scummvm/engines/wintermute/BActiveRect.h
2012-06-02 12:12:22 +02:00

60 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BACTIVERECT_H
#define WINTERMUTE_BACTIVERECT_H
#include "BBase.h"
namespace WinterMute {
class CBRegion;
class CBSubFrame;
class CBObject;
class CBActiveRect: CBBase {
public:
void ClipRect();
bool m_Precise;
float m_ZoomX;
float m_ZoomY;
CBSubFrame *m_Frame;
CBObject *m_Owner;
CBRegion *m_Region;
int m_OffsetX;
int m_OffsetY;
RECT m_Rect;
CBActiveRect(CBGame *inGameOwner = NULL);
CBActiveRect(CBGame *inGameOwner, CBObject *Owner, CBSubFrame *Frame, int X, int Y, int Width, int Height, float ZoomX = 100, float ZoomY = 100, bool Precise = true);
CBActiveRect(CBGame *inGame, CBObject *Owner, CBRegion *Region, int OffsetX, int OffsetY);
virtual ~CBActiveRect();
};
} // end of namespace WinterMute
#endif