..
animation.cpp
Renamed screenChanged() to handleScreenChanged().
2006-05-18 13:58:33 +00:00
animation.h
Allow changing scaler while playing MPEG cutscenes.
2006-05-18 13:18:02 +00:00
collision.h
control.cpp
Call updateScreen() from delay functions for smoother mouse cursor movement.
2006-04-18 00:20:07 +00:00
control.h
Added support for the --save-slot option for Broken Sword 1. (Feature request
2006-04-18 18:23:57 +00:00
credits.cpp
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
2006-04-29 22:33:31 +00:00
credits.h
debug.cpp
debug.h
eventman.cpp
eventman.h
logic.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
logic.h
memman.cpp
memman.h
menu.cpp
menu.h
module.mk
mouse.cpp
Set and show/hide mouse cursors through a "cursor manager" (analogous to the
2006-05-25 22:51:42 +00:00
mouse.h
music.cpp
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
2006-04-29 22:33:31 +00:00
music.h
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
2006-04-29 22:33:31 +00:00
object.h
A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work)
2006-04-01 12:47:09 +00:00
objectman.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
objectman.h
resman.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
resman.h
router.cpp
A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work)
2006-04-01 12:47:09 +00:00
router.h
A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work)
2006-04-01 12:47:09 +00:00
screen.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
screen.h
sound.cpp
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
2006-04-29 22:33:31 +00:00
sound.h
staticres.cpp
sword1.cpp
Changed FilesystemNode::listDir to return a bool indicating its success (or failure)
2006-05-03 20:43:26 +00:00
sword1.h
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
2006-04-15 20:36:41 +00:00
sworddefs.h
swordres.h
text.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
text.h