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https://github.com/libretro/scummvm.git
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92 lines
2.7 KiB
C++
92 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ASYLUM_TICTACTOE_H
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#define ASYLUM_TICTACTOE_H
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#include "asylum/puzzles/puzzle.h"
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namespace Asylum {
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class AsylumEngine;
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class PuzzleTicTacToe : public Puzzle {
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public:
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PuzzleTicTacToe(AsylumEngine *engine);
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~PuzzleTicTacToe();
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private:
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enum GameStatus {
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kStatus0,
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kStatusFree,
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kStatusNeedBlocking
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};
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uint32 _ticker;
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uint32 _frameIndex;
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uint32 _frameCount;
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int32 _lastMarkedField;
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bool _needToInitialize;
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int32 _strikeOutPosition;
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uint32 _counter;
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uint32 _counter2;
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char _gameField[9];
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uint32 _field[40];
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uint32 _emptyCount;
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//////////////////////////////////////////////////////////////////////////
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// Event Handling
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//////////////////////////////////////////////////////////////////////////
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bool init(const AsylumEvent &evt);
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bool update(const AsylumEvent &evt);
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bool key(const AsylumEvent &evt) { return keyExit(evt); }
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bool mouseLeftDown(const AsylumEvent &evt);
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bool mouseRightDown(const AsylumEvent &evt);
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//////////////////////////////////////////////////////////////////////////
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// Init & update
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//////////////////////////////////////////////////////////////////////////
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void initField();
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void drawField();
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void updatePositions(uint32 field1, uint32 field2, uint32 field3);
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//////////////////////////////////////////////////////////////////////////
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// Game
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//////////////////////////////////////////////////////////////////////////
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bool check();
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GameStatus checkField(uint32 field1, uint32 field2, uint32 field3, char mark, uint32 *counterX, uint32 *counterO);
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bool checkFieldsUpdatePositions();
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bool checkFields();
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uint32 checkPosition(uint32 position1, uint32 position2, uint position3);
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bool checkWinner();
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int32 checkWinnerHelper();
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bool checkWinning(char mark);
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bool countEmptyFields();
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void placeOpponentMark();
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};
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} // End of namespace Asylum
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#endif // ASYLUM_TICTACTOE_H
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