mirror of
https://github.com/libretro/scummvm.git
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208 lines
6.2 KiB
C++
208 lines
6.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "common/util.h"
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#include "queen/debug.h"
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#include "queen/graphics.h"
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#include "queen/logic.h"
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#include "queen/queen.h"
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#include "queen/resource.h"
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#include "queen/sound.h"
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namespace Queen {
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Debugger::Debugger(QueenEngine *vm)
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: _vm(vm), _flags(0) {
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registerCmd("areas", WRAP_METHOD(Debugger, Cmd_Areas));
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registerCmd("asm", WRAP_METHOD(Debugger, Cmd_Asm));
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registerCmd("bob", WRAP_METHOD(Debugger, Cmd_Bob));
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registerCmd("bobs", WRAP_METHOD(Debugger, Cmd_PrintBobs));
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registerCmd("gs", WRAP_METHOD(Debugger, Cmd_GameState));
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registerCmd("info", WRAP_METHOD(Debugger, Cmd_Info));
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registerCmd("items", WRAP_METHOD(Debugger, Cmd_Items));
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registerCmd("room", WRAP_METHOD(Debugger, Cmd_Room));
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registerCmd("song", WRAP_METHOD(Debugger, Cmd_Song));
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}
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Debugger::~Debugger() {} // we need this here for __SYMBIAN32__
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void Debugger::preEnter() {
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_vm->pauseEngine(true);
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}
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void Debugger::postEnter() {
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_vm->pauseEngine(false);
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_vm->graphics()->setupMouseCursor();
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}
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static bool isNumeric(const char *arg) {
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const char *str = arg;
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bool retVal = true;
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while (retVal && (*str != '\0')) {
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retVal = Common::isDigit(*str++);
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}
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return retVal;
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}
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bool Debugger::Cmd_Asm(int argc, const char **argv) {
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if (argc == 2 && isNumeric(argv[1])) {
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uint16 sm = atoi(argv[1]);
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_vm->logic()->executeSpecialMove(sm);
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return false;
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} else {
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debugPrintf("Usage: %s smnum\n", argv[0]);
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}
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return true;
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}
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bool Debugger::Cmd_Areas(int argc, const char **argv) {
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_flags ^= DF_DRAW_AREAS;
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debugPrintf("Room areas display %s\n", (_flags & DF_DRAW_AREAS) != 0 ? "on" : "off");
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return true;
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}
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bool Debugger::Cmd_Bob(int argc, const char **argv) {
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if (argc >= 3 && isNumeric(argv[1])) {
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int bobNum = atoi(argv[1]);
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if (bobNum >= Graphics::MAX_BOBS_NUMBER) {
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debugPrintf("Bob %d is out of range (range: 0 - %d)\n", bobNum, Graphics::MAX_BOBS_NUMBER);
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} else {
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int param = 0;
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if (argc > 3 && isNumeric(argv[3])) {
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param = atoi(argv[3]);
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} else {
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debugPrintf("Invalid parameter for bob command '%s'\n", argv[2]);
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}
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BobSlot *bob = _vm->graphics()->bob(bobNum);
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if (!strcmp(argv[2], "toggle")) {
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bob->active = !bob->active;
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debugPrintf("bob[%d].active = %d\n", bobNum, bob->active);
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} else if (!strcmp(argv[2], "x")) {
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bob->x = param;
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debugPrintf("bob[%d].x = %d\n", bobNum, bob->x);
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} else if (!strcmp(argv[2], "y")) {
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bob->y = param;
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debugPrintf("bob[%d].y = %d\n", bobNum, bob->y);
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} else if (!strcmp(argv[2], "frame")) {
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bob->frameNum = param;
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debugPrintf("bob[%d].frameNum = %d\n", bobNum, bob->frameNum);
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} else if (!strcmp(argv[2], "speed")) {
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bob->speed = param;
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debugPrintf("bob[%d].speed = %d\n", bobNum, bob->speed);
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} else {
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debugPrintf("Unknown bob command '%s'\n", argv[2]);
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}
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}
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} else {
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debugPrintf("Usage: %s bobnum command parameter\n", argv[0]);
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}
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return true;
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}
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bool Debugger::Cmd_GameState(int argc, const char **argv) {
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uint16 slot;
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if ((argc == 2 || argc == 3) && isNumeric(argv[1])) {
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slot = atoi(argv[1]);
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debugPrintf("GAMESTATE[%d] ", slot);
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debugPrintf("%s %d\n", (argc == 2) ? "is" : "was", _vm->logic()->gameState(slot));
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if (argc == 3) {
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if (isNumeric(argv[1])) {
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_vm->logic()->gameState(slot, atoi(argv[2]));
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debugPrintf("now %d\n", _vm->logic()->gameState(slot));
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} else {
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debugPrintf("Usage: %s slotnum <value>\n", argv[0]);
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}
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}
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} else {
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debugPrintf("Usage: %s slotnum <value>\n", argv[0]);
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}
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return true;
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}
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bool Debugger::Cmd_Info(int argc, const char **argv) {
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debugPrintf("Version: %s\n", _vm->resource()->getJASVersion());
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debugPrintf("Audio compression: %d\n", _vm->resource()->getCompression());
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return true;
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}
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bool Debugger::Cmd_Items(int argc, const char **argv) {
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int n = _vm->logic()->itemDataCount();
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ItemData *item = _vm->logic()->itemData(1);
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while (n--) {
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item->name = ABS(item->name);
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++item;
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}
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debugPrintf("Enabled all inventory items\n");
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return true;
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}
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bool Debugger::Cmd_PrintBobs(int argc, const char**argv) {
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int i;
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BobSlot *bob = _vm->graphics()->bob(0);
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debugPrintf("+------------------------------------+\n");
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debugPrintf("|# | x| y|f|scl|frm|a|m|spd| ex| ey|\n");
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debugPrintf("+--+---+---+-+---+---+-+-+---+---+---+\n");
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for (i = 0; i < Graphics::MAX_BOBS_NUMBER; ++i, ++bob) {
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if (bob->active) {
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debugPrintf("|%2d|%3d|%3d|%1d|%3d|%3d|%1d|%1d|%3d|%3d|%3d|\n",
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i, bob->x, bob->y, bob->xflip, bob->scale, bob->frameNum,
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bob->animating, bob->moving, bob->speed, bob->endx, bob->endy);
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}
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}
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debugPrintf("+--------------------------------+\n");
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return true;
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}
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bool Debugger::Cmd_Room(int argc, const char **argv) {
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if (argc == 2 && isNumeric(argv[1])) {
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uint16 roomNum = atoi(argv[1]);
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_vm->logic()->joePos(0, 0);
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_vm->logic()->newRoom(roomNum);
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_vm->logic()->entryObj(_vm->logic()->roomData(roomNum) + 1);
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return false;
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} else {
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debugPrintf("Current room: %d (%s), use '%s <roomnum>' to switch\n",
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_vm->logic()->currentRoom(),
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_vm->logic()->roomName(_vm->logic()->currentRoom()),
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argv[0]);
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}
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return true;
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}
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bool Debugger::Cmd_Song(int argc, const char **argv) {
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if (argc == 2 && isNumeric(argv[1])) {
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int16 songNum = atoi(argv[1]);
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_vm->sound()->playSong(songNum);
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debugPrintf("Playing song %d\n", songNum);
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} else {
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debugPrintf("Usage: %s songnum\n", argv[0]);
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}
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return true;
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}
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} // End of namespace Queen
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