mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
64aa291a16
the intro scrolling use constant time, rather than assuming that the screen can be rendered once every "tick". On my^H^Hslow computers, this makes it a bit less smooth, but that should be ok. It also fixes a tiny glitch right after the scrolling. svn-id: r23811
520 lines
20 KiB
Plaintext
520 lines
20 KiB
Plaintext
For a more comprehensive changelog for the latest experimental SVN code, see:
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http://scummvm.sourceforge.net/daily/ChangeLog
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0.10.0 (????-??-??)
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New Ports:
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- Added Nintendo DS port.
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General:
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- Better compression for DXA movies.
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Broken Sword 1:
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- Added support for DXA cutscenes.
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Broken Sword 2:
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- Added support for DXA cutscenes.
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SCUMM:
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- Fixed various actor walking issues.
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0.9.1 (????-??-??)
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General:
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- Fixed potential garbage and/or crash in debug console.
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SCUMM:
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- Improved support for international versions of HE games.
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- Fixed rare actor drawing glitches.
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- Fixed path finding during smart star challendge in Big Thinkers 1st Grade.
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- Fixed graphical glitches in stomach location of Pajama Sam 3.
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- Fixed graphical glitches in HE80 version of Putt-Putt Travels Through
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Time.
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- Fixed FM-TOWNS version of Indy3 failing on Amiga port.
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Simon:
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- Improved support for international versions of the Feeble Files.
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- Fixed undefined behaviour when loading music.
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- Fixed crash when displaying some subtitles in the Feeble Files.
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BASS:
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- Fixed character spacing in LINC terminals in floppy version v0.0303
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Broken Sword 2:
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- More robust handling of the optional startup.inf file.
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Kyrandia:
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- Scrolling in the Kyrandia intro is less CPU intensive, at the cost of
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not being as smooth as before.
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- Fixed a tiny graphics glitch in the Kyrandia intro.
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PSP Port:
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- Fixed crashes during scrolling scenes in certain SCUMM games.
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- Added saving of thumbnail in SCUMM savegames.
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0.9.0 (2006-06-25)
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New Games:
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- Added kyra engine (for the Kyrandia series). Currently only the first
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part of the series is supported.
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- Added support for The Feeble Files
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General:
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- Switched from CVS to Subversion.
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- Restructured our source tree partially.
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- Fixed a bug that prevented you from overriding the scaler from the command
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line for 640x480 games.
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- Added subtitle configuration controls to the Launcher options dialogs.
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- GUI was completely redesigned and is now themeable.
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SCUMM:
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- Rewrote the detection code, for improved accuracy and better support of
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fan translations. It should now work much better on games with unknown
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MD5.
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- Added subtitle configuration controls to the options dialog.
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- Fixed graphical glitches in several HE games.
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- Fixed palette glitches in Big Thinkers 1st Grade.
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- Fixed songs in the kitchen of Pajama Sam 1.
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SAGA
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- Fixed sound distortion in the Inherit the Earth demo.
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Simon
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- Improved Hebrew support
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- Lots of long-overdue cleanups and re-structuring were made to accomodate
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for The Feeble Files.
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- Fixed a rare MIDI bug that would cause a channel to change volume without
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adjusting it to the master volume.
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- Fixed delay after introduction of Simon the Sorcerer 1 demo (With speech)
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- Fixed music tempo in DOS versions of Simon the Sorcerer 1.
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Broken Sword 1:
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- Added support for the --save-slot option.
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Broken Sword 2:
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- Major rewrite of how game resources are accessed in memory. This
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should fix alignment issues reported on some platforms.
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- Missing data files are handled more gracefully.
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WinCE Port:
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- Added: PocketPC: Vertical oversampling scaler 320x200=>320x240 when panel not shown (n0p)
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- Added: PocketPC: Right click by double-tapping (n0p)
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- Fixed: All: Clipping issues in some cases
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- Added: PocketPC: Mouse emulation using keys
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- Added: Smartphones: Virtual keyboard popup
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- Fixed: Smartphones: Incorrect screen blit in SDL port
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- Added: All: Mouse cursor visible on panel if using emulated mouse
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- Added: All: Inverse landscape mode
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- Fixed: PocketPC: Dialogs cut-off/not redrawn
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0.8.2 (2006-02-08)
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General:
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- Fixed OS X bundle building when using GCC 3.3.
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SCUMM:
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- Added support for rotating and scaling of sprites in HE games.
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Sword2:
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- Fixed last-minute crash when playing sound effects.
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WinCE Port:
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- Should fix weird crashes with DOTT stamp and in FOA (#1399830 #1392815)
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- Fixed Monkey Island blocking keyboard panel on Smartphones (thks Knakos)
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- Fixed QVGA Smartphone detection (mean it this time :p)
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- Fixed Smartphone double right click issue.
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0.8.1 (2006-01-31)
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General:
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- Fixed compiling with GCC 2.95.
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- Fixed LaTeX documentation.
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- Switched to new improved logo which matches new site design.
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- More descriptive game titles in all engines.
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- Fixed crash when trying to apply aspect-ratio correction to games that
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cannot use it.
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- Fixed potential security vulnerability with oversized PATH environment
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variables.
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- Lowered the default gain for the FluidSynth music driver and made it
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configurable.
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SCUMM:
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- Scrolling fixes in COMI, so it is less CPU-hungry.
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- Added support for Maniac Mansion NES German version.
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- Fixed mouse button states in COMI.
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- Fixed overflow when using control panel for robot in the Dig.
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- Added support for sound code, used by songs in HE games.
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- Improved shadows in later HE games.
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- Fixed subtitles glitches in HE games.
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- Improved music/sound for HE games.
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- Improved support for international versions of HE games.
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- Improved support for Macintosh versions of games.
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- Fixed several minor bugs.
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BASS:
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- Fix crash when speed/volume sliders are clicked and then dragged out
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of the scummvm window.
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Gob:
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- Fixed disappearing cursor when level password is typed in
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- Warn user if he tries to run CD version directly from CD under Windows
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Queen:
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- Fixed charset for Spanish version.
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SAGA:
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- Fixed digital music playback under BE systems.
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Simon:
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- Implemented more precise MD5-based game detection.
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- Added Polish support for Simon the Sorcerer 2.
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- Fixed fades during ride to goblins camp in Simon the Sorcerer 2.
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- Fixed palette delay at the end of Simon the Sorcerer 1.
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- Fixed sound looping in Windows version of Simon the Sorcerer 2.
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Sword1:
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- Fixed a bug where looping sounds would keep playing during cutscenes or
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when displaying any form of control panel dialog.
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- The save game dialog would erroneously claim an I/O error occurred if the
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savegame list had unused slots, and savegames were compressed.
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- Fixed a scrolling bug which caused the finale sequence to be displayed
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incorrectly.
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Sword2:
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- Fixes and cleanups to the end credits. The German credits work now.
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- Fixed missing speech/music in the second half of the game, reported to
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happen in some versions of the game.
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PS2 Port:
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- Completely reworked and now really goes official.
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PSP Port:
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- Fixed a bug that caused Broken Sword 1, and games that use ripped CDDA
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tracks (most notably the CD version of Monkey Island 1), to stop
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functioning properly after a while.
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WinCE Port:
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- Check backends/wince/README-WinCE for the latest news
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- Fixed disappearing panel when opening a list widget in GUI
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- Knakos patches (QVGA smartphones fix, easier key binding and panel
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switching)
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0.8.0 (2005-10-30)
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New Games:
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- Added SAGA engine (for the games "I Have No Mouth and I Must Scream"
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and "Inherit the Earth").
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- Added Gob engine (for the Goblins series). Currently, only the
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first of the Goblins games is supported.
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New Ports:
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- Added PlayStation 2 port.
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- Added PlayStation Portable (PSP) port.
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- Added AmigaOS 4 port.
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- Added EPOC/SymbianOS port.
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- Added fixes for OS/2 port.
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General:
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- Reworked cursor handling in SDL backend. Now cursors can have
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their own palette and scaling. This is used by Humongous
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Entertainment games now.
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- Added FluidSynth MIDI driver.
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- Added GUI for the "soundfont" setting. (Currently only used by the
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CoreAudio and FluidSynth MIDI drivers.)
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- The MPEG player could hang if the sound ended prematurely.
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- Improved autoscaling GUI, which takes full advantage of your screen.
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- Fixes for GCC 4.
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SCUMM:
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- Added support for Mac Humongous Entertainment titles.
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- Added support for multiple filenames/versions using a single target.
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- Implemented CGA and Hercules render modes in early LEC titles.
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- Added dialogs which are shown when you modify the talkspeed or
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music volume using hotkeys.
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- Added support for NES version of Maniac Mansion.
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- Added thumbnail support for savegames.
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- Broke compatibility with HE savegame (HE v71 and upwards only).
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- Added possibility to disable building of HE and SCUMM v7 & v8 games
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support.
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- Fixed the last few known music glitches in Sam & Max. (There are
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still some - probably - minor missing features though.)
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- Added support for Commodore64 version of Zak McKracken
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- Eliminated all demos targets and platform-specific targets. Config
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file is autoupdated.
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Sword2:
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- Made the resource manager expire resources more intelligently.
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- Improved performance when playing the game from CD instead of hard
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disk.
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- Simplified sound effects handling. Again.
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- Code cleanups and restructuring.
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- Fixed long-standing bug in decompressing sounds from the
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speech/music CLU files. It was generating one sample too many,
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which could be heard as a very slight popping noise at the end of
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some sounds. Files that have been compressed with older versions
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of compress_sword2 will, of course, still have the same error. You
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may want to regenerate them.
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0.7.1 (2005-03-27)
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General:
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- Added a MT-32 emulator. (It was actually added in 0.7.0 but we
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forgot to put it into the NEWS file :-).
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- Less memory-hungry MPEG movie playback for the Broken Sword games.
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SCUMM:
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- Fixed wrong actor animation in Full Throttle INSANE
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Windows Mobile port (PocketPC / Smartphone) :
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- Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN
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- Better low quality Adlib emulation for FOTAQ
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- Fix randomly broken Hide Toolbar option (thanks iKi)
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- Fix first hardware key mapping (was not displayed before)
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- Fix BASS & Simon hangs on Smartphone when using the Skip hotkey
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- Fix Zone key action on Smartphone (now mapped on key 9)
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- Experimental third party VGA mode (SE-VGA) fix
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- Add Key Mapping option in the launcher (Options / Misc / Keys)
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- Remove AYGSHELL.DLL dependency to work on CE .Net platforms
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- Fix key mapping issues introduced in 0.7.0
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- Full Throttle interactive action sequences should be more playable.
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- New key mapping option "FT Cheat" to win a Full Throttle action sequence
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- Quit Simon game with 'Action key' on Smartphones
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Sword2:
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- Fixed crash caused by attempting to play music from CD1 and CD2 at the
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same time.
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- Fixed crash in the cutscene player if the speech file was missing.
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BASS:
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- Fixed crash when talking to the gardener using spanish text with the
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floppy version.
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0.7.0 (2004-12-24)
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New Games:
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- Added 26 Humongous Entertainment titles, only a few are completable.
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General:
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- Added support for FLAC (lossless) encoded audio files
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- Added an 'On Screen Display' to the SDL backend
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- Partially rewrote the backend API
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- Comments and the order of section in config files are preserved now
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- Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
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and AdvMame2x is MMX accelerated
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- Added MMX i386 assembler versions of the HQ2x and HQ3x scalers
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- Added 'Extra Path' option allows for a searching an additional datafile
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location (for reencoded cutscenes and the like)
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- Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like
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operating systems, like Linux (exception: Mac OS X still uses Cmd-q)
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- Separate smaller font for the console, allowing for more visible
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information, for example in the SCUMM debugger.
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- Added support for setting output sample rate at run-time, although there
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is currently no GUI for it.
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- The save directory now has a default rather than the current directory on
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some platforms:
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Mac OS X: $HOME/Documents/ScummVM Savegames/
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Other unices: $HOME/.scummvm/
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- Added a new about dialog with scrolling credits
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SCUMM:
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- Removed the old zak256 target, use zakTowns instead
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- Added native support for Macintosh versions using a special container
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file. This removes the need for using the 'RESCUMM' program
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- Added smooth horizontal scrolling for The Dig, Full Throttle and COMI
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(matching the original engine)
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- Partially rewrote the text engine, fixing various bugs, especially in
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newer games (The Dig, COMI)
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- Fixed actor drawing glitches in V1 Maniac and Zak
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- Fixed ship-to-ship graphic glitches in COMI
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- Fixed palette glitches in COMI
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Queen:
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- Fixed some issues with the Dreamcast backend.
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Sword1:
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- Added support for compressed speech and music.
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- Added support for the demo.
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- Better support for the Czech version.
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- Added workarounds for script and subtitle bugs in some game versions.
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Sword2:
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- Simplified memory/resource management
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- Simplified sound effects handling
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- Added support for compressed speech and music.
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- Fixed various minor bugs.
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BASS:
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- Added workarounds for some rare scripting bugs that could render the game
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unwinnable.
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0.6.1b (2004-08-03)
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General:
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- Fixed copy/paste bug in launcher that may corrupt the Savegame Path
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- Fixed crashes on 64-bit architectures
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SCUMM:
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- Fixed VOC crash when playing DOTT Floppy
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- Fixed palette issues in Amiga version of MI2
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Simon:
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- Fixed VOC crash
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0.6.1 (2004-07-25)
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General:
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- Fixed sound glitch when streaming two or more Ogg Vorbis sounds from the
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same file handle, e.g. in the Sam & Max intro when using monster.sog.
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SCUMM:
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- As usual: many SCUMM game engine fixes.
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- Added graphics decoders for 3DO Humongous Entertainment games
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- Numerous Humongous Entertainment games fixes
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- Fixed bug in Full Throttle, so battle difficulty matches original
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- Improved Digital iMUSE
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Sword1:
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- Warn the user if saving fails, instead of crashing.
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- Slightly more user-friendly save/restore dialog.
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- Fixed masking glitch outside Nico's apartment.
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BASS:
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- Warn the user if saving a game doesn't work.
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Simon:
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- Fixed crashes in some international versions
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0.6.0 (2004-03-14)
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New Games:
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- Added Broken Sword 1 engine.
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- Added Broken Sword 2 engine.
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- Added Flight of the Amazon Queen engine
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- Added support for V1 SCUMM games 'Maniac Mansion' and 'Zak McKracken'
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- SCUMM game Full Throttle is now supported
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General:
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- Subtitles now default to disabled. '-n' option now enabled subtitles.
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- Added HQ2x and HQ3x scalers
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- Rewrote sound code for more flexibility and performance
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- Improved native MT32 support
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- Adlib GM emulation table revamped, providing more accurate software MIDI
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- Default Makefile now uses configure script
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- Greatly improved the launcher and options dialogs (work-in-progress)
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- Many other "under the hood" improvements, like a new config managment
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and plugin capabilities
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Simon:
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- Added data files decoder for Amiga disk versions
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- Added support for inventory graphics in Amiga versions
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- Fixed various brief freezes
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- Fixed minor glitches in load/save dialog in non-English versions
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- Fixed missing inventory arrows in some versions of Simon the Sorcerer 1
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SCUMM:
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- Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot.
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- Added INSANE support for Full Throttle 'action sequences'
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- Added option to choose between Adlib, PCjr and PC Speaker in earlier
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games.
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- Added Adlib support for indy3ega and loom (ega)
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- Added MIDI support for loom (ega), monkeyega and monkeyvga.
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- Added sound effects support for indy3/monkeyega/monkeyvga/pass
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- Added FM Towns targets for Loom and Indy3
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- Rewrote in-game menu (F5) to be easier to use
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- Improved FM Towns SFX support (YM2612 emulation, looping)
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- Classic V1 versions of Maniac Mansion and Zak McKracken are now supported
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and completable
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- Rewrote Digital iMUSE music system
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- Several Analog iMUSE music system bugs fixed
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- Improved music/sound for various Amiga versions
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- Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound
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files
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- Keyboard fighting in Fate of Atlantis now works
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- Keyboard support for cannon battle in Curse of Monkey Island
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- Keyboard support for derby scene in Full Throttle
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0.5.1 (2003-08-06)
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- Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs')
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- Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky
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- Fixed dialog skipping in V7 games
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- Fixed glitch when quitting ScummVM in fullscreen mode on Mac OS X
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- Fixed various COMI bugs related to actor placement/scaling
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- Added complete Hebrew support for Simon the Sorcerer 1 and 2
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- Several MorphOS and DreamCast port fixes
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- DreamCast now runs Simon the Sorcerer 1 & 2
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- Fixed a fullscreen problem on Mac OS X were you couldn't use the mouse in
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the top part of the screen by linking to a bugfixed version of SDL
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0.5.0 (2003-08-02)
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- Enhanced versions of Maniac Mansion and Zak McKracken are now supported and
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completable
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- Beneath A Steel Sky is now supported and completable
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- Added support for Amiga version of Monkey Island 1
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- Initial unplayable support for V1 version of Maniac Mansion/Zak McKracken
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- Curse of Monkey Island (COMI) support for playing from CD improved on Mac
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OS X
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- Loading COMI savegames for disk 2 doesn't anymore require disk 1 first
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- Rewritten iMUSE engine, and many Music fixes (exp. Monkey Island 2)
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- Support for music in Humongous games and simon2dos/simon2talkie (XMIDI
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format)
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- Support for music in simon1demo (Proprietary format)
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- Complete music support for Simon the Sorcerer 2
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- Improved music and sound support in Zak256
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- Added Aspect Ratio option
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- Many other bug fixes, improvements and optimizations
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0.4.1 (2003-05-25)
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- Added AdvMame3x filter
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- Fixed crash in Curse of Monkey Island (and possibly other games as well)
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- Fixed airport doors in Zak256
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- Fixed crash in SDL backend
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- Fixed various iMUSE bugs
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0.4.0 (2003-05-11)
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- Curse of Monkey Island (comi) support (experimental)
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- Added support for the EGA versions of Loom, Monkey Island and Indy3
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- Improved music support in Indy3 and the floppy versions of Monkey Island
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- Many Simon the Sorcerer 1 & 2 improvements and fixes
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- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
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- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak)
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- Preliminary support for early Humongous Entertainment titles (very
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experimental)
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- New debug console and several GUI/Launcher enhancements
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- New Save/Load code (easier to expand while retaining compatibility)
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- DreamCast port now works with new games added for 0.3.0b
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- New official PalmOS port
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- Various minor and not so minor SCUMM game fixes
|
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- Large memory leak fixed for The Dig/ComI
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- SMUSH code optimised, frame dropping added for slower machines
|
|
- Code cleanups
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|
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0.3.0b (2002-12-08)
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- massive cleanup work for iMUSE. Sam and Max music now plays correctly
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- many bugfixes for Zak256, + sound and music support
|
|
- music support for Simon the Sorcerer on any platform with real MIDI
|
|
- experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade
|
|
- completed support for Monkey1 VGA Floppy, The Dig
|
|
- added akos16 implementation for The Dig and Full Throttle costumes
|
|
- added digital iMUSE implementation for The Dig and Full Throttle music.
|
|
- Loom CD speech+music syncronisation improved greatly
|
|
- added midi-emulation via adlib, for platforms without sequencer support
|
|
- code separation of various engine parts into several libraries
|
|
- several fixes to prevent Simon the Sorcerer crashing and hanging
|
|
- hundreds of bugfixes for many other games
|
|
- new SMUSH video engine, for Full Throttle and The Dig
|
|
- new in-game GUI
|
|
- launcher dialog
|
|
|
|
0.2.0 (2002-04-14)
|
|
- core engine rewrite
|
|
- enhanced ingame GUI, including options/volume settings.
|
|
- auto-save feature
|
|
- added more command-line options, and configuration file
|
|
- new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc)
|
|
- graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x)
|
|
- support for MAD MP3 compressed audio
|
|
- support for first non-SCUMM games (Simon the Sorcerer)
|
|
- support for V4 games (Loom CD)
|
|
- enhanced V6 game support (Sam and Max is now completable)
|
|
- experimental support for V7 games (Full Throttle/The Dig)
|
|
- experimental support for V3 games (Zak256/Indy3)
|
|
|
|
0.1.0 (2002-01-13)
|
|
- loads of changes
|
|
|
|
0.0.2 (2001-10-12):
|
|
- bug fixes
|
|
- save & load support
|
|
|
|
0.0.1 (2001-10-08):
|
|
- initial version
|