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smush
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changed sounds volume to original volume level, and fixed sounds in bass intro
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2003-09-02 07:49:40 +00:00 |
.cvsignore
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actor.cpp
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Implement the ACTOR_PAN opcode. The only place I know of where it's used is
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2003-09-03 17:00:33 +00:00 |
actor.h
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Implement the ACTOR_PAN opcode. The only place I know of where it's used is
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2003-09-03 17:00:33 +00:00 |
akos.cpp
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akos.h
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base-costume.cpp
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base-costume.h
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bomp.cpp
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bomp.h
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boxes.cpp
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boxes.h
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bundle.cpp
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bundle.h
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camera.cpp
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charset.cpp
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Fix from Hibernatus, indy3 has black shadows
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2003-09-01 15:40:16 +00:00 |
charset.h
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costume.cpp
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Revert v1 zak face costume color nack to 8, since palette is fixed.
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2003-08-26 16:09:09 +00:00 |
costume.h
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debugger.cpp
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debugger.h
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dialogs.cpp
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Change Amiga palette option to Amiga version
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2003-08-20 14:01:39 +00:00 |
dialogs.h
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Change Amiga palette option to Amiga version
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2003-08-20 14:01:39 +00:00 |
gfx.cpp
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Add work around for color cycling been used in monkeyvga when it shouldn't.
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2003-09-01 05:07:43 +00:00 |
gfx.h
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implemented V1/C64 object masking, and simplified drawStripC64Mask a bit
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2003-08-25 14:27:29 +00:00 |
help.cpp
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help.h
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imuse_digi.cpp
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remove unused variable
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2003-09-02 22:35:36 +00:00 |
imuse_digi.h
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imuse digi use mixer volume and pan control now
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2003-09-02 21:00:08 +00:00 |
imuse_internal.h
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imuse_player.cpp
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Replaced VER_V* notation for savegames with
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2003-08-29 04:05:23 +00:00 |
imuse.cpp
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Replaced VER_V* notation for savegames with
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2003-08-29 04:05:23 +00:00 |
imuse.h
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instrument.cpp
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instrument.h
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intern.h
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cleanup and make script_v2 use o5_saveLoadGame
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2003-08-31 15:39:27 +00:00 |
midiparser_ro.cpp
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module.mk
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nut_renderer.cpp
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nut_renderer.h
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object.cpp
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object.h
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player_v1.cpp
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player_v1.h
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player_v2.cpp
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player_v2.h
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resource_v2.cpp
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Fix room palette issues in small_header games.
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2003-08-27 01:12:18 +00:00 |
resource_v3.cpp
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Fix room palette issues in small_header games.
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2003-08-27 01:12:18 +00:00 |
resource_v4.cpp
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resource.cpp
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Update comment
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2003-08-30 08:03:01 +00:00 |
resource.h
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saveload.cpp
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Fixed bad AND operator. May invalidate savegames from the last 24 hours
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2003-08-30 02:38:39 +00:00 |
saveload.h
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Replaced VER_V* notation for savegames with
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2003-08-29 04:05:23 +00:00 |
script_v2.cpp
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cleanup and make script_v2 use o5_saveLoadGame
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2003-08-31 15:39:27 +00:00 |
script_v5.cpp
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Changeing warning to debug, since we know functions purpuse and it seems to be confusing people.
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2003-09-05 03:55:48 +00:00 |
script_v6.cpp
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add some stub cases for later humongous games, queue loading and a decodeParseString case
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2003-09-03 08:55:24 +00:00 |
script_v8.cpp
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Implement the ACTOR_PAN opcode. The only place I know of where it's used is
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2003-09-03 17:00:33 +00:00 |
script.cpp
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Add CD audio check for loomcd
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2003-09-01 03:08:32 +00:00 |
scumm.h
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make the 2nd gen windows based humongous games that have things like a different layout in the MAXS block at least start the bootscript, added pjs-demo target to test with
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2003-08-29 02:39:05 +00:00 |
scummvm.cpp
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Leave SPK resources in monkey1 disabled too.
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2003-09-04 15:24:58 +00:00 |
sound.cpp
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Corrections for Amiga V2/V3 games from unused.
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2003-09-05 03:29:29 +00:00 |
sound.h
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added sound handle stuff to mixer streams
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2003-09-01 13:43:22 +00:00 |
string.cpp
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Add CD audio check for loomcd
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2003-09-01 03:08:32 +00:00 |
usage_bits.cpp
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usage_bits.h
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vars.cpp
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verbs.cpp
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My last commit was wrong, this is correct solution.
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2003-08-29 07:07:55 +00:00 |
verbs.h
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