scummvm/engines/scumm
2010-10-29 16:41:49 +00:00
..
he SCUMM: Skip endian conversion on little endian systems (instead of assigning values back to themselves) 2010-10-23 15:47:23 +00:00
imuse SCUMM: minor cleanup 2010-09-18 11:26:10 +00:00
imuse_digi
insane ALL: Fix various typos (patch #3093266) 2010-10-24 13:04:33 +00:00
smush SCUMM: Fix out of bound access (discovered by Code Analysis in MS VS2010; thanks to aquadran for helping verify the fix) 2010-10-18 19:03:24 +00:00
actor.cpp SCUMM: Add alternative version of patch #3094717 - MMC64: save actor state. 2010-10-26 04:20:20 +00:00
actor.h SCUMM: Add alternative version of patch #3094717 - MMC64: save actor state. 2010-10-26 04:20:20 +00:00
akos.cpp ALL: Fix indention (whitespaces -> tabs) 2010-10-23 15:46:50 +00:00
akos.h
base-costume.cpp
base-costume.h
bomp.cpp Fix for bug #2995282 "FT: Cavefish Hideout Chase (Failure Cutscene) Crash". 2010-05-09 20:17:30 +00:00
bomp.h Fix for bug #2995282 "FT: Cavefish Hideout Chase (Failure Cutscene) Crash". 2010-05-09 20:17:30 +00:00
boxes.cpp SCUMM: Add patch #3093051 - MMC64: Ladder facing patch. 2010-10-25 07:07:23 +00:00
boxes.h
camera.cpp
charset-fontdata.cpp
charset.cpp SCUMM/FM-TOWNS JAPANESE: fix font drawing in MI1 intro 2010-10-23 00:30:21 +00:00
charset.h SCUMM/FM-TOWNS: more improvements to japanese font drawing 2010-10-17 13:08:00 +00:00
costume.cpp
costume.h
cursor.cpp LOOM PC-Engine: fix mouse cursor 2010-10-10 14:22:10 +00:00
debugger.cpp SCUMM: Move class Player_V2CMS to its own header file 2010-10-25 16:41:39 +00:00
debugger.h
detection_tables.h SCUMM: Add workaround to allow saved games to be shared between Macintosh and Windows versions of Backyard Baseball 2001. 2010-10-23 06:27:16 +00:00
detection.cpp SCUMM: Switch to the new SaveStateDescriptor::setPlayTime. 2010-10-29 16:41:49 +00:00
detection.h
dialogs.cpp SCUMM: Move class Player_V2CMS to its own header file 2010-10-25 16:41:39 +00:00
dialogs.h SCUMM: Fix for bug #3064655 "Restart with F8 key not working properly". 2010-09-13 23:35:55 +00:00
file_nes.cpp ALL: Fix indention (whitespaces -> tabs) 2010-10-23 15:46:50 +00:00
file_nes.h
file.cpp Patch #2968610: Zak C64 German: crash due to padding bytes 2010-05-09 18:05:00 +00:00
file.h
gfx_towns.cpp SCUMM/FM-TOWNS: disable new graphics code in DS port 2010-10-05 19:04:52 +00:00
gfx.cpp ALL: Fix indention (whitespaces -> tabs) 2010-10-23 15:46:50 +00:00
gfx.h SCUMM/FM-TOWNS: disable new graphics code in DS port 2010-10-05 19:04:52 +00:00
gfxARM.s
help.cpp SCUMM: Patch #3059327 2010-09-04 18:03:35 +00:00
help.h
input.cpp Replace SCUMM F5 dialog by GMM & add help button to GMM 2010-05-26 19:54:50 +00:00
midiparser_ro.cpp
module.mk SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class 2010-10-25 16:42:24 +00:00
music.h
nut_renderer.cpp
nut_renderer.h
object.cpp SCUMM: Add patch #3093541 - MMC64: Actor Walk / Object Fix. 2010-10-25 08:03:55 +00:00
object.h
palette.cpp SCUMM: Add patch #3093057 - MMC64: sentence/inventory color. 2010-10-25 03:21:49 +00:00
player_mod.cpp
player_mod.h
player_nes.cpp SCUMM: Add posibility to disable NES APU which is CPU demanding 2010-08-03 11:25:20 +00:00
player_nes.h SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class 2010-10-25 16:42:24 +00:00
player_pce.cpp ALL: Fix indention (whitespaces -> tabs) 2010-10-23 15:46:50 +00:00
player_pce.h
player_sid.cpp SCUMM: Fix warning. On WinCE HIBYTE and LOBYTE are already defined. 2010-08-17 11:02:27 +00:00
player_sid.h
player_towns.cpp LOOM PC-Engine: fix regression 2010-10-10 10:26:49 +00:00
player_towns.h SCUMM/FM-TOWNS: cleanup sfx code 2010-10-09 01:36:38 +00:00
player_v1.cpp
player_v1.h
player_v2.cpp SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class 2010-10-25 16:42:24 +00:00
player_v2.h SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class 2010-10-25 16:42:24 +00:00
player_v2a.cpp
player_v2a.h
player_v2base.cpp SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class 2010-10-25 16:42:24 +00:00
player_v2base.h SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class 2010-10-25 16:42:24 +00:00
player_v2cms.cpp SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class 2010-10-25 16:42:24 +00:00
player_v2cms.h SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class 2010-10-25 16:42:24 +00:00
player_v3a.cpp
player_v3a.h
player_v4a.cpp
player_v4a.h
proc3ARM.s
resource_v2.cpp
resource_v3.cpp
resource_v4.cpp
resource.cpp SCUMM: Fix potential bug in ScummEngine::resStrLen. 2010-10-18 18:55:24 +00:00
resource.h
room.cpp SCUMM/FM-TOWNS: disable new graphics code in DS port 2010-10-05 19:04:52 +00:00
saveload.cpp ENGINE: Rename resetTotalPlayTime to setTotalPlayTime. 2010-10-27 22:52:02 +00:00
saveload.h SCUMM: Add alternative version of patch #3094717 - MMC64: save actor state. 2010-10-26 04:20:20 +00:00
script_v0.cpp SCUMM: Add patch #3089936 - MMC64: Parcel/Tombstone/Verb Fix. 2010-10-25 08:26:21 +00:00
script_v2.cpp SCUMM: Add patch #3093541 - MMC64: Actor Walk / Object Fix. 2010-10-25 08:03:55 +00:00
script_v3.cpp SCUMM: More finely differentiate opcode tables between v3, v4 and v5 2010-08-16 19:58:01 +00:00
script_v4.cpp SCUMM/FM-TOWNS: disable new graphics code in DS port 2010-10-05 19:04:52 +00:00
script_v5.cpp SCUMM: Simplify SO_LOAD_STRING code 2010-10-18 18:56:40 +00:00
script_v6.cpp SCUMM: Add workaround to allow saved games to be shared between Macintosh and Windows versions of Backyard Baseball 2001. 2010-10-23 06:27:16 +00:00
script_v8.cpp
script.cpp SCUMM: Fix potential bug in ScummEngine::resStrLen. 2010-10-18 18:55:24 +00:00
script.h
scumm_v0.h SCUMM: Fix bug #3070077 - MMC64: No music when Syd plays the piano. 2010-09-18 14:18:48 +00:00
scumm_v2.h SCUMM: Remove unused code, which was replaced by ScummEngine_v0::runObject in revision 42737. 2010-09-18 14:31:21 +00:00
scumm_v3.h SCUMM: More finely differentiate opcode tables between v3, v4 and v5 2010-08-16 19:58:01 +00:00
scumm_v4.h
scumm_v5.h SCUMM: _resultVarNumber and related methods are specific to v0-v5 2010-08-11 12:49:16 +00:00
scumm_v6.h
scumm_v7.h
scumm_v8.h
scumm-md5.h SCUMM: Correct incorrect demo entry for Backyard Football 2002. 2010-10-18 00:43:49 +00:00
scumm.cpp ENGINE: Rename resetTotalPlayTime to setTotalPlayTime. 2010-10-27 22:52:02 +00:00
scumm.h ENGINE: Generalize SCUMM play time counting and move it into Engine. 2010-10-27 22:37:51 +00:00
sound.cpp SCUMM/FM-TOWNS: improved sfx support for indy4 and monkey2 2010-10-07 19:23:49 +00:00
sound.h SCUMM: Fix bug #3070077 - MMC64: No music when Syd plays the piano. 2010-09-18 14:18:48 +00:00
string.cpp SCUMM/FM-TOWNS JAPANESE: fix font spacing issues 2010-10-18 23:54:35 +00:00
usage_bits.cpp
usage_bits.h
util.cpp
util.h
vars.cpp SCUMM: Fix bug #3070077 - MMC64: No music when Syd plays the piano. 2010-09-18 14:18:48 +00:00
verbs.cpp SCUMM: Add patch #3089936 - MMC64: Parcel/Tombstone/Verb Fix. 2010-10-25 08:26:21 +00:00
verbs.h Fix spelling, cleanup 2010-06-15 12:33:20 +00:00