scummvm/engines/titanic/sound/proximity.cpp
2017-06-25 08:00:55 -04:00

49 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/sound/proximity.h"
#include "titanic/true_talk/tt_talker.h"
namespace Titanic {
CProximity::CProximity() : _channelVolume(100), _balance(0),
_priorSoundHandle(-1), _frequencyMultiplier(0.0), _frequencyAdjust(1.875),
_repeated(false), _channelMode(10), _positioningMode(POSMODE_NONE),
_azimuth(0.0), _range(0.5), _elevation(0),
_posX(0.0), _posY(0.0), _posZ(0.0),
_hasVelocity(false), _velocityX(0), _velocityY(0), _velocityZ(0),
_disposeAfterUse(DisposeAfterUse::NO), _endTalkerFn(nullptr), _talker(nullptr),
_soundDuration(0), _soundType(Audio::Mixer::kPlainSoundType) {
}
CProximity::CProximity(Audio::Mixer::SoundType soundType, int volume) :
_soundType(soundType), _channelVolume(volume),
_balance(0), _priorSoundHandle(-1), _frequencyMultiplier(0.0),
_frequencyAdjust(1.875), _repeated(false), _channelMode(10),
_positioningMode(POSMODE_NONE), _azimuth(0.0), _range(0.5), _elevation(0),
_posX(0.0), _posY(0.0), _posZ(0.0), _hasVelocity(false), _velocityX(0),
_velocityY(0), _velocityZ(0), _disposeAfterUse(DisposeAfterUse::NO),
_endTalkerFn(nullptr), _talker(nullptr), _soundDuration(0) {
}
} // End of namespace Titanic