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he
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SCUMM: Skip endian conversion on little endian systems (instead of assigning values back to themselves)
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2010-10-23 15:47:23 +00:00 |
imuse
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SCUMM: minor cleanup
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2010-09-18 11:26:10 +00:00 |
imuse_digi
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insane
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ALL: Fix various typos (patch #3093266)
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2010-10-24 13:04:33 +00:00 |
smush
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SCUMM: Fix out of bound access (discovered by Code Analysis in MS VS2010; thanks to aquadran for helping verify the fix)
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2010-10-18 19:03:24 +00:00 |
actor.cpp
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SCUMM: Add alternative version of patch #3094717 - MMC64: save actor state.
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2010-10-26 04:20:20 +00:00 |
actor.h
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SCUMM: Add alternative version of patch #3094717 - MMC64: save actor state.
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2010-10-26 04:20:20 +00:00 |
akos.cpp
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ALL: Fix indention (whitespaces -> tabs)
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2010-10-23 15:46:50 +00:00 |
akos.h
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base-costume.cpp
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base-costume.h
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bomp.cpp
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Fix for bug #2995282 "FT: Cavefish Hideout Chase (Failure Cutscene) Crash".
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2010-05-09 20:17:30 +00:00 |
bomp.h
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Fix for bug #2995282 "FT: Cavefish Hideout Chase (Failure Cutscene) Crash".
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2010-05-09 20:17:30 +00:00 |
boxes.cpp
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SCUMM: Add patch #3093051 - MMC64: Ladder facing patch.
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2010-10-25 07:07:23 +00:00 |
boxes.h
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camera.cpp
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charset-fontdata.cpp
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charset.cpp
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SCUMM/FM-TOWNS JAPANESE: fix font drawing in MI1 intro
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2010-10-23 00:30:21 +00:00 |
charset.h
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SCUMM/FM-TOWNS: more improvements to japanese font drawing
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2010-10-17 13:08:00 +00:00 |
costume.cpp
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costume.h
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cursor.cpp
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LOOM PC-Engine: fix mouse cursor
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2010-10-10 14:22:10 +00:00 |
debugger.cpp
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SCUMM: Move class Player_V2CMS to its own header file
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2010-10-25 16:41:39 +00:00 |
debugger.h
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detection_tables.h
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SCUMM: Add workaround to allow saved games to be shared between Macintosh and Windows versions of Backyard Baseball 2001.
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2010-10-23 06:27:16 +00:00 |
detection.cpp
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SCUMM: Switch to the new SaveStateDescriptor::setPlayTime.
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2010-10-29 16:41:49 +00:00 |
detection.h
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dialogs.cpp
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SCUMM: Move class Player_V2CMS to its own header file
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2010-10-25 16:41:39 +00:00 |
dialogs.h
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SCUMM: Fix for bug #3064655 "Restart with F8 key not working properly".
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2010-09-13 23:35:55 +00:00 |
file_nes.cpp
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ALL: Fix indention (whitespaces -> tabs)
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2010-10-23 15:46:50 +00:00 |
file_nes.h
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file.cpp
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Patch #2968610: Zak C64 German: crash due to padding bytes
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2010-05-09 18:05:00 +00:00 |
file.h
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gfx_towns.cpp
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SCUMM/FM-TOWNS: disable new graphics code in DS port
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2010-10-05 19:04:52 +00:00 |
gfx.cpp
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ALL: Fix indention (whitespaces -> tabs)
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2010-10-23 15:46:50 +00:00 |
gfx.h
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SCUMM/FM-TOWNS: disable new graphics code in DS port
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2010-10-05 19:04:52 +00:00 |
gfxARM.s
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help.cpp
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SCUMM: Patch #3059327
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2010-09-04 18:03:35 +00:00 |
help.h
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input.cpp
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Replace SCUMM F5 dialog by GMM & add help button to GMM
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2010-05-26 19:54:50 +00:00 |
midiparser_ro.cpp
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module.mk
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SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class
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2010-10-25 16:42:24 +00:00 |
music.h
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nut_renderer.cpp
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nut_renderer.h
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object.cpp
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SCUMM: Add patch #3093541 - MMC64: Actor Walk / Object Fix.
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2010-10-25 08:03:55 +00:00 |
object.h
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palette.cpp
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SCUMM: Add patch #3093057 - MMC64: sentence/inventory color.
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2010-10-25 03:21:49 +00:00 |
player_mod.cpp
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player_mod.h
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player_nes.cpp
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SCUMM: Add posibility to disable NES APU which is CPU demanding
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2010-08-03 11:25:20 +00:00 |
player_nes.h
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SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class
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2010-10-25 16:42:24 +00:00 |
player_pce.cpp
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ALL: Fix indention (whitespaces -> tabs)
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2010-10-23 15:46:50 +00:00 |
player_pce.h
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player_sid.cpp
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SCUMM: Fix warning. On WinCE HIBYTE and LOBYTE are already defined.
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2010-08-17 11:02:27 +00:00 |
player_sid.h
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player_towns.cpp
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LOOM PC-Engine: fix regression
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2010-10-10 10:26:49 +00:00 |
player_towns.h
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SCUMM/FM-TOWNS: cleanup sfx code
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2010-10-09 01:36:38 +00:00 |
player_v1.cpp
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player_v1.h
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player_v2.cpp
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SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class
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2010-10-25 16:42:24 +00:00 |
player_v2.h
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SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class
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2010-10-25 16:42:24 +00:00 |
player_v2a.cpp
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player_v2a.h
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player_v2base.cpp
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SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class
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2010-10-25 16:42:24 +00:00 |
player_v2base.h
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SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class
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2010-10-25 16:42:24 +00:00 |
player_v2cms.cpp
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SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class
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2010-10-25 16:42:24 +00:00 |
player_v2cms.h
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SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class
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2010-10-25 16:42:24 +00:00 |
player_v3a.cpp
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player_v3a.h
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player_v4a.cpp
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player_v4a.h
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proc3ARM.s
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resource_v2.cpp
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resource_v3.cpp
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resource_v4.cpp
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resource.cpp
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SCUMM: Fix potential bug in ScummEngine::resStrLen.
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2010-10-18 18:55:24 +00:00 |
resource.h
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room.cpp
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SCUMM/FM-TOWNS: disable new graphics code in DS port
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2010-10-05 19:04:52 +00:00 |
saveload.cpp
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ENGINE: Rename resetTotalPlayTime to setTotalPlayTime.
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2010-10-27 22:52:02 +00:00 |
saveload.h
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SCUMM: Add alternative version of patch #3094717 - MMC64: save actor state.
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2010-10-26 04:20:20 +00:00 |
script_v0.cpp
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SCUMM: Add patch #3089936 - MMC64: Parcel/Tombstone/Verb Fix.
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2010-10-25 08:26:21 +00:00 |
script_v2.cpp
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SCUMM: Add patch #3093541 - MMC64: Actor Walk / Object Fix.
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2010-10-25 08:03:55 +00:00 |
script_v3.cpp
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SCUMM: More finely differentiate opcode tables between v3, v4 and v5
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2010-08-16 19:58:01 +00:00 |
script_v4.cpp
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SCUMM/FM-TOWNS: disable new graphics code in DS port
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2010-10-05 19:04:52 +00:00 |
script_v5.cpp
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SCUMM: Simplify SO_LOAD_STRING code
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2010-10-18 18:56:40 +00:00 |
script_v6.cpp
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SCUMM: Add workaround to allow saved games to be shared between Macintosh and Windows versions of Backyard Baseball 2001.
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2010-10-23 06:27:16 +00:00 |
script_v8.cpp
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script.cpp
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SCUMM: Fix potential bug in ScummEngine::resStrLen.
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2010-10-18 18:55:24 +00:00 |
script.h
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scumm_v0.h
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SCUMM: Fix bug #3070077 - MMC64: No music when Syd plays the piano.
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2010-09-18 14:18:48 +00:00 |
scumm_v2.h
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SCUMM: Remove unused code, which was replaced by ScummEngine_v0::runObject in revision 42737.
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2010-09-18 14:31:21 +00:00 |
scumm_v3.h
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SCUMM: More finely differentiate opcode tables between v3, v4 and v5
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2010-08-16 19:58:01 +00:00 |
scumm_v4.h
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scumm_v5.h
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SCUMM: _resultVarNumber and related methods are specific to v0-v5
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2010-08-11 12:49:16 +00:00 |
scumm_v6.h
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scumm_v7.h
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scumm_v8.h
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scumm-md5.h
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SCUMM: Correct incorrect demo entry for Backyard Football 2002.
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2010-10-18 00:43:49 +00:00 |
scumm.cpp
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ENGINE: Rename resetTotalPlayTime to setTotalPlayTime.
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2010-10-27 22:52:02 +00:00 |
scumm.h
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ENGINE: Generalize SCUMM play time counting and move it into Engine.
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2010-10-27 22:37:51 +00:00 |
sound.cpp
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SCUMM/FM-TOWNS: improved sfx support for indy4 and monkey2
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2010-10-07 19:23:49 +00:00 |
sound.h
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SCUMM: Fix bug #3070077 - MMC64: No music when Syd plays the piano.
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2010-09-18 14:18:48 +00:00 |
string.cpp
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SCUMM/FM-TOWNS JAPANESE: fix font spacing issues
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2010-10-18 23:54:35 +00:00 |
usage_bits.cpp
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usage_bits.h
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util.cpp
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util.h
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vars.cpp
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SCUMM: Fix bug #3070077 - MMC64: No music when Syd plays the piano.
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2010-09-18 14:18:48 +00:00 |
verbs.cpp
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SCUMM: Add patch #3089936 - MMC64: Parcel/Tombstone/Verb Fix.
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2010-10-25 08:26:21 +00:00 |
verbs.h
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Fix spelling, cleanup
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2010-06-15 12:33:20 +00:00 |