scummvm/engines/bladerunner/game_info.cpp
Peter Kohaut f70251819a BLADERUNNER: Fixed CppCheck warnings
Rat interaction at UG15 is now working exactly as in the original game.
Before the bridge didn't break if player shot the rat on it.
2019-02-23 11:39:54 +01:00

170 lines
4.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/game_info.h"
#include "bladerunner/bladerunner.h"
#include "common/debug.h"
#include "common/substream.h"
namespace BladeRunner {
GameInfo::GameInfo(BladeRunnerEngine *vm) {
_vm = vm;
_actorCount = 0;
_playerId = 0;
_flagCount = 0;
_clueCount = 0;
_globalVarCount = 0;
_sceneNamesCount = 0;
_initialSceneId = 0;
_initialSetId = 0;
_waypointCount = 0;
_sfxTrackCount = 0;
_musicTrackCount = 0;
_outtakeCount = 0;
_crimeCount = 0;
_suspectCount = 0;
_coverWaypointCount = 0;
_fleeWaypointCount = 0;
}
bool GameInfo::open(const Common::String &name) {
Common::SeekableReadStream *s = _vm->getResourceStream(name);
if (!s) {
return false;
}
_actorCount = s->readUint32LE(); /* 00 */
_playerId = s->readUint32LE(); /* 01 */
_flagCount = s->readUint32LE(); /* 02 */
_clueCount = s->readUint32LE(); /* 03 */
_globalVarCount = s->readUint32LE(); /* 04 */
_sceneNamesCount = s->readUint32LE(); /* 05 */
_initialSceneId = s->readUint32LE(); /* 06 */
s->skip(4); /* 07 */
_initialSetId = s->readUint32LE(); /* 08 */
s->skip(4); /* 09 */
_waypointCount = s->readUint32LE(); /* 10 */
_sfxTrackCount = s->readUint32LE(); /* 11 */
_musicTrackCount = s->readUint32LE(); /* 12 */
_outtakeCount = s->readUint32LE(); /* 13 */
_crimeCount = s->readUint32LE(); /* 14 */
_suspectCount = s->readUint32LE(); /* 15 */
_coverWaypointCount = s->readUint32LE(); /* 16 */
_fleeWaypointCount = s->readUint32LE(); /* 17 */
char buf[9];
_sceneNames.resize(_sceneNamesCount);
for (uint32 i = 0; i != _sceneNamesCount; ++i) {
s->read(buf, 5);
_sceneNames[i] = buf;
}
_sfxTracks.resize(_sfxTrackCount);
for (uint32 i = 0; i != _sfxTrackCount; ++i) {
s->read(buf, 9);
_sfxTracks[i] = buf;
_sfxTracks[i] += ".AUD";
}
_musicTracks.resize(_musicTrackCount);
for (uint32 i = 0; i != _musicTrackCount; ++i) {
s->read(buf, 9);
_musicTracks[i] = buf;
_musicTracks[i] += ".AUD";
}
_outtakes.resize(_outtakeCount);
for (uint32 i = 0; i != _outtakeCount; ++i) {
s->read(buf, 9);
_outtakes[i] = buf;
}
#if BLADERUNNER_DEBUG_CONSOLE
debug("\nScene names\n----------------");
for (uint32 i = 0; i != _sceneNamesCount; ++i) {
debug("%3d: %s", i, _sceneNames[i].c_str());
}
debug("\nSfx tracks\n----------------");
for (uint32 i = 0; i != _sfxTrackCount; ++i) {
debug("%3d: %s", i, _sfxTracks[i].c_str());
}
debug("\nMusic tracks\n----------------");
for (uint32 i = 0; i != _musicTrackCount; ++i) {
debug("%3d: %s", i, _musicTracks[i].c_str());
}
debug("\nOuttakes\n----------------");
for (uint32 i = 0; i != _outtakeCount; ++i) {
debug("%2d: %s.VQA", i, _outtakes[i].c_str());
}
#endif
bool err = s->err();
delete s;
return !err;
}
const Common::String &GameInfo::getSceneName(int i) const {
if (i < 0 || i >= (int)_sceneNamesCount) {
warning("GameInfo::getSceneName: unknown id \"%i\"", i);
static Common::String str("UNKNOWN_SCENE");
return str;
}
return _sceneNames[i];
}
const Common::String &GameInfo::getSfxTrack(int i) const {
if (i < 0 || i >= (int)_sfxTrackCount) {
warning("GameInfo::getSfxTrack: unknown id \"%i\"", i);
static Common::String str("UNKNOWN_SFX_TRACK");
return str;
}
return _sfxTracks[i];
}
const Common::String &GameInfo::getMusicTrack(int i) const {
if (i < 0 || i >= (int)_musicTrackCount) {
warning("GameInfo::getMusicTrack: unknown id \"%i\"", i);
static Common::String str("UNKNOWN_MUSIC_TRACK");
return str;
}
return _musicTracks[i];
}
const Common::String &GameInfo::getOuttake(int i) const {
if (i < 0 || i >= (int)_outtakeCount) {
warning("GameInfo::getOuttake: unknown id \"%i\"", i);
static Common::String str("UNKNOWN_OUTTAKE");
return str;
}
return _outtakes[i];
}
} // End of namespace BladeRunner