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https://github.com/libretro/scummvm.git
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73 lines
1.9 KiB
C++
73 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include <n64utils.h>
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#include "framfs_save_manager.h"
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bool fram_deleteSaveGame(const char *filename) {
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int res = framfs_removeFile(filename);
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return (res == 0);
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}
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uint32 InFRAMSave::read(void *buf, uint32 cnt) {
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return framfs_read(buf, 1, cnt, fd);
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}
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bool InFRAMSave::seek(int32 offs, int whence) {
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framfs_seek(fd, offs, whence);
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return true;
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}
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bool InFRAMSave::skip(uint32 offset) {
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framfs_seek(fd, offset, SEEK_CUR);
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return true;
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}
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uint32 OutFRAMSave::write(const void *buf, uint32 cnt) {
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return framfs_write(buf, 1, cnt, fd);
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}
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Common::StringArray FRAMSaveManager::listSavefiles(const Common::String &pattern) {
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FRAMDIR *dirp = framfs_opendir();
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framfs_dirent *dp;
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Common::StringArray list;
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Common::String *fname;
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while ((dp = framfs_readdir(dirp)) != NULL) {
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fname = new Common::String(dp->entryname);
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if (fname->matchString(pattern, false, false))
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list.push_back(dp->entryname);
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delete fname;
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free(dp);
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}
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framfs_closedir(dirp);
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return list;
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}
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