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d11c61db14
These are flagged by GCC if -Wswitch-default is enabled.
700 lines
25 KiB
C++
700 lines
25 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/events.h"
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#include "common/system.h"
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#include "graphics/palette.h"
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#include "graphics/surface.h"
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#include "sci/sci.h"
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#include "sci/engine/state.h"
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#include "sci/graphics/screen.h"
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#include "sci/graphics/palette.h"
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#include "sci/graphics/transitions.h"
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namespace Sci {
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//#define DISABLE_TRANSITIONS // uncomment to disable room transitions (for development only! helps in testing games quickly)
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GfxTransitions::GfxTransitions(GfxScreen *screen, GfxPalette *palette)
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: _screen(screen), _palette(palette) {
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init();
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}
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GfxTransitions::~GfxTransitions() {
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delete[] _oldScreen;
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}
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// This table contains a mapping between oldIDs (prior SCI1LATE) and newIDs
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static const GfxTransitionTranslateEntry oldTransitionIDs[] = {
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{ 0, SCI_TRANSITIONS_VERTICALROLL_FROMCENTER, false },
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{ 1, SCI_TRANSITIONS_HORIZONTALROLL_FROMCENTER, false },
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{ 2, SCI_TRANSITIONS_STRAIGHT_FROM_RIGHT, false },
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{ 3, SCI_TRANSITIONS_STRAIGHT_FROM_LEFT, false },
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{ 4, SCI_TRANSITIONS_STRAIGHT_FROM_BOTTOM, false },
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{ 5, SCI_TRANSITIONS_STRAIGHT_FROM_TOP, false },
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{ 6, SCI_TRANSITIONS_DIAGONALROLL_TOCENTER, false },
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{ 7, SCI_TRANSITIONS_DIAGONALROLL_FROMCENTER, false },
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{ 8, SCI_TRANSITIONS_BLOCKS, false },
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{ 9, SCI_TRANSITIONS_VERTICALROLL_TOCENTER, false },
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{ 10, SCI_TRANSITIONS_HORIZONTALROLL_TOCENTER, false },
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{ 11, SCI_TRANSITIONS_STRAIGHT_FROM_RIGHT, true },
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{ 12, SCI_TRANSITIONS_STRAIGHT_FROM_LEFT, true },
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{ 13, SCI_TRANSITIONS_STRAIGHT_FROM_BOTTOM, true },
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{ 14, SCI_TRANSITIONS_STRAIGHT_FROM_TOP, true },
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{ 15, SCI_TRANSITIONS_DIAGONALROLL_FROMCENTER, true },
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{ 16, SCI_TRANSITIONS_DIAGONALROLL_TOCENTER, true },
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{ 17, SCI_TRANSITIONS_BLOCKS, true },
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{ 18, SCI_TRANSITIONS_PIXELATION, false },
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{ 27, SCI_TRANSITIONS_PIXELATION , true },
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{ 30, SCI_TRANSITIONS_FADEPALETTE, false },
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{ 40, SCI_TRANSITIONS_SCROLL_RIGHT, false },
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{ 41, SCI_TRANSITIONS_SCROLL_LEFT, false },
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{ 42, SCI_TRANSITIONS_SCROLL_UP, false },
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{ 43, SCI_TRANSITIONS_SCROLL_DOWN, false },
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{ 100, SCI_TRANSITIONS_NONE, false },
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{ 255, 255, false }
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};
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// this table defines the blackout-transition that needs to be done prior doing the actual transition
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static const GfxTransitionTranslateEntry blackoutTransitionIDs[] = {
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{ SCI_TRANSITIONS_VERTICALROLL_FROMCENTER, SCI_TRANSITIONS_VERTICALROLL_TOCENTER, true },
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{ SCI_TRANSITIONS_HORIZONTALROLL_FROMCENTER, SCI_TRANSITIONS_HORIZONTALROLL_TOCENTER, true },
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{ SCI_TRANSITIONS_STRAIGHT_FROM_RIGHT, SCI_TRANSITIONS_STRAIGHT_FROM_LEFT, true },
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{ SCI_TRANSITIONS_STRAIGHT_FROM_LEFT, SCI_TRANSITIONS_STRAIGHT_FROM_RIGHT, true },
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{ SCI_TRANSITIONS_STRAIGHT_FROM_BOTTOM, SCI_TRANSITIONS_STRAIGHT_FROM_TOP, true },
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{ SCI_TRANSITIONS_STRAIGHT_FROM_TOP, SCI_TRANSITIONS_STRAIGHT_FROM_BOTTOM, true },
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{ SCI_TRANSITIONS_DIAGONALROLL_FROMCENTER, SCI_TRANSITIONS_DIAGONALROLL_TOCENTER, true },
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{ SCI_TRANSITIONS_DIAGONALROLL_TOCENTER, SCI_TRANSITIONS_DIAGONALROLL_FROMCENTER, true },
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{ SCI_TRANSITIONS_BLOCKS, SCI_TRANSITIONS_BLOCKS, true },
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{ SCI_TRANSITIONS_PIXELATION, SCI_TRANSITIONS_PIXELATION, true },
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{ SCI_TRANSITIONS_FADEPALETTE, SCI_TRANSITIONS_NONE, true },
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{ SCI_TRANSITIONS_SCROLL_RIGHT, SCI_TRANSITIONS_NONE, true },
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{ SCI_TRANSITIONS_SCROLL_LEFT, SCI_TRANSITIONS_NONE, true },
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{ SCI_TRANSITIONS_SCROLL_UP, SCI_TRANSITIONS_NONE, true },
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{ SCI_TRANSITIONS_SCROLL_DOWN, SCI_TRANSITIONS_NONE, true },
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{ SCI_TRANSITIONS_NONE_LONGBOW, SCI_TRANSITIONS_NONE, true },
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{ SCI_TRANSITIONS_NONE, SCI_TRANSITIONS_NONE, true },
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{ SCI_TRANSITIONS_VERTICALROLL_TOCENTER, SCI_TRANSITIONS_NONE, true },
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{ SCI_TRANSITIONS_HORIZONTALROLL_TOCENTER, SCI_TRANSITIONS_NONE, true },
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{ 255, 255, true }
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};
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void GfxTransitions::init() {
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_oldScreen = new byte[_screen->getDisplayHeight() * _screen->getDisplayWidth()];
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if (getSciVersion() >= SCI_VERSION_1_LATE)
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_translationTable = NULL;
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else
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_translationTable = oldTransitionIDs;
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// setup default transition
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_number = SCI_TRANSITIONS_HORIZONTALROLL_FROMCENTER;
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_blackoutFlag = false;
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}
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void GfxTransitions::setup(int16 number, bool blackoutFlag) {
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if (number != -1) {
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#ifndef DISABLE_TRANSITIONS
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_number = number;
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#else
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_number = SCI_TRANSITIONS_NONE;
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#endif
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_blackoutFlag = blackoutFlag;
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debugC(kDebugLevelGraphics, "Transition %d, blackout %d", number, blackoutFlag);
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}
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}
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// Checks, if current time is lower than expected time of the current frame
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// If current time is higher, then we have to assume that the current system isn't capable
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// of either rendering frames that fast or has 60hz V'Sync enabled, which is why we drop frames
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// in those cases, so that transitions work as fast as expected.
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bool GfxTransitions::doCreateFrame(uint32 shouldBeAtMsec) {
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uint32 msecPos = g_system->getMillis() - _transitionStartTime;
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if (shouldBeAtMsec > msecPos)
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return true;
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return false;
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}
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void GfxTransitions::updateScreen() {
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Common::Event ev;
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while (g_system->getEventManager()->pollEvent(ev)) {} // discard all events
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g_system->updateScreen();
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}
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void GfxTransitions::updateScreenAndWait(uint32 shouldBeAtMsec) {
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updateScreen();
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// if we have still some time left, delay accordingly
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uint32 msecPos = g_system->getMillis() - _transitionStartTime;
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if (shouldBeAtMsec > msecPos)
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g_system->delayMillis(shouldBeAtMsec - msecPos);
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}
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// will translate a number and return corresponding translationEntry
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const GfxTransitionTranslateEntry *GfxTransitions::translateNumber (int16 number, const GfxTransitionTranslateEntry *tablePtr) {
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while (1) {
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if (tablePtr->orgId == 255)
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return NULL;
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if (tablePtr->orgId == number)
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return tablePtr;
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tablePtr++;
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}
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}
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void GfxTransitions::doit(Common::Rect picRect) {
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const GfxTransitionTranslateEntry *translationEntry = _translationTable;
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_picRect = picRect;
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if (_translationTable) {
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// We need to translate the ID
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translationEntry = translateNumber(_number, _translationTable);
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if (translationEntry) {
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_number = translationEntry->newId;
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_blackoutFlag = translationEntry->blackoutFlag;
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} else {
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warning("Transitions: old ID %d not supported", _number);
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_number = SCI_TRANSITIONS_NONE;
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_blackoutFlag = false;
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}
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}
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if (_blackoutFlag) {
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// We need to find out what transition we are supposed to use for
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// blackout
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translationEntry = translateNumber(_number, blackoutTransitionIDs);
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if (translationEntry) {
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doTransition(translationEntry->newId, true);
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} else {
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warning("Transitions: ID %d not listed in blackoutTransitionIDs", _number);
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}
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}
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_palette->palVaryPrepareForTransition();
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// Now we do the actual transition to the new screen
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doTransition(_number, false);
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_screen->_picNotValid = 0;
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}
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// This may get called twice, if blackoutFlag is set. It will get once called
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// with blackoutFlag set and another time with no blackoutFlag.
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void GfxTransitions::doTransition(int16 number, bool blackoutFlag) {
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if (number != SCI_TRANSITIONS_FADEPALETTE) {
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setNewPalette(blackoutFlag);
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}
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_transitionStartTime = g_system->getMillis();
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switch (number) {
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case SCI_TRANSITIONS_VERTICALROLL_FROMCENTER:
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verticalRollFromCenter(blackoutFlag);
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break;
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case SCI_TRANSITIONS_VERTICALROLL_TOCENTER:
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verticalRollToCenter(blackoutFlag);
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break;
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case SCI_TRANSITIONS_HORIZONTALROLL_FROMCENTER:
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horizontalRollFromCenter(blackoutFlag);
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break;
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case SCI_TRANSITIONS_HORIZONTALROLL_TOCENTER:
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horizontalRollToCenter(blackoutFlag);
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break;
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case SCI_TRANSITIONS_DIAGONALROLL_TOCENTER:
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diagonalRollToCenter(blackoutFlag);
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break;
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case SCI_TRANSITIONS_DIAGONALROLL_FROMCENTER:
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diagonalRollFromCenter(blackoutFlag);
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break;
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case SCI_TRANSITIONS_STRAIGHT_FROM_RIGHT:
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case SCI_TRANSITIONS_STRAIGHT_FROM_LEFT:
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case SCI_TRANSITIONS_STRAIGHT_FROM_BOTTOM:
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case SCI_TRANSITIONS_STRAIGHT_FROM_TOP:
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straight(number, blackoutFlag);
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break;
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case SCI_TRANSITIONS_PIXELATION:
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pixelation(blackoutFlag);
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break;
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case SCI_TRANSITIONS_BLOCKS:
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blocks(blackoutFlag);
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break;
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case SCI_TRANSITIONS_FADEPALETTE:
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if (!blackoutFlag) {
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fadeOut(); setNewScreen(blackoutFlag); fadeIn();
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}
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break;
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case SCI_TRANSITIONS_SCROLL_RIGHT:
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case SCI_TRANSITIONS_SCROLL_LEFT:
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case SCI_TRANSITIONS_SCROLL_UP:
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case SCI_TRANSITIONS_SCROLL_DOWN:
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scroll(number);
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break;
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case SCI_TRANSITIONS_NONE_LONGBOW:
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case SCI_TRANSITIONS_NONE:
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setNewScreen(blackoutFlag);
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break;
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default:
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warning("Transitions: ID %d not implemented", number);
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setNewScreen(blackoutFlag);
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}
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// Just to make sure that the current frame is shown in case we skipped the last update-call b/c of timing
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updateScreen();
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debugC(kDebugLevelGraphics, "Transition took %d milliseconds", g_system->getMillis() - _transitionStartTime);
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}
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void GfxTransitions::setNewPalette(bool blackoutFlag) {
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if (!blackoutFlag)
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_palette->setOnScreen();
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}
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void GfxTransitions::setNewScreen(bool blackoutFlag) {
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if (!blackoutFlag) {
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_screen->copyRectToScreen(_picRect);
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g_system->updateScreen();
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}
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}
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void GfxTransitions::copyRectToScreen(const Common::Rect rect, bool blackoutFlag) {
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if (!blackoutFlag) {
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_screen->copyRectToScreen(rect);
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} else {
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Graphics::Surface *surface = g_system->lockScreen();
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if (!_screen->getUpscaledHires()) {
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surface->fillRect(rect, 0);
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} else {
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Common::Rect upscaledRect = rect;
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_screen->adjustToUpscaledCoordinates(upscaledRect.top, upscaledRect.left);
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_screen->adjustToUpscaledCoordinates(upscaledRect.bottom, upscaledRect.right);
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surface->fillRect(upscaledRect, 0);
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}
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g_system->unlockScreen();
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}
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}
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// Note: don't do too many steps in here, otherwise cpu will crap out because of
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// the load
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void GfxTransitions::fadeOut() {
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byte oldPalette[3 * 256], workPalette[3 * 256];
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int16 stepNr, colorNr;
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// Sierra did not fade in/out color 255 for sci1.1, but they used it in
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// several pictures (e.g. qfg3 demo/intro), so the fading looked weird
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int16 tillColorNr = getSciVersion() >= SCI_VERSION_1_1 ? 255 : 254;
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g_system->getPaletteManager()->grabPalette(oldPalette, 0, 256);
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for (stepNr = 100; stepNr >= 0; stepNr -= 10) {
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for (colorNr = 1; colorNr <= tillColorNr; colorNr++) {
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if (_palette->colorIsFromMacClut(colorNr)) {
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workPalette[colorNr * 3 + 0] = oldPalette[colorNr * 3];
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workPalette[colorNr * 3 + 1] = oldPalette[colorNr * 3 + 1];
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workPalette[colorNr * 3 + 2] = oldPalette[colorNr * 3 + 2];
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} else {
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workPalette[colorNr * 3 + 0] = oldPalette[colorNr * 3] * stepNr / 100;
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workPalette[colorNr * 3 + 1] = oldPalette[colorNr * 3 + 1] * stepNr / 100;
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workPalette[colorNr * 3 + 2] = oldPalette[colorNr * 3 + 2] * stepNr / 100;
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}
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}
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g_system->getPaletteManager()->setPalette(workPalette + 3, 1, tillColorNr);
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g_sci->getEngineState()->sleep(2);
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}
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}
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// Note: don't do too many steps in here, otherwise cpu will crap out because of
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// the load
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void GfxTransitions::fadeIn() {
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int16 stepNr;
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// Sierra did not fade in/out color 255 for sci1.1, but they used it in
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// several pictures (e.g. qfg3 demo/intro), so the fading looked weird
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int16 tillColorNr = getSciVersion() >= SCI_VERSION_1_1 ? 255 : 254;
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for (stepNr = 0; stepNr <= 100; stepNr += 10) {
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_palette->kernelSetIntensity(1, tillColorNr + 1, stepNr, true);
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g_sci->getEngineState()->sleep(2);
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}
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}
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// Pixelates the new picture over the old one - works against the whole screen.
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// TODO: it seems this needs to get applied on _picRect only if possible
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void GfxTransitions::pixelation(bool blackoutFlag) {
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uint16 mask = 0x40, stepNr = 0;
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Common::Rect pixelRect;
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uint32 msecCount = 0;
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do {
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mask = (mask & 1) ? (mask >> 1) ^ 0xB400 : mask >> 1;
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if (mask >= _screen->getScriptWidth() * _screen->getScriptHeight())
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continue;
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pixelRect.left = mask % _screen->getScriptWidth(); pixelRect.right = pixelRect.left + 1;
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pixelRect.top = mask / _screen->getScriptWidth(); pixelRect.bottom = pixelRect.top + 1;
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pixelRect.clip(_picRect);
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if (!pixelRect.isEmpty())
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copyRectToScreen(pixelRect, blackoutFlag);
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if ((stepNr & 0x3FF) == 0) {
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msecCount += 9;
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if (doCreateFrame(msecCount)) {
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updateScreenAndWait(msecCount);
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}
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}
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stepNr++;
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} while (mask != 0x40);
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}
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// Like pixelation but uses 8x8 blocks - works against the whole screen.
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// TODO: it seems this needs to get applied on _picRect only if possible
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void GfxTransitions::blocks(bool blackoutFlag) {
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uint16 mask = 0x40, stepNr = 0;
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Common::Rect blockRect;
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uint32 msecCount = 0;
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do {
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mask = (mask & 1) ? (mask >> 1) ^ 0x240 : mask >> 1;
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if (mask >= 40 * 25)
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continue;
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blockRect.left = (mask % 40) << 3; blockRect.right = blockRect.left + 8;
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blockRect.top = (mask / 40) << 3; blockRect.bottom = blockRect.top + 8;
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blockRect.clip(_picRect);
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if (!blockRect.isEmpty())
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copyRectToScreen(blockRect, blackoutFlag);
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if ((stepNr & 7) == 0) {
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msecCount += 5;
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if (doCreateFrame(msecCount)) {
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updateScreenAndWait(msecCount);
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}
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}
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stepNr++;
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} while (mask != 0x40);
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}
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// Directly shows new screen starting up/down/left/right and going to the
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// opposite direction - works on _picRect area only
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void GfxTransitions::straight(int16 number, bool blackoutFlag) {
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int16 stepNr = 0;
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Common::Rect newScreenRect = _picRect;
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uint32 msecCount = 0;
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switch (number) {
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case SCI_TRANSITIONS_STRAIGHT_FROM_RIGHT:
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newScreenRect.left = newScreenRect.right - 1;
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while (newScreenRect.left >= _picRect.left) {
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copyRectToScreen(newScreenRect, blackoutFlag);
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if ((stepNr & 1) == 0) {
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msecCount += 2;
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if (doCreateFrame(msecCount)) {
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updateScreenAndWait(msecCount);
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}
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}
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stepNr++;
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newScreenRect.translate(-1, 0);
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}
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break;
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case SCI_TRANSITIONS_STRAIGHT_FROM_LEFT:
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newScreenRect.right = newScreenRect.left + 1;
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while (newScreenRect.right <= _picRect.right) {
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copyRectToScreen(newScreenRect, blackoutFlag);
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if ((stepNr & 1) == 0) {
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msecCount += 2;
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if (doCreateFrame(msecCount)) {
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updateScreenAndWait(msecCount);
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}
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}
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stepNr++;
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newScreenRect.translate(1, 0);
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}
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break;
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case SCI_TRANSITIONS_STRAIGHT_FROM_BOTTOM:
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newScreenRect.top = newScreenRect.bottom - 1;
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while (newScreenRect.top >= _picRect.top) {
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copyRectToScreen(newScreenRect, blackoutFlag);
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msecCount += 4;
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if (doCreateFrame(msecCount)) {
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updateScreenAndWait(msecCount);
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}
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stepNr++;
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newScreenRect.translate(0, -1);
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}
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|
break;
|
|
|
|
case SCI_TRANSITIONS_STRAIGHT_FROM_TOP:
|
|
newScreenRect.bottom = newScreenRect.top + 1;
|
|
while (newScreenRect.bottom <= _picRect.bottom) {
|
|
copyRectToScreen(newScreenRect, blackoutFlag);
|
|
msecCount += 4;
|
|
if (doCreateFrame(msecCount)) {
|
|
updateScreenAndWait(msecCount);
|
|
}
|
|
stepNr++;
|
|
newScreenRect.translate(0, 1);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void GfxTransitions::scrollCopyOldToScreen(Common::Rect screenRect, int16 x, int16 y) {
|
|
byte *oldScreenPtr = _oldScreen;
|
|
int16 screenWidth = _screen->getDisplayWidth();
|
|
if (_screen->getUpscaledHires()) {
|
|
_screen->adjustToUpscaledCoordinates(screenRect.top, screenRect.left);
|
|
_screen->adjustToUpscaledCoordinates(screenRect.bottom, screenRect.right);
|
|
_screen->adjustToUpscaledCoordinates(y, x);
|
|
}
|
|
oldScreenPtr += screenRect.left + screenRect.top * screenWidth;
|
|
g_system->copyRectToScreen(oldScreenPtr, screenWidth, x, y, screenRect.width(), screenRect.height());
|
|
}
|
|
|
|
// Scroll old screen (up/down/left/right) and insert new screen that way - works
|
|
// on _picRect area only.
|
|
void GfxTransitions::scroll(int16 number) {
|
|
int16 stepNr = 0;
|
|
Common::Rect oldMoveRect = _picRect;
|
|
Common::Rect oldScreenRect = _picRect;
|
|
Common::Rect newMoveRect = _picRect;
|
|
Common::Rect newScreenRect = _picRect;
|
|
uint32 msecCount = 0;
|
|
|
|
_screen->copyFromScreen(_oldScreen);
|
|
|
|
switch (number) {
|
|
case SCI_TRANSITIONS_SCROLL_LEFT:
|
|
newScreenRect.right = newScreenRect.left;
|
|
newMoveRect.left = newMoveRect.right;
|
|
while (oldMoveRect.left < oldMoveRect.right) {
|
|
oldMoveRect.right--; oldScreenRect.left++;
|
|
newScreenRect.right++; newMoveRect.left--;
|
|
if ((stepNr & 1) == 0) {
|
|
msecCount += 5;
|
|
if (doCreateFrame(msecCount)) {
|
|
if (oldMoveRect.right > oldMoveRect.left)
|
|
scrollCopyOldToScreen(oldScreenRect, oldMoveRect.left, oldMoveRect.top);
|
|
_screen->copyRectToScreen(newScreenRect, newMoveRect.left, newMoveRect.top);
|
|
updateScreenAndWait(msecCount);
|
|
}
|
|
}
|
|
stepNr++;
|
|
}
|
|
break;
|
|
|
|
case SCI_TRANSITIONS_SCROLL_RIGHT:
|
|
newScreenRect.left = newScreenRect.right;
|
|
while (oldMoveRect.left < oldMoveRect.right) {
|
|
oldMoveRect.left++; oldScreenRect.right--;
|
|
newScreenRect.left--;
|
|
if ((stepNr & 1) == 0) {
|
|
msecCount += 5;
|
|
if (doCreateFrame(msecCount)) {
|
|
if (oldMoveRect.right > oldMoveRect.left)
|
|
scrollCopyOldToScreen(oldScreenRect, oldMoveRect.left, oldMoveRect.top);
|
|
_screen->copyRectToScreen(newScreenRect, newMoveRect.left, newMoveRect.top);
|
|
updateScreenAndWait(msecCount);
|
|
}
|
|
}
|
|
stepNr++;
|
|
}
|
|
break;
|
|
|
|
case SCI_TRANSITIONS_SCROLL_UP:
|
|
newScreenRect.bottom = newScreenRect.top;
|
|
newMoveRect.top = newMoveRect.bottom;
|
|
while (oldMoveRect.top < oldMoveRect.bottom) {
|
|
oldMoveRect.top++; oldScreenRect.top++;
|
|
newScreenRect.bottom++; newMoveRect.top--;
|
|
|
|
msecCount += 5;
|
|
if (doCreateFrame(msecCount)) {
|
|
if (oldMoveRect.top < oldMoveRect.bottom)
|
|
scrollCopyOldToScreen(oldScreenRect, _picRect.left, _picRect.top);
|
|
_screen->copyRectToScreen(newScreenRect, newMoveRect.left, newMoveRect.top);
|
|
updateScreenAndWait(msecCount);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SCI_TRANSITIONS_SCROLL_DOWN:
|
|
newScreenRect.top = newScreenRect.bottom;
|
|
while (oldMoveRect.top < oldMoveRect.bottom) {
|
|
oldMoveRect.top++; oldScreenRect.bottom--;
|
|
newScreenRect.top--;
|
|
|
|
msecCount += 5;
|
|
if (doCreateFrame(msecCount)) {
|
|
if (oldMoveRect.top < oldMoveRect.bottom)
|
|
scrollCopyOldToScreen(oldScreenRect, oldMoveRect.left, oldMoveRect.top);
|
|
_screen->copyRectToScreen(newScreenRect, _picRect.left, _picRect.top);
|
|
updateScreenAndWait(msecCount);
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Copy over final position just in case
|
|
_screen->copyRectToScreen(newScreenRect);
|
|
}
|
|
|
|
// Vertically displays new screen starting from center - works on _picRect area
|
|
// only
|
|
void GfxTransitions::verticalRollFromCenter(bool blackoutFlag) {
|
|
Common::Rect leftRect = Common::Rect(_picRect.left + (_picRect.width() / 2) -1, _picRect.top, _picRect.left + (_picRect.width() / 2), _picRect.bottom);
|
|
Common::Rect rightRect = Common::Rect(leftRect.right, _picRect.top, leftRect.right + 1, _picRect.bottom);
|
|
uint32 msecCount = 0;
|
|
|
|
while ((leftRect.left >= _picRect.left) || (rightRect.right <= _picRect.right)) {
|
|
if (leftRect.left < _picRect.left)
|
|
leftRect.translate(1, 0);
|
|
if (rightRect.right > _picRect.right)
|
|
rightRect.translate(-1, 0);
|
|
copyRectToScreen(leftRect, blackoutFlag); leftRect.translate(-1, 0);
|
|
copyRectToScreen(rightRect, blackoutFlag); rightRect.translate(1, 0);
|
|
msecCount += 3;
|
|
if (doCreateFrame(msecCount)) {
|
|
updateScreenAndWait(msecCount);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Vertically displays new screen starting from edges - works on _picRect area
|
|
// only
|
|
void GfxTransitions::verticalRollToCenter(bool blackoutFlag) {
|
|
Common::Rect leftRect = Common::Rect(_picRect.left, _picRect.top, _picRect.left + 1, _picRect.bottom);
|
|
Common::Rect rightRect = Common::Rect(_picRect.right - 1, _picRect.top, _picRect.right, _picRect.bottom);
|
|
uint32 msecCount = 0;
|
|
|
|
while (leftRect.left < rightRect.right) {
|
|
copyRectToScreen(leftRect, blackoutFlag); leftRect.translate(1, 0);
|
|
copyRectToScreen(rightRect, blackoutFlag); rightRect.translate(-1, 0);
|
|
msecCount += 3;
|
|
if (doCreateFrame(msecCount)) {
|
|
updateScreenAndWait(msecCount);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Horizontally displays new screen starting from center - works on _picRect
|
|
// area only
|
|
void GfxTransitions::horizontalRollFromCenter(bool blackoutFlag) {
|
|
Common::Rect upperRect = Common::Rect(_picRect.left, _picRect.top + (_picRect.height() / 2) - 1, _picRect.right, _picRect.top + (_picRect.height() / 2));
|
|
Common::Rect lowerRect = Common::Rect(upperRect.left, upperRect.bottom, upperRect.right, upperRect.bottom + 1);
|
|
uint32 msecCount = 0;
|
|
|
|
while ((upperRect.top >= _picRect.top) || (lowerRect.bottom <= _picRect.bottom)) {
|
|
if (upperRect.top < _picRect.top)
|
|
upperRect.translate(0, 1);
|
|
if (lowerRect.bottom > _picRect.bottom)
|
|
lowerRect.translate(0, -1);
|
|
copyRectToScreen(upperRect, blackoutFlag); upperRect.translate(0, -1);
|
|
copyRectToScreen(lowerRect, blackoutFlag); lowerRect.translate(0, 1);
|
|
msecCount += 4;
|
|
if (doCreateFrame(msecCount)) {
|
|
updateScreenAndWait(msecCount);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Horizontally displays new screen starting from upper and lower edge - works
|
|
// on _picRect area only
|
|
void GfxTransitions::horizontalRollToCenter(bool blackoutFlag) {
|
|
Common::Rect upperRect = Common::Rect(_picRect.left, _picRect.top, _picRect.right, _picRect.top + 1);
|
|
Common::Rect lowerRect = Common::Rect(upperRect.left, _picRect.bottom - 1, upperRect.right, _picRect.bottom);
|
|
uint32 msecCount = 0;
|
|
|
|
while (upperRect.top < lowerRect.bottom) {
|
|
copyRectToScreen(upperRect, blackoutFlag); upperRect.translate(0, 1);
|
|
copyRectToScreen(lowerRect, blackoutFlag); lowerRect.translate(0, -1);
|
|
msecCount += 4;
|
|
if (doCreateFrame(msecCount)) {
|
|
updateScreenAndWait(msecCount);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Diagonally displays new screen starting from center - works on _picRect area
|
|
// only. Assumes that height of rect is larger than width.
|
|
void GfxTransitions::diagonalRollFromCenter(bool blackoutFlag) {
|
|
int16 halfHeight = _picRect.height() / 2;
|
|
Common::Rect upperRect(_picRect.left + halfHeight - 2, _picRect.top + halfHeight, _picRect.right - halfHeight + 1, _picRect.top + halfHeight + 1);
|
|
Common::Rect lowerRect(upperRect.left, upperRect.top, upperRect.right, upperRect.bottom);
|
|
Common::Rect leftRect(upperRect.left, upperRect.top, upperRect.left + 1, lowerRect.bottom);
|
|
Common::Rect rightRect(upperRect.right, upperRect.top, upperRect.right + 1, lowerRect.bottom);
|
|
uint32 msecCount = 0;
|
|
|
|
while ((upperRect.top >= _picRect.top) || (lowerRect.bottom <= _picRect.bottom)) {
|
|
if (upperRect.top < _picRect.top) {
|
|
upperRect.translate(0, 1); leftRect.top++; rightRect.top++;
|
|
}
|
|
if (lowerRect.bottom > _picRect.bottom) {
|
|
lowerRect.translate(0, -1); leftRect.bottom--; rightRect.bottom--;
|
|
}
|
|
if (leftRect.left < _picRect.left) {
|
|
leftRect.translate(1, 0); upperRect.left++; lowerRect.left++;
|
|
}
|
|
if (rightRect.right > _picRect.right) {
|
|
rightRect.translate(-1, 0); upperRect.right--; lowerRect.right--;
|
|
}
|
|
copyRectToScreen(upperRect, blackoutFlag); upperRect.translate(0, -1); upperRect.left--; upperRect.right++;
|
|
copyRectToScreen(lowerRect, blackoutFlag); lowerRect.translate(0, 1); lowerRect.left--; lowerRect.right++;
|
|
copyRectToScreen(leftRect, blackoutFlag); leftRect.translate(-1, 0); leftRect.top--; leftRect.bottom++;
|
|
copyRectToScreen(rightRect, blackoutFlag); rightRect.translate(1, 0); rightRect.top--; rightRect.bottom++;
|
|
msecCount += 4;
|
|
if (doCreateFrame(msecCount)) {
|
|
updateScreenAndWait(msecCount);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Diagonally displays new screen starting from edges - works on _picRect area
|
|
// only. Assumes that height of rect is larger than width.
|
|
void GfxTransitions::diagonalRollToCenter(bool blackoutFlag) {
|
|
Common::Rect upperRect(_picRect.left, _picRect.top, _picRect.right, _picRect.top + 1);
|
|
Common::Rect lowerRect(_picRect.left, _picRect.bottom - 1, _picRect.right, _picRect.bottom);
|
|
Common::Rect leftRect(_picRect.left, _picRect.top, _picRect.left + 1, _picRect.bottom);
|
|
Common::Rect rightRect(_picRect.right - 1, _picRect.top, _picRect.right, _picRect.bottom);
|
|
uint32 msecCount = 0;
|
|
|
|
while (upperRect.top < lowerRect.bottom) {
|
|
copyRectToScreen(upperRect, blackoutFlag); upperRect.translate(0, 1); upperRect.left++; upperRect.right--;
|
|
copyRectToScreen(lowerRect, blackoutFlag); lowerRect.translate(0, -1); lowerRect.left++; lowerRect.right--;
|
|
copyRectToScreen(leftRect, blackoutFlag); leftRect.translate(1, 0);
|
|
copyRectToScreen(rightRect, blackoutFlag); rightRect.translate(-1, 0);
|
|
msecCount += 4;
|
|
if (doCreateFrame(msecCount)) {
|
|
updateScreenAndWait(msecCount);
|
|
}
|
|
}
|
|
}
|
|
|
|
} // End of namespace Sci
|