scummvm/engines/asylum/puzzles/tictactoe.h
2021-05-17 15:36:57 +02:00

92 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ASYLUM_TICTACTOE_H
#define ASYLUM_TICTACTOE_H
#include "asylum/puzzles/puzzle.h"
namespace Asylum {
class AsylumEngine;
class PuzzleTicTacToe : public Puzzle {
public:
PuzzleTicTacToe(AsylumEngine *engine);
~PuzzleTicTacToe();
private:
enum GameStatus {
kStatus0,
kStatusFree,
kStatusNeedBlocking
};
uint32 _ticker;
uint32 _frameIndex;
uint32 _frameCount;
int32 _lastMarkedField;
bool _needToInitialize;
int32 _strikeOutPosition;
uint32 _counter;
uint32 _counter2;
char _gameField[9];
uint32 _field[40];
uint32 _emptyCount;
//////////////////////////////////////////////////////////////////////////
// Event Handling
//////////////////////////////////////////////////////////////////////////
bool init(const AsylumEvent &evt);
bool update(const AsylumEvent &evt);
bool key(const AsylumEvent &evt) { return keyExit(evt); }
bool mouseLeftDown(const AsylumEvent &evt);
bool mouseRightDown(const AsylumEvent &evt);
//////////////////////////////////////////////////////////////////////////
// Init & update
//////////////////////////////////////////////////////////////////////////
void initField();
void drawField();
void updatePositions(uint32 field1, uint32 field2, uint32 field3);
//////////////////////////////////////////////////////////////////////////
// Game
//////////////////////////////////////////////////////////////////////////
bool check();
GameStatus checkField(uint32 field1, uint32 field2, uint32 field3, char mark, uint32 *counterX, uint32 *counterO);
bool checkFieldsUpdatePositions();
bool checkFields();
uint32 checkPosition(uint32 position1, uint32 position2, uint position3);
bool checkWinner();
int32 checkWinnerHelper();
bool checkWinning(char mark);
bool countEmptyFields();
void placeOpponentMark();
};
} // End of namespace Asylum
#endif // ASYLUM_TICTACTOE_H