2014-02-18 02:39:40 +01:00

56 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/math/vector2.h"
#include "common/scummsys.h"
namespace Wintermute {
//////////////////////////////////////////////////////////////////////////
Vector2::Vector2() {
x = y = 0.0f;
}
//////////////////////////////////////////////////////////////////////////
Vector2::Vector2(float xVal, float yVal) {
this->x = xVal;
this->y = yVal;
}
//////////////////////////////////////////////////////////////////////////
Vector2::~Vector2() {
}
//////////////////////////////////////////////////////////////////////////
float Vector2::length() const {
return (float)sqrt(x * x + y * y);
}
} // End of namespace Wintermute