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https://github.com/libretro/scummvm.git
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122 lines
3.0 KiB
C++
122 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SLUDGE_SLUDGE_H
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#define SLUDGE_SLUDGE_H
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#include "common/random.h"
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#include "engines/engine.h"
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#include "graphics/pixelformat.h"
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#include "gui/debugger.h"
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#include "sludge/console.h"
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#include "sludge/fileset.h"
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#include "sludge/language.h"
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#include "sludge/objtypes.h"
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#include "sludge/timing.h"
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namespace Sludge {
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extern SludgeEngine *g_sludge;
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class CursorManager;
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class EventManager;
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class FatalMsgManager;
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class FloorManager;
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class GraphicsManager;
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class PeopleManager;
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class RegionManager;
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class SoundManager;
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class SpeechManager;
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class TextManager;
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class SludgeConsole;
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struct SludgeGameDescription;
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// debug channels
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enum {
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kSludgeDebugFatal = 1 << 0,
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kSludgeDebugDataLoad = 1 << 1,
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kSludgeDebugStackMachine = 1 << 2,
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kSludgeDebugBuiltin = 1 << 3,
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kSludgeDebugGraphics = 1 << 4,
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kSludgeDebugZBuffer = 1 << 5,
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kSludgeDebugSound = 1 << 6
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};
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class SludgeEngine: public Engine {
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protected:
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// Engine APIs
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virtual Common::Error run();
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public:
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// global String variables
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Common::String launchMe;
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Common::String launchNext;
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Common::String loadNow;
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Common::String gamePath;
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// timer
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Timer _timer;
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// managers
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ResourceManager *_resMan;
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LanguageManager *_languageMan;
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ObjectManager *_objMan;
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GraphicsManager *_gfxMan;
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EventManager *_evtMan;
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SoundManager *_soundMan;
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TextManager *_txtMan;
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CursorManager *_cursorMan;
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SpeechManager *_speechMan;
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RegionManager *_regionMan;
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PeopleManager *_peopleMan;
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FloorManager *_floorMan;
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FatalMsgManager *_fatalMan;
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SludgeEngine(OSystem *syst, const SludgeGameDescription *gameDesc);
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virtual ~SludgeEngine();
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uint getLanguageID() const;
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const char *getGameId() const;
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uint32 getFeatures() const;
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Common::Language getLanguage() const;
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Graphics::PixelFormat *getScreenPixelFormat() const;
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Graphics::PixelFormat *getOrigPixelFormat() const;
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Common::RandomSource *getRandomSource() const { return _rnd; };
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const char *getGameFile() const;
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const SludgeGameDescription *_gameDescription;
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private:
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SludgeConsole *_console;
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Common::RandomSource *_rnd;
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Graphics::PixelFormat *_pixelFormat;
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Graphics::PixelFormat *_origFormat;
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};
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} // End of namespace Sludge
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#endif
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