.. |
animation.cpp
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Made AnimationManager::getAnimation() return NULL when an animation is not found instead of Common::List<>::end().
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2009-07-07 15:39:18 +00:00 |
animation.h
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* Added AnimationManager::deleteOverlays().
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2009-07-07 14:52:36 +00:00 |
barchive.cpp
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DraciEngine now opens and stores pointers to essential archives. Changed code that used those archives to use that instead of opening them manually. Replaced BArchive::operator[] functionality with BArchive::getFile() to prevent ugliness when accessing archives via pointers.
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2009-07-02 16:15:32 +00:00 |
barchive.h
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DraciEngine now opens and stores pointers to essential archives. Changed code that used those archives to use that instead of opening them manually. Replaced BArchive::operator[] functionality with BArchive::getFile() to prevent ugliness when accessing archives via pointers.
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2009-07-02 16:15:32 +00:00 |
detection.cpp
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Make the meta engine pass the pointer to the detected version and not the whole ADGameDescription table.
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2009-07-02 10:31:56 +00:00 |
draci.cpp
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Renaming Animation -> AnimationManager and AnimObj -> Animation in light of the new API change.
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2009-07-05 11:52:17 +00:00 |
draci.h
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Made _rnd member of DraciEngine public.
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2009-07-06 19:22:13 +00:00 |
font.cpp
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Cache the transparent colour instead of calling a function for every pixel.
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2009-07-06 19:41:13 +00:00 |
font.h
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Added bool parameter markDirty to Sprite::draw() and Text::draw() to specify whether to mark a dirty rect for a particular draw (also added such support to the Font class since it's needed by Text). Made spacing parameters for Text instances mandatory.
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2009-07-03 16:41:11 +00:00 |
game.cpp
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Added enum constant for the dragon object (kDragonObject) and made Script::start() a bit more readable.
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2009-07-07 19:50:12 +00:00 |
game.h
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Added enum constant for the dragon object (kDragonObject) and made Script::start() a bit more readable.
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2009-07-07 19:50:12 +00:00 |
module.mk
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Made the animation engine compile.
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2009-07-03 17:53:05 +00:00 |
mouse.cpp
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mplemented changing rooms properly (overlays and objects' animations are deleted before a new room is loaded) and set up a quick demonstration (left click advances to the next room, right click goes back).
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2009-07-07 15:21:41 +00:00 |
mouse.h
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Renamed *cursorNum identifiers in Mouse to *cursorType for consistency.
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2009-06-25 15:08:49 +00:00 |
screen.cpp
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Changed Font::fillScreen() to accept a uint8 instead of a uint16.
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2009-06-22 20:18:53 +00:00 |
screen.h
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Removed declaration of Screen::drawSprite() which is now obsolete.
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2009-07-01 16:01:07 +00:00 |
script.cpp
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Added enum constant for the dragon object (kDragonObject) and made Script::start() a bit more readable.
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2009-07-07 19:50:12 +00:00 |
script.h
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Implemented Script::funcRandom (GPL function).
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2009-07-06 19:26:53 +00:00 |
sprite.cpp
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Added const keyword to "transparent" local variable in Sprite::draw() and removed leading underscore.
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2009-07-07 15:37:50 +00:00 |
sprite.h
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* Removed tracking of Z coordinates in Drawable since it's not used
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2009-07-04 18:29:01 +00:00 |
surface.cpp
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* Expanded docs for the Sprite class
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2009-06-22 20:13:25 +00:00 |
surface.h
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* Expanded docs for the Sprite class
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2009-06-22 20:13:25 +00:00 |