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87 lines
2.5 KiB
C++
87 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_COLL_TEMPL_H
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#define WINTERMUTE_COLL_TEMPL_H
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#include "common/array.h"
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#include "engines/wintermute/base/base_persistence_manager.h"
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namespace Wintermute {
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// Basically Common::Array with peristence-support.
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template<typename TYPE>
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class BaseArray : public Common::Array<TYPE> {
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public:
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// TODO: Might want to make sure that destructors are called when replacing/deleting/getting destructed
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bool persist(BasePersistenceManager *persistMgr) {
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int j;
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if (persistMgr->getIsSaving()) {
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j = Common::Array<TYPE>::size();
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persistMgr->transfer("ArraySize", &j);
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typename Common::Array<TYPE>::const_iterator it = Common::Array<TYPE>::begin();
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for (; it != Common::Array<TYPE>::end(); ++it) {
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TYPE obj = *it;
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persistMgr->transfer("", &obj);
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}
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} else {
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Common::Array<TYPE>::clear();
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persistMgr->transfer("ArraySize", &j);
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for (int i = 0; i < j; i++) {
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TYPE obj;
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persistMgr->transfer("", &obj);
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add(obj);
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}
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}
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return true;
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}
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int add(TYPE newElement) {
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Common::Array<TYPE>::push_back(newElement);
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return Common::Array<TYPE>::size() - 1;
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}
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void remove_at(uint32 idx) {
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Common::Array<TYPE>::remove_at(idx);
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}
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void remove_at(uint32 idx, uint32 num) {
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while (num) {
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if (idx >= Common::Array<TYPE>::size()) {
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break;
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}
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Common::Array<TYPE>::remove_at(idx);
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}
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}
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template<typename T2>
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void copy(const BaseArray<T2> &src) {
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Common::Array<TYPE>::insert_at(0, src);
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}
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};
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} // end of namespace Wintermute
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#endif
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