mirror of
https://github.com/libretro/scummvm.git
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97 lines
2.9 KiB
C++
97 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef COMMON_GUI_OPTIONS_H
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#define COMMON_GUI_OPTIONS_H
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#define GUIO_NONE "\000"
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#define GUIO_NOSUBTITLES "\001"
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#define GUIO_NOMUSIC "\002"
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#define GUIO_NOSPEECH "\003"
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#define GUIO_NOSFX "\004"
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#define GUIO_NOMIDI "\005"
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#define GUIO_NOLAUNCHLOAD "\006"
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#define GUIO_MIDIPCSPK "\007"
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#define GUIO_MIDICMS "\010"
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#define GUIO_MIDIPCJR "\011"
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#define GUIO_MIDIADLIB "\012"
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#define GUIO_MIDIC64 "\013"
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#define GUIO_MIDIAMIGA "\014"
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#define GUIO_MIDIAPPLEIIGS "\015"
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#define GUIO_MIDITOWNS "\016"
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#define GUIO_MIDIPC98 "\017"
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#define GUIO_MIDIMT32 "\020"
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#define GUIO_MIDIGM "\021"
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#define GUIO_NOASPECT "\022"
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#define GUIO_RENDERHERCGREEN "\030"
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#define GUIO_RENDERHERCAMBER "\031"
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#define GUIO_RENDERCGA "\032"
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#define GUIO_RENDEREGA "\033"
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#define GUIO_RENDERVGA "\034"
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#define GUIO_RENDERAMIGA "\035"
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#define GUIO_RENDERFMTOWNS "\036"
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#define GUIO_RENDERPC9821 "\037"
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#define GUIO_RENDERPC9801 "\040"
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// Special GUIO flags for the AdvancedDetector's caching of game specific
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// options.
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#define GUIO_GAMEOPTIONS1 "\041"
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#define GUIO_GAMEOPTIONS2 "\042"
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#define GUIO_GAMEOPTIONS3 "\043"
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#define GUIO_GAMEOPTIONS4 "\044"
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#define GUIO_GAMEOPTIONS5 "\045"
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#define GUIO_GAMEOPTIONS6 "\046"
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#define GUIO_GAMEOPTIONS7 "\047"
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#define GUIO0() (GUIO_NONE)
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#define GUIO1(a) (a)
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#define GUIO2(a,b) (a b)
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#define GUIO3(a,b,c) (a b c)
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#define GUIO4(a,b,c,d) (a b c d)
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#define GUIO5(a,b,c,d,e) (a b c d e)
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#define GUIO6(a,b,c,d,e,f) (a b c d e f)
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#define GUIO7(a,b,c,d,e,f,g) (a b c d e f g)
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#define GUIO8(a,b,c,d,e,f,g,h) (a b c d e f g h)
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namespace Common {
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class String;
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bool checkGameGUIOption(const String &option, const String &str);
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String parseGameGUIOptions(const String &str);
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const String getGameGUIOptionsDescription(const String &options);
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/**
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* Updates the GUI options of the current config manager
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* domain, when they differ to the ones passed as
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* parameter.
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*/
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void updateGameGUIOptions(const String &options, const String &langOption);
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} // End of namespace Common
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#endif
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