mirror of
https://github.com/libretro/scummvm.git
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bba91075bf
svn-id: r40742
252 lines
6.9 KiB
C++
252 lines
6.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef SCI_SFX_SFX_ITERATOR_INTERNAL
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#define SCI_SFX_SFX_ITERATOR_INTERNAL
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#include "sci/sfx/iterator.h"
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#include "sci/sfx/sci_midi.h"
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#include "common/array.h"
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#include "common/list.h"
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namespace Sci {
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/* Iterator types */
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enum {
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SI_STATE_UNINITIALISED = -1,
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SI_STATE_DELTA_TIME = 0, //!< Now at a delta time
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SI_STATE_COMMAND = 1, //!< Now at a MIDI operation
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SI_STATE_PENDING = 2, //!< Pending for loop
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SI_STATE_FINISHED = 3, //!< End of song
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SI_STATE_PCM = 4, //!< Should report a PCM next (-> DELTA_TIME)
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SI_STATE_PCM_MAGIC_DELTA = 5 //!< Should report a ``magic'' one tick delta time next (goes on to FINISHED)
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};
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struct SongIteratorChannel {
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int state; //!< State of this song iterator channel
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int offset; //!< Offset into the data chunk */
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int end; //!< Last allowed byte in track */
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int id; //!< Some channel ID */
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/**
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* Number of ticks before the specified channel is next used, or
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* CHANNEL_DELAY_MISSING to indicate that the delay has not yet
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* been read.
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*/
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int delay;
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/* Two additional offsets for recovering: */
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int loop_offset;
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int initial_offset;
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int playmask; //!< Active playmask (MIDI channels to play in here) */
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int notes_played; //!< #of notes played since the last loop start */
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int loop_timepos; //!< Total delay for this channel's loop marker */
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int total_timepos; //!< Number of ticks since the beginning, ignoring loops */
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int timepos_increment; //!< Number of ticks until the next command (to add) */
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int saw_notes; //!< Bitmask of channels we have currently played notes on */
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byte last_cmd; //!< Last operation executed, for running status */
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public:
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void init(int id, int offset, int end);
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void resetSynthChannels();
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};
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class BaseSongIterator : public SongIterator {
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public:
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int polyphony[MIDI_CHANNELS]; //!< # of simultaneous notes on each
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int importance[MIDI_CHANNELS]; //!< priority rating for each channel, 0 means unrated.
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int ccc; //!< Cumulative cue counter, for those who need it
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byte resetflag; //!< for 0x4C -- on DoSound StopSound, do we return to start?
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int _deviceId; //!< ID of the device we generating events for
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int active_channels; //!< Number of active channels
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Common::Array<byte> _data; //!< Song data
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int loops; //!< Number of loops remaining
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int recover_delay;
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public:
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BaseSongIterator(byte *data, uint size, songit_id_t id);
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};
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/********************************/
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/*--------- SCI 0 --------------*/
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/********************************/
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class Sci0SongIterator : public BaseSongIterator {
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public:
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SongIteratorChannel channel;
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public:
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Sci0SongIterator(byte *data, uint size, songit_id_t id);
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int nextCommand(byte *buf, int *result);
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Audio::AudioStream *getAudioStream();
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SongIterator *handleMessage(Message msg);
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void init();
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int getTimepos();
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SongIterator *clone(int delta);
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};
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/********************************/
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/*--------- SCI 1 --------------*/
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/********************************/
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struct Sci1Sample {
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/**
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* Time left-- initially, this is 'Sample point 1'.
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* After initialisation, it is 'sample point 1 minus the sample
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* point of the previous sample'
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*/
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int delta;
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int size;
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bool announced; /* Announced for download (SI_PCM) */
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sfx_pcm_config_t format;
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byte *_data;
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};
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class Sci1SongIterator : public BaseSongIterator {
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public:
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SongIteratorChannel _channels[MIDI_CHANNELS];
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/* Invariant: Whenever channels[i].delay == CHANNEL_DELAY_MISSING,
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** channel_offset[i] points to a delta time object. */
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bool _initialised; /* Whether the MIDI channel setup has been initialised */
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int _numChannels; /* Number of channels actually used */
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Common::List<Sci1Sample> _samples;
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int _numLoopedChannels; /* Number of channels that are ready to loop */
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int _delayRemaining; /* Number of ticks that haven't been polled yet */
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int _hold;
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public:
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Sci1SongIterator(byte *data, uint size, songit_id_t id);
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~Sci1SongIterator();
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int nextCommand(byte *buf, int *result);
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Audio::AudioStream *getAudioStream();
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SongIterator *handleMessage(Message msg);
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void init();
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int getTimepos();
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SongIterator *clone(int delta);
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private:
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int getSmallestDelta() const;
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void updateDelta(int delta);
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/** Checks that none of the channels is waiting for its delta to be read */
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bool noDeltaTime() const;
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/** Determine the channel # of the next active event, or -1 */
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int getCommandIndex() const;
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};
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#define PLAYMASK_NONE 0x0
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/**********************************/
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/*--------- Fast Forward ---------*/
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/**********************************/
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/**
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* A song iterator which fast-forwards another iterator.
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* Skips all delta times until a specified 'delta' has been used up.
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*/
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class FastForwardSongIterator : public SongIterator {
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protected:
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SongIterator *_delegate;
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int _delta; /**< Remaining time */
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public:
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FastForwardSongIterator(SongIterator *capsit, int delta);
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int nextCommand(byte *buf, int *result);
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Audio::AudioStream *getAudioStream();
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SongIterator *handleMessage(Message msg);
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int getTimepos();
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SongIterator *clone(int delta);
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};
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/**********************************/
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/*--------- Tee iterator ---------*/
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/**********************************/
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enum {
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TEE_LEFT = 0,
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TEE_RIGHT = 1,
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TEE_LEFT_ACTIVE = (1<<0),
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TEE_RIGHT_ACTIVE = (1<<1),
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TEE_LEFT_READY = (1<<2), /**< left result is ready */
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TEE_RIGHT_READY = (1<<3), /**< right result is ready */
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TEE_LEFT_PCM = (1<<4),
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TEE_RIGHT_PCM = (1<<5)
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};
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/**
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* This iterator combines two iterators, returns the next event available from either.
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*/
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class TeeSongIterator : public SongIterator {
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public:
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int _status;
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bool _readyToMorph; /* One of TEE_MORPH_* above */
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struct {
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SongIterator *it;
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byte buf[4];
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int result;
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int retval;
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byte channel_remap[MIDI_CHANNELS];
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/* Remapping for channels */
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} _children[2];
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public:
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TeeSongIterator(SongIterator *left, SongIterator *right);
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~TeeSongIterator();
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int nextCommand(byte *buf, int *result);
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Audio::AudioStream *getAudioStream();
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SongIterator *handleMessage(Message msg);
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void init();
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int getTimepos() { return 0; }
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SongIterator *clone(int delta);
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};
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} // End of namespace Sci
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#endif // SCI_SFX_SFX_ITERATOR_INTERNAL
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