scummvm/engines/wintermute/BPkgFile.h
2012-06-02 12:12:22 +02:00

62 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BPKGFILE_H
#define WINTERMUTE_BPKGFILE_H
#include "BFile.h"
#include "BFileEntry.h"
#include <zlib.h> // Added by ClassView
#define COMPRESSED_BUFFER_SIZE 4096
namespace WinterMute {
class CBPkgFile : public CBFile {
public:
CBPkgFile(CBGame *inGame);
virtual ~CBPkgFile();
virtual HRESULT Seek(uint32 Pos, TSeek Origin = SEEK_TO_BEGIN);
virtual HRESULT Read(void *Buffer, uint32 Size);
virtual HRESULT Close();
virtual HRESULT Open(Common::String Filename);
private:
bool m_InflateInit;
HRESULT SeekToPos(uint32 NewPos);
bool m_Compressed;
CBFileEntry *m_FileEntry;
z_stream m_Stream;
byte m_CompBuffer[COMPRESSED_BUFFER_SIZE];
FILE *m_File;
};
} // end of namespace WinterMute
#endif