scummvm/engines/wintermute/BFontStorage.cpp
2012-06-02 12:12:22 +02:00

156 lines
4.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "dcgf.h"
#include "BFontStorage.h"
#include "BGame.h"
#include "BFont.h"
#include "PlatformSDL.h"
#include "common/str.h"
namespace WinterMute {
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
IMPLEMENT_PERSISTENT(CBFontStorage, true)
//////////////////////////////////////////////////////////////////////////
CBFontStorage::CBFontStorage(CBGame *inGame): CBBase(inGame) {
m_FTLibrary = NULL;
InitFreeType();
}
//////////////////////////////////////////////////////////////////////////
CBFontStorage::~CBFontStorage() {
Cleanup(true);
}
//////////////////////////////////////////////////////////////////////////
void CBFontStorage::InitFreeType() {
FT_Error error = FT_Init_FreeType(&m_FTLibrary);
if (error) {
Game->LOG(0, "Error initializing FreeType library.");
}
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBFontStorage::Cleanup(bool Warn) {
int i;
for (i = 0; i < m_Fonts.GetSize(); i++) {
if (Warn) Game->LOG(0, "Removing orphan font '%s'", m_Fonts[i]->m_Filename);
delete m_Fonts[i];
}
m_Fonts.RemoveAll();
if (m_FTLibrary) FT_Done_FreeType(m_FTLibrary);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBFontStorage::InitLoop() {
for (int i = 0; i < m_Fonts.GetSize(); i++) {
m_Fonts[i]->InitLoop();
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
CBFont *CBFontStorage::AddFont(char *Filename) {
if (!Filename) return NULL;
for (int i = 0; i < m_Fonts.GetSize(); i++) {
if (scumm_stricmp(m_Fonts[i]->m_Filename, Filename) == 0) {
m_Fonts[i]->m_RefCount++;
return m_Fonts[i];
}
}
/*
CBFont* font = new CBFont(Game);
if(!font) return NULL;
if(FAILED(font->LoadFile(Filename))){
delete font;
return NULL;
}
else {
font->m_RefCount = 1;
m_Fonts.Add(font);
return font;
}
*/
CBFont *font = CBFont::CreateFromFile(Game, Filename);
if (font) {
font->m_RefCount = 1;
m_Fonts.Add(font);
}
return font;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBFontStorage::RemoveFont(CBFont *Font) {
if (!Font) return E_FAIL;
for (int i = 0; i < m_Fonts.GetSize(); i++) {
if (m_Fonts[i] == Font) {
m_Fonts[i]->m_RefCount--;
if (m_Fonts[i]->m_RefCount <= 0) {
delete m_Fonts[i];
m_Fonts.RemoveAt(i);
}
break;
}
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBFontStorage::Persist(CBPersistMgr *PersistMgr) {
if (!PersistMgr->m_Saving) Cleanup(false);
PersistMgr->Transfer(TMEMBER(Game));
m_Fonts.Persist(PersistMgr);
if (!PersistMgr->m_Saving) InitFreeType();
return S_OK;
}
} // end of namespace WinterMute