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62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_BPKGFILE_H
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#define WINTERMUTE_BPKGFILE_H
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#include "BFile.h"
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#include "BFileEntry.h"
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#include <zlib.h> // Added by ClassView
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#define COMPRESSED_BUFFER_SIZE 4096
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namespace WinterMute {
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class CBPkgFile : public CBFile {
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public:
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CBPkgFile(CBGame *inGame);
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virtual ~CBPkgFile();
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virtual HRESULT Seek(uint32 Pos, TSeek Origin = SEEK_TO_BEGIN);
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virtual HRESULT Read(void *Buffer, uint32 Size);
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virtual HRESULT Close();
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virtual HRESULT Open(Common::String Filename);
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private:
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bool m_InflateInit;
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HRESULT SeekToPos(uint32 NewPos);
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bool m_Compressed;
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CBFileEntry *m_FileEntry;
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z_stream m_Stream;
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byte m_CompBuffer[COMPRESSED_BUFFER_SIZE];
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FILE *m_File;
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};
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} // end of namespace WinterMute
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#endif
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