mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 20:55:19 +00:00
53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef TITANIC_BACKGROUND_SOUND_MAKER_H
|
|
#define TITANIC_BACKGROUND_SOUND_MAKER_H
|
|
|
|
#include "titanic/core/game_object.h"
|
|
|
|
namespace Titanic {
|
|
|
|
class CBackgroundSoundMaker : public CGameObject {
|
|
DECLARE_MESSAGE_MAP;
|
|
bool FrameMsg(CFrameMsg *msg);
|
|
public:
|
|
int _value;
|
|
public:
|
|
CLASSDEF;
|
|
CBackgroundSoundMaker() : CGameObject(), _value(0) {}
|
|
|
|
/**
|
|
* Save the data for the class to file
|
|
*/
|
|
virtual void save(SimpleFile *file, int indent);
|
|
|
|
/**
|
|
* Load the data for the class from file
|
|
*/
|
|
virtual void load(SimpleFile *file);
|
|
};
|
|
|
|
} // End of namespace Titanic
|
|
|
|
#endif /* TITANIC_BACKGROUND_SOUND_MAKER_H */
|