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https://github.com/libretro/scummvm.git
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30080c7e07
The marbles are currently drawn, and you can pick them up, but you can not place them on the grid yet. svn-id: r52661
200 lines
5.1 KiB
C++
200 lines
5.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef MOHAWK_RIVEN_H
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#define MOHAWK_RIVEN_H
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#include "mohawk/mohawk.h"
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#include "mohawk/riven_scripts.h"
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#include "gui/saveload.h"
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#include "common/random.h"
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namespace Mohawk {
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struct MohawkGameDescription;
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class MohawkArchive;
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class RivenGraphics;
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class RivenExternal;
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class RivenConsole;
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class RivenSaveLoad;
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class RivenOptionsDialog;
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#define RIVEN_STACKS 8
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// Riven Stack Types
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enum {
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aspit = 0, // Main Menu, Books, Setup
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bspit = 1, // Book-Making Island
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gspit = 2, // Garden Island
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jspit = 3, // Jungle Island
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ospit = 4, // 233rd Age (Gehn's Office)
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pspit = 5, // Prison Island
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rspit = 6, // Rebel Age (Tay)
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tspit = 7 // Temple Island
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};
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// NAME Resource ID's
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enum {
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CardNames = 1,
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HotspotNames = 2,
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ExternalCommandNames = 3,
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VariableNames = 4,
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StackNames = 5
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};
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// Rects for the inventory object positions (initialized in
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// MohawkEngine_Riven's constructor).
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extern Common::Rect *g_atrusJournalRect1;
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extern Common::Rect *g_atrusJournalRect2;
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extern Common::Rect *g_cathJournalRect2;
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extern Common::Rect *g_atrusJournalRect3;
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extern Common::Rect *g_cathJournalRect3;
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extern Common::Rect *g_trapBookRect3;
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extern Common::Rect *g_demoExitRect;
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struct RivenHotspot {
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uint16 blstID;
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int16 name_resource;
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Common::Rect rect;
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uint16 u0;
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uint16 mouse_cursor;
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uint16 index;
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int16 u1;
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int16 zipModeHotspot;
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RivenScriptList scripts;
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bool enabled;
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};
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struct Card {
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int16 name;
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uint16 zipModePlace;
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bool hasData;
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RivenScriptList scripts;
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};
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struct ZipMode {
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Common::String name;
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uint16 id;
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bool operator== (const ZipMode& z) const;
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};
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class MohawkEngine_Riven : public MohawkEngine {
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protected:
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Common::Error run();
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public:
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MohawkEngine_Riven(OSystem *syst, const MohawkGameDescription *gamedesc);
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virtual ~MohawkEngine_Riven();
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RivenGraphics *_gfx;
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RivenExternal *_externalScriptHandler;
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Common::RandomSource *_rnd;
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RivenScriptManager *_scriptMan;
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Card _cardData;
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GUI::Debugger *getDebugger();
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bool canLoadGameStateCurrently() { return true; }
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bool canSaveGameStateCurrently() { return true; }
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Common::Error loadGameState(int slot);
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Common::Error saveGameState(int slot, const char *desc);
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bool hasFeature(EngineFeature f) const;
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private:
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MohawkArchive *_extrasFile; // We need a separate handle for the extra data
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RivenConsole *_console;
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RivenSaveLoad *_saveLoad;
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RivenOptionsDialog *_optionsDialog;
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// Stack/Card-related functions and variables
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uint16 _curCard;
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uint16 _curStack;
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void loadCard(uint16);
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void handleEvents();
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// Hotspot related functions and variables
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uint16 _hotspotCount;
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void loadHotspots(uint16);
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void checkInventoryClick();
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bool _showHotspots;
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void updateZipMode();
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// Variables
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uint32 *_vars;
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uint32 _varCount;
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// Miscellaneous
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bool _gameOver;
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bool _ignoreNextMouseUp;
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public:
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// Stack/card/script funtions
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void changeToCard(uint16 dest);
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void changeToStack(uint16);
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void refreshCard();
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Common::String getName(uint16 nameResource, uint16 nameID);
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Common::String getStackName(uint16 stack) const;
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void runCardScript(uint16 scriptType);
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void runUpdateScreenScript() { runCardScript(kCardUpdateScript); }
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uint16 getCurCard() const { return _curCard; }
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uint16 getCurStack() const { return _curStack; }
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uint16 matchRMAPToCard(uint32);
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uint32 getCurCardRMAP();
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// Hotspot functions/variables
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RivenHotspot *_hotspots;
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int32 _curHotspot;
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Common::Array<ZipMode> _zipModeData;
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uint16 getHotspotCount() const { return _hotspotCount; }
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void runHotspotScript(uint16 hotspot, uint16 scriptType);
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int32 getCurHotspot() const { return _curHotspot; }
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Common::String getHotspotName(uint16 hotspot);
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void checkHotspotChange();
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// Variable functions
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void initVars();
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uint32 getVarCount() const { return _varCount; }
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uint32 getGlobalVar(uint32 index);
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Common::String getGlobalVarName(uint32 index);
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uint32 *getLocalVar(uint32 index);
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uint32 *getVar(const Common::String &varName);
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// Miscellaneous
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void setGameOver() { _gameOver = true; }
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void ignoreNextMouseUp() { _ignoreNextMouseUp = true; }
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Common::SeekableReadStream *getExtrasResource(uint32 tag, uint16 id);
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bool _activatedSLST;
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void runLoadDialog();
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void delayAndUpdate(uint32 ms);
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};
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} // End of namespace Mohawk
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#endif
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