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94 lines
2.4 KiB
C++
94 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "illusions/input.h"
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namespace Illusions {
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Input::Input() {
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_buttonStates = 0;
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_newButtons = 0;
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// TODO? _buttonsDown = 0;
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// TODO? _unk6 = 0;
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_enabledButtons = 0xFFFF;
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_cursorPos.x = 0;
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_cursorPos.y = 0;
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_prevCursorPos.x = 0;
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_prevCursorPos.y = 0;
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// TODO Not sure if this is still needed newTimer(40, 0, 0, Input_onTimer);
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}
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void Input::processEvent(Common::Event event) {
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// TODO
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}
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bool Input::pollButton(uint buttons) {
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if (lookButtonStates(buttons)) {
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_buttonStates &= ~buttons;
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return true;
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}
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return false;
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}
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bool Input::lookButtonStates(uint buttons) {
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return (buttons & (_buttonStates & _enabledButtons)) != 0;
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}
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bool Input::lookNewButtons(uint buttons) {
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return (buttons & (_newButtons & _enabledButtons)) != 0;
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}
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void Input::setButtonState(uint buttons) {
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_buttonStates |= _enabledButtons & buttons;
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}
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void Input::discardButtons(uint buttons) {
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_buttonStates &= ~buttons;
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}
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void Input::activateButton(uint buttons) {
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_enabledButtons |= buttons;
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_buttonStates &= ~buttons;
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}
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void Input::deactivateButton(uint buttons) {
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_enabledButtons &= ~buttons;
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}
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Common::Point Input::getCursorPosition() {
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return _cursorPos;
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}
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void Input::setCursorPosition(Common::Point mousePos) {
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_prevCursorPos = _cursorPos = mousePos;
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}
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Common::Point Input::getCursorDelta() {
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Common::Point deltaPos;
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deltaPos.x = _prevCursorPos.x - _cursorPos.x;
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deltaPos.y = _prevCursorPos.y - _cursorPos.y;
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_prevCursorPos = _cursorPos;
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return deltaPos;
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}
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} // End of namespace Illusions
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