scummvm/saga/interface.h
Torbjörn Andersson 03c32f05b0 Temporarily disable the status bar in IHNM. The only place where we drew it
so far, it shouldn't be drawn. Eventually we could probably handle this
with yet another panel mode: no panel at all.

svn-id: r15882
2004-11-25 07:18:35 +00:00

250 lines
5.5 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Game interface module private header file
#ifndef SAGA_INTERFACE_H__
#define SAGA_INTERFACE_H__
#include "saga/sprite.h"
#include "saga/script.h"
namespace Saga {
enum INTERFACE_UPDATE_FLAGS {
UPDATE_MOUSEMOVE = 1,
UPDATE_MOUSECLICK
};
#define ITE_INVENTORY_SIZE 24
#define VERB_STRLIMIT 32
#define STATUS_TEXT_LEN 128
#define COMMAND_DEFAULT_BUTTON 1
// Inherit the Earth interface values
#define ITE_STATUS_Y 137
#define ITE_STATUS_W 320
#define ITE_STATUS_H 12
#define ITE_STATUS_TEXT_Y 2
#define ITE_STATUS_TXTCOL 186
#define ITE_STATUS_BGCOL 15
#define ITE_CMD_TEXT_COL 147
#define ITE_CMD_TEXT_SHADOWCOL 15
#define ITE_CMD_TEXT_HILITECOL 96
#define ITE_LPORTRAIT_X 5
#define ITE_LPORTRAIT_Y 4
#define ITE_RPORTRAIT_X 274
#define ITE_RPORTRAIT_Y 4
#define ITE_INVENTORY_XSTART 181
#define ITE_INVENTORY_YSTART 155
#define ITE_INVENTORY_ROWS 2
#define ITE_INVENTORY_COLUMNS 4
#define ITE_INVENTORY_ICON_WIDTH 29
#define ITE_INVENTORY_ICON_HEIGHT 20
#define ITE_INVENTORY_ICON_XOFFSET 1
#define ITE_INVENTORY_ICON_YOFFSET 0
#define ITE_INVENTORY_XSPACING 3
#define ITE_INVENTORY_YSPACING 1
// IHNMAIMS interface values
#define IHNM_STATUS_Y 304
#define IHNM_STATUS_W 640
#define IHNM_STATUS_H 24
#define IHNM_STATUS_TEXT_Y 8
#define IHNM_STATUS_TXTCOL 186
#define IHNM_STATUS_BGCOL 11
#define IHNM_CMD_TEXT_COL 147
#define IHNM_CMD_TEXT_SHADOWCOL 15
#define IHNM_CMD_TEXT_HILITECOL 96
#define IHNM_LPORTRAIT_X 5
#define IHNM_LPORTRAIT_Y 4
#define IHNM_RPORTRAIT_X -1
#define IHNM_RPORTRAIT_Y -1
// TODO
#define IHNM_INVENTORY_XSTART 0
#define IHNM_INVENTORY_YSTART 0
#define IHNM_INVENTORY_ROWS 0
#define IHNM_INVENTORY_COLUMNS 0
#define IHNM_INVENTORY_ICON_WIDTH 0
#define IHNM_INVENTORY_ICON_HEIGHT 0
#define IHNM_INVENTORY_ICON_XOFFSET 0
#define IHNM_INVENTORY_ICON_YOFFSET 0
#define IHNM_INVENTORY_XSPACING 0
#define IHNM_INVENTORY_YSPACING 0
enum PANEL_MODES {
kPanelNone,
kPanelCommand,
kPanelDialogue
};
enum BUTTON_FLAGS {
BUTTON_NONE = 0x0,
BUTTON_LABEL = 0x01,
BUTTON_BITMAP = 0x02,
BUTTON_SET = 0x04
};
#define BUTTON_VERB ( BUTTON_LABEL | BUTTON_BITMAP | BUTTON_SET )
struct INTERFACE_BUTTON {
int x1;
int y1;
int x2;
int y2;
const char *label;
int inactive_sprite;
int active_sprite;
int flags;
int data;
};
struct INTERFACE_PANEL {
byte *res;
size_t res_len;
int x;
int y;
byte *img;
size_t img_len;
int img_w;
int img_h;
int set_button;
int nbuttons;
INTERFACE_BUTTON *buttons;
SPRITELIST *sprites;
};
struct INTERFACE_DESC {
int status_y;
int status_w;
int status_h;
int status_txt_y;
int status_txt_col;
int status_bgcol;
int cmd_txt_col;
int cmd_txt_shadowcol;
int cmd_txt_hilitecol;
int cmd_defaultbutton;
int lportrait_x;
int lportrait_y;
int rportrait_x;
int rportrait_y;
int inv_xstart;
int inv_ystart;
int inv_rows;
int inv_columns;
int inv_icon_width;
int inv_icon_height;
int inv_icon_xoffset;
int inv_icon_yoffset;
int inv_xspacing;
int inv_yspacing;
};
struct INTERFACE_MODULE {
};
enum INTERFACE_VERBS {
I_VERB_WALKTO,
I_VERB_LOOKAT,
I_VERB_PICKUP,
I_VERB_TALKTO,
I_VERB_OPEN,
I_VERB_CLOSE,
I_VERB_USE,
I_VERB_GIVE
};
struct VERB_DATA {
int i_verb;
const char *verb_cvar;
char verb_str[VERB_STRLIMIT];
int s_verb;
};
class Interface {
public:
Interface(SagaEngine *vm);
~Interface(void);
int registerLang();
int activate();
int deactivate();
int setMode(int mode);
int getMode(void) { return _panelMode; }
int setStatusText(const char *new_txt);
int loadScenePortraits(int res);
int setLeftPortrait(int portrait);
int setRightPortrait(int portrait);
int draw();
int update(const Point& imousePt, int update_flag);
void addToInventory(int sprite);
void removeFromInventory(int sprite);
void drawInventory();
int inventoryTest(const Point& imousePt, int *ibutton);
private:
int hitTest(const Point& imousePt, int *ibutton);
int drawStatusBar(SURFACE *ds);
int handleCommandUpdate(SURFACE *ds, const Point& imousePt);
int handleCommandClick(SURFACE *ds, const Point& imousePt);
int handlePlayfieldUpdate(SURFACE *ds, const Point& imousePt);
int handlePlayfieldClick(SURFACE *ds, const Point& imousePt);
private:
SagaEngine *_vm;
bool _initialized;
int _active;
RSCFILE_CONTEXT *_interfaceContext;
INTERFACE_DESC _iDesc;
int _panelMode;
INTERFACE_PANEL _cPanel;
INTERFACE_PANEL _dPanel;
char _statusText[STATUS_TEXT_LEN];
int _leftPortrait;
int _rightPortrait;
SPRITELIST *_defPortraits;
SPRITELIST *_scenePortraits;
int _activeVerb;
SCRIPT_THREAD *_iThread;
uint16 *_inventory;
int _inventorySize;
byte _inventoryCount;
};
} // End of namespace Saga
#endif /* INTERFACE_H__ */
/* end "r_interface.h" */