scummvm/engines/wintermute/BPackage.cpp
2012-06-02 12:12:22 +02:00

103 lines
3.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "dcgf.h"
#include "BPackage.h"
#include "BGame.h"
#include "BFileManager.h"
namespace WinterMute {
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
CBPackage::CBPackage(CBGame *inGame): CBBase(inGame) {
m_File = NULL;
m_Name = NULL;
m_CD = 0;
m_Priority = 0;
m_BoundToExe = false;
}
//////////////////////////////////////////////////////////////////////////
CBPackage::~CBPackage() {
if (m_Name) delete [] m_Name;
CloseFilePointer(m_File);
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBPackage::Open() {
if (m_File) return S_OK;
else {
m_File = GetFilePointer();
return m_File ? S_OK : E_FAIL;
}
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBPackage::Close() {
if (m_File) fclose(m_File);
m_File = NULL;
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBPackage::Read(FILE *file, uint32 offset, byte *buffer, uint32 size) {
HRESULT ret;
if (FAILED(ret = Open())) return ret;
else {
if (fseek(file, offset, SEEK_SET)) return E_FAIL;
if (fread(buffer, size, 1, file) != 1) return E_FAIL;
else return S_OK;
}
}
//////////////////////////////////////////////////////////////////////////
FILE *CBPackage::GetFilePointer() {
FILE *file = Game->m_FileManager->OpenPackage(m_Name);
if (!file) {
Game->m_FileManager->RequestCD(m_CD, m_Name, "");
file = Game->m_FileManager->OpenPackage(m_Name);
}
return file;
}
//////////////////////////////////////////////////////////////////////////
void CBPackage::CloseFilePointer(FILE*& file) {
if (file) fclose(file);
file = NULL;
}
} // end of namespace WinterMute