mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 04:34:50 +00:00
173 lines
3.8 KiB
C++
173 lines
3.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef TITANIC_GAME_STATE_H
|
|
#define TITANIC_GAME_STATE_H
|
|
|
|
#include "titanic/core/list.h"
|
|
#include "titanic/core/link_item.h"
|
|
#include "titanic/support/simple_file.h"
|
|
#include "titanic/game_location.h"
|
|
#include "titanic/support/movie.h"
|
|
|
|
namespace Titanic {
|
|
|
|
class CGameManager;
|
|
|
|
enum GameStateMode {
|
|
GSMODE_NONE = 0, GSMODE_INTERACTIVE = 1, GSMODE_CUTSCENE = 2,
|
|
GSMODE_3 = 3, GSMODE_4 = 4, GSMODE_INSERT_CD = 5, GSMODE_PENDING_LOAD = 6
|
|
};
|
|
|
|
enum Season {
|
|
SEASON_SUMMER = 0,
|
|
SEASON_AUTUMN = 1,
|
|
SEASON_WINTER = 2,
|
|
SEASON_SPRING = 3
|
|
};
|
|
|
|
class CGameStateMovieList : public Common::List<CMovie *> {
|
|
public:
|
|
CViewItem *_destView;
|
|
CMovieClip *_movieClip;
|
|
public:
|
|
CGameStateMovieList() : Common::List<CMovie *>(), _destView(nullptr), _movieClip(nullptr) {}
|
|
|
|
/**
|
|
* Returns true if there are no movies in the list
|
|
*/
|
|
bool empty();
|
|
};
|
|
|
|
class CGameState {
|
|
public:
|
|
CGameManager *_gameManager;
|
|
CGameLocation _gameLocation;
|
|
CGameStateMovieList _movieList;
|
|
PassengerClass _passengerClass;
|
|
PassengerClass _priorClass;
|
|
GameStateMode _mode;
|
|
Season _seasonNum;
|
|
bool _petActive;
|
|
bool _soundMakerAllowed;
|
|
bool _quitGame;
|
|
bool _parrotMet;
|
|
uint _nodeChangeCtr;
|
|
uint32 _nodeEnterTicks;
|
|
Point _mousePos;
|
|
int _parrotResponseIndex;
|
|
public:
|
|
CGameState(CGameManager *gameManager);
|
|
|
|
/**
|
|
* Save the data for the class to file
|
|
*/
|
|
void save(SimpleFile *file) const;
|
|
|
|
/**
|
|
* Load the data for the class from file
|
|
*/
|
|
void load(SimpleFile *file);
|
|
|
|
/**
|
|
* Sets a new mode
|
|
*/
|
|
void setMode(GameStateMode newMode);
|
|
|
|
/**
|
|
* Sets the current mouse position
|
|
*/
|
|
void setMousePos(const Point &pt) { _mousePos = pt; }
|
|
|
|
/**
|
|
* Gets the current mouse position
|
|
*/
|
|
Point getMousePos() const { return _mousePos; }
|
|
|
|
/**
|
|
* Called by the PET when a new node is entered
|
|
*/
|
|
void enterNode();
|
|
|
|
/**
|
|
* Enters a new view
|
|
*/
|
|
void enterView();
|
|
|
|
/**
|
|
* Triggers a link item in a view
|
|
*/
|
|
void triggerLink(CLinkItem *link);
|
|
|
|
/**
|
|
* Changes the current view
|
|
*/
|
|
void changeView(CViewItem *newView, CMovieClip *clip);
|
|
|
|
/**
|
|
* Check for whether it's time to change the active view
|
|
*/
|
|
void checkForViewChange();
|
|
|
|
/**
|
|
* Adds a movie to the movie list
|
|
*/
|
|
void addMovie(CMovie *movie);
|
|
|
|
/**
|
|
* Change to the next season
|
|
*/
|
|
void changeSeason() {
|
|
_seasonNum = (Season)(((int)_seasonNum + 1) & 3);
|
|
}
|
|
|
|
/**
|
|
* Sets whether the parrot has been met
|
|
*/
|
|
void setParrotMet(bool flag) { _parrotMet = flag; }
|
|
|
|
/**
|
|
* Gets whether the parrot has been met
|
|
*/
|
|
bool getParrotMet() const { return _parrotMet; }
|
|
|
|
/**
|
|
* Gets the counter for the number of times different nodes have
|
|
* been entered
|
|
*/
|
|
int getNodeChangedCtr() const { return _nodeChangeCtr; }
|
|
|
|
/**
|
|
* Gets the node enter ticks amount
|
|
*/
|
|
uint32 getNodeEnterTicks() const { return _nodeEnterTicks; }
|
|
|
|
/**
|
|
* Increments the index to use for parrot idle responses
|
|
*/
|
|
void incParrotResponse() { ++_parrotResponseIndex; }
|
|
};
|
|
|
|
} // End of namespace Titanic
|
|
|
|
#endif /* TITANIC_GAME_STATE_H */
|