mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-19 16:18:45 +00:00
88913c0139
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
599 lines
17 KiB
C++
599 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/translation.h"
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#include "gui/dialog.h"
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#include "gui/widget.h"
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#include "tsage/tsage.h"
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#include "tsage/core.h"
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#include "tsage/dialogs.h"
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#include "tsage/staticres.h"
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#include "tsage/globals.h"
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#include "tsage/ringworld_logic.h"
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namespace tSage {
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/*--------------------------------------------------------------------------*/
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/**
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* This dialog class provides a simple message display with support for either one or two buttons.
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*/
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MessageDialog::MessageDialog(const Common::String &message, const Common::String &btn1Message,
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const Common::String &btn2Message) : GfxDialog() {
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// Set up the message
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addElements(&_msg, &_btn1, NULL);
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_msg.set(message, 200, ALIGN_LEFT);
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_msg._bounds.moveTo(0, 0);
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_defaultButton = &_btn1;
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// Set up the first button
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_btn1.setText(btn1Message);
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_btn1._bounds.moveTo(_msg._bounds.right - _btn1._bounds.width(), _msg._bounds.bottom + 2);
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if (!btn2Message.empty()) {
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// Set up the second button
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add(&_btn2);
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_btn2.setText(btn2Message);
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_btn2._bounds.moveTo(_msg._bounds.right - _btn2._bounds.width(), _msg._bounds.bottom + 2);
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_btn1._bounds.translate(-(_btn2._bounds.width() + 4), 0);
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}
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// Do post setup for the dialog
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setDefaults();
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// Set the dialog's center
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setCenter(_globals->_dialogCenter.x, _globals->_dialogCenter.y);
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}
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int MessageDialog::show(const Common::String &message, const Common::String &btn1Message, const Common::String &btn2Message) {
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// Ensure that the cursor is the arrow
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_globals->_events.setCursor(CURSOR_ARROW);
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int result = show2(message, btn1Message, btn2Message);
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_globals->_events.setCursorFromFlag();
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return result;
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}
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int MessageDialog::show2(const Common::String &message, const Common::String &btn1Message, const Common::String &btn2Message) {
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MessageDialog *dlg = new MessageDialog(message, btn1Message, btn2Message);
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dlg->draw();
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GfxButton *defaultButton = !btn2Message.empty() ? &dlg->_btn2 : &dlg->_btn1;
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GfxButton *selectedButton = dlg->execute(defaultButton);
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int result = (selectedButton == defaultButton) ? 1 : 0;
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delete dlg;
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return result;
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}
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/*--------------------------------------------------------------------------*/
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ConfigDialog::ConfigDialog() : GUI::OptionsDialog("", "GlobalConfig") {
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//
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// Sound controllers
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//
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addVolumeControls(this, "GlobalConfig.");
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setVolumeSettingsState(true); // could disable controls by GUI options
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//
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// Add the buttons
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//
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new GUI::ButtonWidget(this, "GlobalConfig.Ok", _("~O~K"), 0, GUI::kOKCmd);
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new GUI::ButtonWidget(this, "GlobalConfig.Cancel", _("~C~ancel"), 0, GUI::kCloseCmd);
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}
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/*--------------------------------------------------------------------------*/
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#define BUTTON_WIDTH 28
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#define BUTTON_HEIGHT 29
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RightClickButton::RightClickButton(int buttonIndex, int xp, int yp) : GfxButton() {
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_buttonIndex = buttonIndex;
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this->_bounds.left = xp;
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this->_bounds.top = yp;
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this->_bounds.setWidth(BUTTON_WIDTH);
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this->_bounds.setHeight(BUTTON_HEIGHT);
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_savedButton = NULL;
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}
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void RightClickButton::highlight() {
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if (_savedButton) {
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// Button was previously highlighted, so de-highlight by restoring saved area
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_globals->gfxManager().copyFrom(*_savedButton, _bounds.left, _bounds.top);
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delete _savedButton;
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_savedButton = NULL;
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} else {
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// Highlight button by getting the needed highlighted image resource
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_savedButton = Surface_getArea(_globals->gfxManager().getSurface(), _bounds);
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uint size;
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byte *imgData = _resourceManager->getSubResource(7, 2, _buttonIndex, &size);
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GfxSurface btnSelected = surfaceFromRes(imgData);
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_globals->gfxManager().copyFrom(btnSelected, _bounds.left, _bounds.top);
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DEALLOCATE(imgData);
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}
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}
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/*--------------------------------------------------------------------------*/
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/**
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* This dialog implements the right-click dialog
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*/
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RightClickDialog::RightClickDialog() : GfxDialog(),
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_walkButton(1, 48, 12), _lookButton(2, 31, 29), _useButton(3, 65, 29),
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_talkButton(4, 14, 47), _inventoryButton(5, 48, 47), _optionsButton(6, 83, 47) {
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Rect rectArea, dialogRect;
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// Set the palette and change the cursor
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_gfxManager.setDialogPalette();
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_globals->_events.setCursor(CURSOR_ARROW);
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// Get the dialog image
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_surface = surfaceFromRes(7, 1, 1);
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// Set the dialog position
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dialogRect.resize(_surface, 0, 0, 100);
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dialogRect.center(_globals->_events._mousePos.x, _globals->_events._mousePos.y);
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// Ensure the dialog will be entirely on-screen
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Rect screenRect = _globals->gfxManager()._bounds;
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screenRect.collapse(4, 4);
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dialogRect.contain(screenRect);
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_bounds = dialogRect;
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_gfxManager._bounds = _bounds;
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_highlightedButton = NULL;
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_selectedAction = -1;
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}
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RightClickDialog::~RightClickDialog() {
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}
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RightClickButton *RightClickDialog::findButton(const Common::Point &pt) {
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RightClickButton *btnList[] = { &_walkButton, &_lookButton, &_useButton, &_talkButton, &_inventoryButton, &_optionsButton };
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for (int i = 0; i < 6; ++i) {
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btnList[i]->_owner = this;
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if (btnList[i]->_bounds.contains(pt))
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return btnList[i];
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}
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return NULL;
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}
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void RightClickDialog::draw() {
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// Save the covered background area
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_savedArea = Surface_getArea(_globals->_gfxManagerInstance.getSurface(), _bounds);
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// Draw the dialog image
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_globals->gfxManager().copyFrom(_surface, _bounds.left, _bounds.top);
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}
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bool RightClickDialog::process(Event &event) {
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switch (event.eventType) {
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case EVENT_MOUSE_MOVE: {
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// Check whether a button is highlighted
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RightClickButton *btn = findButton(event.mousePos);
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if (btn != _highlightedButton) {
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// De-highlight any previously selected button
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if (_highlightedButton) {
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_highlightedButton->highlight();
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_highlightedButton = NULL;
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}
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if (btn) {
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// Highlight the new button
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btn->highlight();
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_highlightedButton = btn;
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}
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}
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event.handled = true;
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return true;
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}
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case EVENT_BUTTON_DOWN:
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// If a button is highlighted, then flag the selected button index
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if (_highlightedButton)
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_selectedAction = _highlightedButton->_buttonIndex;
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else
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_selectedAction = _lookButton._buttonIndex;
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event.handled = true;
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return true;
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default:
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break;
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}
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return false;
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}
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void RightClickDialog::execute() {
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// Draw the dialog
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draw();
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// Dialog event handler loop
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_gfxManager.activate();
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while (!_vm->getEventManager()->shouldQuit() && (_selectedAction == -1)) {
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Event evt;
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while (_globals->_events.getEvent(evt, EVENT_MOUSE_MOVE | EVENT_BUTTON_DOWN)) {
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evt.mousePos.x -= _bounds.left;
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evt.mousePos.y -= _bounds.top;
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process(evt);
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}
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g_system->delayMillis(10);
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g_system->updateScreen();
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}
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// Execute the specified action
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switch (_selectedAction) {
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case 1:
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// Look action
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_globals->_events.setCursor(CURSOR_LOOK);
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break;
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case 2:
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// Walk action
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_globals->_events.setCursor(CURSOR_WALK);
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break;
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case 3:
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// Use cursor
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_globals->_events.setCursor(CURSOR_USE);
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break;
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case 4:
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// Talk cursor
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_globals->_events.setCursor(CURSOR_TALK);
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break;
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case 5:
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// Inventory dialog
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InventoryDialog::show();
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break;
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case 6:
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// Dialog options
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OptionsDialog::show();
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break;
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}
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_gfxManager.deactivate();
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}
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/*--------------------------------------------------------------------------*/
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void ModalDialog::draw() {
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// Set the palette for use in the dialog
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setPalette();
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// Make a backup copy of the area the dialog will occupy
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Rect tempRect = _bounds;
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tempRect.collapse(-10, -10);
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_savedArea = Surface_getArea(_globals->_gfxManagerInstance.getSurface(), tempRect);
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_gfxManager.activate();
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// Fill in the contents of the entire dialog
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_gfxManager._bounds = Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
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drawFrame();
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// Draw each element in the dialog in order
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GfxElementList::iterator i;
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for (i = _elements.begin(); i != _elements.end(); ++i) {
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(*i)->draw();
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}
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_gfxManager.deactivate();
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}
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void ModalDialog::drawFrame() {
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Rect origRect = _bounds;
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_bounds.collapse(-10, -10);
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// Fill the dialog area
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_globals->gfxManager().fillRect(origRect, 54);
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// Draw top line
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GfxSurface surface = surfaceFromRes(8, 1, 7);
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for (int xp = _bounds.left + 10; xp < (_bounds.right - 20); xp += 10)
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surface.draw(Common::Point(xp, _bounds.top));
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surface.draw(Common::Point(_bounds.right - 20, _bounds.top));
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surface = surfaceFromRes(8, 1, 1);
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surface.draw(Common::Point(_bounds.left, _bounds.top));
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surface = surfaceFromRes(8, 1, 4);
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surface.draw(Common::Point(_bounds.right - 10, _bounds.top));
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// Draw vertical edges
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surface = surfaceFromRes(8, 1, 2);
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for (int yp = _bounds.top + 10; yp < (_bounds.bottom - 20); yp += 10)
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surface.draw(Common::Point(_bounds.left, yp));
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surface.draw(Common::Point(_bounds.left, _bounds.bottom - 20));
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surface = surfaceFromRes(8, 1, 5);
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for (int yp = _bounds.top + 10; yp < (_bounds.bottom - 20); yp += 10)
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surface.draw(Common::Point(_bounds.right - 10, yp));
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surface.draw(Common::Point(_bounds.right - 10, _bounds.bottom - 20));
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// Draw bottom line
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surface = surfaceFromRes(8, 1, 8);
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for (int xp = _bounds.left + 10; xp < (_bounds.right - 20); xp += 10)
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surface.draw(Common::Point(xp, _bounds.bottom - 10));
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surface.draw(Common::Point(_bounds.right - 20, _bounds.bottom - 10));
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surface = surfaceFromRes(8, 1, 3);
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surface.draw(Common::Point(_bounds.left, _bounds.bottom - 10));
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surface = surfaceFromRes(8, 1, 6);
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surface.draw(Common::Point(_bounds.right - 10, _bounds.bottom - 10));
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// Set the dialog's manager bounds
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_gfxManager._bounds = origRect;
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}
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/*--------------------------------------------------------------------------*/
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bool GfxInvImage::process(Event &event) {
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if (!event.handled && (event.eventType == EVENT_BUTTON_DOWN)) {
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event.handled = _bounds.contains(event.mousePos);
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return event.handled;
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}
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return false;
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}
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/*--------------------------------------------------------------------------*/
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void InventoryDialog::show() {
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// Determine how many items are in the player's inventory
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int itemCount = 0;
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SynchronizedList<InvObject *>::iterator i;
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for (i = RING_INVENTORY._itemList.begin(); i != RING_INVENTORY._itemList.end(); ++i) {
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if ((*i)->inInventory())
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++itemCount;
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}
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if (itemCount == 0) {
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MessageDialog::show(INV_EMPTY_MSG, OK_BTN_STRING);
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return;
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}
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InventoryDialog *dlg = new InventoryDialog();
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dlg->draw();
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dlg->execute();
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delete dlg;
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}
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InventoryDialog::InventoryDialog() {
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// Determine the maximum size of the image of any item in the player's inventory
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int imgWidth = 0, imgHeight = 0;
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SynchronizedList<InvObject *>::iterator i;
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for (i = RING_INVENTORY._itemList.begin(); i != RING_INVENTORY._itemList.end(); ++i) {
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InvObject *invObject = *i;
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if (invObject->inInventory()) {
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// Get the image for the item
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GfxSurface itemSurface = surfaceFromRes(invObject->_displayResNum, invObject->_rlbNum, invObject->_cursorNum);
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// Maintain the dimensions of the largest item image
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imgWidth = MAX(imgWidth, (int)itemSurface.getBounds().width());
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imgHeight = MAX(imgHeight, (int)itemSurface.getBounds().height());
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// Add the item to the display list
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GfxInvImage *img = new GfxInvImage();
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_images.push_back(img);
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img->setDetails(invObject->_displayResNum, invObject->_rlbNum, invObject->_cursorNum);
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img->_invObject = invObject;
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add(img);
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}
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}
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assert(_images.size() > 0);
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// Figure out the number of columns/rows to show all the items
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int cellsSize = 3;
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while ((cellsSize * cellsSize) < (int)_images.size())
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++cellsSize;
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// Set the position of each inventory item to be displayed
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int cellX = 0;
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Common::Point pt(0, 0);
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for (uint idx = 0; idx < _images.size(); ++idx) {
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if (cellX == cellsSize) {
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// Move to the start of the next line
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pt.x = 0;
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pt.y += imgHeight + 2;
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cellX = 0;
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}
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_images[idx]->_bounds.moveTo(pt.x, pt.y);
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pt.x += imgWidth + 2;
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++cellX;
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}
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// Set up the buttons
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pt.y += imgHeight + 2;
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_btnOk.setText(OK_BTN_STRING);
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_btnOk._bounds.moveTo((imgWidth + 2) * cellsSize - _btnOk._bounds.width(), pt.y);
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_btnLook.setText(LOOK_BTN_STRING);
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_btnLook._bounds.moveTo(_btnOk._bounds.left - _btnLook._bounds.width() - 2, _btnOk._bounds.top);
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addElements(&_btnLook, &_btnOk, NULL);
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frame();
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setCenter(SCREEN_CENTER_X, SCREEN_CENTER_Y);
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}
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InventoryDialog::~InventoryDialog() {
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for (uint idx = 0; idx < _images.size(); ++idx)
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delete _images[idx];
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}
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void InventoryDialog::execute() {
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if ((RING_INVENTORY._selectedItem) && RING_INVENTORY._selectedItem->inInventory())
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RING_INVENTORY._selectedItem->setCursor();
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GfxElement *hiliteObj;
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bool lookFlag = false;
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_gfxManager.activate();
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while (!_vm->getEventManager()->shouldQuit()) {
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// Get events
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Event event;
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while (!_globals->_events.getEvent(event) && !_vm->getEventManager()->shouldQuit()) {
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g_system->delayMillis(10);
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g_system->updateScreen();
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}
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if (_vm->getEventManager()->shouldQuit())
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break;
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hiliteObj = NULL;
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if ((event.eventType == EVENT_BUTTON_DOWN) && !_bounds.contains(event.mousePos))
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break;
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// Pass event to elements
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event.mousePos.x -= _gfxManager._bounds.left;
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event.mousePos.y -= _gfxManager._bounds.top;
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for (GfxElementList::iterator i = _elements.begin(); i != _elements.end(); ++i) {
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if ((*i)->process(event))
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hiliteObj = *i;
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}
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if (!event.handled && event.eventType == EVENT_KEYPRESS) {
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if ((event.kbd.keycode == Common::KEYCODE_RETURN) || (event.kbd.keycode == Common::KEYCODE_ESCAPE)) {
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// Exit the dialog
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//hiliteObj = &_btnOk;
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break;
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}
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}
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if (hiliteObj == &_btnOk) {
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// Ok button clicked
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if (lookFlag)
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_globals->_events.setCursor(CURSOR_WALK);
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break;
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} else if (hiliteObj == &_btnLook) {
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// Look button clicked
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if (_btnLook._message == LOOK_BTN_STRING) {
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_btnLook._message = PICK_BTN_STRING;
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lookFlag = 1;
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_globals->_events.setCursor(CURSOR_LOOK);
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} else {
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_btnLook._message = LOOK_BTN_STRING;
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lookFlag = 0;
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_globals->_events.setCursor(CURSOR_WALK);
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}
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hiliteObj->draw();
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} else if (hiliteObj) {
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// Inventory item selected
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InvObject *invObject = static_cast<GfxInvImage *>(hiliteObj)->_invObject;
|
|
if (lookFlag) {
|
|
_globals->_screenSurface.displayText(invObject->_description);
|
|
} else {
|
|
RING_INVENTORY._selectedItem = invObject;
|
|
invObject->setCursor();
|
|
}
|
|
}
|
|
}
|
|
|
|
_gfxManager.deactivate();
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
void OptionsDialog::show() {
|
|
OptionsDialog *dlg = new OptionsDialog();
|
|
dlg->draw();
|
|
|
|
GfxButton *btn = dlg->execute();
|
|
|
|
if (btn == &dlg->_btnQuit) {
|
|
// Quit game
|
|
if (MessageDialog::show(QUIT_CONFIRM_MSG, CANCEL_BTN_STRING, QUIT_BTN_STRING) == 1) {
|
|
_vm->quitGame();
|
|
}
|
|
} else if (btn == &dlg->_btnRestart) {
|
|
// Restart game
|
|
_globals->_game->restartGame();
|
|
} else if (btn == &dlg->_btnSound) {
|
|
// Sound dialog
|
|
} else if (btn == &dlg->_btnSave) {
|
|
// Save button
|
|
_globals->_game->saveGame();
|
|
} else if (btn == &dlg->_btnRestore) {
|
|
// Restore button
|
|
_globals->_game->restoreGame();
|
|
}
|
|
|
|
dlg->remove();
|
|
delete dlg;
|
|
}
|
|
|
|
OptionsDialog::OptionsDialog() {
|
|
// Set the element text
|
|
_gfxMessage.set(OPTIONS_MSG, 140, ALIGN_LEFT);
|
|
_btnRestore.setText(RESTORE_BTN_STRING);
|
|
_btnSave.setText(SAVE_BTN_STRING);
|
|
_btnRestart.setText(RESTART_BTN_STRING);
|
|
_btnQuit.setText(QUIT_BTN_STRING);
|
|
_btnSound.setText(SOUND_BTN_STRING);
|
|
_btnResume.setText(RESUME_BTN_STRING);
|
|
|
|
// Set position of the elements
|
|
_gfxMessage._bounds.moveTo(0, 1);
|
|
_btnRestore._bounds.moveTo(0, _gfxMessage._bounds.bottom + 1);
|
|
_btnSave._bounds.moveTo(0, _btnRestore._bounds.bottom + 1);
|
|
_btnRestart._bounds.moveTo(0, _btnSave._bounds.bottom + 1);
|
|
_btnQuit._bounds.moveTo(0, _btnRestart._bounds.bottom + 1);
|
|
_btnSound._bounds.moveTo(0, _btnQuit._bounds.bottom + 1);
|
|
_btnResume._bounds.moveTo(0, _btnSound._bounds.bottom + 1);
|
|
|
|
// Set all the buttons to the widest button
|
|
GfxButton *btnList[6] = {&_btnRestore, &_btnSave, &_btnRestart, &_btnQuit, &_btnSound, &_btnResume};
|
|
int16 btnWidth = 0;
|
|
for (int idx = 0; idx < 6; ++idx)
|
|
btnWidth = MAX(btnWidth, btnList[idx]->_bounds.width());
|
|
for (int idx = 0; idx < 6; ++idx)
|
|
btnList[idx]->_bounds.setWidth(btnWidth);
|
|
|
|
// Add the items to the dialog
|
|
addElements(&_gfxMessage, &_btnRestore, &_btnSave, &_btnRestart, &_btnQuit, &_btnSound, &_btnResume, NULL);
|
|
|
|
// Set the dialog size and position
|
|
frame();
|
|
setCenter(160, 100);
|
|
}
|
|
|
|
|
|
} // End of namespace tSage
|