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![David Fioramonti](/assets/img/avatar_default.png)
In scummvm and the original engine if you try to unlock/lock stars in photoview/skyview then the stars will not unlock/lock, but the sounds associated with unlocking and locking were playing. Giving a false impression that the locking/unlocking was happening. The sounds no longer play when in photoview.
116 lines
2.7 KiB
C++
116 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TITANIC_STAR_CONTROL_H
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#define TITANIC_STAR_CONTROL_H
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#include "titanic/core/game_object.h" // class SimpleFile
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#include "titanic/star_control/star_field.h"
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#include "titanic/star_control/star_view.h"
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namespace Titanic {
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class CPetControl;
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class CStarControl : public CGameObject {
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DECLARE_MESSAGE_MAP;
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bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
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bool MouseMoveMsg(CMouseMoveMsg *msg);
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bool KeyCharMsg(CKeyCharMsg *msg);
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bool FrameMsg(CFrameMsg *msg);
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bool MovementMsg(CMovementMsg *msg);
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private:
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bool _enabled;
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CStarField _starField;
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CStarView _view;
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Rect _starRect;
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CPetControl *_petControl;
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private:
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/**
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* Called for ever new game frame
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*/
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void newFrame();
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public:
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CLASSDEF;
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CStarControl();
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virtual ~CStarControl();
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/**
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* Save the data for the class to file
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*/
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virtual void save(SimpleFile *file, int indent);
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/**
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* Load the data for the class from file
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*/
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virtual void load(SimpleFile *file);
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/**
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* Allows the item to draw itself
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*/
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virtual void draw(CScreenManager *screenManager);
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/**
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* _starField is currently showing the starfield
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*/
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bool isStarFieldMode();
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/**
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* Does an action in the star control
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*/
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void doAction(StarControlAction action);
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/**
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* Returns true if the starfield puzzle has been solved
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*/
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bool isSolved() const;
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/**
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* Return true if the starfield puzzle was skipped
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*/
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bool isSkipped() const;
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/**
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* Forces the starfield to be solved
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*/
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void forceSolved();
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/**
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* Returns true if a star destination can be set
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*/
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bool canSetStarDestination() const;
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/**
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* Called when a star destination is set
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*/
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void starDestinationSet();
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/**
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* Updates the camerea for the star view
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*/
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void updateCamera() { _view.updateCamera(); }
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};
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} // End of namespace Titanic
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#endif /* TITANIC_STAR_CONTROL_H */
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