scummvm/engines/wintermute/coll_templ.h
2012-09-04 22:17:23 +02:00

87 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_COLL_TEMPL_H
#define WINTERMUTE_COLL_TEMPL_H
#include "common/array.h"
#include "engines/wintermute/base/base_persistence_manager.h"
namespace Wintermute {
// Basically Common::Array with peristence-support.
template<typename TYPE>
class BaseArray : public Common::Array<TYPE> {
public:
// TODO: Might want to make sure that destructors are called when replacing/deleting/getting destructed
bool persist(BasePersistenceManager *persistMgr) {
int j;
if (persistMgr->getIsSaving()) {
j = Common::Array<TYPE>::size();
persistMgr->transfer("ArraySize", &j);
typename Common::Array<TYPE>::const_iterator it = Common::Array<TYPE>::begin();
for (; it != Common::Array<TYPE>::end(); ++it) {
TYPE obj = *it;
persistMgr->transfer("", &obj);
}
} else {
Common::Array<TYPE>::clear();
persistMgr->transfer("ArraySize", &j);
for (int i = 0; i < j; i++) {
TYPE obj;
persistMgr->transfer("", &obj);
add(obj);
}
}
return true;
}
int add(TYPE newElement) {
Common::Array<TYPE>::push_back(newElement);
return Common::Array<TYPE>::size() - 1;
}
void remove_at(uint32 idx) {
Common::Array<TYPE>::remove_at(idx);
}
void remove_at(uint32 idx, uint32 num) {
while (num) {
if (idx >= Common::Array<TYPE>::size()) {
break;
}
Common::Array<TYPE>::remove_at(idx);
}
}
template<typename T2>
void copy(const BaseArray<T2> &src) {
Common::Array<TYPE>::insert_at(0, src);
}
};
} // end of namespace Wintermute
#endif