scummvm/engines/sludge/statusba.cpp
2018-04-19 12:08:31 +02:00

235 lines
6.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/file.h"
#include "sludge/allfiles.h"
#include "sludge/backdrop.h"
#include "sludge/fonttext.h"
#include "sludge/graphics.h"
#include "sludge/moreio.h"
#include "sludge/newfatal.h"
#include "sludge/sludge.h"
#include "sludge/sprites.h"
#include "sludge/statusba.h"
namespace Sludge {
SpritePalette verbLinePalette;
SpritePalette litVerbLinePalette;
StatusStuff mainStatus;
StatusStuff *nowStatus = & mainStatus;
void setLitStatus(int i) {
nowStatus->litStatus = i;
}
void killLastStatus() {
if (nowStatus->firstStatusBar) {
StatusBar *kill = nowStatus->firstStatusBar;
nowStatus->firstStatusBar = kill->next;
delete kill;
}
}
void clearStatusBar() {
StatusBar *stat = nowStatus->firstStatusBar;
StatusBar *kill;
nowStatus->litStatus = -1;
while (stat) {
kill = stat;
stat = stat->next;
delete kill;
}
nowStatus->firstStatusBar = NULL;
}
void addStatusBar() {
StatusBar *newStat = new StatusBar;
if (checkNew(newStat)) {
newStat->next = nowStatus->firstStatusBar;
newStat->text.clear();
nowStatus->firstStatusBar = newStat;
}
}
void setStatusBar(Common::String &txt) {
if (nowStatus->firstStatusBar) {
nowStatus->firstStatusBar->text.clear();
nowStatus->firstStatusBar->text = txt;
}
}
void positionStatus(int x, int y) {
nowStatus->statusX = x;
nowStatus->statusY = y;
}
void drawStatusBar() {
float cameraZoom = g_sludge->_gfxMan->getCamZoom();
int y = nowStatus->statusY, n = 0;
StatusBar *stat = nowStatus->firstStatusBar;
while (stat) {
switch (nowStatus->alignStatus) {
case IN_THE_CENTRE:
g_sludge->_txtMan->pasteString(stat->text,
((g_system->getWidth() - g_sludge->_txtMan->stringWidth(stat->text)) >> 1) / cameraZoom, y / cameraZoom,
(n++ == nowStatus->litStatus) ? litVerbLinePalette : verbLinePalette);
break;
case 1001:
g_sludge->_txtMan->pasteString(stat->text,
(g_system->getWidth() - g_sludge->_txtMan->stringWidth(stat->text)) - nowStatus->statusX / cameraZoom, y / cameraZoom,
(n ++ == nowStatus->litStatus) ? litVerbLinePalette : verbLinePalette);
break;
default:
g_sludge->_txtMan->pasteString(stat->text,
nowStatus->statusX / cameraZoom, y / cameraZoom,
(n ++ == nowStatus->litStatus) ? litVerbLinePalette : verbLinePalette);
}
stat = stat->next;
y -= g_sludge->_txtMan->getFontHeight();
}
}
void statusBarColour(byte r, byte g, byte b) {
verbLinePalette.setColor(r, g, b);
nowStatus->statusR = r;
nowStatus->statusG = g;
nowStatus->statusB = b;
}
void statusBarLitColour(byte r, byte g, byte b) {
litVerbLinePalette.setColor(r, g, b);
nowStatus->statusLR = r;
nowStatus->statusLG = g;
nowStatus->statusLB = b;
}
StatusStuff *copyStatusBarStuff(StatusStuff *here) {
// Things we want to keep
here->statusLR = nowStatus->statusLR;
here->statusLG = nowStatus->statusLG;
here->statusLB = nowStatus->statusLB;
here->statusR = nowStatus->statusR;
here->statusG = nowStatus->statusG;
here->statusB = nowStatus->statusB;
here->alignStatus = nowStatus->alignStatus;
here->statusX = nowStatus->statusX;
here->statusY = nowStatus->statusY;
// Things we want to clear
here->litStatus = -1;
here->firstStatusBar = NULL;
StatusStuff *old = nowStatus;
nowStatus = here;
return old;
}
void restoreBarStuff(StatusStuff *here) {
delete nowStatus;
verbLinePalette.setColor((byte)here->statusR, (byte)here->statusG, (byte)here->statusB);
litVerbLinePalette.setColor((byte)here->statusLR, (byte)here->statusLG, (byte)here->statusLB);
nowStatus = here;
}
void initStatusBar() {
mainStatus.firstStatusBar = NULL;
mainStatus.alignStatus = IN_THE_CENTRE;
mainStatus.litStatus = -1;
mainStatus.statusX = 10;
mainStatus.statusY = g_system->getHeight() - 15;
statusBarColour(255, 255, 255);
statusBarLitColour(255, 255, 128);
}
const Common::String statusBarText() {
if (nowStatus->firstStatusBar) {
return nowStatus->firstStatusBar->text;
} else {
return "";
}
}
void saveStatusBars(Common::WriteStream *stream) {
StatusBar *viewLine = nowStatus->firstStatusBar;
stream->writeUint16BE(nowStatus->alignStatus);
stream->writeSint16LE(nowStatus->litStatus);
stream->writeUint16BE(nowStatus->statusX);
stream->writeUint16BE(nowStatus->statusY);
stream->writeByte(nowStatus->statusR);
stream->writeByte(nowStatus->statusG);
stream->writeByte(nowStatus->statusB);
stream->writeByte(nowStatus->statusLR);
stream->writeByte(nowStatus->statusLG);
stream->writeByte(nowStatus->statusLB);
// Write what's being said
while (viewLine) {
stream->writeByte(1);
writeString(viewLine->text, stream);
viewLine = viewLine->next;
}
stream->writeByte(0);
}
bool loadStatusBars(Common::SeekableReadStream *stream) {
clearStatusBar();
nowStatus->alignStatus = stream->readUint16BE();
nowStatus->litStatus = stream->readSint16LE();
nowStatus->statusX = stream->readUint16BE();
nowStatus->statusY = stream->readUint16BE();
nowStatus->statusR = stream->readByte();
nowStatus->statusG = stream->readByte();
nowStatus->statusB = stream->readByte();
nowStatus->statusLR = stream->readByte();
nowStatus->statusLG = stream->readByte();
nowStatus->statusLB = stream->readByte();
verbLinePalette.setColor((byte)nowStatus->statusR, (byte)nowStatus->statusG, (byte)nowStatus->statusB);
litVerbLinePalette.setColor((byte)nowStatus->statusLR, (byte)nowStatus->statusLG, (byte)nowStatus->statusLB);
// Read what's being said
StatusBar **viewLine = & (nowStatus->firstStatusBar);
StatusBar *newOne;
while (stream->readByte()) {
newOne = new StatusBar;
if (! checkNew(newOne)) return false;
newOne->text = readString(stream);
newOne->next = NULL;
(*viewLine) = newOne;
viewLine = &(newOne->next);
}
return true;
}
} // End of namespace Sludge