scummvm/engines/xeen/worldofxeen/darkside_cutscenes.h
2018-03-10 22:02:36 -05:00

131 lines
3.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_WORLDOFXEEN_DARKSIDE_CUTSCENES_H
#define XEEN_WORLDOFXEEN_DARKSIDE_CUTSCENES_H
#include "xeen/cutscenes.h"
namespace Xeen {
class XeenEngine;
namespace WorldOfXeen {
class DarkSideCutscenes : public Cutscenes {
private:
Subtitles _subtitles;
SpriteResource _ball, _claw, _dragon1;
private:
/**
* Initial animation of the Dragon Pharoah moving his hands to the
* crystal ball, and then moving them back again
* @param fadeIn If set, fades in screen after first frame
*/
bool rubCrystalBall(bool fadeIn = false);
/**
* Animates the dragon pharoah
* @param frame Animation frame number
* @param showBall Flag whether to draw the crystal ball
*/
void animatePharoah(int frame, bool showBall = true);
/**
* Shows the Dark Side of Xeen title screen
*/
bool showDarkSideTitle(bool seenIntro);
/**
* Shows part 1 of the Dark Side intro - up to the point where
* Dragon Pharoah ends "contact the Queen"
*/
bool showDarkSideIntro1();
/**
* Shows part 2 of the Dark Side intro
*/
bool showDarkSideIntro2();
/**
* Shows part 3 of the Dark Side intro
*/
bool showDarkSideIntro3();
/**
* Shows the World of Xeen logo from the end of the Dark Side intro
*/
bool showWorldOfXeenLogo();
/**
* Shows part 1 of the Dark Side ending, everything up to Corak appearing
*/
bool showDarkSideEnding1();
/**
* Shows part 2 of the Dark Side ending, exposition until start of fighting
*/
bool showDarkSideEnding2();
/**
* Shows part 3 of the Dark Side ending, the fighting
*/
bool showDarkSideEnding3();
/**
* Shows part 4 of the Dark Side ending, the self-destruct and castle explosion
*/
bool showDarkSideEnding4();
/**
* Last part of the Dark Side ending, shows the final score and saves the game/
*/
void showDarkSideScore(uint endingScore);
/**
* Shows the Pharaoh ending screen where score text is shown
*/
bool showPharaohEndTextInner(const char *msg1, const char *msg2, const char *msg3);
protected:
/**
* Shows the Pharaoh ending screen where score text is shown
*/
bool showPharaohEndText(const char *msg1, const char *msg2 = nullptr, const char *msg3 = nullptr);
public:
DarkSideCutscenes(XeenEngine *vm) : Cutscenes(vm) {}
/**
* Shows the Dark Side of Xeen intro sequence
*/
bool showDarkSideIntro(bool seenIntro);
/**
* Shows the Dark Side of Xeen ending sequence
*/
void showDarkSideEnding(uint endingScore);
};
} // End of namespace WorldOfXeen
} // End of namespace Xeen
#endif /* XEEN_WORLDOFXEEN_DARKSIDE_CUTSCENES_H */