scummvm/engines/asylum/puzzles/hivecontrol.h
2021-05-17 15:37:07 +02:00

122 lines
3.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ASYLUM_HIVECONTROL_H
#define ASYLUM_HIVECONTROL_H
#include "asylum/puzzles/puzzle.h"
#include "common/hashmap.h"
namespace Asylum {
class AsylumEngine;
enum Control {
kControlNone = -1,
kControlWingsButton1 = 34,
kControlWingsButton2 = 35,
kControlWingsButton3 = 36,
kControlReset = 38,
kControlWheelLeft = 39,
kControlWheelRight = 40,
kControlButtonRight = 41,
kControlButtonLeft = 42,
kControlGlyph1 = 49,
kControlGlyph2 = 50,
kControlGlyph3 = 51,
kControlGlyph4 = 52,
kControlGlyph5 = 53,
kControlGlyph6 = 54
};
static const uint32 puzzleHiveControlHieroglyphs[2][6] = {
{5, 12, 22, 13, 20, 6},
{21, 4, 14, 13, 20, 6}
};
class PuzzleHiveControl : public Puzzle {
public:
PuzzleHiveControl(AsylumEngine *engine);
~PuzzleHiveControl();
bool hitTest1(uint32 resourceId, Common::Point point, Common::Point location);
void reset();
private:
enum Element {
kElementSwirl = 31,
kElementFlyHead = 32,
kElementResetDynamic = 33,
kElementLever = 37,
kElementWingLeft1 = 43,
kElementWingRight1 = 44,
kElementWingLeft2 = 45,
kElementWingRight2 = 46,
kElementWingLeft3 = 47,
kElementWingRight3 = 48,
kElementLensLeft = 55,
kElementLensRight = 56,
kElementIndicator = 57,
kElementSwirlRim = 71,
kElementResetStatic = 72
};
int32 _soundVolume;
int32 _rectIndex;
uint32 _counter;
int32 _data_457260;
int32 _data_457264;
uint32 _frameIndexes[73];
Common::HashMap<uint32, Common::Point> _controlPoints;
bool _resetFlag;
bool _wingsState[3];
bool _glyphFlags[2][6];
Control _currentControl;
uint32 _colorL, _colorR;
uint32 _frameIndexOffset;
uint32 _leverPosition, _prevLeverPosition, _leverDelta;
//////////////////////////////////////////////////////////////////////////
// Event Handling
//////////////////////////////////////////////////////////////////////////
bool init(const AsylumEvent &evt);
bool update(const AsylumEvent &evt);
bool mouseLeftDown(const AsylumEvent &evt);
bool mouseRightDown(const AsylumEvent &evt);
//////////////////////////////////////////////////////////////////////////
// Helpers
//////////////////////////////////////////////////////////////////////////
void updateCursor();
Control findControl();
void updateScreen();
void playSound();
};
} // End of namespace Asylum
#endif // ASYLUM_HIVECONTROL_H