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https://github.com/libretro/scummvm.git
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f70251819a
Rat interaction at UG15 is now working exactly as in the original game. Before the bridge didn't break if player shot the rat on it.
170 lines
4.9 KiB
C++
170 lines
4.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/game_info.h"
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#include "bladerunner/bladerunner.h"
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#include "common/debug.h"
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#include "common/substream.h"
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namespace BladeRunner {
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GameInfo::GameInfo(BladeRunnerEngine *vm) {
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_vm = vm;
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_actorCount = 0;
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_playerId = 0;
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_flagCount = 0;
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_clueCount = 0;
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_globalVarCount = 0;
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_sceneNamesCount = 0;
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_initialSceneId = 0;
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_initialSetId = 0;
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_waypointCount = 0;
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_sfxTrackCount = 0;
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_musicTrackCount = 0;
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_outtakeCount = 0;
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_crimeCount = 0;
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_suspectCount = 0;
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_coverWaypointCount = 0;
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_fleeWaypointCount = 0;
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}
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bool GameInfo::open(const Common::String &name) {
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Common::SeekableReadStream *s = _vm->getResourceStream(name);
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if (!s) {
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return false;
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}
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_actorCount = s->readUint32LE(); /* 00 */
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_playerId = s->readUint32LE(); /* 01 */
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_flagCount = s->readUint32LE(); /* 02 */
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_clueCount = s->readUint32LE(); /* 03 */
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_globalVarCount = s->readUint32LE(); /* 04 */
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_sceneNamesCount = s->readUint32LE(); /* 05 */
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_initialSceneId = s->readUint32LE(); /* 06 */
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s->skip(4); /* 07 */
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_initialSetId = s->readUint32LE(); /* 08 */
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s->skip(4); /* 09 */
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_waypointCount = s->readUint32LE(); /* 10 */
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_sfxTrackCount = s->readUint32LE(); /* 11 */
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_musicTrackCount = s->readUint32LE(); /* 12 */
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_outtakeCount = s->readUint32LE(); /* 13 */
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_crimeCount = s->readUint32LE(); /* 14 */
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_suspectCount = s->readUint32LE(); /* 15 */
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_coverWaypointCount = s->readUint32LE(); /* 16 */
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_fleeWaypointCount = s->readUint32LE(); /* 17 */
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char buf[9];
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_sceneNames.resize(_sceneNamesCount);
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for (uint32 i = 0; i != _sceneNamesCount; ++i) {
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s->read(buf, 5);
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_sceneNames[i] = buf;
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}
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_sfxTracks.resize(_sfxTrackCount);
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for (uint32 i = 0; i != _sfxTrackCount; ++i) {
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s->read(buf, 9);
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_sfxTracks[i] = buf;
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_sfxTracks[i] += ".AUD";
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}
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_musicTracks.resize(_musicTrackCount);
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for (uint32 i = 0; i != _musicTrackCount; ++i) {
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s->read(buf, 9);
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_musicTracks[i] = buf;
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_musicTracks[i] += ".AUD";
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}
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_outtakes.resize(_outtakeCount);
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for (uint32 i = 0; i != _outtakeCount; ++i) {
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s->read(buf, 9);
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_outtakes[i] = buf;
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}
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#if BLADERUNNER_DEBUG_CONSOLE
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debug("\nScene names\n----------------");
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for (uint32 i = 0; i != _sceneNamesCount; ++i) {
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debug("%3d: %s", i, _sceneNames[i].c_str());
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}
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debug("\nSfx tracks\n----------------");
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for (uint32 i = 0; i != _sfxTrackCount; ++i) {
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debug("%3d: %s", i, _sfxTracks[i].c_str());
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}
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debug("\nMusic tracks\n----------------");
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for (uint32 i = 0; i != _musicTrackCount; ++i) {
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debug("%3d: %s", i, _musicTracks[i].c_str());
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}
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debug("\nOuttakes\n----------------");
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for (uint32 i = 0; i != _outtakeCount; ++i) {
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debug("%2d: %s.VQA", i, _outtakes[i].c_str());
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}
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#endif
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bool err = s->err();
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delete s;
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return !err;
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}
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const Common::String &GameInfo::getSceneName(int i) const {
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if (i < 0 || i >= (int)_sceneNamesCount) {
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warning("GameInfo::getSceneName: unknown id \"%i\"", i);
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static Common::String str("UNKNOWN_SCENE");
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return str;
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}
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return _sceneNames[i];
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}
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const Common::String &GameInfo::getSfxTrack(int i) const {
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if (i < 0 || i >= (int)_sfxTrackCount) {
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warning("GameInfo::getSfxTrack: unknown id \"%i\"", i);
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static Common::String str("UNKNOWN_SFX_TRACK");
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return str;
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}
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return _sfxTracks[i];
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}
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const Common::String &GameInfo::getMusicTrack(int i) const {
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if (i < 0 || i >= (int)_musicTrackCount) {
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warning("GameInfo::getMusicTrack: unknown id \"%i\"", i);
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static Common::String str("UNKNOWN_MUSIC_TRACK");
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return str;
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}
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return _musicTracks[i];
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}
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const Common::String &GameInfo::getOuttake(int i) const {
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if (i < 0 || i >= (int)_outtakeCount) {
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warning("GameInfo::getOuttake: unknown id \"%i\"", i);
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static Common::String str("UNKNOWN_OUTTAKE");
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return str;
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}
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return _outtakes[i];
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}
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} // End of namespace BladeRunner
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