mirror of
https://github.com/libretro/scummvm.git
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156 lines
4.0 KiB
C++
156 lines
4.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "dcgf.h"
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#include "BFontStorage.h"
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#include "BGame.h"
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#include "BFont.h"
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#include "PlatformSDL.h"
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#include "common/str.h"
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namespace WinterMute {
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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IMPLEMENT_PERSISTENT(CBFontStorage, true)
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//////////////////////////////////////////////////////////////////////////
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CBFontStorage::CBFontStorage(CBGame *inGame): CBBase(inGame) {
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m_FTLibrary = NULL;
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InitFreeType();
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}
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//////////////////////////////////////////////////////////////////////////
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CBFontStorage::~CBFontStorage() {
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Cleanup(true);
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}
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//////////////////////////////////////////////////////////////////////////
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void CBFontStorage::InitFreeType() {
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FT_Error error = FT_Init_FreeType(&m_FTLibrary);
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if (error) {
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Game->LOG(0, "Error initializing FreeType library.");
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}
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CBFontStorage::Cleanup(bool Warn) {
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int i;
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for (i = 0; i < m_Fonts.GetSize(); i++) {
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if (Warn) Game->LOG(0, "Removing orphan font '%s'", m_Fonts[i]->m_Filename);
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delete m_Fonts[i];
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}
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m_Fonts.RemoveAll();
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if (m_FTLibrary) FT_Done_FreeType(m_FTLibrary);
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CBFontStorage::InitLoop() {
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for (int i = 0; i < m_Fonts.GetSize(); i++) {
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m_Fonts[i]->InitLoop();
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}
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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CBFont *CBFontStorage::AddFont(char *Filename) {
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if (!Filename) return NULL;
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for (int i = 0; i < m_Fonts.GetSize(); i++) {
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if (scumm_stricmp(m_Fonts[i]->m_Filename, Filename) == 0) {
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m_Fonts[i]->m_RefCount++;
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return m_Fonts[i];
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}
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}
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/*
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CBFont* font = new CBFont(Game);
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if(!font) return NULL;
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if(FAILED(font->LoadFile(Filename))){
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delete font;
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return NULL;
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}
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else {
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font->m_RefCount = 1;
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m_Fonts.Add(font);
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return font;
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}
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*/
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CBFont *font = CBFont::CreateFromFile(Game, Filename);
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if (font) {
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font->m_RefCount = 1;
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m_Fonts.Add(font);
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}
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return font;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CBFontStorage::RemoveFont(CBFont *Font) {
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if (!Font) return E_FAIL;
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for (int i = 0; i < m_Fonts.GetSize(); i++) {
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if (m_Fonts[i] == Font) {
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m_Fonts[i]->m_RefCount--;
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if (m_Fonts[i]->m_RefCount <= 0) {
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delete m_Fonts[i];
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m_Fonts.RemoveAt(i);
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}
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break;
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}
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}
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CBFontStorage::Persist(CBPersistMgr *PersistMgr) {
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if (!PersistMgr->m_Saving) Cleanup(false);
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PersistMgr->Transfer(TMEMBER(Game));
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m_Fonts.Persist(PersistMgr);
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if (!PersistMgr->m_Saving) InitFreeType();
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return S_OK;
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}
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} // end of namespace WinterMute
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