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https://github.com/libretro/scummvm.git
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d3ad5fc663
Changes in Paula.cpp/Paula.h + soundfx.cpp: Added (easy) queueing of samples by implementing methods that act similar like writes to the Amiga-Chipset would. Added counting of DMA-Interrupts, that is how often a sample finished playing. Added a base for the interrupt-interval, in most cases this will be the Cia-clockrate. Derived classes can then set the interval without scaling to the samplerate Changes in common/scummsys.h: Only disable warnings with pragmas for MS Compilers that cant do so otherwise. Newer MSVC Versions can and should disable warnings in the Project-Settings. Files in tfmx: Some files for debugging. Wont ever be commited back into trunk so those will contain some messy and hackish code Added: tfmx.h/tfmx.cpp Player for TFMX-Modules. Rest: main.cpp etc. Modified buildsystem to include new directory, modified main.cpp so it calls tfmxmain (tfmxplayer.cpp) instead of starting the GUI. svn-id: r41382
276 lines
6.6 KiB
C++
276 lines
6.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/endian.h"
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#include "sound/mods/paula.h"
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#include "sound/mods/soundfx.h"
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#include "sound/audiostream.h"
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namespace Audio {
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struct SoundFxInstrument {
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char name[23];
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uint16 len;
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uint8 finetune;
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uint8 volume;
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uint16 repeatPos;
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uint16 repeatLen;
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int8 *data;
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};
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class SoundFx : public Paula {
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public:
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enum {
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NUM_CHANNELS = 4,
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NUM_INSTRUMENTS = 15
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};
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SoundFx(int rate, bool stereo);
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virtual ~SoundFx();
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bool load(Common::SeekableReadStream *data, LoadSoundFxInstrumentCallback loadCb);
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void play();
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protected:
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void handlePattern(int ch, uint32 pat);
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void updateEffects(int ch);
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void handleTick();
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void disablePaulaChannel(uint8 channel);
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void setupPaulaChannel(uint8 channel, const int8 *data, uint16 len, uint16 repeatPos, uint16 repeatLen);
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virtual void interrupt();
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uint8 _ticks;
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uint16 _delay;
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SoundFxInstrument _instruments[NUM_INSTRUMENTS];
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uint8 _numOrders;
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uint8 _curOrder;
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uint16 _curPos;
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uint8 _ordersTable[128];
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uint8 *_patternData;
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uint16 _effects[NUM_CHANNELS];
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};
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SoundFx::SoundFx(int rate, bool stereo)
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: Paula(stereo, rate) {
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setTimerBaseValue(kPalCiaClock);
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_ticks = 0;
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_delay = 0;
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memset(_instruments, 0, sizeof(_instruments));
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_numOrders = 0;
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_curOrder = 0;
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_curPos = 0;
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memset(_ordersTable, 0, sizeof(_ordersTable));
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_patternData = 0;
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memset(_effects, 0, sizeof(_effects));
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}
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SoundFx::~SoundFx() {
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free(_patternData);
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for (int i = 0; i < NUM_INSTRUMENTS; ++i) {
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free(_instruments[i].data);
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}
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}
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bool SoundFx::load(Common::SeekableReadStream *data, LoadSoundFxInstrumentCallback loadCb) {
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int instrumentsSize[15];
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if (!loadCb) {
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for (int i = 0; i < NUM_INSTRUMENTS; ++i) {
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instrumentsSize[i] = data->readUint32BE();
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}
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}
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uint8 tag[4];
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data->read(tag, 4);
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if (memcmp(tag, "SONG", 4) != 0) {
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return false;
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}
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_delay = data->readUint16BE();
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data->skip(7 * 2);
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for (int i = 0; i < NUM_INSTRUMENTS; ++i) {
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SoundFxInstrument *ins = &_instruments[i];
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data->read(ins->name, 22); ins->name[22] = 0;
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ins->len = data->readUint16BE();
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ins->finetune = data->readByte();
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ins->volume = data->readByte();
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ins->repeatPos = data->readUint16BE();
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ins->repeatLen = data->readUint16BE();
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}
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_numOrders = data->readByte();
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data->skip(1);
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data->read(_ordersTable, 128);
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int maxOrder = 0;
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for (int i = 0; i < _numOrders; ++i) {
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if (_ordersTable[i] > maxOrder) {
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maxOrder = _ordersTable[i];
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}
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}
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int patternSize = (maxOrder + 1) * 4 * 4 * 64;
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_patternData = (uint8 *)malloc(patternSize);
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if (!_patternData) {
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return false;
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}
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data->read(_patternData, patternSize);
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for (int i = 0; i < NUM_INSTRUMENTS; ++i) {
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SoundFxInstrument *ins = &_instruments[i];
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if (!loadCb) {
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if (instrumentsSize[i] != 0) {
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assert(ins->len <= 1 || ins->len * 2 <= instrumentsSize[i]);
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assert(ins->repeatLen <= 1 || (ins->repeatPos + ins->repeatLen) * 2 <= instrumentsSize[i]);
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ins->data = (int8 *)malloc(instrumentsSize[i]);
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if (!ins->data) {
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return false;
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}
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data->read(ins->data, instrumentsSize[i]);
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}
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} else {
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if (ins->name[0]) {
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ins->name[8] = '\0';
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ins->data = (int8 *)(*loadCb)(ins->name, 0);
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if (!ins->data) {
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return false;
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}
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}
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}
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}
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return true;
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}
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void SoundFx::play() {
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_curPos = 0;
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_curOrder = 0;
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_ticks = 0;
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setInterruptFreqUnscaled(_delay);
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startPaula();
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}
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void SoundFx::handlePattern(int ch, uint32 pat) {
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uint16 note1 = pat >> 16;
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uint16 note2 = pat & 0xFFFF;
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if (note1 == 0xFFFD) { // PIC
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_effects[ch] = 0;
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return;
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}
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_effects[ch] = note2;
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if (note1 == 0xFFFE) { // STP
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disablePaulaChannel(ch);
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return;
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}
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int ins = (note2 & 0xF000) >> 12;
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if (ins != 0) {
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SoundFxInstrument *i = &_instruments[ins - 1];
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setupPaulaChannel(ch, i->data, i->len, i->repeatPos, i->repeatLen);
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int effect = (note2 & 0xF00) >> 8;
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int volume = i->volume;
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switch (effect) {
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case 5: // volume up
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volume += (note2 & 0xFF);
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if (volume > 63) {
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volume = 63;
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}
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break;
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case 6: // volume down
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volume -= (note2 & 0xFF);
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if (volume < 0) {
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volume = 0;
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}
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break;
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}
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setChannelVolume(ch, volume);
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}
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if (note1 != 0) {
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setChannelPeriod(ch, note1);
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}
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}
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void SoundFx::updateEffects(int ch) {
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// updateEffects() is a no-op in all Delphine Software games using SoundFx : FW,OS,Cruise,AW
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if (_effects[ch] != 0) {
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switch (_effects[ch]) {
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case 1: // appreggiato
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case 2: // pitchbend
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case 3: // ledon, enable low-pass filter
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case 4: // ledoff, disable low-pass filter
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case 7: // set step up
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case 8: // set step down
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warning("Unhandled effect %d", _effects[ch]);
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break;
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}
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}
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}
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void SoundFx::handleTick() {
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++_ticks;
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if (_ticks != 6) {
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for (int ch = 0; ch < 4; ++ch) {
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updateEffects(ch);
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}
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} else {
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_ticks = 0;
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const uint8 *patternData = _patternData + _ordersTable[_curOrder] * 1024 + _curPos;
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for (int ch = 0; ch < 4; ++ch) {
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handlePattern(ch, READ_BE_UINT32(patternData));
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patternData += 4;
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}
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_curPos += 4 * 4;
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if (_curPos >= 1024) {
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_curPos = 0;
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++_curOrder;
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if (_curOrder == _numOrders) {
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stopPaula();
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}
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}
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}
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}
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void SoundFx::disablePaulaChannel(uint8 channel) {
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disableChannel(channel);
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}
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void SoundFx::setupPaulaChannel(uint8 channel, const int8 *data, uint16 len, uint16 repeatPos, uint16 repeatLen) {
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if (data && len > 1) {
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setChannelData(channel, data, data + repeatPos * 2, len * 2, repeatLen * 2);
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}
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}
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void SoundFx::interrupt() {
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handleTick();
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}
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AudioStream *makeSoundFxStream(Common::SeekableReadStream *data, LoadSoundFxInstrumentCallback loadCb, int rate, bool stereo) {
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SoundFx *stream = new SoundFx(rate, stereo);
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if (stream->load(data, loadCb)) {
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stream->play();
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return stream;
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}
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delete stream;
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return 0;
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}
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} // End of namespace Audio
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