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https://github.com/libretro/scummvm.git
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603 lines
14 KiB
C++
603 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/system.h"
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#include "common/util.h"
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#include "common/textconsole.h"
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#include "parallaction/parallaction.h"
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#include "parallaction/exec.h"
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#include "parallaction/input.h"
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#include "parallaction/parser.h"
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#include "parallaction/saveload.h"
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#include "parallaction/sound.h"
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#include "parallaction/walk.h"
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namespace Parallaction {
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const char *Parallaction_br::_partNames[] = {
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"PART0",
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"PART1",
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"PART2",
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"PART3",
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"PART4"
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};
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Parallaction_br::Parallaction_br(OSystem* syst, const PARALLACTIONGameDescription *gameDesc) : Parallaction(syst, gameDesc),
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_locationParser(0), _programParser(0), _soundManI(0) {
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}
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Common::Error Parallaction_br::init() {
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_screenWidth = 640;
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_screenHeight = 400;
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if (getPlatform() == Common::kPlatformPC) {
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if (getFeatures() & GF_DEMO) {
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_disk = new DosDemoDisk_br(this);
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} else {
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_disk = new DosDisk_br(this);
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}
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_disk->setLanguage(2); // NOTE: language is now hardcoded to English. Original used command-line parameters.
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_soundManI = new DosSoundMan_br(this);
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} else {
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_disk = new AmigaDisk_br(this);
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_disk->setLanguage(2); // NOTE: language is now hardcoded to English. Original used command-line parameters.
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_soundManI = new AmigaSoundMan_br(this);
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}
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_disk->init();
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_soundMan = new SoundMan(_soundManI);
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initResources();
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initFonts();
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_locationParser = new LocationParser_br(this);
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_locationParser->init();
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_programParser = new ProgramParser_br(this);
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_programParser->init();
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_cmdExec = new CommandExec_br(this);
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_programExec = new ProgramExec_br(this);
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_walker = new PathWalker_BR(this);
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_part = -1;
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_nextPart = -1;
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_subtitle[0] = 0;
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_subtitle[1] = 0;
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memset(_zoneFlags, 0, sizeof(_zoneFlags));
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_countersNames = 0;
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_saveLoad = new SaveLoad_br(this, _saveFileMan);
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initInventory();
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setupBalloonManager();
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Parallaction::init();
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return Common::kNoError;
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}
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Parallaction_br::~Parallaction_br() {
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freeFonts();
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freeCharacter();
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destroyInventory();
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delete _objects;
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delete _locationParser;
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delete _programParser;
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_location._animations.remove(_char._ani);
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delete _walker;
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}
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void Parallaction_br::callFunction(uint index, void* parm) {
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assert(index < 6); // magic value 6 is maximum # of callables for Big Red Adventure
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(this->*_callables[index])(parm);
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}
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bool Parallaction_br::processGameEvent(int event) {
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if (event == kEvNone) {
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return true;
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}
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bool c = true;
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_input->stopHovering();
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switch (event) {
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case kEvIngameMenu:
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startIngameMenu();
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c = false;
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break;
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}
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_input->setArrowCursor();
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return c;
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}
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Common::Error Parallaction_br::go() {
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bool splash = true;
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while (!shouldQuit()) {
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if (getFeatures() & GF_DEMO) {
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scheduleLocationSwitch("camalb");
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_nextPart = 1;
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_input->_inputMode = Input::kInputModeGame;
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} else {
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startGui(splash);
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// don't show splash after first time
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splash = false;
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}
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// initCharacter();
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while (((g_engineFlags & kEngineReturn) == 0) && (!shouldQuit())) {
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runGame();
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}
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g_engineFlags &= ~kEngineReturn;
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cleanupGame();
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}
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return Common::kNoError;
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}
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void Parallaction_br::freeFonts() {
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delete _menuFont;
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_menuFont = 0;
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delete _dialogueFont;
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_dialogueFont = 0;
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// no need to delete _labelFont, since it is using the same buffer as _menuFont
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_labelFont = 0;
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}
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void Parallaction_br::runPendingZones() {
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ZonePtr z;
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_cmdExec->runSuspended();
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if (_activeZone) {
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z = _activeZone; // speak Zone or sound
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_activeZone.reset();
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if (ACTIONTYPE(z) == kZoneSpeak && z->u._speakDialogue) {
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enterDialogueMode(z);
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} else {
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runZone(z); // FIXME: BRA doesn't handle sound yet
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}
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}
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if (_activeZone2) {
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z = _activeZone2; // speak Zone or sound
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_activeZone2.reset();
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if (ACTIONTYPE(z) == kZoneSpeak && z->u._speakDialogue) {
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enterDialogueMode(z);
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} else {
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runZone(z); // FIXME: BRA doesn't handle sound yet
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}
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}
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}
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void Parallaction_br::freeCharacter() {
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_gfx->freeCharacterObjects();
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delete _char._talk;
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delete _char._ani->gfxobj;
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_char._talk = 0;
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_char._ani->gfxobj = 0;
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}
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void Parallaction_br::freeLocation(bool removeAll) {
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// free open location stuff
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clearSubtitles();
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_localFlagNames->clear();
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_gfx->freeLocationObjects();
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// save zone and animation flags
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ZoneList::iterator zit = _location._zones.begin();
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for ( ; zit != _location._zones.end(); ++zit) {
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restoreOrSaveZoneFlags(*zit, false);
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}
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AnimationList::iterator ait = _location._animations.begin();
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for ( ; ait != _location._animations.end(); ++ait) {
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restoreOrSaveZoneFlags(*ait, false);
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}
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_location._animations.remove(_char._ani);
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_location.cleanup(removeAll);
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_location._animations.push_front(_char._ani);
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}
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void Parallaction_br::cleanupGame() {
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freeLocation(true);
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freeCharacter();
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delete _globalFlagsNames;
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delete _objectsNames;
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delete _countersNames;
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_globalFlagsNames = 0;
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_objectsNames = 0;
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_countersNames = 0;
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_numLocations = 0;
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g_globalFlags = 0;
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memset(_localFlags, 0, sizeof(_localFlags));
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memset(_locationNames, 0, sizeof(_locationNames));
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memset(_zoneFlags, 0, sizeof(_zoneFlags));
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}
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void Parallaction_br::changeLocation() {
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if (_newLocationName.empty()) {
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return;
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}
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if (_nextPart != -1) {
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cleanupGame();
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// more cleanup needed for part changes (see also saveload)
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g_globalFlags = 0;
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cleanInventory(true);
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strcpy(_characterName1, "null");
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_part = _nextPart;
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if (getFeatures() & GF_DEMO) {
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assert(_part == 1);
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} else {
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assert(_part >= 0 && _part <= 4);
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}
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_disk->selectArchive(_partNames[_part]);
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memset(_counters, 0, sizeof(_counters));
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_globalFlagsNames = _disk->loadTable("global");
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_objectsNames = _disk->loadTable("objects");
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_countersNames = _disk->loadTable("counters");
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// TODO: maybe handle this into Disk
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delete _objects;
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if (getPlatform() == Common::kPlatformPC) {
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_objects = _disk->loadObjects("icone.ico");
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} else {
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_objects = _disk->loadObjects("icons.ico", _part);
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}
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parseLocation("common.slf");
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}
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freeLocation(false);
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// load new location
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strcpy(_location._name, _newLocationName.c_str());
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parseLocation(_location._name);
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if (_location._startPosition.x != -1000) {
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_char._ani->setFoot(_location._startPosition);
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_char._ani->setF(_location._startFrame);
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}
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// re-link the follower animation
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setFollower(_followerName);
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if (_follower) {
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Common::Point p = _location._followerStartPosition;
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if (p.x == -1000) {
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_char._ani->getFoot(p);
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}
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_follower->setFoot(p);
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_follower->setF(_location._followerStartFrame);
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}
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_location._startPosition.x = -1000;
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_location._startPosition.y = -1000;
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_location._followerStartPosition.x = -1000;
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_location._followerStartPosition.y = -1000;
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_gfx->setScrollPosX(0);
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_gfx->setScrollPosY(0);
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if (_char._ani->gfxobj) {
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Common::Point foot;
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_char._ani->getFoot(foot);
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if (foot.x > 550)
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_gfx->setScrollPosX(320);
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if (foot.y > 350)
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_gfx->setScrollPosY(foot.y - 350);
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}
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// kFlagsRemove is cleared because the character is visible by default.
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// Commands can hide the character, anyway.
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_char._ani->_flags &= ~kFlagsRemove;
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_cmdExec->run(_location._commands);
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doLocationEnterTransition();
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_cmdExec->run(_location._aCommands);
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// NOTE: music should not started here!
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// TODO: implement the music commands which control music execution
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_soundMan->execute(SC_PLAYMUSIC);
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g_engineFlags &= ~kEngineChangeLocation;
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_newLocationName.clear();
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_nextPart = -1;
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}
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// FIXME: Parallaction_br::parseLocation() is now a verbatim copy of the same routine from Parallaction_ns.
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void Parallaction_br::parseLocation(const char *filename) {
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debugC(1, kDebugParser, "parseLocation('%s')", filename);
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// find a new available slot
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allocateLocationSlot(filename);
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Script *script = _disk->loadLocation(filename);
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// parse the text file
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LocationParserOutput_br out;
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_locationParser->parse(script, &out);
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assert(out._info);
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delete script;
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bool visited = getLocationFlags() & kFlagsVisited;
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// load background, mask and path
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_disk->loadScenery(*out._info,
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out._backgroundName.empty() ? 0 : out._backgroundName.c_str(),
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out._maskName.empty() ? 0 : out._maskName.c_str(),
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out._pathName.empty() ? 0 : out._pathName.c_str());
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// assign background
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_gfx->setBackground(kBackgroundLocation, out._info);
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// process zones
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ZoneList::iterator zit = _location._zones.begin();
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for ( ; zit != _location._zones.end(); ++zit) {
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ZonePtr z = *zit;
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// restore the flags if the location has already been visited
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restoreOrSaveZoneFlags(z, visited);
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// (re)link the bounding animation if needed
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if (z->_flags & kFlagsAnimLinked) {
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z->_linkedAnim = _location.findAnimation(z->_linkedName.c_str());
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}
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bool visible = (z->_flags & kFlagsRemove) == 0;
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if (visible) {
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showZone(z, visible);
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}
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}
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// load the character (must be done before animations are processed)
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if (!out._characterName.empty()) {
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changeCharacter(out._characterName.c_str());
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}
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// process animations
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AnimationList::iterator ait = _location._animations.begin();
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for ( ; ait != _location._animations.end(); ++ait) {
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// restore the flags if the location has already been visited
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restoreOrSaveZoneFlags(*ait, visited);
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// load the script
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if ((*ait)->_scriptName) {
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loadProgram(*ait, (*ait)->_scriptName);
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}
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}
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debugC(1, kDebugParser, "parseLocation('%s') done", filename);
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return;
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}
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void Parallaction_br::loadProgram(AnimationPtr a, const char *filename) {
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debugC(1, kDebugParser, "loadProgram(Animation: %s, script: %s)", a->_name, filename);
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Script *script = _disk->loadScript(filename);
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ProgramPtr program(new Program);
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program->_anim = a;
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_programParser->parse(script, program);
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delete script;
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_location._programs.push_back(program);
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debugC(1, kDebugParser, "loadProgram() done");
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return;
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}
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void Parallaction_br::changeCharacter(const char *name) {
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const char *charName = _char.getName();
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if (scumm_stricmp(charName, name)) {
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freeCharacter();
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debugC(1, kDebugExec, "changeCharacter(%s)", name);
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_char.setName(name);
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_char._ani->gfxobj = _gfx->loadCharacterAnim(name);
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_char._talk = _disk->loadTalk(name);
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/* TODO: adjust inventories as following
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* 1) if not on game load, then copy _inventory to the right slot of _charInventories
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* 2) copy the new inventory from the right slot of _charInventories
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*/
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}
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_char._ani->_flags |= kFlagsActive;
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}
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bool Parallaction_br::counterExists(const Common::String &name) {
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return Table::notFound != _countersNames->lookup(name.c_str());
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}
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int Parallaction_br::getCounterValue(const Common::String &name) {
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int index = _countersNames->lookup(name.c_str());
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if (index != Table::notFound) {
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return _counters[index - 1];
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}
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return 0;
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}
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void Parallaction_br::setCounterValue(const Common::String &name, int value) {
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int index = _countersNames->lookup(name.c_str());
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if (index != Table::notFound) {
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_counters[index - 1] = value;
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}
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}
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void Parallaction_br::testCounterCondition(const Common::String &name, int op, int value) {
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int index = _countersNames->lookup(name.c_str());
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if (index == Table::notFound) {
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clearLocationFlags(kFlagsTestTrue);
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return;
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}
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int c = _counters[index - 1];
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// these definitions must match those in parser_br.cpp
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#define CMD_TEST 25
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#define CMD_TEST_GT 26
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#define CMD_TEST_LT 27
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bool res = false;
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switch (op) {
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case CMD_TEST:
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res = (c == value);
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break;
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case CMD_TEST_GT:
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res = (c > value);
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break;
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case CMD_TEST_LT:
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res = (c < value);
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break;
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default:
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error("unknown operator in testCounterCondition");
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}
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if (res) {
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setLocationFlags(kFlagsTestTrue);
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} else {
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clearLocationFlags(kFlagsTestTrue);
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}
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}
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void Parallaction_br::updateWalkers() {
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_walker->walk();
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}
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void Parallaction_br::scheduleWalk(int16 x, int16 y, bool fromUser) {
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AnimationPtr a = _char._ani;
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if ((a->_flags & kFlagsRemove) || (a->_flags & kFlagsActive) == 0) {
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return;
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}
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_walker->setCharacterPath(a, x, y);
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if (!fromUser) {
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_walker->stopFollower();
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} else {
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if (_follower) {
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_walker->setFollowerPath(_follower, x, y);
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}
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}
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g_engineFlags |= kEngineWalking;
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}
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void Parallaction_br::setFollower(const Common::String &name) {
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if (name.empty()) {
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_followerName.clear();
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_follower.reset();
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} else {
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_followerName = name;
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_follower = _location.findAnimation(name.c_str());
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}
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}
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void Parallaction_br::restoreOrSaveZoneFlags(ZonePtr z, bool restore) {
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if ((z->_locationIndex == INVALID_LOCATION_INDEX) || (z->_index == INVALID_ZONE_INDEX)) {
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return;
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}
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if (restore) {
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z->_flags = _zoneFlags[z->_locationIndex][z->_index];
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} else {
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_zoneFlags[z->_locationIndex][z->_index] = z->_flags;
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}
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}
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int Parallaction_br::getSfxStatus() {
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if (!_soundManI) {
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return -1;
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}
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return _soundManI->isSfxEnabled() ? 1 : 0;
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}
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int Parallaction_br::getMusicStatus() {
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if (!_soundManI) {
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return -1;
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}
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return _soundManI->isMusicEnabled() ? 1 : 0;
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}
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void Parallaction_br::enableSfx(bool enable) {
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if (_soundManI) {
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_soundManI->enableSfx(enable);
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}
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}
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void Parallaction_br::enableMusic(bool enable) {
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if (_soundManI) {
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_soundManI->enableMusic(enable);
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}
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}
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} // namespace Parallaction
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