scummvm/scumm
2003-09-05 03:55:48 +00:00
..
smush changed sounds volume to original volume level, and fixed sounds in bass intro 2003-09-02 07:49:40 +00:00
.cvsignore
actor.cpp Implement the ACTOR_PAN opcode. The only place I know of where it's used is 2003-09-03 17:00:33 +00:00
actor.h Implement the ACTOR_PAN opcode. The only place I know of where it's used is 2003-09-03 17:00:33 +00:00
akos.cpp
akos.h
base-costume.cpp
base-costume.h
bomp.cpp
bomp.h
boxes.cpp
boxes.h
bundle.cpp
bundle.h
camera.cpp
charset.cpp Fix from Hibernatus, indy3 has black shadows 2003-09-01 15:40:16 +00:00
charset.h
costume.cpp Revert v1 zak face costume color nack to 8, since palette is fixed. 2003-08-26 16:09:09 +00:00
costume.h
debugger.cpp
debugger.h
dialogs.cpp Change Amiga palette option to Amiga version 2003-08-20 14:01:39 +00:00
dialogs.h Change Amiga palette option to Amiga version 2003-08-20 14:01:39 +00:00
gfx.cpp Add work around for color cycling been used in monkeyvga when it shouldn't. 2003-09-01 05:07:43 +00:00
gfx.h implemented V1/C64 object masking, and simplified drawStripC64Mask a bit 2003-08-25 14:27:29 +00:00
help.cpp
help.h
imuse_digi.cpp remove unused variable 2003-09-02 22:35:36 +00:00
imuse_digi.h imuse digi use mixer volume and pan control now 2003-09-02 21:00:08 +00:00
imuse_internal.h
imuse_player.cpp Replaced VER_V* notation for savegames with 2003-08-29 04:05:23 +00:00
imuse.cpp Replaced VER_V* notation for savegames with 2003-08-29 04:05:23 +00:00
imuse.h
instrument.cpp
instrument.h
intern.h cleanup and make script_v2 use o5_saveLoadGame 2003-08-31 15:39:27 +00:00
midiparser_ro.cpp
module.mk
nut_renderer.cpp
nut_renderer.h
object.cpp
object.h
player_v1.cpp
player_v1.h
player_v2.cpp
player_v2.h
resource_v2.cpp Fix room palette issues in small_header games. 2003-08-27 01:12:18 +00:00
resource_v3.cpp Fix room palette issues in small_header games. 2003-08-27 01:12:18 +00:00
resource_v4.cpp
resource.cpp Update comment 2003-08-30 08:03:01 +00:00
resource.h
saveload.cpp Fixed bad AND operator. May invalidate savegames from the last 24 hours 2003-08-30 02:38:39 +00:00
saveload.h Replaced VER_V* notation for savegames with 2003-08-29 04:05:23 +00:00
script_v2.cpp cleanup and make script_v2 use o5_saveLoadGame 2003-08-31 15:39:27 +00:00
script_v5.cpp Changeing warning to debug, since we know functions purpuse and it seems to be confusing people. 2003-09-05 03:55:48 +00:00
script_v6.cpp add some stub cases for later humongous games, queue loading and a decodeParseString case 2003-09-03 08:55:24 +00:00
script_v8.cpp Implement the ACTOR_PAN opcode. The only place I know of where it's used is 2003-09-03 17:00:33 +00:00
script.cpp Add CD audio check for loomcd 2003-09-01 03:08:32 +00:00
scumm.h make the 2nd gen windows based humongous games that have things like a different layout in the MAXS block at least start the bootscript, added pjs-demo target to test with 2003-08-29 02:39:05 +00:00
scummvm.cpp Leave SPK resources in monkey1 disabled too. 2003-09-04 15:24:58 +00:00
sound.cpp Corrections for Amiga V2/V3 games from unused. 2003-09-05 03:29:29 +00:00
sound.h added sound handle stuff to mixer streams 2003-09-01 13:43:22 +00:00
string.cpp Add CD audio check for loomcd 2003-09-01 03:08:32 +00:00
usage_bits.cpp
usage_bits.h
vars.cpp
verbs.cpp My last commit was wrong, this is correct solution. 2003-08-29 07:07:55 +00:00
verbs.h