scummvm/engines/wintermute/BFile.h
2012-06-02 12:12:22 +02:00

66 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BFILE_H
#define WINTERMUTE_BFILE_H
#include "BBase.h"
#include "common/str.h"
namespace Common {
class SeekableReadStream;
}
namespace WinterMute {
class CBFile : public CBBase {
public:
uint32 m_Pos;
uint32 m_Size;
virtual uint32 GetSize() {
return m_Size;
};
virtual uint32 GetPos() {
return m_Pos;
};
virtual HRESULT Seek(uint32 Pos, TSeek Origin = SEEK_TO_BEGIN) = 0;
virtual HRESULT Read(void *Buffer, uint32 Size) = 0;
virtual HRESULT Close() = 0;
virtual HRESULT Open(Common::String Filename) = 0;
virtual bool IsEOF();
CBFile(CBGame *inGame);
virtual ~CBFile();
// Temporary solution to allow usage in ScummVM-code:
virtual Common::SeekableReadStream *getMemStream();
};
} // end of namespace WinterMute
#endif