scummvm/engines/titanic/moves/exit_bridge.cpp
2016-08-21 11:25:39 -04:00

59 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/moves/exit_bridge.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CExitBridge, CMovePlayerTo)
ON_MESSAGE(MouseButtonDownMsg)
END_MESSAGE_MAP()
CExitBridge::CExitBridge() : CMovePlayerTo(), _viewName("Titania.Node 1.S") {
}
void CExitBridge::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeQuotedLine(_viewName, indent);
CMovePlayerTo::save(file, indent);
}
void CExitBridge::load(SimpleFile *file) {
file->readNumber();
_viewName = file->readString();
CMovePlayerTo::load(file);
}
bool CExitBridge::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
if (getGameManager()) {
changeView(_destination);
playSound("a#53.wav");
changeView(_viewName);
}
return true;
}
} // End of namespace Titanic