scummvm/engines/lure
2006-06-03 03:38:24 +00:00
..
disassembly Further disassembly of NPC actions as well as finally figured out the basics of NPC character modes in standard_character_tick_proc 2006-05-31 08:32:24 +00:00
animseq.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
animseq.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
debug-input.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
debug-input.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
debug-methods.cpp Changed hotspot references to use updated hotspot methods 2006-02-19 04:19:09 +00:00
debug-methods.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
decode.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
decode.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
disk.cpp It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise 2006-05-01 22:27:56 +00:00
disk.h It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise 2006-05-01 22:27:56 +00:00
events.cpp Set and show/hide mouse cursors through a "cursor manager" (analogous to the 2006-05-25 22:51:42 +00:00
events.h Cleaned up my earlier "delay in busy-wait loop" commit, and added a similar 2006-02-26 13:43:50 +00:00
game.cpp Fixed two Valgrind warnings. But there are still a couple of invalid reads 2006-05-31 13:36:01 +00:00
game.h Added a new outer loop for what will later allow the restarting of the game. Also added the animation of the Skorl catching the player if the game state indicates it has happened 2006-05-23 12:41:28 +00:00
hotspots.cpp Symbian Emulator (VC6) compilation fixes. 2006-05-31 20:05:31 +00:00
hotspots.h Player now moves out of the way if he's blocking an entrance when an NPC enters. Also changed errors in unimplemented NPC actions to warnings 2006-05-29 08:12:07 +00:00
intro.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
intro.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
lure.cpp It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise 2006-05-01 22:27:56 +00:00
lure.h - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain* 2006-04-15 20:36:41 +00:00
luredefs.h Bugfix to properly detect the end of the indexed room hotspot list 2006-06-03 03:38:24 +00:00
memory.cpp Changed the changed memset method to setBytes, which I like better 2006-02-19 04:02:01 +00:00
memory.h Changed the changed memset method to setBytes, which I like better 2006-02-19 04:02:01 +00:00
menu.cpp Made the Lure engine call updateScreen() more often - particularly when using 2006-04-17 23:37:22 +00:00
menu.h Changed the menu subsystem to use getReference rather than being passed in the constructor 2006-02-19 04:04:07 +00:00
module.mk Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk 2006-02-12 00:16:31 +00:00
palette.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
palette.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
res_struct.cpp Player now moves out of the way if he's blocking an entrance when an NPC enters. Also changed errors in unimplemented NPC actions to warnings 2006-05-29 08:12:07 +00:00
res_struct.h Player now moves out of the way if he's blocking an entrance when an NPC enters. Also changed errors in unimplemented NPC actions to warnings 2006-05-29 08:12:07 +00:00
res.cpp Bugfix to properly detect the end of the indexed room hotspot list 2006-06-03 03:38:24 +00:00
res.h Added the loading of NPC schedules 2006-05-23 12:39:39 +00:00
room.cpp Player now moves out of the way if he's blocking an entrance when an NPC enters. Also changed errors in unimplemented NPC actions to warnings 2006-05-29 08:12:07 +00:00
room.h Player now moves out of the way if he's blocking an entrance when an NPC enters. Also changed errors in unimplemented NPC actions to warnings 2006-05-29 08:12:07 +00:00
screen.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
screen.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
scripts.cpp Added script methods for manipulating current action support data and a stub for a script method that plays background music 2006-05-23 12:24:50 +00:00
scripts.h Added script methods for manipulating current action support data and a stub for a script method that plays background music 2006-05-23 12:24:50 +00:00
strings.cpp Fixed problem when building and debugging using Symbian Emulator. 2006-06-01 22:43:19 +00:00
strings.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
surface.cpp Whitespace changes. 2006-05-11 07:59:50 +00:00
surface.h Symbian Emulator (VC6) compilation fixes. 2006-05-31 20:05:31 +00:00
system.cpp Whitespace changes. 2006-05-11 07:59:50 +00:00
system.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00