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49 lines
2.1 KiB
C++
49 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/sound/proximity.h"
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#include "titanic/true_talk/tt_talker.h"
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namespace Titanic {
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CProximity::CProximity() : _channelVolume(100), _balance(0),
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_priorSoundHandle(-1), _frequencyMultiplier(0.0), _frequencyAdjust(1.875),
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_repeated(false), _channelMode(10), _positioningMode(POSMODE_NONE),
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_azimuth(0.0), _range(0.5), _elevation(0),
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_posX(0.0), _posY(0.0), _posZ(0.0),
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_hasVelocity(false), _velocityX(0), _velocityY(0), _velocityZ(0),
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_disposeAfterUse(DisposeAfterUse::NO), _endTalkerFn(nullptr), _talker(nullptr),
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_soundDuration(0), _soundType(Audio::Mixer::kPlainSoundType) {
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}
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CProximity::CProximity(Audio::Mixer::SoundType soundType, int volume) :
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_soundType(soundType), _channelVolume(volume),
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_balance(0), _priorSoundHandle(-1), _frequencyMultiplier(0.0),
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_frequencyAdjust(1.875), _repeated(false), _channelMode(10),
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_positioningMode(POSMODE_NONE), _azimuth(0.0), _range(0.5), _elevation(0),
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_posX(0.0), _posY(0.0), _posZ(0.0), _hasVelocity(false), _velocityX(0),
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_velocityY(0), _velocityZ(0), _disposeAfterUse(DisposeAfterUse::NO),
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_endTalkerFn(nullptr), _talker(nullptr), _soundDuration(0) {
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}
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} // End of namespace Titanic
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