: engines/scumm/help.cpp:338
msgid "Fly to upper right"
msgstr ""
#: engines/scumm/help.cpp:339
msgid "Fly to right"
msgstr ""
#: engines/scumm/help.cpp:340
msgid "Fly to lower right"
msgstr ""
#: engines/scumm/input.cpp:563
msgid "Snap scroll on"
msgstr ""
#: engines/scumm/input.cpp:565
msgid "Snap scroll off"
msgstr ""
#: engines/scumm/input.cpp:578
msgid "Music volume: "
msgstr "音楽の音量: "
#: engines/scumm/input.cpp:595
msgid "Subtitle speed: "
msgstr ""
#: engines/scumm/scumm.cpp:1899
#, c-format
msgid ""
"Native MIDI support requires the Roland Upgrade from LucasArts,\n"
"but %s is missing. Using AdLib instead."
msgstr ""
#: engines/scumm/scumm.cpp:2765
msgid ""
"Usually, Maniac Mansion would start now. But for that to work, the game "
"files for Maniac Mansion have to be in the 'Maniac' directory inside the "
"Tentacle game directory, and the game has to be added to ScummVM."
msgstr ""
#: engines/scumm/players/player_v3m.cpp:129
msgid ""
"Could not find the 'Loom' Macintosh executable to read the\n"
"instruments from. Music will be disabled."
msgstr ""
#: engines/scumm/players/player_v5m.cpp:107
msgid ""
"Could not find the 'Monkey Island' Macintosh executable to read the\n"
"instruments from. Music will be disabled."
msgstr ""
#: engines/scumm/imuse/drivers/amiga.cpp:654
msgid ""
"This AMIGA version is missing (at least) the following file(s):\n"
"\n"
msgstr ""
#: engines/scumm/imuse/drivers/amiga.cpp:659
msgid ""
"\n"
"Please copy these file(s) into the game data directory.\n"
"\n"
msgstr ""
#: engines/sherlock/detection.cpp:60
msgid "Pixellated scene transitions"
msgstr ""
#: engines/sherlock/detection.cpp:61
msgid "When changing scenes, a randomized pixel transition is done"
msgstr ""
#: engines/sherlock/detection.cpp:70
msgid "Don't show hotspots when moving mouse"
msgstr ""
#: engines/sherlock/detection.cpp:71
msgid ""
"Only show hotspot names after you actually click on a hotspot or action "
"button"
msgstr ""
#: engines/sherlock/detection.cpp:80
msgid "Show character portraits"
msgstr ""
#: engines/sherlock/detection.cpp:81
msgid "Show portraits for the characters when conversing"
msgstr ""
#: engines/sherlock/detection.cpp:90
msgid "Slide dialogs into view"
msgstr ""
#: engines/sherlock/detection.cpp:91
msgid "Slide UI dialogs into view, rather than simply showing them immediately"
msgstr ""
#: engines/sherlock/detection.cpp:100
msgid "Transparent windows"
msgstr ""
#: engines/sherlock/detection.cpp:101
msgid "Show windows with a partially transparent background"
msgstr ""
#: engines/sky/compact.cpp:142
msgid "The \"sky.cpt\" engine data file has an incorrect size."
msgstr ""
#: engines/sky/detection.cpp:39
msgid "Floppy intro"
msgstr ""
#: engines/sky/detection.cpp:40
msgid "Use the floppy version's intro (CD version only)"
msgstr ""
#: engines/stark/detection.cpp:340
msgid "Load modded assets"
msgstr ""
#: engines/stark/detection.cpp:341
msgid "Enable loading of external replacement assets."
msgstr ""
#: engines/stark/detection.cpp:349
msgid "Enable linear filtering of the backgrounds images"
msgstr ""
#: engines/stark/detection.cpp:350
msgid ""
"When linear filtering is enabled the background graphics are smoother in "
"full screen mode, at the cost of some details."
msgstr ""
#: engines/stark/detection.cpp:358
msgid "Enable font anti-aliasing"
msgstr ""
#: engines/stark/detection.cpp:359
msgid "When font anti-aliasing is enabled, the text is smoother."
msgstr ""
#: engines/stark/stark.cpp:291
msgid "You are missing recommended data files:"
msgstr ""
#: engines/stark/stark.cpp:305
msgid ""
"The 'fonts' folder is required to experience the text style as it was "
"designed. The Steam release is known to be missing it. You can get the fonts "
"from the demo version of the game."
msgstr ""
#: engines/stark/stark.cpp:312
msgid ""
"'gui.ini' is recommended to get proper font settings for the game "
"localization."
msgstr ""
#: engines/stark/stark.cpp:318
msgid "'language.ini' is recommended to get localized confirmation dialogs."
msgstr ""
#: engines/stark/stark.cpp:324
msgid "'game.exe' is recommended to get styled confirmation dialogs."
msgstr ""
#: engines/supernova/supernova.cpp:187
#, c-format
msgid "Unable to locate the text for %s language in engine data file."
msgstr ""
#: engines/supernova/supernova.cpp:470
#, c-format
msgid ""
"Incorrect version of the '%s' engine data file found. Expected %d but got %d."
msgstr ""
#: engines/supernova/supernova.cpp:480
#, c-format
msgid "Unable to find block for part %d"
msgstr ""
#: engines/supernova/supernova.cpp:523
#, c-format
msgid "Unable to find '%s' in game folder or the engine data file."
msgstr ""
#: engines/supernova/supernova.cpp:827
msgid ""
"Failed to save temporary game state. Make sure your save game directory is "
"set in ScummVM and that you can write to it."
msgstr ""
#: engines/supernova/supernova.cpp:828
msgid "Failed to load temporary game state."
msgstr ""
#: engines/supernova/detection.cpp:35
msgid "Improved mode"
msgstr ""
#: engines/supernova/detection.cpp:36
msgid ""
"Removes some repetitive actions, adds possibility to change verbs by keyboard"
msgstr ""
#: engines/sword1/animation.cpp:532
#, c-format
msgid "PSX stream cutscene '%s' cannot be played in paletted mode"
msgstr ""
#: engines/sword1/animation.cpp:553 engines/sword2/animation.cpp:449
msgid "DXA cutscenes found but ScummVM has been built without zlib"
msgstr ""
#: engines/sword1/animation.cpp:569 engines/sword2/animation.cpp:465
msgid ""
"MPEG-2 cutscenes found but ScummVM has been built without MPEG-2 support"
msgstr ""
#: engines/sword1/animation.cpp:576 engines/sword2/animation.cpp:474
#, c-format
msgid "Cutscene '%s' not found"
msgstr ""
#: engines/sword1/control.cpp:887
msgid ""
"ScummVM found that you have old saved games for Broken Sword 1 that should "
"be converted.\n"
"The old saved game format is no longer supported, so you will not be able to "
"load your games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked again the next "
"time you start the game.\n"
msgstr ""
#: engines/sword1/control.cpp:1261
#, c-format
msgid ""
"Target new saved game already exists!\n"
"Would you like to keep the old saved game (%s) or the new one (%s)?\n"
msgstr ""
#: engines/sword1/control.cpp:1264
msgid "Keep the old one"
msgstr ""
#: engines/sword1/control.cpp:1264
msgid "Keep the new one"
msgstr ""
#: engines/sword1/logic.cpp:1635
msgid "This is the end of the Broken Sword 1 Demo"
msgstr ""
#: engines/sword2/animation.cpp:429
msgid ""
"PSX cutscenes found but ScummVM has been built without RGB color support"
msgstr ""
#: engines/sword25/detection.cpp:41
msgid "Use English speech"
msgstr ""
#: engines/sword25/detection.cpp:42
msgid ""
"Use English speech instead of German for every language other than German"
msgstr ""
#: engines/teenagent/resources.cpp:121
msgid ""
"The teenagent.dat file is compressed and zlib hasn't been included in this "
"executable. Please decompress it"
msgstr ""
#: engines/tony/tony.cpp:257
#, c-format
msgid "Font variant not present in '%s' engine data file."
msgstr ""
#: engines/toon/toon.cpp:225
#, c-format
msgid "Saved game in slot #%d "
msgstr ""
#: engines/toon/toon.cpp:229
#, c-format
msgid "Could not quick save into slot #%d"
msgstr ""
#: engines/toon/toon.cpp:242
#, c-format
msgid "Saved game #%d quick loaded"
msgstr ""
#: engines/toon/toon.cpp:246
#, c-format
msgid "Could not quick load the saved game #%d"
msgstr ""
#: engines/toon/toon.cpp:1528
#, c-format
msgid "Unable to locate the '%s' data file."
msgstr ""
#: engines/ultima/shared/early/ultima_early.cpp:71
msgid "Could not find correct ultima.dat datafile"
msgstr ""
#: engines/ultima/shared/engine/data_archive.cpp:81
#, c-format
msgid "Could not locate engine data %s"
msgstr ""
#: engines/ultima/shared/engine/data_archive.cpp:99
#, c-format
msgid "Out of date engine data. Expected %d.%d, but got version %d.%d"
msgstr ""
#: engines/ultima/nuvie/nuvie.cpp:382
#, c-format
msgid "loading quick save %d"
msgstr ""
#: engines/ultima/nuvie/nuvie.cpp:387
#, c-format
msgid "saving quick save %d"
msgstr ""
#: engines/ultima/nuvie/meta_engine.cpp:39
msgid "Original Save"
msgstr ""
#: engines/ultima/nuvie/save/save_game.cpp:212
msgid "Transfer Character"
msgstr ""
#: engines/ultima/ultima8/meta_engine.cpp:123
msgid "Ultima VIII"
msgstr "ウルティマ VIII"
#: engines/ultima/ultima8/meta_engine.cpp:123
msgid "Crusader"
msgstr ""
#: engines/ultima/ultima8/meta_engine.cpp:169
msgid "Ultima VIII Cheats"
msgstr ""
#: engines/ultima/ultima8/meta_engine.cpp:184
msgid "Ultima VIII Debug"
msgstr ""
#: engines/ultima/ultima8/gumps/u8_save_gump.cpp:299
msgid "[corrupt]"
msgstr ""
#: engines/ultima/ultima8/gumps/u8_save_gump.cpp:302
msgid "[outdated]"
msgstr ""
#: engines/ultima/ultima8/gumps/u8_save_gump.cpp:305
msgid "[too modern]"
msgstr ""
#: engines/wintermute/detection.cpp:42
msgid "Show FPS-counter"
msgstr ""
#: engines/wintermute/detection.cpp:43
msgid "Show the current number of frames per second in the upper left corner"
msgstr ""
#: engines/wintermute/detection.cpp:52
msgid "Sprite bilinear filtering (SLOW)"
msgstr ""
#: engines/wintermute/detection.cpp:53
msgid "Apply bilinear filtering to individual sprites"
msgstr ""
#: engines/wintermute/wintermute.cpp:180
msgid "This game requires PNG, JPEG and Vorbis support."
msgstr ""
#: engines/wintermute/wintermute.cpp:191
msgid "This game requires the FoxTail subengine, which is not compiled in."
msgstr ""
#: engines/wintermute/wintermute.cpp:202
msgid "This game requires the HeroCraft subengine, which is not compiled in."
msgstr ""
#: engines/wintermute/wintermute.cpp:213
msgid ""
"This game requires 3D capabilities that are out ScummVM scope. As such, it "
"is likely to be unplayable totally or partially."
msgstr ""
#: engines/wintermute/keymapper_tables.h:61
msgid "Escape"
msgstr ""
#: engines/wintermute/keymapper_tables.h:147
#: engines/wintermute/keymapper_tables.h:510
#: engines/wintermute/keymapper_tables.h:1666
#: engines/wintermute/keymapper_tables.h:1761
msgid "Walk forward"
msgstr ""
#: engines/wintermute/keymapper_tables.h:153
#: engines/wintermute/keymapper_tables.h:515
#: engines/wintermute/keymapper_tables.h:1768
msgid "Walk backward"
msgstr ""
#: engines/wintermute/keymapper_tables.h:171
#: engines/wintermute/keymapper_tables.h:468
#: engines/wintermute/keymapper_tables.h:1412
msgid "Show scene geometry"
msgstr ""
#: engines/wintermute/keymapper_tables.h:180
#: engines/wintermute/keymapper_tables.h:196
#: engines/wintermute/keymapper_tables.h:656
#: engines/wintermute/keymapper_tables.h:852
#: engines/wintermute/keymapper_tables.h:980
msgid "Previous page"
msgstr "前のページ"
#: engines/wintermute/keymapper_tables.h:187
#: engines/wintermute/keymapper_tables.h:204
#: engines/wintermute/keymapper_tables.h:663
#: engines/wintermute/keymapper_tables.h:859
#: engines/wintermute/keymapper_tables.h:985
msgid "Next page"
msgstr "次のページ"
#: engines/wintermute/keymapper_tables.h:232
#: engines/wintermute/keymapper_tables.h:255
#: engines/wintermute/keymapper_tables.h:304
#: engines/wintermute/keymapper_tables.h:331
#: engines/wintermute/keymapper_tables.h:435
#: engines/wintermute/keymapper_tables.h:563
#: engines/wintermute/keymapper_tables.h:584
#: engines/wintermute/keymapper_tables.h:608
#: engines/wintermute/keymapper_tables.h:635
#: engines/wintermute/keymapper_tables.h:794
#: engines/wintermute/keymapper_tables.h:1040
#: engines/wintermute/keymapper_tables.h:1066
#: engines/wintermute/keymapper_tables.h:1122
#: engines/wintermute/keymapper_tables.h:1148
#: engines/wintermute/keymapper_tables.h:1305
#: engines/wintermute/keymapper_tables.h:1354
#: engines/wintermute/keymapper_tables.h:1537
#: engines/wintermute/keymapper_tables.h:1653
msgid "Show hints"
msgstr ""
#: engines/wintermute/keymapper_tables.h:242
#: engines/wintermute/keymapper_tables.h:442
#: engines/wintermute/keymapper_tables.h:614
#: engines/wintermute/keymapper_tables.h:1093
#: engines/wintermute/keymapper_tables.h:1169
#: engines/wintermute/keymapper_tables.h:1312
#: engines/wintermute/keymapper_tables.h:1324
#: engines/wintermute/keymapper_tables.h:1333
#: engines/wintermute/keymapper_tables.h:1504
msgid "Show inventory"
msgstr ""
#: engines/wintermute/keymapper_tables.h:262
#: engines/wintermute/keymapper_tables.h:311
#: engines/wintermute/keymapper_tables.h:338
#: engines/wintermute/keymapper_tables.h:1486
#: engines/wintermute/keymapper_tables.h:1544
msgid "GUI variant A"
msgstr ""
#: engines/wintermute/keymapper_tables.h:269
#: engines/wintermute/keymapper_tables.h:318
#: engines/wintermute/keymapper_tables.h:345
#: engines/wintermute/keymapper_tables.h:1492
#: engines/wintermute/keymapper_tables.h:1550
msgid "GUI variant B"
msgstr ""
#: engines/wintermute/keymapper_tables.h:276
#: engines/wintermute/keymapper_tables.h:352
#: engines/wintermute/keymapper_tables.h:866
msgid "Phone cancel button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:281
#: engines/wintermute/keymapper_tables.h:357
#: engines/wintermute/keymapper_tables.h:871
msgid "Phone up button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:287
#: engines/wintermute/keymapper_tables.h:363
#: engines/wintermute/keymapper_tables.h:877
msgid "Phone down button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:369
#: engines/wintermute/keymapper_tables.h:883
msgid "Phone 0 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:374
#: engines/wintermute/keymapper_tables.h:888
msgid "Phone 1 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:379
#: engines/wintermute/keymapper_tables.h:893
msgid "Phone 2 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:384
#: engines/wintermute/keymapper_tables.h:898
msgid "Phone 3 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:389
#: engines/wintermute/keymapper_tables.h:903
msgid "Phone 4 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:394
#: engines/wintermute/keymapper_tables.h:908
msgid "Phone 5 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:399
#: engines/wintermute/keymapper_tables.h:913
msgid "Phone 6 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:404
#: engines/wintermute/keymapper_tables.h:918
msgid "Phone 7 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:409
#: engines/wintermute/keymapper_tables.h:923
msgid "Phone 8 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:414
#: engines/wintermute/keymapper_tables.h:928
msgid "Phone 9 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:419
#: engines/wintermute/keymapper_tables.h:933
msgid "Phone * button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:424
#: engines/wintermute/keymapper_tables.h:938
msgid "Phone # button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:448
#: engines/wintermute/keymapper_tables.h:1073
msgid "Show help"
msgstr ""
#: engines/wintermute/keymapper_tables.h:454
#: engines/wintermute/keymapper_tables.h:621
#: engines/wintermute/keymapper_tables.h:642
#: engines/wintermute/keymapper_tables.h:1047
#: engines/wintermute/keymapper_tables.h:1079
#: engines/wintermute/keymapper_tables.h:1134
#: engines/wintermute/keymapper_tables.h:1155
#: engines/wintermute/keymapper_tables.h:1340
#: engines/wintermute/keymapper_tables.h:1523
#: engines/wintermute/keymapper_tables.h:1721
msgid "Scroll up"
msgstr ""
#: engines/wintermute/keymapper_tables.h:461
#: engines/wintermute/keymapper_tables.h:628
#: engines/wintermute/keymapper_tables.h:649
#: engines/wintermute/keymapper_tables.h:1054
#: engines/wintermute/keymapper_tables.h:1086
#: engines/wintermute/keymapper_tables.h:1141
#: engines/wintermute/keymapper_tables.h:1162
#: engines/wintermute/keymapper_tables.h:1347
#: engines/wintermute/keymapper_tables.h:1530
#: engines/wintermute/keymapper_tables.h:1726
msgid "Scroll down"
msgstr ""
#: engines/wintermute/keymapper_tables.h:473
msgid "Change shadow type"
msgstr ""
#: engines/wintermute/keymapper_tables.h:483
#: engines/wintermute/keymapper_tables.h:570
msgid "Volume max"
msgstr ""
#: engines/wintermute/keymapper_tables.h:488
msgid "Show debug parser"
msgstr ""
#: engines/wintermute/keymapper_tables.h:495
#: engines/wintermute/keymapper_tables.h:603
#: engines/wintermute/keymapper_tables.h:1228
#: engines/wintermute/keymapper_tables.h:1434
msgid "Debug print"
msgstr ""
#: engines/wintermute/keymapper_tables.h:500
#: engines/wintermute/keymapper_tables.h:1407
msgid "Exit"
msgstr ""
#: engines/wintermute/keymapper_tables.h:505
msgid "Light helper window"
msgstr ""
#: engines/wintermute/keymapper_tables.h:530
msgid "Run forward"
msgstr ""
#: engines/wintermute/keymapper_tables.h:535
msgid "Run backward"
msgstr ""
#: engines/wintermute/keymapper_tables.h:540
msgid "Turn left fast"
msgstr ""
#: engines/wintermute/keymapper_tables.h:545
msgid "Turn right fast"
msgstr ""
#: engines/wintermute/keymapper_tables.h:550
msgid "Show blueprint"
msgstr ""
#: engines/wintermute/keymapper_tables.h:577
msgid "Volume off"
msgstr ""
#: engines/wintermute/keymapper_tables.h:591
msgid "Change font size"
msgstr ""
#: engines/wintermute/keymapper_tables.h:670
msgid "Save game"
msgstr ""
#: engines/wintermute/keymapper_tables.h:680
msgid "Quick save"
msgstr ""
#: engines/wintermute/keymapper_tables.h:685
msgid "Walking speed: Low"
msgstr ""
#: engines/wintermute/keymapper_tables.h:690
msgid "Walking speed: Medium"
msgstr ""
#: engines/wintermute/keymapper_tables.h:695
msgid "Walking speed: High"
msgstr ""
#: engines/wintermute/keymapper_tables.h:700
msgid "Quick load"
msgstr ""
#: engines/wintermute/keymapper_tables.h:705
#: engines/wintermute/keymapper_tables.h:1035
#: engines/wintermute/keymapper_tables.h:1429
msgid "Cancel waiting"
msgstr ""
#: engines/wintermute/keymapper_tables.h:715
msgid "First page"
msgstr ""
#: engines/wintermute/keymapper_tables.h:720
msgid "Last page"
msgstr ""
#: engines/wintermute/keymapper_tables.h:727
msgid "Walking speed: Ultra Super Mega Fast"
msgstr ""
#: engines/wintermute/keymapper_tables.h:743
msgid "Show game credits"
msgstr ""
#: engines/wintermute/keymapper_tables.h:748
msgid "Play selected music record"
msgstr ""
#: engines/wintermute/keymapper_tables.h:753
msgid "Select next music record"
msgstr ""
#: engines/wintermute/keymapper_tables.h:758
msgid "Play note 1: A"
msgstr ""
#: engines/wintermute/keymapper_tables.h:763
msgid "Play note 2: F#"
msgstr ""
#: engines/wintermute/keymapper_tables.h:768
msgid "Play note 3: D#"
msgstr ""
#: engines/wintermute/keymapper_tables.h:773
msgid "Play note 4: C#"
msgstr ""
#: engines/wintermute/keymapper_tables.h:778
msgid "Play note 5: E"
msgstr ""
#: engines/wintermute/keymapper_tables.h:783
msgid "Play note 6: G#"
msgstr ""
#: engines/wintermute/keymapper_tables.h:788
msgid "Play note 7: B"
msgstr ""
#: engines/wintermute/keymapper_tables.h:801
msgid "Ability: Telekinesis"
msgstr ""
#: engines/wintermute/keymapper_tables.h:806
msgid "Ability: Push"
msgstr ""
#: engines/wintermute/keymapper_tables.h:811
msgid "Ability: Lightning"
msgstr ""
#: engines/wintermute/keymapper_tables.h:816
msgid "Ability: Light"
msgstr ""
#: engines/wintermute/keymapper_tables.h:821
msgid "Ability: Wind"
msgstr ""
#: engines/wintermute/keymapper_tables.h:826
msgid "Ability: Sound"
msgstr ""
#: engines/wintermute/keymapper_tables.h:831
msgid "Ability: Esence"
msgstr ""
#: engines/wintermute/keymapper_tables.h:836
msgid "Ability: Exorcist"
msgstr ""
#: engines/wintermute/keymapper_tables.h:841
msgid "Skip minigame"
msgstr ""
#: engines/wintermute/keymapper_tables.h:949
msgid "Show hints / Dance move"
msgstr ""
#: engines/wintermute/keymapper_tables.h:956
msgid "Dance move up"
msgstr ""
#: engines/wintermute/keymapper_tables.h:962
msgid "Dance move down"
msgstr ""
#: engines/wintermute/keymapper_tables.h:968
msgid "Dance move left"
msgstr ""
#: engines/wintermute/keymapper_tables.h:974
msgid "Dance move right"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1004
msgid "Cancel input"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1114
msgid "Shift"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1214
msgid "Use Chapayev"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1234
#: engines/wintermute/keymapper_tables.h:1639
msgid "Next action"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1242
#: engines/wintermute/keymapper_tables.h:1647
msgid "Previous action"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1261
#: engines/wintermute/keymapper_tables.h:1424
msgid "Settings"
msgstr "設定"
#: engines/wintermute/keymapper_tables.h:1266
msgid "Dialogue answer 1"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1271
msgid "Dialogue answer 2"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1276
msgid "Dialogue answer 3"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1281
msgid "Dialogue answer 4"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1291
msgid "Spin slower"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1298
msgid "Spin faster"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1376
msgid "Zoom out"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1383
msgid "Zoom in"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1396
#: engines/wintermute/keymapper_tables.h:1511
msgid "Show journal"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1439
msgid "Bezier window"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1455
msgid "Droid action"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1517
msgid "Music menu"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1561
msgid "Rotate"
msgstr "回す"
#: engines/wintermute/keymapper_tables.h:1586
msgid "Drop"
msgstr "落とす"
#: engines/wintermute/keymapper_tables.h:1594
msgid "Player 1: Up"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1599
msgid "Player 1: Left"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1604
msgid "Player 1: Down"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1609
msgid "Player 1: Right"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1614
msgid "Player 2: Up"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1619
msgid "Player 2: Left"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1624
msgid "Player 2: Down"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1629
msgid "Player 2: Right"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1634
msgid "Debug FPS"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1731
msgid "F1"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1736
msgid "Key i"
msgstr ""
#: engines/xeen/detection.cpp:47
msgid "Show item costs in standard inventory mode"
msgstr ""
#: engines/xeen/detection.cpp:48
msgid ""
"Shows item costs in standard inventory mode, allowing the value of items to "
"be compared"
msgstr ""
#: engines/xeen/detection.cpp:57
msgid "More durable armor"
msgstr ""
#: engines/xeen/detection.cpp:58
msgid "Armor won't break until character is at -80HP, rather than merely -10HP"
msgstr ""
#: engines/xeen/saves.cpp:291
msgid "Failed to autosave"
msgstr ""
#: engines/zvision/detection_tables.h:60
msgid "Double FPS"
msgstr ""
#: engines/zvision/detection_tables.h:61
msgid "Increase framerate from 30 to 60 FPS"
msgstr ""
#: engines/zvision/detection_tables.h:70
msgid "Enable Venus"
msgstr ""
#: engines/zvision/detection_tables.h:71
msgid "Enable the Venus help system"
msgstr ""
#: engines/zvision/detection_tables.h:80
msgid "Disable animation while turning"
msgstr ""
#: engines/zvision/detection_tables.h:81
msgid "Disable animation while turning in panorama mode"
msgstr ""
#: engines/zvision/detection_tables.h:90
msgid "Use high resolution MPEG video"
msgstr ""
#: engines/zvision/detection_tables.h:91
msgid "Use MPEG video from the DVD version instead of lower resolution AVI"
msgstr ""
#: engines/zvision/file/save_manager.cpp:222
#, c-format
msgid ""
"This saved game uses version %u, but this engine only supports up to version "
"%d. You will need an updated version of the engine to use this saved game."
msgstr ""
#: engines/zvision/zvision.cpp:313
msgid ""
"Before playing this game, you'll need to copy the required fonts into "
"ScummVM's extras directory, or into the game directory. On Windows, you'll "
"need the following font files from the Windows font directory: Times New "
"Roman, Century Schoolbook, Garamond, Courier New and Arial. Alternatively, "
"you can download the Liberation Fonts or the GNU FreeFont package. You'll "
"need all the fonts from the font package you choose, i.e., LiberationMono, "
"LiberationSans and LiberationSerif, or FreeMono, FreeSans and FreeSerif "
"respectively."
msgstr ""
#~ msgid "Quit Game"
#~ msgstr "ゲームを終了する"
#~ msgid "Look Up"
#~ msgstr "上を見る"
#~ msgid "Look Down"
#~ msgstr "下を見る"