.. |
disassembly
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Further disassembly of NPC actions as well as finally figured out the basics of NPC character modes in standard_character_tick_proc
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2006-05-31 08:32:24 +00:00 |
animseq.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
animseq.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
debug-input.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
debug-input.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
debug-methods.cpp
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Changed hotspot references to use updated hotspot methods
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2006-02-19 04:19:09 +00:00 |
debug-methods.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
decode.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
decode.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
disk.cpp
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It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise
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2006-05-01 22:27:56 +00:00 |
disk.h
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It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise
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2006-05-01 22:27:56 +00:00 |
events.cpp
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Set and show/hide mouse cursors through a "cursor manager" (analogous to the
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2006-05-25 22:51:42 +00:00 |
events.h
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Cleaned up my earlier "delay in busy-wait loop" commit, and added a similar
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2006-02-26 13:43:50 +00:00 |
game.cpp
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Fixed two Valgrind warnings. But there are still a couple of invalid reads
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2006-05-31 13:36:01 +00:00 |
game.h
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Added a new outer loop for what will later allow the restarting of the game. Also added the animation of the Skorl catching the player if the game state indicates it has happened
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2006-05-23 12:41:28 +00:00 |
hotspots.cpp
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Symbian Emulator (VC6) compilation fixes.
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2006-05-31 20:05:31 +00:00 |
hotspots.h
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Player now moves out of the way if he's blocking an entrance when an NPC enters. Also changed errors in unimplemented NPC actions to warnings
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2006-05-29 08:12:07 +00:00 |
intro.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
intro.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
lure.cpp
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It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise
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2006-05-01 22:27:56 +00:00 |
lure.h
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- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
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2006-04-15 20:36:41 +00:00 |
luredefs.h
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Bugfix to properly detect the end of the indexed room hotspot list
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2006-06-03 03:38:24 +00:00 |
memory.cpp
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Changed the changed memset method to setBytes, which I like better
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2006-02-19 04:02:01 +00:00 |
memory.h
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Changed the changed memset method to setBytes, which I like better
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2006-02-19 04:02:01 +00:00 |
menu.cpp
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Made the Lure engine call updateScreen() more often - particularly when using
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2006-04-17 23:37:22 +00:00 |
menu.h
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Changed the menu subsystem to use getReference rather than being passed in the constructor
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2006-02-19 04:04:07 +00:00 |
module.mk
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Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk
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2006-02-12 00:16:31 +00:00 |
palette.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
palette.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
res_struct.cpp
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Player now moves out of the way if he's blocking an entrance when an NPC enters. Also changed errors in unimplemented NPC actions to warnings
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2006-05-29 08:12:07 +00:00 |
res_struct.h
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Player now moves out of the way if he's blocking an entrance when an NPC enters. Also changed errors in unimplemented NPC actions to warnings
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2006-05-29 08:12:07 +00:00 |
res.cpp
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Bugfix to properly detect the end of the indexed room hotspot list
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2006-06-03 03:38:24 +00:00 |
res.h
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Added the loading of NPC schedules
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2006-05-23 12:39:39 +00:00 |
room.cpp
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Player now moves out of the way if he's blocking an entrance when an NPC enters. Also changed errors in unimplemented NPC actions to warnings
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2006-05-29 08:12:07 +00:00 |
room.h
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Player now moves out of the way if he's blocking an entrance when an NPC enters. Also changed errors in unimplemented NPC actions to warnings
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2006-05-29 08:12:07 +00:00 |
screen.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
screen.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
scripts.cpp
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Added script methods for manipulating current action support data and a stub for a script method that plays background music
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2006-05-23 12:24:50 +00:00 |
scripts.h
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Added script methods for manipulating current action support data and a stub for a script method that plays background music
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2006-05-23 12:24:50 +00:00 |
strings.cpp
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Fixed problem when building and debugging using Symbian Emulator.
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2006-06-01 22:43:19 +00:00 |
strings.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
surface.cpp
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Whitespace changes.
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2006-05-11 07:59:50 +00:00 |
surface.h
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Symbian Emulator (VC6) compilation fixes.
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2006-05-31 20:05:31 +00:00 |
system.cpp
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Whitespace changes.
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2006-05-11 07:59:50 +00:00 |
system.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |