mirror of
https://github.com/libretro/scummvm.git
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235 lines
6.5 KiB
C++
235 lines
6.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/file.h"
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#include "sludge/allfiles.h"
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#include "sludge/backdrop.h"
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#include "sludge/fonttext.h"
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#include "sludge/graphics.h"
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#include "sludge/moreio.h"
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#include "sludge/newfatal.h"
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#include "sludge/sludge.h"
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#include "sludge/sprites.h"
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#include "sludge/statusba.h"
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namespace Sludge {
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SpritePalette verbLinePalette;
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SpritePalette litVerbLinePalette;
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StatusStuff mainStatus;
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StatusStuff *nowStatus = & mainStatus;
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void setLitStatus(int i) {
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nowStatus->litStatus = i;
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}
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void killLastStatus() {
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if (nowStatus->firstStatusBar) {
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StatusBar *kill = nowStatus->firstStatusBar;
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nowStatus->firstStatusBar = kill->next;
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delete kill;
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}
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}
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void clearStatusBar() {
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StatusBar *stat = nowStatus->firstStatusBar;
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StatusBar *kill;
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nowStatus->litStatus = -1;
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while (stat) {
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kill = stat;
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stat = stat->next;
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delete kill;
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}
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nowStatus->firstStatusBar = NULL;
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}
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void addStatusBar() {
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StatusBar *newStat = new StatusBar;
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if (checkNew(newStat)) {
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newStat->next = nowStatus->firstStatusBar;
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newStat->text.clear();
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nowStatus->firstStatusBar = newStat;
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}
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}
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void setStatusBar(Common::String &txt) {
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if (nowStatus->firstStatusBar) {
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nowStatus->firstStatusBar->text.clear();
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nowStatus->firstStatusBar->text = txt;
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}
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}
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void positionStatus(int x, int y) {
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nowStatus->statusX = x;
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nowStatus->statusY = y;
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}
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void drawStatusBar() {
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float cameraZoom = g_sludge->_gfxMan->getCamZoom();
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int y = nowStatus->statusY, n = 0;
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StatusBar *stat = nowStatus->firstStatusBar;
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while (stat) {
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switch (nowStatus->alignStatus) {
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case IN_THE_CENTRE:
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g_sludge->_txtMan->pasteString(stat->text,
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((g_system->getWidth() - g_sludge->_txtMan->stringWidth(stat->text)) >> 1) / cameraZoom, y / cameraZoom,
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(n++ == nowStatus->litStatus) ? litVerbLinePalette : verbLinePalette);
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break;
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case 1001:
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g_sludge->_txtMan->pasteString(stat->text,
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(g_system->getWidth() - g_sludge->_txtMan->stringWidth(stat->text)) - nowStatus->statusX / cameraZoom, y / cameraZoom,
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(n ++ == nowStatus->litStatus) ? litVerbLinePalette : verbLinePalette);
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break;
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default:
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g_sludge->_txtMan->pasteString(stat->text,
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nowStatus->statusX / cameraZoom, y / cameraZoom,
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(n ++ == nowStatus->litStatus) ? litVerbLinePalette : verbLinePalette);
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}
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stat = stat->next;
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y -= g_sludge->_txtMan->getFontHeight();
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}
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}
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void statusBarColour(byte r, byte g, byte b) {
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verbLinePalette.setColor(r, g, b);
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nowStatus->statusR = r;
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nowStatus->statusG = g;
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nowStatus->statusB = b;
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}
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void statusBarLitColour(byte r, byte g, byte b) {
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litVerbLinePalette.setColor(r, g, b);
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nowStatus->statusLR = r;
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nowStatus->statusLG = g;
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nowStatus->statusLB = b;
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}
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StatusStuff *copyStatusBarStuff(StatusStuff *here) {
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// Things we want to keep
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here->statusLR = nowStatus->statusLR;
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here->statusLG = nowStatus->statusLG;
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here->statusLB = nowStatus->statusLB;
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here->statusR = nowStatus->statusR;
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here->statusG = nowStatus->statusG;
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here->statusB = nowStatus->statusB;
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here->alignStatus = nowStatus->alignStatus;
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here->statusX = nowStatus->statusX;
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here->statusY = nowStatus->statusY;
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// Things we want to clear
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here->litStatus = -1;
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here->firstStatusBar = NULL;
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StatusStuff *old = nowStatus;
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nowStatus = here;
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return old;
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}
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void restoreBarStuff(StatusStuff *here) {
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delete nowStatus;
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verbLinePalette.setColor((byte)here->statusR, (byte)here->statusG, (byte)here->statusB);
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litVerbLinePalette.setColor((byte)here->statusLR, (byte)here->statusLG, (byte)here->statusLB);
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nowStatus = here;
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}
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void initStatusBar() {
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mainStatus.firstStatusBar = NULL;
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mainStatus.alignStatus = IN_THE_CENTRE;
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mainStatus.litStatus = -1;
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mainStatus.statusX = 10;
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mainStatus.statusY = g_system->getHeight() - 15;
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statusBarColour(255, 255, 255);
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statusBarLitColour(255, 255, 128);
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}
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const Common::String statusBarText() {
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if (nowStatus->firstStatusBar) {
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return nowStatus->firstStatusBar->text;
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} else {
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return "";
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}
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}
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void saveStatusBars(Common::WriteStream *stream) {
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StatusBar *viewLine = nowStatus->firstStatusBar;
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stream->writeUint16BE(nowStatus->alignStatus);
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stream->writeSint16LE(nowStatus->litStatus);
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stream->writeUint16BE(nowStatus->statusX);
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stream->writeUint16BE(nowStatus->statusY);
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stream->writeByte(nowStatus->statusR);
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stream->writeByte(nowStatus->statusG);
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stream->writeByte(nowStatus->statusB);
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stream->writeByte(nowStatus->statusLR);
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stream->writeByte(nowStatus->statusLG);
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stream->writeByte(nowStatus->statusLB);
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// Write what's being said
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while (viewLine) {
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stream->writeByte(1);
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writeString(viewLine->text, stream);
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viewLine = viewLine->next;
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}
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stream->writeByte(0);
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}
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bool loadStatusBars(Common::SeekableReadStream *stream) {
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clearStatusBar();
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nowStatus->alignStatus = stream->readUint16BE();
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nowStatus->litStatus = stream->readSint16LE();
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nowStatus->statusX = stream->readUint16BE();
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nowStatus->statusY = stream->readUint16BE();
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nowStatus->statusR = stream->readByte();
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nowStatus->statusG = stream->readByte();
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nowStatus->statusB = stream->readByte();
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nowStatus->statusLR = stream->readByte();
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nowStatus->statusLG = stream->readByte();
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nowStatus->statusLB = stream->readByte();
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verbLinePalette.setColor((byte)nowStatus->statusR, (byte)nowStatus->statusG, (byte)nowStatus->statusB);
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litVerbLinePalette.setColor((byte)nowStatus->statusLR, (byte)nowStatus->statusLG, (byte)nowStatus->statusLB);
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// Read what's being said
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StatusBar **viewLine = & (nowStatus->firstStatusBar);
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StatusBar *newOne;
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while (stream->readByte()) {
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newOne = new StatusBar;
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if (! checkNew(newOne)) return false;
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newOne->text = readString(stream);
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newOne->next = NULL;
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(*viewLine) = newOne;
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viewLine = &(newOne->next);
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}
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return true;
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}
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} // End of namespace Sludge
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