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https://github.com/libretro/scummvm.git
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376 lines
8.7 KiB
C++
376 lines
8.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Tony Tough source code
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*
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* Copyright (c) 1997-2003 Nayma Software
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*/
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#ifndef TONY_FONT_H
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#define TONY_FONT_H
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#include "common/system.h"
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#include "common/coroutines.h"
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#include "tony/gfxcore.h"
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#include "tony/resid.h"
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namespace Tony {
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class RMInput;
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class RMInventory;
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class RMItem;
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class RMLoc;
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class RMLocation;
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class RMPointer;
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/**
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* Manages a font, in which there is a different surface for each letter
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*/
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class RMFont : public RMGfxTaskSetPrior {
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protected:
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int _nLetters;
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RMGfxSourceBuffer8RLEByte *_letter;
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public:
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int _fontDimx, _fontDimy;
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private:
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int _dimx, _dimy;
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class RMFontPrimitive : public RMGfxPrimitive {
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public:
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RMFontPrimitive() : RMGfxPrimitive() { _nChar = 0; }
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RMFontPrimitive(RMGfxTask *task) : RMGfxPrimitive(task) { _nChar = 0; }
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virtual ~RMFontPrimitive() { }
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virtual RMGfxPrimitive *duplicate() {
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return new RMFontPrimitive(*this);
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}
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int _nChar;
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};
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protected:
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// Loads the font
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void load(uint32 resID, int nChars, int dimx, int dimy, uint32 palResID = RES_F_PAL);
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void load(const byte *buf, int nChars, int dimx, int dimy, uint32 palResID = RES_F_PAL);
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// Remove the font
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void unload();
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protected:
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// Conversion form character to font index
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virtual int convertToLetter(byte nChar) = 0;
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// Character width
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virtual int letterLength(int nChar, int nNext = 0) = 0;
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public:
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virtual int letterHeight() = 0;
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public:
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RMFont();
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virtual ~RMFont();
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// Initialization and closing
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virtual void init() = 0;
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virtual void close();
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// Drawing
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virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBug, RMGfxPrimitive *prim);
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// Create a primitive for a letter
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RMGfxPrimitive *makeLetterPrimitive(byte bChar, int &nLength);
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// Length in pixels of a string with the current font
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int stringLen(const Common::String &text);
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int stringLen(char bChar, char bNext = 0);
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};
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class RMFontColor : public virtual RMFont {
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private:
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byte _fontR, _fontG, _fontB;
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public:
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RMFontColor();
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virtual ~RMFontColor();
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virtual void setBaseColor(byte r, byte g, byte b);
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};
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class RMFontWithTables : public virtual RMFont {
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protected:
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int _cTable[256];
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int _lTable[256];
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int _lDefault;
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int _hDefault;
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signed char _l2Table[256][256];
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protected:
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// Overloaded methods
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int convertToLetter(byte nChar);
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int letterLength(int nChar, int nNext = 0);
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public:
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int letterHeight() {
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return _hDefault;
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}
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virtual ~RMFontWithTables() {}
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};
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class RMFontDialog : public RMFontColor, public RMFontWithTables {
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public:
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void init();
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virtual ~RMFontDialog() {}
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};
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class RMFontObj : public RMFontColor, public RMFontWithTables {
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private:
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void setBothCase(int nChar, int nNext, signed char spiazz);
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public:
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void init();
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virtual ~RMFontObj() {}
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};
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class RMFontMacc : public RMFontColor, public RMFontWithTables {
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public:
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void init();
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virtual ~RMFontMacc() {}
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};
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class RMFontCredits : public RMFontColor, public RMFontWithTables {
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public:
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void init();
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virtual ~RMFontCredits() {}
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virtual void setBaseColor(byte r, byte g, byte b) {}
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};
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/**
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* Manages writing text onto9 the screen
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*/
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class RMText : public RMGfxWoodyBuffer {
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private:
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static RMFontColor *_fonts[4];
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int _maxLineLength;
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public:
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enum HorAlign {
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HLEFT,
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HLEFTPAR,
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HCENTER,
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HRIGHT
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};
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enum VerAlign {
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VTOP,
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VCENTER,
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VBOTTOM
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};
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private:
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HorAlign _aHorType;
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VerAlign _aVerType;
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byte _textR, _textG, _textB;
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protected:
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virtual void clipOnScreen(RMGfxPrimitive *prim);
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public:
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RMText();
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virtual ~RMText();
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static void initStatics();
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static void unload();
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// Set the alignment type
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void setAlignType(HorAlign aHor, VerAlign aVer);
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// Sets the maximum length of a line in pixels (used to format the text)
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void setMaxLineLength(int max);
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// Write the text
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void writeText(const Common::String &text, int font, int *time = NULL);
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void writeText(Common::String text, RMFontColor *font, int *time = NULL);
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// Overloaded function to decide when you delete the object from the OT list
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virtual void removeThis(CORO_PARAM, bool &result);
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// Overloading of the Draw to center the text, if necessary
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virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
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// Set the base color
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void setColor(byte r, byte g, byte b);
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};
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/**
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* Manages text in a dialog
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*/
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class RMTextDialog : public RMText {
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protected:
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int _startTime;
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int _time;
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bool _bSkipStatus;
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RMPoint _dst;
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uint32 _hEndDisplay;
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bool _bShowed;
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bool _bForceTime;
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bool _bForceNoTime;
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uint32 _hCustomSkip;
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uint32 _hCustomSkip2;
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RMInput *_input;
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bool _bAlwaysDisplay;
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bool _bNoTab;
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public:
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RMTextDialog();
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virtual ~RMTextDialog();
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// Write the text
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void writeText(const Common::String &text, int font, int *time = NULL);
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void writeText(const Common::String &text, RMFontColor *font, int *time = NULL);
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// Overloaded function to decide when you delete the object from the OT list
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virtual void removeThis(CORO_PARAM, bool &result);
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// Overloaded de-registration
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virtual void unregister();
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// Overloading of the Draw to center the text, if necessary
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virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
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// Set the position
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void setPosition(const RMPoint &pt);
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// Waiting
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void waitForEndDisplay(CORO_PARAM);
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void setCustomSkipHandle(uint32 hCustomSkip);
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void setCustomSkipHandle2(uint32 hCustomSkip);
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void setSkipStatus(bool bEnabled);
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void setForcedTime(uint32 dwTime);
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void setNoTab();
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void forceTime();
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void forceNoTime();
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void setAlwaysDisplay();
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// Set the input device, to allow skip from mouse
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void setInput(RMInput *input);
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void show();
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void hide(CORO_PARAM);
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};
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class RMTextDialogScrolling : public RMTextDialog {
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protected:
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RMLocation *_curLoc;
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RMPoint _startScroll;
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virtual void clipOnScreen(RMGfxPrimitive *prim);
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public:
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RMTextDialogScrolling();
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RMTextDialogScrolling(RMLocation *loc);
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virtual ~RMTextDialogScrolling();
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virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
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};
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/**
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* Manages the name of a selected item on the screen
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*/
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class RMTextItemName : protected RMText {
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protected:
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RMPoint _mpos;
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RMPoint _curscroll;
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RMItem *_item;
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public:
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RMTextItemName();
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virtual ~RMTextItemName();
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void setMouseCoord(const RMPoint &m);
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void doFrame(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMLocation &loc, RMPointer &ptr, RMInventory &inv);
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virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
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RMPoint getHotspot();
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RMItem *getSelectedItem();
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bool isItemSelected();
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virtual void removeThis(CORO_PARAM, bool &result);
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};
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/**
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* Manages the selection of screen items in a box
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*/
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class RMDialogChoice : public RMGfxWoodyBuffer {
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private:
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int _curSelection;
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int _numChoices;
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RMText *_drawedStrings;
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RMPoint *_ptDrawStrings;
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int _curAdded;
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bool _bShow;
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RMGfxSourceBuffer8 _dlgText;
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RMGfxSourceBuffer8 _dlgTextLine;
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RMPoint _ptDrawPos;
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uint32 _hUnreg;
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bool _bRemoveFromOT;
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protected:
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void prepare(CORO_PARAM);
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void setSelected(CORO_PARAM, int pos);
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public:
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virtual void removeThis(CORO_PARAM, bool &result);
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virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
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void unregister();
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public:
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// Initialization
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RMDialogChoice();
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virtual ~RMDialogChoice();
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// Initialization and closure
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using RMGfxWoodyBuffer::init;
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void init();
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void close();
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// Sets the number of possible sentences, which then be added with AddChoice()
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void setNumChoices(int num);
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// Adds a string with the choice
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void addChoice(const Common::String &string);
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// Show and hide the selection, with possible animations.
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// NOTE: If no parameter is passed to Show(), it is the obligation of
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// caller to ensure that the class is inserted into OT list
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void show(CORO_PARAM, RMGfxTargetBuffer *bigBuf = NULL);
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void hide(CORO_PARAM);
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// Polling Update
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void doFrame(CORO_PARAM, RMPoint ptMousePos);
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// Returns the currently selected item, or -1 if none is selected
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int getSelection();
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};
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} // End of namespace Tony
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#endif
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