mirror of
https://github.com/libretro/scummvm.git
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03c32f05b0
so far, it shouldn't be drawn. Eventually we could probably handle this with yet another panel mode: no panel at all. svn-id: r15882
250 lines
5.5 KiB
C++
250 lines
5.5 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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// Game interface module private header file
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#ifndef SAGA_INTERFACE_H__
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#define SAGA_INTERFACE_H__
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#include "saga/sprite.h"
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#include "saga/script.h"
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namespace Saga {
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enum INTERFACE_UPDATE_FLAGS {
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UPDATE_MOUSEMOVE = 1,
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UPDATE_MOUSECLICK
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};
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#define ITE_INVENTORY_SIZE 24
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#define VERB_STRLIMIT 32
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#define STATUS_TEXT_LEN 128
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#define COMMAND_DEFAULT_BUTTON 1
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// Inherit the Earth interface values
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#define ITE_STATUS_Y 137
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#define ITE_STATUS_W 320
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#define ITE_STATUS_H 12
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#define ITE_STATUS_TEXT_Y 2
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#define ITE_STATUS_TXTCOL 186
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#define ITE_STATUS_BGCOL 15
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#define ITE_CMD_TEXT_COL 147
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#define ITE_CMD_TEXT_SHADOWCOL 15
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#define ITE_CMD_TEXT_HILITECOL 96
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#define ITE_LPORTRAIT_X 5
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#define ITE_LPORTRAIT_Y 4
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#define ITE_RPORTRAIT_X 274
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#define ITE_RPORTRAIT_Y 4
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#define ITE_INVENTORY_XSTART 181
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#define ITE_INVENTORY_YSTART 155
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#define ITE_INVENTORY_ROWS 2
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#define ITE_INVENTORY_COLUMNS 4
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#define ITE_INVENTORY_ICON_WIDTH 29
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#define ITE_INVENTORY_ICON_HEIGHT 20
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#define ITE_INVENTORY_ICON_XOFFSET 1
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#define ITE_INVENTORY_ICON_YOFFSET 0
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#define ITE_INVENTORY_XSPACING 3
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#define ITE_INVENTORY_YSPACING 1
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// IHNMAIMS interface values
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#define IHNM_STATUS_Y 304
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#define IHNM_STATUS_W 640
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#define IHNM_STATUS_H 24
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#define IHNM_STATUS_TEXT_Y 8
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#define IHNM_STATUS_TXTCOL 186
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#define IHNM_STATUS_BGCOL 11
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#define IHNM_CMD_TEXT_COL 147
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#define IHNM_CMD_TEXT_SHADOWCOL 15
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#define IHNM_CMD_TEXT_HILITECOL 96
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#define IHNM_LPORTRAIT_X 5
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#define IHNM_LPORTRAIT_Y 4
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#define IHNM_RPORTRAIT_X -1
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#define IHNM_RPORTRAIT_Y -1
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// TODO
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#define IHNM_INVENTORY_XSTART 0
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#define IHNM_INVENTORY_YSTART 0
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#define IHNM_INVENTORY_ROWS 0
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#define IHNM_INVENTORY_COLUMNS 0
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#define IHNM_INVENTORY_ICON_WIDTH 0
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#define IHNM_INVENTORY_ICON_HEIGHT 0
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#define IHNM_INVENTORY_ICON_XOFFSET 0
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#define IHNM_INVENTORY_ICON_YOFFSET 0
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#define IHNM_INVENTORY_XSPACING 0
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#define IHNM_INVENTORY_YSPACING 0
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enum PANEL_MODES {
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kPanelNone,
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kPanelCommand,
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kPanelDialogue
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};
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enum BUTTON_FLAGS {
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BUTTON_NONE = 0x0,
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BUTTON_LABEL = 0x01,
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BUTTON_BITMAP = 0x02,
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BUTTON_SET = 0x04
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};
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#define BUTTON_VERB ( BUTTON_LABEL | BUTTON_BITMAP | BUTTON_SET )
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struct INTERFACE_BUTTON {
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int x1;
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int y1;
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int x2;
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int y2;
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const char *label;
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int inactive_sprite;
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int active_sprite;
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int flags;
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int data;
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};
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struct INTERFACE_PANEL {
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byte *res;
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size_t res_len;
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int x;
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int y;
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byte *img;
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size_t img_len;
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int img_w;
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int img_h;
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int set_button;
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int nbuttons;
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INTERFACE_BUTTON *buttons;
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SPRITELIST *sprites;
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};
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struct INTERFACE_DESC {
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int status_y;
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int status_w;
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int status_h;
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int status_txt_y;
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int status_txt_col;
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int status_bgcol;
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int cmd_txt_col;
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int cmd_txt_shadowcol;
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int cmd_txt_hilitecol;
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int cmd_defaultbutton;
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int lportrait_x;
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int lportrait_y;
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int rportrait_x;
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int rportrait_y;
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int inv_xstart;
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int inv_ystart;
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int inv_rows;
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int inv_columns;
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int inv_icon_width;
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int inv_icon_height;
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int inv_icon_xoffset;
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int inv_icon_yoffset;
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int inv_xspacing;
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int inv_yspacing;
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};
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struct INTERFACE_MODULE {
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};
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enum INTERFACE_VERBS {
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I_VERB_WALKTO,
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I_VERB_LOOKAT,
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I_VERB_PICKUP,
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I_VERB_TALKTO,
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I_VERB_OPEN,
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I_VERB_CLOSE,
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I_VERB_USE,
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I_VERB_GIVE
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};
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struct VERB_DATA {
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int i_verb;
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const char *verb_cvar;
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char verb_str[VERB_STRLIMIT];
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int s_verb;
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};
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class Interface {
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public:
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Interface(SagaEngine *vm);
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~Interface(void);
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int registerLang();
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int activate();
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int deactivate();
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int setMode(int mode);
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int getMode(void) { return _panelMode; }
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int setStatusText(const char *new_txt);
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int loadScenePortraits(int res);
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int setLeftPortrait(int portrait);
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int setRightPortrait(int portrait);
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int draw();
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int update(const Point& imousePt, int update_flag);
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void addToInventory(int sprite);
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void removeFromInventory(int sprite);
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void drawInventory();
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int inventoryTest(const Point& imousePt, int *ibutton);
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private:
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int hitTest(const Point& imousePt, int *ibutton);
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int drawStatusBar(SURFACE *ds);
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int handleCommandUpdate(SURFACE *ds, const Point& imousePt);
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int handleCommandClick(SURFACE *ds, const Point& imousePt);
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int handlePlayfieldUpdate(SURFACE *ds, const Point& imousePt);
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int handlePlayfieldClick(SURFACE *ds, const Point& imousePt);
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private:
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SagaEngine *_vm;
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bool _initialized;
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int _active;
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RSCFILE_CONTEXT *_interfaceContext;
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INTERFACE_DESC _iDesc;
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int _panelMode;
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INTERFACE_PANEL _cPanel;
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INTERFACE_PANEL _dPanel;
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char _statusText[STATUS_TEXT_LEN];
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int _leftPortrait;
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int _rightPortrait;
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SPRITELIST *_defPortraits;
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SPRITELIST *_scenePortraits;
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int _activeVerb;
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SCRIPT_THREAD *_iThread;
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uint16 *_inventory;
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int _inventorySize;
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byte _inventoryCount;
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};
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} // End of namespace Saga
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#endif /* INTERFACE_H__ */
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/* end "r_interface.h" */
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