mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-17 07:07:10 +00:00
63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef ASYLUM_LOCK_H
|
|
#define ASYLUM_LOCK_H
|
|
|
|
#include "asylum/puzzles/puzzle.h"
|
|
|
|
namespace Asylum {
|
|
|
|
class AsylumEngine;
|
|
|
|
class PuzzleLock : public Puzzle {
|
|
public:
|
|
PuzzleLock(AsylumEngine *engine);
|
|
~PuzzleLock();
|
|
|
|
void reset();
|
|
|
|
private:
|
|
int32 _frameIndexes[7];
|
|
bool _incrementLock;
|
|
uint32 _counter;
|
|
uint32 _ticks[3];
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Event Handling
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool init(const AsylumEvent &evt);
|
|
bool update(const AsylumEvent &evt);
|
|
bool key(const AsylumEvent &evt) { return keyExit(evt); }
|
|
bool mouseLeftDown(const AsylumEvent &evt);
|
|
bool mouseRightDown(const AsylumEvent &evt);
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Helpers
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void updateCursor();
|
|
};
|
|
|
|
} // End of namespace Asylum
|
|
|
|
#endif // ASYLUM_LOCK_H
|