scummvm/engines/wintermute/AdResponse.cpp
2012-06-02 12:12:29 +02:00

144 lines
4.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "dcgf.h"
#include "AdResponse.h"
#include "BGame.h"
#include "BFontStorage.h"
#include "BSprite.h"
#include "utils.h"
namespace WinterMute {
IMPLEMENT_PERSISTENT(CAdResponse, false)
//////////////////////////////////////////////////////////////////////////
CAdResponse::CAdResponse(CBGame *inGame): CBObject(inGame) {
m_Text = NULL;
m_TextOrig = NULL;
m_Icon = m_IconHover = m_IconPressed = NULL;
m_Font = NULL;
m_ID = 0;
m_ResponseType = RESPONSE_ALWAYS;
}
//////////////////////////////////////////////////////////////////////////
CAdResponse::~CAdResponse() {
delete[] m_Text;
delete[] m_TextOrig;
delete m_Icon;
delete m_IconHover;
delete m_IconPressed;
m_Text = NULL;
m_TextOrig = NULL;
m_Icon = NULL;
m_IconHover = NULL;
m_IconPressed = NULL;
if (m_Font) Game->m_FontStorage->RemoveFont(m_Font);
}
//////////////////////////////////////////////////////////////////////////
void CAdResponse::SetText(char *Text) {
CBUtils::SetString(&m_Text, Text);
CBUtils::SetString(&m_TextOrig, Text);
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdResponse::SetIcon(char *Filename) {
delete m_Icon;
m_Icon = new CBSprite(Game);
if (!m_Icon || FAILED(m_Icon->LoadFile(Filename))) {
Game->LOG(0, "CAdResponse::SetIcon failed for file '%s'", Filename);
delete m_Icon;
m_Icon = NULL;
return E_FAIL;
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdResponse::SetFont(char *Filename) {
if (m_Font) Game->m_FontStorage->RemoveFont(m_Font);
m_Font = Game->m_FontStorage->AddFont(Filename);
if (!m_Font) {
Game->LOG(0, "CAdResponse::SetFont failed for file '%s'", Filename);
return E_FAIL;
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdResponse::SetIconHover(char *Filename) {
delete m_IconHover;
m_IconHover = new CBSprite(Game);
if (!m_IconHover || FAILED(m_IconHover->LoadFile(Filename))) {
Game->LOG(0, "CAdResponse::SetIconHover failed for file '%s'", Filename);
delete m_IconHover;
m_IconHover = NULL;
return E_FAIL;
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdResponse::SetIconPressed(char *Filename) {
delete m_IconPressed;
m_IconPressed = new CBSprite(Game);
if (!m_IconPressed || FAILED(m_IconPressed->LoadFile(Filename))) {
Game->LOG(0, "CAdResponse::SetIconPressed failed for file '%s'", Filename);
delete m_IconPressed;
m_IconPressed = NULL;
return E_FAIL;
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdResponse::Persist(CBPersistMgr *PersistMgr) {
CBObject::Persist(PersistMgr);
PersistMgr->Transfer(TMEMBER(m_Icon));
PersistMgr->Transfer(TMEMBER(m_IconHover));
PersistMgr->Transfer(TMEMBER(m_IconPressed));
PersistMgr->Transfer(TMEMBER(m_ID));
PersistMgr->Transfer(TMEMBER(m_Text));
PersistMgr->Transfer(TMEMBER(m_TextOrig));
PersistMgr->Transfer(TMEMBER_INT(m_ResponseType));
PersistMgr->Transfer(TMEMBER(m_Font));
return S_OK;
}
} // end of namespace WinterMute