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![athrxx](/assets/img/avatar_default.png)
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.
102 lines
3.1 KiB
C++
102 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "kyra/engine/kyra_mr.h"
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#include "kyra/engine/timer.h"
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#include "common/system.h"
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namespace Kyra {
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#define TimerV3(x) new Common::Functor1Mem<int, void, KyraEngine_MR>(this, &KyraEngine_MR::x)
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void KyraEngine_MR::setupTimers() {
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_timer->addTimer(0, TimerV3(timerRestoreCommandLine), -1, 1);
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for (int i = 1; i <= 3; ++i)
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_timer->addTimer(i, TimerV3(timerRunSceneScript7), -1, 0);
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_timer->addTimer(4, TimerV3(timerFleaDeath), -1, 0);
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for (int i = 5; i <= 11; ++i)
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_timer->addTimer(i, TimerV3(timerRunSceneScript7), -1, 0);
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for (int i = 12; i <= 13; ++i)
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_timer->addTimer(i, TimerV3(timerRunSceneScript7), 0, 0);
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}
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void KyraEngine_MR::timerRestoreCommandLine(int arg) {
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if (_shownMessage)
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_restoreCommandLine = true;
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}
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void KyraEngine_MR::timerRunSceneScript7(int arg) {
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_emc->init(&_sceneScriptState, &_sceneScriptData);
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_sceneScriptState.regs[1] = _mouseX;
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_sceneScriptState.regs[2] = _mouseY;
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_sceneScriptState.regs[3] = 0;
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_sceneScriptState.regs[4] = _itemInHand;
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_emc->start(&_sceneScriptState, 7);
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while (_emc->isValid(&_sceneScriptState))
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_emc->run(&_sceneScriptState);
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}
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void KyraEngine_MR::timerFleaDeath(int arg) {
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_timer->setCountdown(4, 5400);
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saveGameStateIntern(999, "Autosave", 0);
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_screen->hideMouse();
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_timer->disable(4);
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runAnimationScript("FLEADTH1.EMC", 0, 0, 1, 1);
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runAnimationScript("FLEADTH2.EMC", 0, 0, 1, 0);
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showBadConscience();
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delay(60, true);
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const char *str1 = (const char *)getTableEntry(_cCodeFile, 130);
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const char *str2 = (const char *)getTableEntry(_cCodeFile, 131);
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if (str1 && str2) {
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badConscienceChat(str1, 204, 130);
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badConscienceChat(str2, 204, 131);
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}
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delay(60, true);
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hideBadConscience();
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runAnimationScript("FLEADTH3.EMC", 0, 0, 0, 1);
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_deathHandler = 9;
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_screen->showMouse();
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}
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void KyraEngine_MR::setWalkspeed(uint8 speed) {
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if (speed < 5)
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speed = 3;
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else
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speed = 5;
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_mainCharacter.walkspeed = speed;
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}
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void KyraEngine_MR::setCommandLineRestoreTimer(int secs) {
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if (secs == -1)
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secs = 32000;
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_timer->setCountdown(0, secs*60);
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}
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void KyraEngine_MR::setNextIdleAnimTimer() {
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_nextIdleAnim = _system->getMillis() + _rnd.getRandomNumberRng(10, 15) * 1000;
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}
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} // End of namespace Kyra
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